tag:blogger.com,1999:blog-39619357196109297002024-03-12T23:32:38.432+00:00Judge Dredd epics: rankedalexfhttp://www.blogger.com/profile/00663695995150276878noreply@blogger.comBlogger19125tag:blogger.com,1999:blog-3961935719610929700.post-72518377788589507712020-12-31T06:30:00.017+00:002020-12-31T07:54:46.016+00:00Aftermath part 2: the actual best Judge Dredd epics<p class="Standard">OK, so this month-long ramble has all been just one reader’s ranking. But is there a wider
consensus on what are the best Dredd epics? </p><p class="Standard">Well, over on the <a href="https://forums.2000ad.com/">2000 AD forums</a>, Evil Cyborg Broodblik set up a poll to see
what the 2000AD superfan hivemind thinks. He built a master list of 50 epics – mostly the same
as my 52, but with some missed off and others included, based on stories from 2000AD (and not the Megazine) that were 7 episodes or longer. Here are the results of
that poll, with the numbers in brackets representing a score based on how high
people placed each story on their own list. Something to do with <i>Formula 1</i>
points, I think?</p>
<p class="Standard">I’d say this list is definitively what hardcore 2000AD fans
think of when they think of Judge Dredd epics. It matters, to me at least, that most of the 20+
people who voted have read all of these stories, and maybe even all of Dredd! So you know these guys know what they are talking about...<br /></p>
<p class="Standard"> </p><table align="center" cellpadding="0" cellspacing="0" class="tr-caption-container" style="margin-left: auto; margin-right: auto;"><tbody><tr><td style="text-align: center;"><a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEgrR6dLTsqPEz7_QdR_n1dRo7c9Mn4ApO5ZvBMDuegjQsZDvOWz8r2KPUFAdlD6ay331SADWZYpSj86ibyWi46MUBVMq5obPY4fIVzC9T6_BHIOI_n0D0Co3VFvOX3ARBhqTad5U_QKJ3I/s755/Apoc+1.jpg" style="margin-left: auto; margin-right: auto;"><img border="0" data-original-height="755" data-original-width="600" height="640" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEgrR6dLTsqPEz7_QdR_n1dRo7c9Mn4ApO5ZvBMDuegjQsZDvOWz8r2KPUFAdlD6ay331SADWZYpSj86ibyWi46MUBVMq5obPY4fIVzC9T6_BHIOI_n0D0Co3VFvOX3ARBhqTad5U_QKJ3I/w508-h640/Apoc+1.jpg" width="508" /></a></td></tr><tr><td class="tr-caption" style="text-align: center;">Fun fact! Judge Dredd has never, to my knowledge, referred to himself as a citizen <br />of the USA nor pledged allegiance to the flag.<br />Art by Carlos Ezquerra<br /></td></tr></tbody></table><br /><p></p>
<p class="Standard">1). The Apocalypse War (192)<br />
2). Necropolis (165)<br />
3). The Pit (133)<br />
4). The Cursed Earth (128)<br />
5). Tour of Duty (106)<br />
6). Tale of the Dead Man (99) [I’m not clear if this is just ‘the Dead Man’ or that
story <i>and</i> the first set of prologues to Necropolis, which was titled ‘Tale
of the Dead Man’]<br />
7). Block Mania (89)<br />
8). Day of Chaos (84)<br />
9). The Judge Child (78)<br />
10). The Day the Law Died (70)</p>
<p class="Standard"> </p><table align="center" cellpadding="0" cellspacing="0" class="tr-caption-container" style="margin-left: auto; margin-right: auto;"><tbody><tr><td style="text-align: center;"><a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjo7XQ-njSKMCD5DBaQm74vjLVBkwTHT3u4oO1FI8M9-FUGYGJdhit5SmGzidO7Aii8xJ9r0S9515JF0X9dF1IraJ4FgHeiWA7gB2g0_oYG7kWehwIRRU23R0C2MGUwQKwNVOSCiqy2QqY/s766/Cal+cover.jpg" style="margin-left: auto; margin-right: auto;"><img border="0" data-original-height="766" data-original-width="600" height="640" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjo7XQ-njSKMCD5DBaQm74vjLVBkwTHT3u4oO1FI8M9-FUGYGJdhit5SmGzidO7Aii8xJ9r0S9515JF0X9dF1IraJ4FgHeiWA7gB2g0_oYG7kWehwIRRU23R0C2MGUwQKwNVOSCiqy2QqY/w502-h640/Cal+cover.jpg" width="502" /></a></td></tr><tr><td class="tr-caption" style="text-align: center;">Fun fact! Chief Judge Cal, the villain of the epic known as 'The Day the Law Died'<br />is never actually referred to as 'Caligula' except on the cover of this collection.<br />Art by Brian Bolland<br /></td></tr></tbody></table><br /><p></p>
<p class="Standard">So yeah, the Top 10 is 70% ‘Golden Age of 2000AD’ material,
but then there’s The Pit, published at the Prog’s absolute nadir in the mid
90s, and there are two relatively recent epics in there too.</p>
<p class="Standard"></p><table align="center" cellpadding="0" cellspacing="0" class="tr-caption-container" style="margin-left: auto; margin-right: auto;"><tbody><tr><td style="text-align: center;"><a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjzmSeh7yp3Atho2CHg7OLcQ4qYuYzEWmddNTfgdZSmbmyHWjqlFqsHm6u9Rpyhuq0YXV2yqC0k8rjqaWIBoSDnLEvn1eTl0YuBW0nDDXpoRk9bQTT5EqI7soz5HAos9MN7psGGGPFaYDM/s640/Oz+odyssey.jpg" style="margin-left: auto; margin-right: auto;"><img border="0" data-original-height="640" data-original-width="449" height="640" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjzmSeh7yp3Atho2CHg7OLcQ4qYuYzEWmddNTfgdZSmbmyHWjqlFqsHm6u9Rpyhuq0YXV2yqC0k8rjqaWIBoSDnLEvn1eTl0YuBW0nDDXpoRk9bQTT5EqI7soz5HAos9MN7psGGGPFaYDM/w448-h640/Oz+odyssey.jpg" width="448" /></a></td></tr><tr><td class="tr-caption" style="text-align: center;">Oz: the Aussie edition<br />Art by Ashley Wood<br /></td></tr></tbody></table><br /><p class="Standard">
11). Oz (69)<br />
12). Cry of the Werewolf (67)<br />
13). Total War (59)<br />
14). Mandroid (58)<br />
15). Trifecta (54)<br />
16). Origins (53)<br />
17). The Graveyard Shift (45)<br />
18). City of the Damned (37)<br />
19). Destiny's Angels (37)<br />
20). Emphatically Evil: The Life and Crimes of PJ Maybe (37) (this is part of
the build-up to Tour of Duty, if you’re wondering)<br />21). Sin City (36)<br />
22). Terror (34) [I don’t know about other voters but I lumped this in with
Total War myself; I actually think it’s the better of the two]<br />
23). The Small House (30)<br />
24). Incubus (26)<br />
25). Machine Law (26)<br />
26). Return of the Assassin (24) [This is the only part of the ‘Doomsday’ epic
listed here – it’s also likely the best part of that story]<br />
27). Sector House (22)<br />
28). Judgement Day (21)<br />
29). Beyond the Call of Duty (18)<br />
30). Dredd Angel (18)<br />
31). The Edgar Case (16)<br />
32). Wilderlands (12)<br />
33). Block Judge (11)<br />
34). Titan (11)<br />
35). Death Aid (9)<br />
36). Enceladus (8) [I bundled up the two-part Enceladus with Titan; interesting
that they’ve ended up split by another story.]<br />
37). The Scorpion Dance (8)<br />
38). Dark Justice (7)<br />
39). Dead Reckoning (6)<br />
40). Revenge of the Chief Judge's Man (5) [I lumped all three ‘Chief’s Judge’s
Man’ stories together]<br />
41). The Lion's Den (5) [The biggest single part of ‘Every Empire Falls’, and
the best.]<br />
42). Guatemala (4)<br />
43). Mandroid: Instument of War (4)<br />
44). Blood Trails (2)<br />
45). Book of the Dead (2)<br />
46). Darkside (2)<br />
47). Ladykiller (2)<br />
48). Crusade (1)<br />
49). Goodnight Kiss (1)<br />
50). Mechanismo - Body Count (1)</p>
<p class="Standard"> <br /></p><table align="center" cellpadding="0" cellspacing="0" class="tr-caption-container" style="margin-left: auto; margin-right: auto;"><tbody><tr><td style="text-align: center;"><a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEi8uKMWRp5em4E0jz5gyqhye8Qy3wm3s_ILHYJAtSrjkqapFg5KpF7neE_faLvMD32dTGuhSppqz8y_1j92zbKPqm5HnqFvFFCwkCYJbkeiO-BfMB-orsch6q-P9wTMYrlj_-J36gNRsHs/s419/Judge-Dredd-Mechanismo-Hamlyn-1-300x419.jpg" style="margin-left: auto; margin-right: auto;"><img border="0" data-original-height="419" data-original-width="300" height="640" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEi8uKMWRp5em4E0jz5gyqhye8Qy3wm3s_ILHYJAtSrjkqapFg5KpF7neE_faLvMD32dTGuhSppqz8y_1j92zbKPqm5HnqFvFFCwkCYJbkeiO-BfMB-orsch6q-P9wTMYrlj_-J36gNRsHs/w458-h640/Judge-Dredd-Mechanismo-Hamlyn-1-300x419.jpg" width="458" /></a></td></tr><tr><td class="tr-caption" style="text-align: center;">(Fun fact: this collection reprints the previous two Mechanismo stories, not Body Count)<br /></td></tr></tbody></table><br /><p class="Standard">In case you want to make sense of the point-scoring system,
head on over to the <a href="https://forums.2000ad.com/index.php?topic=46818.0">original posting</a>!</p><p class="Standard">Right, that's it.</p>alexfhttp://www.blogger.com/profile/00663695995150276878noreply@blogger.com4tag:blogger.com,1999:blog-3961935719610929700.post-36533609470076021012020-12-30T06:30:00.000+00:002020-12-30T08:01:06.686+00:00 Aftermath part 1: What'd I miss?<p>
</p><p class="Standard">To create this ranking, I spent a LONG time on <a href="http://www.2000ad.org/?zone=thrill&page=profiles&choice=DREDD">Barney</a>, trawling through the list of
Dredd stories in Prog and Meg, and checking a few specials and Annuals, too, to
see what measured up to and ultimately ‘felt’ like an epic story. I ended up going almost entirely on length,
will a side order of ‘has this story been collected in its own volume?’ to get
around some stories that were originally run in smaller chunks. ‘Split epics’
as I’ve been calling them.</p>
<p class="Standard">Partly for the sake of making this manageable, I decided to
draw a line, and that meant some longish stories didn’t qualify for the list,
being less than 60 pages long. In case anyone cares, here’s the full list of stories that were longer than the
first Dredd epic I did count, ‘the Robot War’, which was was 9 episodes and a mere 46 pages long
– but that I felt didn't deserve inclusion.<br /></p><p class="Standard">I’ve added links to collections for the stories I rate highly,
that would’ve cracked the Top 20 in all likelihood. They’re listed here in chronological
order.</p>
<p class="Standard"><i>Destiny’s Angels</i> (8 episodes, 50 pages) Progs 281-288<br /><i>Cry of the Werewolf</i> (7, 47) Progs 322-329, read it in <a href="https://shop.2000ad.com/catalogue/GRN290">Case Files 7</a><br /><i>The Graveyard Shift</i> (7, 45) Progs, read it in <a href="https://shop.2000ad.com/catalogue/GRN290">Case Files 7</a> (It's a great collection!)<br /> <table align="center" cellpadding="0" cellspacing="0" class="tr-caption-container" style="margin-left: auto; margin-right: auto;"><tbody><tr><td style="text-align: center;"><a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEivnQhhg6QLn-_Fxr34J2Ih1CzqWxz1l-QQtk1Lp33jc3N-ArrF39xQq0IB4tCSNV8oEJWnq_6sfUMkjIzScsMbcAMmiTH0AHd24zHKvsGB3Ji-znU-yMDe3KPKwtmFMsZJPQk_g2d4CVY/s768/328.jpg" imageanchor="1" style="margin-left: auto; margin-right: auto;"><img border="0" data-original-height="768" data-original-width="645" height="640" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEivnQhhg6QLn-_Fxr34J2Ih1CzqWxz1l-QQtk1Lp33jc3N-ArrF39xQq0IB4tCSNV8oEJWnq_6sfUMkjIzScsMbcAMmiTH0AHd24zHKvsGB3Ji-znU-yMDe3KPKwtmFMsZJPQk_g2d4CVY/w538-h640/328.jpg" width="538" /></a></td></tr><tr><td class="tr-caption" style="text-align: center;">'Cry of the Werewolf' - it's exactly the story you think it is!<br />Art by Steve Dillon<br /></td></tr></tbody></table></p><p class="Standard"><i>Midnite’s Children</i> (5, 48) Megs 1-5 <br /><i>Twilight’s last gleaming / the Devil you know</i> (7, 42 in total) Progs 750-756<br /><i>Book of the Dead</i> (8, 48) Progs 859-866 – special mention that this story,
for me, is even <i>worse</i> than Crusade (although the art is better)</p><p class="Standard"></p><div class="separator" style="clear: both; text-align: center;"><a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEhPvjJz1QMcQX6TvXBLVfzcHa-JX9mjj8qj-E18FEE3tZ5uNE5GHDg-DOUYHLcpMa0_WLFqfPPqVvhrk2OerKZc4yg5kxq0K8MTKHzLEyEN1FUWhvGNLRbSaYRj4UykVlLkotlPADszYI0/s768/862.jpg" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"><img border="0" data-original-height="768" data-original-width="566" height="400" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEhPvjJz1QMcQX6TvXBLVfzcHa-JX9mjj8qj-E18FEE3tZ5uNE5GHDg-DOUYHLcpMa0_WLFqfPPqVvhrk2OerKZc4yg5kxq0K8MTKHzLEyEN1FUWhvGNLRbSaYRj4UykVlLkotlPADszYI0/w295-h400/862.jpg" width="295" /></a></div><br /><p class="Standard"><i>The Scorpion Dance</i> (8, 48) Progs 1125-1132, read it in <a href="https://shop.2000ad.com/catalogue/GRN614">Case Files 29</a><br /><i>Sector House </i>(8, 48) Progs 1215-1222<br /><i>The Satanist</i> (7, 42) Progs 1350-1356<br /><i>The Edgar Case</i> (7, 42) Progs 1589-1595 – long time foil for Dredd,
Surveillance Judge Jura Edgar has been part of some very significant stories
but never quite an epic (apart from a cameo in ‘Chief Judge’s Man’). This story
is actually about her legacy, and it’s compelling stuff. I’m curious now why
the Edgar strips have never been collected into one volume.</p><p class="Standard"></p><table align="center" cellpadding="0" cellspacing="0" class="tr-caption-container" style="margin-left: auto; margin-right: auto;"><tbody><tr><td style="text-align: center;"><a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEgrsPHji5gXxsCejQu7mHoF4QrDjQW4Zf8NedXX-BbGm5KdD93931BVUh0tHdsazDe8N7N3tgMzAAFYWQeuMSKV6VRHcqfhTL9sqsgom_ocE89VPwoZ0sOHV9Rjp98ZCr8GIyadQ3NKckY/s281/blind.jpg" imageanchor="1" style="margin-left: auto; margin-right: auto;"><img border="0" data-original-height="281" data-original-width="204" height="400" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEgrsPHji5gXxsCejQu7mHoF4QrDjQW4Zf8NedXX-BbGm5KdD93931BVUh0tHdsazDe8N7N3tgMzAAFYWQeuMSKV6VRHcqfhTL9sqsgom_ocE89VPwoZ0sOHV9Rjp98ZCr8GIyadQ3NKckY/w290-h400/blind.jpg" width="290" /></a></td></tr><tr><td class="tr-caption" style="text-align: center;">This is a nice collection of John Burns Dredds<br /></td></tr></tbody></table><br /><p class="Standard"><i>Emphatically Evil: the life and crimes of PJ Maybe</i> (7, 42) Progs 1569-1575 – this is really part of the build-up
to Tour of Duty, but would’ve qualified as its own mini-epic had it been a
couple of episodes longer. It's NOT in <a href="https://shop.2000ad.com/catalogue/GRN279">The Complete PJ Maybe</a>, which covers (almost) all the PJ stories up to that point. It IS included in <a href="https://shop.2000ad.com/catalogue/XB382">Tour of Duty: the Backlash</a>. To get the missing bit of Maybe, you'll need the Hachette collection. Speaking of PJ Maybe...<br /></p><p class="Standard"><i>Ladykiller </i>(8, 48) Progs 1991-1999 – PJ Maybe’s final outing, and although he
got starring roles in Tour of Duty and, to a lesser extent, Day of Chaos, it’s
kind of a shame this last story didn’t quite get epic status. I’m also gonna
confess that although he draws it well, I’ve never found King Carlos to be the
best fit for PJ.<br /><br /></p><p class="Standard"></p><div class="separator" style="clear: both; text-align: center;"><a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjmx9N99YAzMxGF19VmbHeFH1wAWn7cMFQvuH4sXnFuQyJlOaKaIs1eUj0FPluTwaz6e2_prMvavGmoXPb1m573yZLIZNdLk_VHr7FcqTXVv1yLJ_Byne3Qc5TxoLejWWYGfx_9tj0oO4E/s918/1994.jpg" style="margin-left: 1em; margin-right: 1em;"><img border="0" data-original-height="918" data-original-width="699" height="320" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjmx9N99YAzMxGF19VmbHeFH1wAWn7cMFQvuH4sXnFuQyJlOaKaIs1eUj0FPluTwaz6e2_prMvavGmoXPb1m573yZLIZNdLk_VHr7FcqTXVv1yLJ_Byne3Qc5TxoLejWWYGfx_9tj0oO4E/s320/1994.jpg" /></a></div><p></p><p><i>Deep in the Heart</i> (8, 48) Progs 2012-2019<br /></p><p></p><p class="Standard">I'm going to single out a handful of edge cases that only just missed out:</p><p class="Standard"><i>The Exterminator</i> (9, 59) Progs 919-927<br />I feel especially bad for this story missing out by 1 page!
But, you, know, it’s only OK and doesn’t quite feel right as a ‘Judge Dredd’
epic. It’s more or less well known that this was originally a ‘Terminator’ story
proposed by Wagner that he repurposed into a Dredd tale. And, if it hadn’t been
played as a ‘Judge Dredd’ story it could have seeded the mystery of ‘who is
this unstoppable killer from the future?’ in a super neat way, with a twist ending
to match the Dead Man…
</p><p class="Standard"></p><div class="separator" style="clear: both; text-align: center;"><a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEhtEGoJ4E7wugoDFhbjSsIilGfMitJz71flpRf7nIJbYygms2JD7dExRFXdKELf13OiiU4zIDk3lZMgg5niyfkLqGXDL4ugUvDuJ_5HszZ2q0PSVddI1zA33oEz02Qnewybj7r-ps8s5H0/s768/923.jpg" style="margin-left: 1em; margin-right: 1em;"><img border="0" data-original-height="768" data-original-width="566" height="320" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEhtEGoJ4E7wugoDFhbjSsIilGfMitJz71flpRf7nIJbYygms2JD7dExRFXdKELf13OiiU4zIDk3lZMgg5niyfkLqGXDL4ugUvDuJ_5HszZ2q0PSVddI1zA33oEz02Qnewybj7r-ps8s5H0/s320/923.jpg" /></a></div><i>Goodnight Kiss</i> (9, 54) Progs 940-948 – I could have tacked on the Prologue
story ‘Enter Jonni Kiss’ from Prog 830, and it'd just qualify - but that prologue isn't part of the same story, it just sets up Jonni Kiss as an
assassin. I suppose I could’ve counted ‘The Marshal’ from Progs 800-803 as the true prologue. But I didn’t. Draw you own conclusions.<p class="Standard"></p><div class="separator" style="clear: both; text-align: center;"><a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjW_WEFKdBMYafPrxPNZbkSiIG2aK0BEUAGkTdEE9Z8juUiSPGAMBSkFItTDDcO_LUsNzK-OMpnrGoyQ2YYnRG6PAI1S1Ir0ZTfByeeUInjfQ2K3l934EvuzbY_vu7PToVbwM5gU18F2y8/s768/948.jpg" style="margin-left: 1em; margin-right: 1em;"><img border="0" data-original-height="768" data-original-width="566" height="400" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjW_WEFKdBMYafPrxPNZbkSiIG2aK0BEUAGkTdEE9Z8juUiSPGAMBSkFItTDDcO_LUsNzK-OMpnrGoyQ2YYnRG6PAI1S1Ir0ZTfByeeUInjfQ2K3l934EvuzbY_vu7PToVbwM5gU18F2y8/w295-h400/948.jpg" width="295" /></a></div><i><br />Control</i> Progs 2141-2145 isn't nearly long enough, but has an an epic feel and HAS just been collected along with its two prologue stories - but added together that <i>still </i>isn’t quite 60 pages. So much juicy Chris Weston art! But not an epic.<br /><p class="Standard"></p><div class="separator" style="clear: both; text-align: center;"><a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEghheenC5iBGo5DeGSDaeqiO532ArfOQUXXoSqAANGDrCAQsXz-PYuswQ6GYgJyCF7R9Se04A_hSKpkQG2AQOiAB-Zw3avn5-apYm5MVqJDSms2tPsgYw2p1-V8lAYTQme2LvAIT1NCwbo/s918/2036.jpg" style="margin-left: 1em; margin-right: 1em;"><img border="0" data-original-height="918" data-original-width="700" height="400" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEghheenC5iBGo5DeGSDaeqiO532ArfOQUXXoSqAANGDrCAQsXz-PYuswQ6GYgJyCF7R9Se04A_hSKpkQG2AQOiAB-Zw3avn5-apYm5MVqJDSms2tPsgYw2p1-V8lAYTQme2LvAIT1NCwbo/w305-h400/2036.jpg" width="305" /></a></div> <br />The one I came closest to adding was the set of tales by T C
Eglington that have not yet been collected, but could be, perhaps under the
name ‘<i>The Booth Conspiracy</i>’. Three short tales and one longer one that, totted
up, DO come in over the page count. But a) there is no collection, and b) the
final story, despite being the longest, doesn’t really have an epic feel. It’s
pretty good though! Bung it all in a floppy Tharg, you know you want to.
<p class="Standard"> </p><div class="separator" style="clear: both; text-align: center;"><a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEgdyZ44gcVLu4ChE0WO0Fw-I0LlHfuOb-nCJiptrstGeypjRtVwjIQysU_FnwjmNiJAiejiiMCuDVCFqWpJAdtYZEB3lpZ3c9w8xmtxWMjWQ4VtGh_IYRDS8gzlJSR9ushphcmq4A8Gcq4/s918/2031.jpg" style="margin-left: 1em; margin-right: 1em;"><img border="0" data-original-height="918" data-original-width="700" height="400" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEgdyZ44gcVLu4ChE0WO0Fw-I0LlHfuOb-nCJiptrstGeypjRtVwjIQysU_FnwjmNiJAiejiiMCuDVCFqWpJAdtYZEB3lpZ3c9w8xmtxWMjWQ4VtGh_IYRDS8gzlJSR9ushphcmq4A8Gcq4/w305-h400/2031.jpg" width="305" /></a></div><br /><p></p>
<p class="Standard">Just to stave off further complaints, here are a few stories
that might seem longer and more epic in the memory than they actually are. Just for fun, I’m listing them in order of how much I rate
them.
</p><p class="Standard"><b>These range from great…</b></p>
<p class="Standard">Midnight Surfer (6, 43)<br />America 2 (6, 48)<br />Judgement (6, 36)<br />Ratfink (5, 52)<br />Guatemala (6, 48)</p>
<p class="Standard"></p>
<p class="MsoNormal"><b>…to good…</b><br />Ghosts (6, 36)<br />Radlander (3, 36) + Damned Ranger (3, 40) which are really
two separate stories about the same character, but one could lump them together
for an epic-length tale. John Ridgway art, not less!<br />Blood of Emeralds (6, 36) – basically a prologue for ‘Every
Empire Falls’.<br />Monkey on my back (3, 45)<br />The Monstrus Machinations of PJ Maybe (4, 50)
</p><p class="Standard"></p>
<p class="Standard"><b>…to more-or-less forgettable:</b><br />Warzone (4, 48)<br />Regime Change (4, 40)<br />Your Beating Heart (6, 36)<br />House of Pain (6, 36)<br />Killer Elite (4, 48)<br />The Forsaken (6, 36)<br />Meatmonger (6, 46)
</p><p class="MsoNormal"><b>These are fun but kinda silly:</b><br />The Starborn Thing (6, 38)<br />Lawcon (4, 48)<br />Death Aid (7, 42)<br />Cascade (6, 36)<br />Three Amigos (6, 54)<br />Dredd Angel (7, 40)<br />Dead Reckoning (7, 42)<br />Missing (6, 36)</p>
<p class="Standard"><b>These two are good stories with GREAT art but are a little
bit racist:</b><br />The Warlord (6, 41)<br />Emerald Isle (6, 36)</p>
<p class="Standard"></p>
<p class="Standard"><b>…and then there’s this one, which is super racist and not
very good:</b><br />The Sugar Beat (6, 36) </p><p class="Standard"></p><table align="center" cellpadding="0" cellspacing="0" class="tr-caption-container" style="margin-left: auto; margin-right: auto;"><tbody><tr><td style="text-align: center;"><a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjlCRD7fMKRl-LeeI22R9ZXaIuiMTdLyKCxhhKEMg6rxPs1YA33_QxQIIqf1CEpXVgRCFTt3Hcl0nM2ckQgloRsv_mqaD9ToN6viIOaB7QhPuUtVqi0BYcmoN0PH5yk_E9a3oHEt1JbS6s/s768/424.jpg" style="margin-left: auto; margin-right: auto;"><img border="0" data-original-height="768" data-original-width="658" height="640" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjlCRD7fMKRl-LeeI22R9ZXaIuiMTdLyKCxhhKEMg6rxPs1YA33_QxQIIqf1CEpXVgRCFTt3Hcl0nM2ckQgloRsv_mqaD9ToN6viIOaB7QhPuUtVqi0BYcmoN0PH5yk_E9a3oHEt1JbS6s/w548-h640/424.jpg" width="548" /></a></td></tr><tr><td class="tr-caption" style="text-align: center;">Here's the Midnight Surfer - you know, so we don't have to end on a sour note!<br /></td></tr></tbody></table><p></p><p class="Standard">Next time: enough of this nonsense, what are REALLY the best Dredd epics??<br /> </p><p><!--[if gte mso 9]><xml>
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<![endif]--></p>alexfhttp://www.blogger.com/profile/00663695995150276878noreply@blogger.com2tag:blogger.com,1999:blog-3961935719610929700.post-11789653924489480882020-12-29T08:12:00.308+00:002020-12-29T08:12:02.583+00:00Epics 3-1: the bitter end<p>In theory, as I've been reading over each epic, I've been keeping an objective score of the writing, the art, the overall importance of a story - and that's how this ranking has shaken out. And yes, I've made up my own rules about what counts as an epic in the first place, giving pride of place to that crudest of tools, page count. In practice, that's all nonsense, but it's MY nonsense, all right??</p><p>There's just one story left that everyone would agree is a <i>Judge Dredd Mega Epic</i>, and here it is...</p><p></p><p>
</p><p class="Standard"><b>Epic 34</b>: <i>Origins</i> (Prologue 5, 30 Progs
1500-1504; 1505-1519; 1529-1535<br />Written by John Wagner; Art by Carlos Ezquerra and Kevin Walker<br />(28 episodes across 169 pages in total; this one's epic 34 in sequence)</p>
<p class="Standard">As well as its direct prologue, <i>The Connection</i>, <i>Origins</i>
picks up on a whole heap of old story threads. It goes back all the way to the <i>Cursed
Earth</i>, specifically the story of Bad Bob Booth, last President of the USA. <i>Origins</i>
bears such a debt to this Pat Mills scripted tale (not to mention parts of his <i>Return
of Rico</i>) that it’s a wonder he doesn’t demand a share in royalties on this
story! (Although of course there’s the part in-story where Wagner basically
tells Mills his concept of ‘the Judgement of Solomon’ is pretty unwise.)</p>
<p class="Standard">Bob Booth was last seen in <i>the Hunting Party</i>, and it’s
no coincidence that Wagner selects young Judge Renga, also from that epic, to
re-appear in <i>Origins</i>.</p>
<p class="Standard"><b>The Basics</b>: Judge Dredd receives a package containing
DNA from founding Chief Judge Fargo, and a ransom note demanding billions of
creds. With a small team of Judges, Dredd heads out into the Cursed Earth to
investigate the truth. Along the way, that team learns some of the story of how
today’s USA ended up being run by Justice Dept, and Dredd recounts the story of
President ‘Bad Bob’ Booth, the war he started, and Dredd’s own part in what happened.
</p>
<p class="Standard"> <table align="center" cellpadding="0" cellspacing="0" class="tr-caption-container" style="margin-left: auto; margin-right: auto;"><tbody><tr><td style="text-align: center;"><a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEhZ7wT4yiUNmw0H1CNAtO12lomKevipfOHGSBk-ONOj5CWw7yKGZxZ5Ctdqr1uNYDykzibthzhfnxLVuSqqMTIn80U3BRB33iaw_lcwjxKKDxUo3wmBSbPd71KRDowdIFi_BsD2pHcDAig/s1334/Origins+mission.jpg" imageanchor="1" style="margin-left: auto; margin-right: auto;"><img border="0" data-original-height="1129" data-original-width="1334" height="542" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEhZ7wT4yiUNmw0H1CNAtO12lomKevipfOHGSBk-ONOj5CWw7yKGZxZ5Ctdqr1uNYDykzibthzhfnxLVuSqqMTIn80U3BRB33iaw_lcwjxKKDxUo3wmBSbPd71KRDowdIFi_BsD2pHcDAig/w640-h542/Origins+mission.jpg" width="640" /></a></td></tr><tr><td class="tr-caption" style="text-align: center;">Dredd picks a squad for a dangerous mission.<br />Art by Carlos Ezquerra<br /></td></tr></tbody></table><br /></p>
<p class="Standard"><b>Analysis</b>: <i>Origins</i> is an extraordinary
achievement. John Wagner very explicitly is attempting to explain to readers
(and presumably to himself) just how on Earth a super freedom-restricting
system like Justice Dept could have ever come to take control in the USA, land
of the free. It’s the big unknown of the whole of Judge Dredd – frankly, an
unknown that we never really needed to know, as we’ve come to accept it as a
Sci-Fi premise of a sort of dystopia. But by golly does Wagner make a good fist
of it. </p>
<p class="Standard"> <br /></p><div class="separator" style="clear: both; text-align: center;"></div><table align="center" cellpadding="0" cellspacing="0" class="tr-caption-container" style="margin-left: auto; margin-right: auto;"><tbody><tr><td style="text-align: center;"><a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEgFQGYZ8tfu0v5FHXx5USfXcb_6LNzJoiPxLp84e1Lh8dmxPsJPQHiYFIIoaYjgoeGVwpEPcvuToN1CwCv-niFF70aENTRghPQU8PCg8DkWhgvlhvierrXwVL_Ul_PWBl6HxQHA7CRfoyg/s1409/Origins+riot+control.jpg" imageanchor="1" style="margin-left: auto; margin-right: auto;"><img border="0" data-original-height="1180" data-original-width="1409" height="536" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEgFQGYZ8tfu0v5FHXx5USfXcb_6LNzJoiPxLp84e1Lh8dmxPsJPQHiYFIIoaYjgoeGVwpEPcvuToN1CwCv-niFF70aENTRghPQU8PCg8DkWhgvlhvierrXwVL_Ul_PWBl6HxQHA7CRfoyg/w640-h536/Origins+riot+control.jpg" width="640" /></a></td></tr><tr><td class="tr-caption" style="text-align: center;">It starts with riot control...<br /></td></tr></tbody></table><br /><p></p>
<table align="center" cellpadding="0" cellspacing="0" class="tr-caption-container" style="margin-left: auto; margin-right: auto;"><tbody><tr><td style="text-align: center;"><a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEi1Gnny95DaEhT2MQDFiD6YaJxwmjJWlsv5Om9vJPT4S1Q9GnUiuliHmVDOYS6FStMMaxomwvyKduTF6Q98Nt-nVY-k-Shii1jinEHUuFeO0fa37NCRO0AVCvpWcroUWH-3zHP9OdxmI1I/s1398/Origins+oldest+law.jpg" style="margin-left: auto; margin-right: auto;"><img border="0" data-original-height="1366" data-original-width="1398" height="626" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEi1Gnny95DaEhT2MQDFiD6YaJxwmjJWlsv5Om9vJPT4S1Q9GnUiuliHmVDOYS6FStMMaxomwvyKduTF6Q98Nt-nVY-k-Shii1jinEHUuFeO0fa37NCRO0AVCvpWcroUWH-3zHP9OdxmI1I/w640-h626/Origins+oldest+law.jpg" width="640" /></a></td></tr><tr><td class="tr-caption" style="text-align: center;">...it ends with The Supreme Court taking on the President.<br /></td></tr></tbody></table><p class="Standard"> </p><p class="Standard">On top of that, he’s also doing his daily job of telling an
entertaining, action-packed story involving Dredd, and a team of Judges,
mucking about in the Cursed Earth. Now, this part of the story is to some
extent a little by-the-numbers. We’ve been out in the Cursed Earth a bunch of
times now, and the usual tropes rear their heads: a band of mutant marauders
who make trouble for everyone. A town of freakish mutants who are downtrodden
but ultimately decent... <br /></p><table align="center" cellpadding="0" cellspacing="0" class="tr-caption-container" style="margin-left: auto; margin-right: auto;"><tbody><tr><td style="text-align: center;"><a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEidXi8hYItqN0eI7G7htGjd-gkUrLlBRbrdD9nM4lyywpK9dihc8pjTtDAyCUGs6MfVp-v-mjVL8TuYHIQ5YqDdpRkLnHTeSuZyE2Kp0H0ZTaR73Dx_4ngigeAFz-VIhkHIJzvNYkHwm9k/s1320/Origins+mutant.jpg" style="margin-left: auto; margin-right: auto;"><img border="0" data-original-height="1320" data-original-width="1212" height="640" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEidXi8hYItqN0eI7G7htGjd-gkUrLlBRbrdD9nM4lyywpK9dihc8pjTtDAyCUGs6MfVp-v-mjVL8TuYHIQ5YqDdpRkLnHTeSuZyE2Kp0H0ZTaR73Dx_4ngigeAFz-VIhkHIJzvNYkHwm9k/w588-h640/Origins+mutant.jpg" width="588" /></a></td></tr><tr><td class="tr-caption" style="text-align: center;">"Say, do you remember that scene in Society..."<br />Art by Carlos Ezquerra<br /></td></tr></tbody></table><p class="Standard">A town of seemingly decent folk who turn out to be
not-so decent...</p><p class="Standard"><table align="center" cellpadding="0" cellspacing="0" class="tr-caption-container" style="margin-left: auto; margin-right: auto;"><tbody><tr><td style="text-align: center;"><a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEhqj4w9PT8mIWuJZ2lvwr8M-EcFeZVqiL5M18lMqQn214c78G1Eqviwsdw3-ZaBcr-kNydPcxTxEJLcFpKwl2sREy4odPnWSj658c8haGJ-nkGVtO5Fnx5PfLIHfeyx6XSn1kWBqNvhsko/s1452/Origins+whip.jpg" imageanchor="1" style="margin-left: auto; margin-right: auto;"><img border="0" data-original-height="1131" data-original-width="1452" height="498" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEhqj4w9PT8mIWuJZ2lvwr8M-EcFeZVqiL5M18lMqQn214c78G1Eqviwsdw3-ZaBcr-kNydPcxTxEJLcFpKwl2sREy4odPnWSj658c8haGJ-nkGVtO5Fnx5PfLIHfeyx6XSn1kWBqNvhsko/w640-h498/Origins+whip.jpg" width="640" /></a></td></tr><tr><td class="tr-caption" style="text-align: center;">"Say, do you remember that scene in The Passion of the Christ..."<br />Art by Carlos Ezquerra<br /></td></tr></tbody></table><br /> And to end a shadowy figure who has amassed a loyal army to fight for him.
Perhaps the only twist is an encounter with a town of mutants who turn out to
be pretty happy, and mostly kind as well!</p>
<p class="Standard"> <br /></p>
<p class="Standard">But these tropes work, so it’s forgiven. The only weak link
perhaps is Nicey’s band of marauders. Their look is fine but also not so
special by Carlos Ezquerra’s mighty standards. They are a nuisance but nothing
more, and although it’s kinda neat seeing Dredd and his team make such short
work of them, it’s also not massively satisfying.</p>
<p class="Standard"> <table align="center" cellpadding="0" cellspacing="0" class="tr-caption-container" style="margin-left: auto; margin-right: auto;"><tbody><tr><td style="text-align: center;"><a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEiiVVVnILukA1RKCFKSst3oHhciU6ABaZtb9XL8Zhoow1zkplIAT1PwKIOJgrIP3t_vnyk-MgmgWX6mBAXFnJYEyoPrakGCpkA2mW3aiQE_o_E6sVTczhXj6kDf-K-uz8JiHqIGHu3rtTc/s1326/Origins+anger.jpg" imageanchor="1" style="margin-left: auto; margin-right: auto;"><img border="0" data-original-height="1059" data-original-width="1326" height="512" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEiiVVVnILukA1RKCFKSst3oHhciU6ABaZtb9XL8Zhoow1zkplIAT1PwKIOJgrIP3t_vnyk-MgmgWX6mBAXFnJYEyoPrakGCpkA2mW3aiQE_o_E6sVTczhXj6kDf-K-uz8JiHqIGHu3rtTc/w640-h512/Origins+anger.jpg" width="640" /></a></td></tr><tr><td class="tr-caption" style="text-align: center;">No one delivers mass shooty carnage like King Carlos<br /></td></tr></tbody></table><br /></p>
<p class="Standard">Of course, no one is reading <i>Origins</i> to see Dredd take
on some uppity mutant bandits. They’re here to read the secret history of Mega
City One! And this history doesn’t disappoint. There’s a lot of exposition,
which Wagner works wonders to embed in a story way. Not always <i>completely</i>
elegantly – there are a few ‘but weren’t you telling us about xxx’ speech
balloons, but we don’t care because we want to drink it all in. If anything,
there’s a frustration in quite how good Wagner is at explaining it all with
very few panels. The sequence in which young(ish) Eustace Fargo is able to set
up the new Judge system is dealt with across a mere two pages, and yet it’s
done in such a way that it makes sense. Likewise a scene a little later in
which Judges Solomon and Goodman manage to oust President Booth, and set up
Justice Dept as the new leaders of the USA. In fact, Wagner is doing that super
tricksy writerly thing of explaining just enough that you feel like you’re
getting a proper ‘Origin’ (of Dredd himself, as well as his world), while
leaving an awful lot unsaid, and also making it clear that the teller of any
given tale either doesn’t have all the facts, or is lying. So basically, any
future writer could come along and have another go and it would be allowed to
contradict what we’re given here. Clever bastard.</p>
<p class="Standard">As if to make up for all the history, in the second half of
the epic Wagner gifts us with an extended sequence of young Dredd and clone
brother Rico doing their thing on the streets. It’s thrill-a-minute stuff,
always rooted in character. </p><p class="Standard"><table align="center" cellpadding="0" cellspacing="0" class="tr-caption-container" style="margin-left: auto; margin-right: auto;"><tbody><tr><td style="text-align: center;"><a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEh7vdNyU7GTDUd5dtBMDVaQMUGmupPLCDdsauedK62TL5up_MWrskzP2ORgqz9SNB2_EFzVsXzH7JR78X85KbouZD153Oz-JvLGz6buSMuH_Gb33ZwUtb1RREW3PwQsOLnDSSTv_rtKtLw/s854/Origins+1529.jpg" imageanchor="1" style="margin-left: auto; margin-right: auto;"><img border="0" data-original-height="854" data-original-width="650" height="640" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEh7vdNyU7GTDUd5dtBMDVaQMUGmupPLCDdsauedK62TL5up_MWrskzP2ORgqz9SNB2_EFzVsXzH7JR78X85KbouZD153Oz-JvLGz6buSMuH_Gb33ZwUtb1RREW3PwQsOLnDSSTv_rtKtLw/w488-h640/Origins+1529.jpg" width="488" /></a></td></tr><tr><td class="tr-caption" style="text-align: center;">"Why yes, a series following both cadets Dredd <br />WOULD be a good fit for a young version of 2000AD<br />Art by Cliff Robinson<br /></td></tr></tbody></table> </p><p class="Standard">And then for the big finale, we’re back into the
classic ‘ragtag team of Judges versus giant army’ fight, with the bonus of that
ragtag team being super efficient, and the big bad being someone who we’ve
really come to hate by this point in the story!</p>
<p class="Standard"> <table align="center" cellpadding="0" cellspacing="0" class="tr-caption-container" style="margin-left: auto; margin-right: auto;"><tbody><tr><td style="text-align: center;"><a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEgFk9Ar5Pi3bUFlh_adbhttu9I3BF-SxZ_lBJ7Thzat_FXa8rssfGYsQ6PAHyrIT_UQTaEHnBsSBigM6UY7PdlVFUvko_G_TX85o3a6YKYtqjLx-r9YVX3X8vhZvRrdVsOc3We0KDK8U_U/s1451/Origins+Booth.jpg" imageanchor="1" style="margin-left: auto; margin-right: auto;"><img border="0" data-original-height="1282" data-original-width="1451" height="566" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEgFk9Ar5Pi3bUFlh_adbhttu9I3BF-SxZ_lBJ7Thzat_FXa8rssfGYsQ6PAHyrIT_UQTaEHnBsSBigM6UY7PdlVFUvko_G_TX85o3a6YKYtqjLx-r9YVX3X8vhZvRrdVsOc3We0KDK8U_U/w640-h566/Origins+Booth.jpg" width="640" /></a></td></tr><tr><td class="tr-caption" style="text-align: center;">'Bad' Bob Booth. Any similarities to actual US Presidents are entirely coincidental. :)<br />Art by Carlos Ezquerra<br /></td></tr></tbody></table><br /></p>
<p class="Standard">One last note to mention the Prologue again. Taken apart, <i>Connections</i>
is an odd story in which various not-so nice people muck about with a box,
which ultimately ends up in the hands of the judges – where it was always meant
to end up. In that sense, it’s a lot like a Coen Brothers movie. Also like
those celebrated movie makers, Wagner and Walker craft such a beautiful story
that you never care that it could’ve been told in a one-page flashback. I think
it’s the rain that does it. Sets up a beautiful mood, and makes
it easier to swallow the dreams and premonitions that plague Dredd throughout.
This, for me, is Walker’s finest Dredd hour.</p>
<p class="Standard"><table align="center" cellpadding="0" cellspacing="0" class="tr-caption-container" style="margin-left: auto; margin-right: auto;"><tbody><tr><td style="text-align: center;"><a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEhMnTfz7yLbMzd8Hu-bazTBLEjP691u7158ENp_Z7QihSHtySRyNZ0kqbiz1BlpyoufX5p0WcFUjEep1zKO8UsMmh6jOTFApFWPsWX1FLjMbjYhkV-eE8kLZpYToLfOQwUkb9_L8ZMQjuU/s1325/Origins+rain.jpg" imageanchor="1" style="margin-left: auto; margin-right: auto;"><img border="0" data-original-height="1293" data-original-width="1325" height="624" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEhMnTfz7yLbMzd8Hu-bazTBLEjP691u7158ENp_Z7QihSHtySRyNZ0kqbiz1BlpyoufX5p0WcFUjEep1zKO8UsMmh6jOTFApFWPsWX1FLjMbjYhkV-eE8kLZpYToLfOQwUkb9_L8ZMQjuU/w640-h624/Origins+rain.jpg" width="640" /></a></td></tr><tr><td class="tr-caption" style="text-align: center;">SO MUCH RAIN<br />Art by Kev Walker<br /></td></tr></tbody></table><br /><b>Story</b>: <b>9/10</b> I know, I know, an origin story is just such an obvious thing to pick as 'best'.<b> </b>And this one has a lot of exposition-y bits in it. But gruddammit if Wagner doesn't pull off a miracle of making you feel like you're really reading about the origins of Dredd's world, and even his own youth, while not actually doing anything other than telling a rollicking tale that combines history, politics and bad dudes fighting each other in the desert. I will agree that it's not as good as that <i>other </i>'Origins' story by Wagner & Ezquerra - Strontium Dog: Portrait of a Mutant.<b><br />Art</b>: <b>10/10</b> - not much to argue about here: you've got Walker AND Ezquerra at the peak of their powers.<b><br />Legacy</b>: So much legacy! From writer John Wagner’s
point of view, this story essentially set up the next decade of Dredd’s
character, not to mention a ton of plot points for the wider story of <i>Judge
Dredd</i> the strip. It all spins out from the final episode, in which
present-day Dredd gets to meet Judge Fargo one last time. The great man
confesses that his concept of the Judges ruling everyone, and perhaps even the
concept of ‘judge, jury and executioner all in one’ was not meant to last forever.
And this fans the flames of doubt in the system for Dredd, a man with a long
history of having doubts.</p>
<p class="Standard">The initial focus of those doubts is about Mega City One’s
law against mutants. Which leads into the strips first set of recurring
characters, the Fargo clan. They’ll appear again soon, setting off the next Mega
epic - Tour of Duty, which in turn leads more or less directly into Day of Chaos, which itself upended Mega City One more than even the Apocalypse War.</p><p class="Standard">Fargo's life hasn't been epxlored much, but that early period of the Judges setting up has lately become Michael Carroll's playgorund, in a series of novels but also in a couple of Judge Dredd stories, and most recently in the Megazine series Dreadnoughts.<br /></p>
<p class="Standard">Even Bad Bob Booth hasn't gone away entirely. TC Eglington had a great crack at exploring the people who loved Booth enough to make him president, in super timley Trump-comparison fashion. His series of shorter tales about 'the Sons of Booth' is almost an epic in itself. Almost. <br /></p>
<p class="Standard">Finally, spare a thought for young Judge Logan, Dredd’s
assistant, who first appears in <i>Origins</i> and has a starring role as the
Judge who won’t stop getting blown up, but also just won't die. He’ll stick
around for quite some time...</p><p class="Standard"><table align="center" cellpadding="0" cellspacing="0" class="tr-caption-container" style="margin-left: auto; margin-right: auto;"><tbody><tr><td style="text-align: center;"><a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEiDdbiOlL44eTOOfWHrvcrGTUWGyDyJDfDmjZZNTqjrtrC5N9SQq6nz1vNQsYYvecOkz89XFV7DKrdRkpgHLcIuOGZAuv1UgCWVDbHAq8nd1xvwyWv4dqw55pxG2uc1rCsEUjh5a0rMLgQ/s1643/Origins+Logan.jpg" imageanchor="1" style="margin-left: auto; margin-right: auto;"><img border="0" data-original-height="1643" data-original-width="1201" height="640" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEiDdbiOlL44eTOOfWHrvcrGTUWGyDyJDfDmjZZNTqjrtrC5N9SQq6nz1vNQsYYvecOkz89XFV7DKrdRkpgHLcIuOGZAuv1UgCWVDbHAq8nd1xvwyWv4dqw55pxG2uc1rCsEUjh5a0rMLgQ/w468-h640/Origins+Logan.jpg" width="468" /></a></td></tr><tr><td class="tr-caption" style="text-align: center;">He's going to go far, that boy.<br />Art by Carlos Ezquerra<br /></td></tr></tbody></table><br /> </p>
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<w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true"
Name="Body Text 3"/>
<w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true"
Name="Body Text Indent 2"/>
<w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true"
Name="Body Text Indent 3"/>
<w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true"
Name="Block Text"/>
<w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true"
Name="Hyperlink"/>
<w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true"
Name="FollowedHyperlink"/>
<w:LsdException Locked="false" Priority="22" QFormat="true" Name="Strong"/>
<w:LsdException Locked="false" Priority="20" QFormat="true" Name="Emphasis"/>
<w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true"
Name="Document Map"/>
<w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true"
Name="Plain Text"/>
<w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true"
Name="E-mail Signature"/>
<w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true"
Name="HTML Top of Form"/>
<w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true"
Name="HTML Bottom of Form"/>
<w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true"
Name="Normal (Web)"/>
<w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true"
Name="HTML Acronym"/>
<w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true"
Name="HTML Address"/>
<w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true"
Name="HTML Cite"/>
<w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true"
Name="HTML Code"/>
<w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true"
Name="HTML Definition"/>
<w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true"
Name="HTML Keyboard"/>
<w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true"
Name="HTML Preformatted"/>
<w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true"
Name="HTML Sample"/>
<w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true"
Name="HTML Typewriter"/>
<w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true"
Name="HTML Variable"/>
<w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true"
Name="Normal Table"/>
<w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true"
Name="annotation subject"/>
<w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true"
Name="No List"/>
<w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true"
Name="Outline List 1"/>
<w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true"
Name="Outline List 2"/>
<w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true"
Name="Outline List 3"/>
<w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true"
Name="Table Simple 1"/>
<w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true"
Name="Table Simple 2"/>
<w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true"
Name="Table Simple 3"/>
<w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true"
Name="Table Classic 1"/>
<w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true"
Name="Table Classic 2"/>
<w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true"
Name="Table Classic 3"/>
<w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true"
Name="Table Classic 4"/>
<w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true"
Name="Table Colorful 1"/>
<w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true"
Name="Table Colorful 2"/>
<w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true"
Name="Table Colorful 3"/>
<w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true"
Name="Table Columns 1"/>
<w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true"
Name="Table Columns 2"/>
<w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true"
Name="Table Columns 3"/>
<w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true"
Name="Table Columns 4"/>
<w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true"
Name="Table Columns 5"/>
<w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true"
Name="Table Grid 1"/>
<w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true"
Name="Table Grid 2"/>
<w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true"
Name="Table Grid 3"/>
<w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true"
Name="Table Grid 4"/>
<w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true"
Name="Table Grid 5"/>
<w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true"
Name="Table Grid 6"/>
<w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true"
Name="Table Grid 7"/>
<w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true"
Name="Table Grid 8"/>
<w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true"
Name="Table List 1"/>
<w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true"
Name="Table List 2"/>
<w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true"
Name="Table List 3"/>
<w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true"
Name="Table List 4"/>
<w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true"
Name="Table List 5"/>
<w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true"
Name="Table List 6"/>
<w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true"
Name="Table List 7"/>
<w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true"
Name="Table List 8"/>
<w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true"
Name="Table 3D effects 1"/>
<w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true"
Name="Table 3D effects 2"/>
<w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true"
Name="Table 3D effects 3"/>
<w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true"
Name="Table Contemporary"/>
<w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true"
Name="Table Elegant"/>
<w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true"
Name="Table Professional"/>
<w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true"
Name="Table Subtle 1"/>
<w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true"
Name="Table Subtle 2"/>
<w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true"
Name="Table Web 1"/>
<w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true"
Name="Table Web 2"/>
<w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true"
Name="Table Web 3"/>
<w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true"
Name="Balloon Text"/>
<w:LsdException Locked="false" Priority="39" Name="Table Grid"/>
<w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true"
Name="Table Theme"/>
<w:LsdException Locked="false" SemiHidden="true" Name="Placeholder Text"/>
<w:LsdException Locked="false" Priority="1" QFormat="true" Name="No Spacing"/>
<w:LsdException Locked="false" Priority="60" Name="Light Shading"/>
<w:LsdException Locked="false" Priority="61" Name="Light List"/>
<w:LsdException Locked="false" Priority="62" Name="Light Grid"/>
<w:LsdException Locked="false" Priority="63" Name="Medium Shading 1"/>
<w:LsdException Locked="false" Priority="64" Name="Medium Shading 2"/>
<w:LsdException Locked="false" Priority="65" Name="Medium List 1"/>
<w:LsdException Locked="false" Priority="66" Name="Medium List 2"/>
<w:LsdException Locked="false" Priority="67" Name="Medium Grid 1"/>
<w:LsdException Locked="false" Priority="68" Name="Medium Grid 2"/>
<w:LsdException Locked="false" Priority="69" Name="Medium Grid 3"/>
<w:LsdException Locked="false" Priority="70" Name="Dark List"/>
<w:LsdException Locked="false" Priority="71" Name="Colorful Shading"/>
<w:LsdException Locked="false" Priority="72" Name="Colorful List"/>
<w:LsdException Locked="false" Priority="73" Name="Colorful Grid"/>
<w:LsdException Locked="false" Priority="60" Name="Light Shading Accent 1"/>
<w:LsdException Locked="false" Priority="61" Name="Light List Accent 1"/>
<w:LsdException Locked="false" Priority="62" Name="Light Grid Accent 1"/>
<w:LsdException Locked="false" Priority="63" Name="Medium Shading 1 Accent 1"/>
<w:LsdException Locked="false" Priority="64" Name="Medium Shading 2 Accent 1"/>
<w:LsdException Locked="false" Priority="65" Name="Medium List 1 Accent 1"/>
<w:LsdException Locked="false" SemiHidden="true" Name="Revision"/>
<w:LsdException Locked="false" Priority="34" QFormat="true"
Name="List Paragraph"/>
<w:LsdException Locked="false" Priority="29" QFormat="true" Name="Quote"/>
<w:LsdException Locked="false" Priority="30" QFormat="true"
Name="Intense Quote"/>
<w:LsdException Locked="false" Priority="66" Name="Medium List 2 Accent 1"/>
<w:LsdException Locked="false" Priority="67" Name="Medium Grid 1 Accent 1"/>
<w:LsdException Locked="false" Priority="68" Name="Medium Grid 2 Accent 1"/>
<w:LsdException Locked="false" Priority="69" Name="Medium Grid 3 Accent 1"/>
<w:LsdException Locked="false" Priority="70" Name="Dark List Accent 1"/>
<w:LsdException Locked="false" Priority="71" Name="Colorful Shading Accent 1"/>
<w:LsdException Locked="false" Priority="72" Name="Colorful List Accent 1"/>
<w:LsdException Locked="false" Priority="73" Name="Colorful Grid Accent 1"/>
<w:LsdException Locked="false" Priority="60" Name="Light Shading Accent 2"/>
<w:LsdException Locked="false" Priority="61" Name="Light List Accent 2"/>
<w:LsdException Locked="false" Priority="62" Name="Light Grid Accent 2"/>
<w:LsdException Locked="false" Priority="63" Name="Medium Shading 1 Accent 2"/>
<w:LsdException Locked="false" Priority="64" Name="Medium Shading 2 Accent 2"/>
<w:LsdException Locked="false" Priority="65" Name="Medium List 1 Accent 2"/>
<w:LsdException Locked="false" Priority="66" Name="Medium List 2 Accent 2"/>
<w:LsdException Locked="false" Priority="67" Name="Medium Grid 1 Accent 2"/>
<w:LsdException Locked="false" Priority="68" Name="Medium Grid 2 Accent 2"/>
<w:LsdException Locked="false" Priority="69" Name="Medium Grid 3 Accent 2"/>
<w:LsdException Locked="false" Priority="70" Name="Dark List Accent 2"/>
<w:LsdException Locked="false" Priority="71" Name="Colorful Shading Accent 2"/>
<w:LsdException Locked="false" Priority="72" Name="Colorful List Accent 2"/>
<w:LsdException Locked="false" Priority="73" Name="Colorful Grid Accent 2"/>
<w:LsdException Locked="false" Priority="60" Name="Light Shading Accent 3"/>
<w:LsdException Locked="false" Priority="61" Name="Light List Accent 3"/>
<w:LsdException Locked="false" Priority="62" Name="Light Grid Accent 3"/>
<w:LsdException Locked="false" Priority="63" Name="Medium Shading 1 Accent 3"/>
<w:LsdException Locked="false" Priority="64" Name="Medium Shading 2 Accent 3"/>
<w:LsdException Locked="false" Priority="65" Name="Medium List 1 Accent 3"/>
<w:LsdException Locked="false" Priority="66" Name="Medium List 2 Accent 3"/>
<w:LsdException Locked="false" Priority="67" Name="Medium Grid 1 Accent 3"/>
<w:LsdException Locked="false" Priority="68" Name="Medium Grid 2 Accent 3"/>
<w:LsdException Locked="false" Priority="69" Name="Medium Grid 3 Accent 3"/>
<w:LsdException Locked="false" Priority="70" Name="Dark List Accent 3"/>
<w:LsdException Locked="false" Priority="71" Name="Colorful Shading Accent 3"/>
<w:LsdException Locked="false" Priority="72" Name="Colorful List Accent 3"/>
<w:LsdException Locked="false" Priority="73" Name="Colorful Grid Accent 3"/>
<w:LsdException Locked="false" Priority="60" Name="Light Shading Accent 4"/>
<w:LsdException Locked="false" Priority="61" Name="Light List Accent 4"/>
<w:LsdException Locked="false" Priority="62" Name="Light Grid Accent 4"/>
<w:LsdException Locked="false" Priority="63" Name="Medium Shading 1 Accent 4"/>
<w:LsdException Locked="false" Priority="64" Name="Medium Shading 2 Accent 4"/>
<w:LsdException Locked="false" Priority="65" Name="Medium List 1 Accent 4"/>
<w:LsdException Locked="false" Priority="66" Name="Medium List 2 Accent 4"/>
<w:LsdException Locked="false" Priority="67" Name="Medium Grid 1 Accent 4"/>
<w:LsdException Locked="false" Priority="68" Name="Medium Grid 2 Accent 4"/>
<w:LsdException Locked="false" Priority="69" Name="Medium Grid 3 Accent 4"/>
<w:LsdException Locked="false" Priority="70" Name="Dark List Accent 4"/>
<w:LsdException Locked="false" Priority="71" Name="Colorful Shading Accent 4"/>
<w:LsdException Locked="false" Priority="72" Name="Colorful List Accent 4"/>
<w:LsdException Locked="false" Priority="73" Name="Colorful Grid Accent 4"/>
<w:LsdException Locked="false" Priority="60" Name="Light Shading Accent 5"/>
<w:LsdException Locked="false" Priority="61" Name="Light List Accent 5"/>
<w:LsdException Locked="false" Priority="62" Name="Light Grid Accent 5"/>
<w:LsdException Locked="false" Priority="63" Name="Medium Shading 1 Accent 5"/>
<w:LsdException Locked="false" Priority="64" Name="Medium Shading 2 Accent 5"/>
<w:LsdException Locked="false" Priority="65" Name="Medium List 1 Accent 5"/>
<w:LsdException Locked="false" Priority="66" Name="Medium List 2 Accent 5"/>
<w:LsdException Locked="false" Priority="67" Name="Medium Grid 1 Accent 5"/>
<w:LsdException Locked="false" Priority="68" Name="Medium Grid 2 Accent 5"/>
<w:LsdException Locked="false" Priority="69" Name="Medium Grid 3 Accent 5"/>
<w:LsdException Locked="false" Priority="70" Name="Dark List Accent 5"/>
<w:LsdException Locked="false" Priority="71" Name="Colorful Shading Accent 5"/>
<w:LsdException Locked="false" Priority="72" Name="Colorful List Accent 5"/>
<w:LsdException Locked="false" Priority="73" Name="Colorful Grid Accent 5"/>
<w:LsdException Locked="false" Priority="60" Name="Light Shading Accent 6"/>
<w:LsdException Locked="false" Priority="61" Name="Light List Accent 6"/>
<w:LsdException Locked="false" Priority="62" Name="Light Grid Accent 6"/>
<w:LsdException Locked="false" Priority="63" Name="Medium Shading 1 Accent 6"/>
<w:LsdException Locked="false" Priority="64" Name="Medium Shading 2 Accent 6"/>
<w:LsdException Locked="false" Priority="65" Name="Medium List 1 Accent 6"/>
<w:LsdException Locked="false" Priority="66" Name="Medium List 2 Accent 6"/>
<w:LsdException Locked="false" Priority="67" Name="Medium Grid 1 Accent 6"/>
<w:LsdException Locked="false" Priority="68" Name="Medium Grid 2 Accent 6"/>
<w:LsdException Locked="false" Priority="69" Name="Medium Grid 3 Accent 6"/>
<w:LsdException Locked="false" Priority="70" Name="Dark List Accent 6"/>
<w:LsdException Locked="false" Priority="71" Name="Colorful Shading Accent 6"/>
<w:LsdException Locked="false" Priority="72" Name="Colorful List Accent 6"/>
<w:LsdException Locked="false" Priority="73" Name="Colorful Grid Accent 6"/>
<w:LsdException Locked="false" Priority="19" QFormat="true"
Name="Subtle Emphasis"/>
<w:LsdException Locked="false" Priority="21" QFormat="true"
Name="Intense Emphasis"/>
<w:LsdException Locked="false" Priority="31" QFormat="true"
Name="Subtle Reference"/>
<w:LsdException Locked="false" Priority="32" QFormat="true"
Name="Intense Reference"/>
<w:LsdException Locked="false" Priority="33" QFormat="true" Name="Book Title"/>
<w:LsdException Locked="false" Priority="37" SemiHidden="true"
UnhideWhenUsed="true" Name="Bibliography"/>
<w:LsdException Locked="false" Priority="39" SemiHidden="true"
UnhideWhenUsed="true" QFormat="true" Name="TOC Heading"/>
<w:LsdException Locked="false" Priority="41" Name="Plain Table 1"/>
<w:LsdException Locked="false" Priority="42" Name="Plain Table 2"/>
<w:LsdException Locked="false" Priority="43" Name="Plain Table 3"/>
<w:LsdException Locked="false" Priority="44" Name="Plain Table 4"/>
<w:LsdException Locked="false" Priority="45" Name="Plain Table 5"/>
<w:LsdException Locked="false" Priority="40" Name="Grid Table Light"/>
<w:LsdException Locked="false" Priority="46" Name="Grid Table 1 Light"/>
<w:LsdException Locked="false" Priority="47" Name="Grid Table 2"/>
<w:LsdException Locked="false" Priority="48" Name="Grid Table 3"/>
<w:LsdException Locked="false" Priority="49" Name="Grid Table 4"/>
<w:LsdException Locked="false" Priority="50" Name="Grid Table 5 Dark"/>
<w:LsdException Locked="false" Priority="51" Name="Grid Table 6 Colorful"/>
<w:LsdException Locked="false" Priority="52" Name="Grid Table 7 Colorful"/>
<w:LsdException Locked="false" Priority="46"
Name="Grid Table 1 Light Accent 1"/>
<w:LsdException Locked="false" Priority="47" Name="Grid Table 2 Accent 1"/>
<w:LsdException Locked="false" Priority="48" Name="Grid Table 3 Accent 1"/>
<w:LsdException Locked="false" Priority="49" Name="Grid Table 4 Accent 1"/>
<w:LsdException Locked="false" Priority="50" Name="Grid Table 5 Dark Accent 1"/>
<w:LsdException Locked="false" Priority="51"
Name="Grid Table 6 Colorful Accent 1"/>
<w:LsdException Locked="false" Priority="52"
Name="Grid Table 7 Colorful Accent 1"/>
<w:LsdException Locked="false" Priority="46"
Name="Grid Table 1 Light Accent 2"/>
<w:LsdException Locked="false" Priority="47" Name="Grid Table 2 Accent 2"/>
<w:LsdException Locked="false" Priority="48" Name="Grid Table 3 Accent 2"/>
<w:LsdException Locked="false" Priority="49" Name="Grid Table 4 Accent 2"/>
<w:LsdException Locked="false" Priority="50" Name="Grid Table 5 Dark Accent 2"/>
<w:LsdException Locked="false" Priority="51"
Name="Grid Table 6 Colorful Accent 2"/>
<w:LsdException Locked="false" Priority="52"
Name="Grid Table 7 Colorful Accent 2"/>
<w:LsdException Locked="false" Priority="46"
Name="Grid Table 1 Light Accent 3"/>
<w:LsdException Locked="false" Priority="47" Name="Grid Table 2 Accent 3"/>
<w:LsdException Locked="false" Priority="48" Name="Grid Table 3 Accent 3"/>
<w:LsdException Locked="false" Priority="49" Name="Grid Table 4 Accent 3"/>
<w:LsdException Locked="false" Priority="50" Name="Grid Table 5 Dark Accent 3"/>
<w:LsdException Locked="false" Priority="51"
Name="Grid Table 6 Colorful Accent 3"/>
<w:LsdException Locked="false" Priority="52"
Name="Grid Table 7 Colorful Accent 3"/>
<w:LsdException Locked="false" Priority="46"
Name="Grid Table 1 Light Accent 4"/>
<w:LsdException Locked="false" Priority="47" Name="Grid Table 2 Accent 4"/>
<w:LsdException Locked="false" Priority="48" Name="Grid Table 3 Accent 4"/>
<w:LsdException Locked="false" Priority="49" Name="Grid Table 4 Accent 4"/>
<w:LsdException Locked="false" Priority="50" Name="Grid Table 5 Dark Accent 4"/>
<w:LsdException Locked="false" Priority="51"
Name="Grid Table 6 Colorful Accent 4"/>
<w:LsdException Locked="false" Priority="52"
Name="Grid Table 7 Colorful Accent 4"/>
<w:LsdException Locked="false" Priority="46"
Name="Grid Table 1 Light Accent 5"/>
<w:LsdException Locked="false" Priority="47" Name="Grid Table 2 Accent 5"/>
<w:LsdException Locked="false" Priority="48" Name="Grid Table 3 Accent 5"/>
<w:LsdException Locked="false" Priority="49" Name="Grid Table 4 Accent 5"/>
<w:LsdException Locked="false" Priority="50" Name="Grid Table 5 Dark Accent 5"/>
<w:LsdException Locked="false" Priority="51"
Name="Grid Table 6 Colorful Accent 5"/>
<w:LsdException Locked="false" Priority="52"
Name="Grid Table 7 Colorful Accent 5"/>
<w:LsdException Locked="false" Priority="46"
Name="Grid Table 1 Light Accent 6"/>
<w:LsdException Locked="false" Priority="47" Name="Grid Table 2 Accent 6"/>
<w:LsdException Locked="false" Priority="48" Name="Grid Table 3 Accent 6"/>
<w:LsdException Locked="false" Priority="49" Name="Grid Table 4 Accent 6"/>
<w:LsdException Locked="false" Priority="50" Name="Grid Table 5 Dark Accent 6"/>
<w:LsdException Locked="false" Priority="51"
Name="Grid Table 6 Colorful Accent 6"/>
<w:LsdException Locked="false" Priority="52"
Name="Grid Table 7 Colorful Accent 6"/>
<w:LsdException Locked="false" Priority="46" Name="List Table 1 Light"/>
<w:LsdException Locked="false" Priority="47" Name="List Table 2"/>
<w:LsdException Locked="false" Priority="48" Name="List Table 3"/>
<w:LsdException Locked="false" Priority="49" Name="List Table 4"/>
<w:LsdException Locked="false" Priority="50" Name="List Table 5 Dark"/>
<w:LsdException Locked="false" Priority="51" Name="List Table 6 Colorful"/>
<w:LsdException Locked="false" Priority="52" Name="List Table 7 Colorful"/>
<w:LsdException Locked="false" Priority="46"
Name="List Table 1 Light Accent 1"/>
<w:LsdException Locked="false" Priority="47" Name="List Table 2 Accent 1"/>
<w:LsdException Locked="false" Priority="48" Name="List Table 3 Accent 1"/>
<w:LsdException Locked="false" Priority="49" Name="List Table 4 Accent 1"/>
<w:LsdException Locked="false" Priority="50" Name="List Table 5 Dark Accent 1"/>
<w:LsdException Locked="false" Priority="51"
Name="List Table 6 Colorful Accent 1"/>
<w:LsdException Locked="false" Priority="52"
Name="List Table 7 Colorful Accent 1"/>
<w:LsdException Locked="false" Priority="46"
Name="List Table 1 Light Accent 2"/>
<w:LsdException Locked="false" Priority="47" Name="List Table 2 Accent 2"/>
<w:LsdException Locked="false" Priority="48" Name="List Table 3 Accent 2"/>
<w:LsdException Locked="false" Priority="49" Name="List Table 4 Accent 2"/>
<w:LsdException Locked="false" Priority="50" Name="List Table 5 Dark Accent 2"/>
<w:LsdException Locked="false" Priority="51"
Name="List Table 6 Colorful Accent 2"/>
<w:LsdException Locked="false" Priority="52"
Name="List Table 7 Colorful Accent 2"/>
<w:LsdException Locked="false" Priority="46"
Name="List Table 1 Light Accent 3"/>
<w:LsdException Locked="false" Priority="47" Name="List Table 2 Accent 3"/>
<w:LsdException Locked="false" Priority="48" Name="List Table 3 Accent 3"/>
<w:LsdException Locked="false" Priority="49" Name="List Table 4 Accent 3"/>
<w:LsdException Locked="false" Priority="50" Name="List Table 5 Dark Accent 3"/>
<w:LsdException Locked="false" Priority="51"
Name="List Table 6 Colorful Accent 3"/>
<w:LsdException Locked="false" Priority="52"
Name="List Table 7 Colorful Accent 3"/>
<w:LsdException Locked="false" Priority="46"
Name="List Table 1 Light Accent 4"/>
<w:LsdException Locked="false" Priority="47" Name="List Table 2 Accent 4"/>
<w:LsdException Locked="false" Priority="48" Name="List Table 3 Accent 4"/>
<w:LsdException Locked="false" Priority="49" Name="List Table 4 Accent 4"/>
<w:LsdException Locked="false" Priority="50" Name="List Table 5 Dark Accent 4"/>
<w:LsdException Locked="false" Priority="51"
Name="List Table 6 Colorful Accent 4"/>
<w:LsdException Locked="false" Priority="52"
Name="List Table 7 Colorful Accent 4"/>
<w:LsdException Locked="false" Priority="46"
Name="List Table 1 Light Accent 5"/>
<w:LsdException Locked="false" Priority="47" Name="List Table 2 Accent 5"/>
<w:LsdException Locked="false" Priority="48" Name="List Table 3 Accent 5"/>
<w:LsdException Locked="false" Priority="49" Name="List Table 4 Accent 5"/>
<w:LsdException Locked="false" Priority="50" Name="List Table 5 Dark Accent 5"/>
<w:LsdException Locked="false" Priority="51"
Name="List Table 6 Colorful Accent 5"/>
<w:LsdException Locked="false" Priority="52"
Name="List Table 7 Colorful Accent 5"/>
<w:LsdException Locked="false" Priority="46"
Name="List Table 1 Light Accent 6"/>
<w:LsdException Locked="false" Priority="47" Name="List Table 2 Accent 6"/>
<w:LsdException Locked="false" Priority="48" Name="List Table 3 Accent 6"/>
<w:LsdException Locked="false" Priority="49" Name="List Table 4 Accent 6"/>
<w:LsdException Locked="false" Priority="50" Name="List Table 5 Dark Accent 6"/>
<w:LsdException Locked="false" Priority="51"
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<![endif]--></p><p><b>Overall Score: 19.6 out of 20</b><br />Want to read it? <a href="https://shop.2000ad.com/catalogue/XB297">Here's the collection</a>. And it'll end up in a Case Files in the next couple of years, unbelievably.<br /></p><p><br /></p><p>So, what's left? Well, for my penultimate pick, you could say it's merely the prologue to another true epic, but you know what, it's a LONG story, and boy does it stand up to reading on its own. Spoiler alert, its...<br /></p><p><!--[if gte mso 9]><xml>
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<![endif]--></p><h3 class="Standard" style="text-align: left;">Epic 2: The Dead Man <span style="font-weight: normal;">Progs 650-662</span><br /><span style="font-size: x-small;">Written by John Wagner; Art by John Ridgway<br /><span style="font-weight: normal;">(13 episodes, 81
pages, it's epic 10, or 10a if you prefer, chronologically speaking).</span></span><br /></h3>
<p>
</p><p class="Standard">Look, this is something of a cheat - this story is clearly a prologue to Necropolis, just as Block Mania was a prologue to the Apocalypse War. On the other hand, this story is twice as long, and it was originally run as an all-new story that didn't even have a direct connection to Judge Dredd at first. At least, it didn't to the 12-year old boy who was reading it week by week in the first flush of having set aside Whizzer and Chips and emrbaced 2000AD as THE weekly comic of choice. (I'm talking about me) </p><p class="Standard">Now, let's ignore that the story originally ran as
mystery. I mean, by golly it was a cracker of a mystery and it kept me guessing and blew my tiny mind
at the end (I hadn’t even made the Cursed Earth setting = Dreddworld connection). But it can't achieve that
effect again. What it <i>can</i> do is remain a compelling and terrifying
horror story. And I say that after having read it through at least 5 times. And Judge Dredd hasn;t been in all that many horror stories. Certainly not ones that maintain the horror all the way ot the end, rather than ending up as Science Fiction mysteries or, more typically, action romps.<br /></p>
<p class="Standard">It's the art, see. John Ridgway just knows how to do rural
horror, knows how to show people who are on the edge of fear, disgust, panic –
all those dangerous emotions that we like to play with in the safe space that
is horror fiction.</p>
<p class="Standard"> <br /></p><div class="separator" style="clear: both; text-align: center;"><a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEhWSw-tL6-qPc9DTWFYsWpPmscMBl5EZAm-uiAGDceB2cHpprIGSf4JJylcU3dgohwmARcHovFZeYdAW3ugkBvPMy8CGBv9N253yAbsT5kbYNQVe1lK4MX2qXd6kCG_51Bn31D-AkvKkwg/s1280/Dead+Man+hand.jpg" style="margin-left: 1em; margin-right: 1em;"><img border="0" data-original-height="1230" data-original-width="1280" height="616" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEhWSw-tL6-qPc9DTWFYsWpPmscMBl5EZAm-uiAGDceB2cHpprIGSf4JJylcU3dgohwmARcHovFZeYdAW3ugkBvPMy8CGBv9N253yAbsT5kbYNQVe1lK4MX2qXd6kCG_51Bn31D-AkvKkwg/w640-h616/Dead+Man+hand.jpg" width="640" /></a></div><br /><div class="separator" style="clear: both; text-align: center;"></div><div class="separator" style="clear: both; text-align: center;"></div><div class="separator" style="clear: both; text-align: center;"><a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEgByH-bI4Di4mMJs03MNKdzR9RN6o3CyYQlHWwZl6bENW-d6kXnIIq2nMgGwWfuIjxvJdWJenW1U48Wh91UK4X3P1wiONxARCwtBOVrYcNbvrb46Km4sRqFUM9b_2yTISOIgBOj8Fq-M4w/s1434/Dead+Man+dream.jpg" style="margin-left: 1em; margin-right: 1em;"><img border="0" data-original-height="726" data-original-width="1434" height="324" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEgByH-bI4Di4mMJs03MNKdzR9RN6o3CyYQlHWwZl6bENW-d6kXnIIq2nMgGwWfuIjxvJdWJenW1U48Wh91UK4X3P1wiONxARCwtBOVrYcNbvrb46Km4sRqFUM9b_2yTISOIgBOj8Fq-M4w/w640-h324/Dead+Man+dream.jpg" width="640" /></a></div><p></p><p class="Standard"></p>
<p class="Standard">But it's also the writing, and indeed the story itself. The Dead Man explores what happens when Judge Dredd teams up with a boy. It's not a million miles from Batman and Robin, if Batman was hideously scarred and Robin was less of a circus brat and more of a child doomed to have his eyes burned out by an eldritch horror. But it works. There's frustration and camaraderie in equal measure. There's the excitement of going on an adventure, on that spans desert wasteland and woods and swamps. And of course there's two very different personalities rubbing against each other.<br /></p><p class="Standard">Dredd genesis, we're told, was to bring Dirty Harry to a science fiction comic. Perhaps the part that surives that trnalsation best is the Clint Eastwood taciturn style. The Dead Man is less Dirty Harry and more 'the Man with no Name'. There's the same Eastwoodness about him, except perhaps he's a little kinder. You feel that the Dead Man wants to be good and helpful, even as he knows his past is full of violence, usually delivered by his own hand.</p><p class="Standard"><a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEh6geTCaqfZv5-ovHFAqwyNfiiqyAwxNiGdrpxJwMJ-RnrfesHpdQtLXzz-fG88e9yUj7MfOqeuWy86mzTeqe0op-zmFTl086-vabmHsuLs9Y-LC2ivCJbY-zyoA2AbbVhs8SJoP9zxvvg/s1280/Dead+Man+know+yourself.jpg" style="margin-left: 1em; margin-right: 1em;"><img border="0" data-original-height="1176" data-original-width="1280" height="588" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEh6geTCaqfZv5-ovHFAqwyNfiiqyAwxNiGdrpxJwMJ-RnrfesHpdQtLXzz-fG88e9yUj7MfOqeuWy86mzTeqe0op-zmFTl086-vabmHsuLs9Y-LC2ivCJbY-zyoA2AbbVhs8SJoP9zxvvg/w640-h588/Dead+Man+know+yourself.jpg" width="640" /></a></p><p class="Standard">The other thing that helps raise The Dead Man above other epics is that it's all told from Yassa's point of view. Most Dredd stories just throw us into the action in Mega City One, sometimes with an omniscient narrator but typically with no narrator, just Dredd and cits shouting at each other with captions (or TV announcers!) to explain time and place. But here we have Yassa, who tells the story in his own fashion, setting a mood we've not encountered before and, in the world of Dredd, won't encounter again - outside of one other, even more famous story narrated by a protagonist who is not Judge Dredd...<br /></p><p class="Standard"><b>Writing: 10/10<br />Art: 10/10</b><br /><b>Legacy</b>: Well, this story was the real kick-off to Necropolis, even though the very next Judeg Dredd story is the one that goes back in time to explain what led up to the events of the Dead Man. And, beyond Necropolis itself, there have been surprisingly few callbakcs to this Cursed Earth jaunt. Basically it boils down to
the characters of Yassa Povey, and the two sisters of Death, Nausea and Phobia. </p><p class="Standard">Povey appears only twice more, in the super-important democracy-based story <i>Nightmares</i>; and as a minor cameo in Death Aid. The sisters appeared slightly more often, but were never again used as the main
antagonists. They were kind of only invented as an excuse to bring Judge Death
and Co. back from limbo, and they certainly function better as nightmares than
they do as flesh-and-blood villains. Not least because they were never literally IN Mega City One - they're only 'present' as psychic entities. That said, the sisters were a big part of 'Young Death', and have, much later, taken up a small role in the series Fall
of Deadworld.</p>
<p class="Standard">On a meta-level, the Dead Man has a bigger legacy. One could argue that the whole concept behind it was a way of telling readers that even Judge Dredd is expendable – except
that, of course, he's never <i>actually</i> dead. Although he can go through
some seriously bad times, this story, if anything, reinforces the idea that
Dredd is just too tough as a man and especially as a character to ever be gone
for long. That said, Tharg has a few times since 1990 chased the high of telling a story with a central mystery that keeps characters guessing, or even comes out of the blue.<br /></p>
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<w:LsdException Locked="false" Priority="39" SemiHidden="true"
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<w:LsdException Locked="false" Priority="39" SemiHidden="true"
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<w:LsdException Locked="false" Priority="39" SemiHidden="true"
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<w:LsdException Locked="false" Priority="39" SemiHidden="true"
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<w:LsdException Locked="false" Priority="39" SemiHidden="true"
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<w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true"
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<w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true"
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<w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true"
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<w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true"
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<w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true"
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<w:LsdException Locked="false" Priority="62" Name="Light Grid"/>
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<w:LsdException Locked="false" Priority="31" QFormat="true"
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<w:LsdException Locked="false" Priority="32" QFormat="true"
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<w:LsdException Locked="false" Priority="33" QFormat="true" Name="Book Title"/>
<w:LsdException Locked="false" Priority="37" SemiHidden="true"
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<w:LsdException Locked="false" Priority="39" SemiHidden="true"
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<w:LsdException Locked="false" Priority="41" Name="Plain Table 1"/>
<w:LsdException Locked="false" Priority="42" Name="Plain Table 2"/>
<w:LsdException Locked="false" Priority="43" Name="Plain Table 3"/>
<w:LsdException Locked="false" Priority="44" Name="Plain Table 4"/>
<w:LsdException Locked="false" Priority="45" Name="Plain Table 5"/>
<w:LsdException Locked="false" Priority="40" Name="Grid Table Light"/>
<w:LsdException Locked="false" Priority="46" Name="Grid Table 1 Light"/>
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<w:LsdException Locked="false" Priority="48" Name="Grid Table 3"/>
<w:LsdException Locked="false" Priority="49" Name="Grid Table 4"/>
<w:LsdException Locked="false" Priority="50" Name="Grid Table 5 Dark"/>
<w:LsdException Locked="false" Priority="51" Name="Grid Table 6 Colorful"/>
<w:LsdException Locked="false" Priority="52" Name="Grid Table 7 Colorful"/>
<w:LsdException Locked="false" Priority="46"
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<w:LsdException Locked="false" Priority="47" Name="Grid Table 2 Accent 1"/>
<w:LsdException Locked="false" Priority="48" Name="Grid Table 3 Accent 1"/>
<w:LsdException Locked="false" Priority="49" Name="Grid Table 4 Accent 1"/>
<w:LsdException Locked="false" Priority="50" Name="Grid Table 5 Dark Accent 1"/>
<w:LsdException Locked="false" Priority="51"
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<w:LsdException Locked="false" Priority="52"
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<w:LsdException Locked="false" Priority="46"
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<w:LsdException Locked="false" Priority="48" Name="Grid Table 3 Accent 2"/>
<w:LsdException Locked="false" Priority="49" Name="Grid Table 4 Accent 2"/>
<w:LsdException Locked="false" Priority="50" Name="Grid Table 5 Dark Accent 2"/>
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<![endif]--></p><p><b>Overall score: 20 out of 20</b><br />Want to read it? Here's the <a href="https://shop.2000ad.com/catalogue/GRN349">collection</a>. Sadly out of stock in the print edition - you know, because it's so damn good!!<br /></p><p>The Dead Man is, for me, the single best Dredd story – but I
can't give it top spot, hand on heart, because it is inherently part of a
larger whole. Certainly I've never read the Dead Man and not immediately needed
to read on. So what <i>is </i>at the top?<br /></p><p>Why, it's...</p><h3 style="text-align: left;">Epic 1: <i>America </i><span style="font-weight: normal;">Megs 1-7</span><br /><span style="font-size: x-small;">Written by John Wagner; Art by Colin McNeil<br /><span style="font-weight: normal;">(7 episodes, 62 pages; this is number 11 in my sequence)</span></span></h3><p>
</p><p class="Standard"><b>The Basics</b>: The life story of a young pro-democracy
terrorist and her best friend, and their occasional run-ins with Judge Dredd. <br /></p><table align="center" cellpadding="0" cellspacing="0" class="tr-caption-container" style="margin-left: auto; margin-right: auto;"><tbody><tr><td style="text-align: center;"><a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEgIL1vZd5f0MiXNM6XciVa4i6QhahLAjdT-W91bmT2zPYMd-TVQGZHxKrOvbuq6tbgFBG0-2f3vJvolrxkqq3v_MgpRAiCOLsxn0PEvJL2VrnKwcWTRUT3aWMEGBBYyQHNcN7JZLxUyN4E/s1679/America+Rawhide.jpg" style="margin-left: auto; margin-right: auto;"><img border="0" data-original-height="1679" data-original-width="1041" height="640" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEgIL1vZd5f0MiXNM6XciVa4i6QhahLAjdT-W91bmT2zPYMd-TVQGZHxKrOvbuq6tbgFBG0-2f3vJvolrxkqq3v_MgpRAiCOLsxn0PEvJL2VrnKwcWTRUT3aWMEGBBYyQHNcN7JZLxUyN4E/w396-h640/America+Rawhide.jpg" width="396" /></a></td></tr><tr><td class="tr-caption" style="text-align: center;">John Wagner's thesis on justice, set to music.<br />Art by Colin McNeil<br /></td></tr></tbody></table><br /><p></p>
<p class="Standard"><b>Analysis</b>: This one's kind of in on a technicality (the
page count is just long enough to qualify under my arbitrary rules), and some wouldn't think of America as an epic. But if it had run in the weekly Prog, rather
than the monthly Meg, we'd have felt its full weight at the time <i>for sure</i>. As
it is, America remains for many THE Judge Dredd story. But it almost isn't a
Dredd story at all*. He's in it, certainly, but he's not the protagonist, or even
really a big player in himself. </p><p class="Standard">This is a story about what it's like to live in
Mega City One, about what the faceless Judge system might really feel like. And
they are not good guys. Dredd himself isn't evil per se – in fact you could
even argue he's soft on Bennett Beeny – but his presence is felt as someone
intimidating and terrifying, even if he's also reliable and transparent in his
motivations. <br /></p><table align="center" cellpadding="0" cellspacing="0" class="tr-caption-container" style="margin-left: auto; margin-right: auto;"><tbody><tr><td style="text-align: center;"><a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEj_VfKZv7qMZ5HR3bPcb8E85ViiJvpN3B2gzqgqFnJpZ4PM89LQuIPGeUqHM2SOrjpxxtES0rmfJ-eIz_kzyv2BOv0jGCZUpuPbyp4APA0qToJdkfjbpG9Kk2BTuBPufMZMrY08451YiBc/s1290/America+childs+view.jpg" style="margin-left: auto; margin-right: auto;"><img border="0" data-original-height="1290" data-original-width="1279" height="640" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEj_VfKZv7qMZ5HR3bPcb8E85ViiJvpN3B2gzqgqFnJpZ4PM89LQuIPGeUqHM2SOrjpxxtES0rmfJ-eIz_kzyv2BOv0jGCZUpuPbyp4APA0qToJdkfjbpG9Kk2BTuBPufMZMrY08451YiBc/w634-h640/America+childs+view.jpg" width="634" /></a></td></tr><tr><td class="tr-caption" style="text-align: center;">A kids' eye view of Dredd<br />Art by Colin McNeil<br /></td></tr></tbody></table><br /><p></p>
<p class="Standard">I think this is one of those stories where the reader brings
a lot of themselves to it. Wagner, it seems to me, is merely presenting a few
different angles on the world of Dredd, I honestly don’t think he’s picking
sides here. You have America Jara, a second generation immigrant and as such
kind of a stand-in for what ‘America’, the ideal has meant to so many people
since the 17<sup>th</sup> century. Then you have Bennet Benny, the stand-in (as
I see it) for Americans of white British extraction, the main point being
people who have all sorts of privilege they may or may not recognise. Beeny
clearly does recognise his privilege, certainly compared to America, but he
doesn’t do much with this knowledge beyond hiding it in some sufficiently
low-key jokes that he won’t get in trouble. He has his own problems, man – and
don’t we all. Then there’s Dredd, who is given very little inner monologue in
this story. All we see is him upholding the system that he was raised into,
doubts and all. Except in this story, he has no doubt that any form of
terrorism is wrong, and that bullying people into informing on their friends is
also morally acceptable, even necessary. Wagner the writer, and we the readers,
may or may not agree with either of those things.</p>
<p class="Standard"> </p><table align="center" cellpadding="0" cellspacing="0" class="tr-caption-container" style="margin-left: auto; margin-right: auto;"><tbody><tr><td style="text-align: center;"><a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEh3nkgeCb-tX9lbAtB16Xe-Otme31G-TDWQCBeB2aJDroCO2Oss-Yhiz-NtTz3rg6ULfByfVEpf8MLmRNgx2P9SoLHFEef0ZaceCnXCalVS9ejruMYRoCyYbfmU867AVyT2AmTANqMRS4Y/s1280/America+throat.jpg" style="margin-left: auto; margin-right: auto;"><img border="0" data-original-height="1056" data-original-width="1280" height="528" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEh3nkgeCb-tX9lbAtB16Xe-Otme31G-TDWQCBeB2aJDroCO2Oss-Yhiz-NtTz3rg6ULfByfVEpf8MLmRNgx2P9SoLHFEef0ZaceCnXCalVS9ejruMYRoCyYbfmU867AVyT2AmTANqMRS4Y/w640-h528/America+throat.jpg" width="640" /></a></td></tr><tr><td class="tr-caption" style="text-align: center;">Is murder justifiable? How about shooting out someone's throat?<br />Art by Colin McNeil<br /></td></tr></tbody></table><br /><p></p>
<p class="Standard">Where America as a story stood out, for me, is that it
allowed this mixture of characters to come together into a full-on tragedy of a
story. It is not funny. Really, at all, even if there are a few jokes in passing.
Just as in life, people do tell jokes and laugh whether their lives are going
well or badly. Up until that point, pretty much all Dredd strips had been
comedies, albeit sometimes super dark. The only exceptions being the
Democracy-themed tales, that are fairly clearly part of the background rumble
of America. It’s telling in America that Dredd doesn’t fill the pages with
idiot citizens, so often the focus. These are more-or-less ‘normal’ people,
perhaps even more so than the Democrats we’ve met before, who were given names
but not given thorough backstories or inner lives.</p>
<p class="Standard">Sure, in the decades since Wagner and other writers have
explored the tragedy of life in Mega City 1, so America has lost some of its
impact. Plus, the plot twist at the end may or may not sit well with a 2020
audience – although I think it’s so clearly rooted in the psyche of an
individual that I <i>think</i> it’s acceptable? Look, it's spoiling a pretty big twist but we're talking about a man who ends up tkaing on a woman's body. And it's 100% not because, at least as far as the story tells us, that man is unsure of his gender identity, and as such it's kind of not actually representative of any trans person alive today. But it's not <i>not </i>about that, somewhere underneath it all?** It’d help if there was more and
more diverse trans representation in other Judge Dredd stories, of course, before knowing how problematic this story is.<br /></p>
<p class="Standard"> </p><table align="center" cellpadding="0" cellspacing="0" class="tr-caption-container" style="margin-left: auto; margin-right: auto;"><tbody><tr><td style="text-align: center;"><a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEiR0TkAtJ84QndTUMplTPEDLo9jo63bKeDaOZQnaaCn2TdnkBo71hldSIKNYdEh6NDPyjQe8K7BR7LBcYixHJoAaEqA_Z6UFEE78hXAey47xMTpZde904u-b6lUXkxFgmZ3DEYHrHYRvgs/s1479/America+I+remember.jpg" style="margin-left: auto; margin-right: auto;"><img border="0" data-original-height="1261" data-original-width="1479" height="546" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEiR0TkAtJ84QndTUMplTPEDLo9jo63bKeDaOZQnaaCn2TdnkBo71hldSIKNYdEh6NDPyjQe8K7BR7LBcYixHJoAaEqA_Z6UFEE78hXAey47xMTpZde904u-b6lUXkxFgmZ3DEYHrHYRvgs/w640-h546/America+I+remember.jpg" width="640" /></a></td></tr><tr><td class="tr-caption" style="text-align: center;">One of those pages of a story that takes on a VERY different tone when you get to the end and realise what you're actually looking at.<br />Art by Colin McNeil<br /></td></tr></tbody></table><br /><p></p><p class="Standard"><b>Story</b>: 10/10 it could be Wagner's finest hour, firing on all cylinders as a thriller, a slice of life drama, and of course as an examination of conflict between justice, freedom and terrorism.<b><br />Art</b>: 10/10 and it would be Colin MacNeil's finest
hour, if he wasn't so good at reinventing his style and scaling new heights.
I'm tempted to give it a 9 as he would go onto better things (just about), but
at the time its impact was <i>so</i> strong, I've got to give it top marks.
</p><p class="Standard"><b>Legacy</b>: For a story that a) isn't technically Judge
Dredd, and b) wasn't reprinted in the Case Files, it's kind of essential
reading for Dredd continuity. There's more about the Democracy movement, and in
particular its violent fringe, Total War (who will lend their name to an epic
in the future). Plus of course there's the very good sequel (marred by less
good art), which introduces a new character who will go on to be a major player
in the world of Dredd, starting in the shorter but no less essential 3<sup>rd</sup>
America story. There has, since, been a fourth America story, Terror Rising, and most recently a fifth, 'The Victims of Bennet Beeny'. Not sure why these weren't billed as ‘America 4 and 5’, but I guess very few 4th and 5th sequels are well regarded. Nonetheless, America Beeny's story, one suspects, is going to carry
on being crucial for whatever vision John Wagner has of the future history of
Mega City 1 Justice Department…</p>
<p class="Standard"> </p>
<p><b>Overall score: 21 out of 20</b><br />Want to read it? Of course you do! Why not treat yourself to the most recent <a href="https://shop.2000ad.com/catalogue/XB687">Essential collection</a>, which gives some of the build-up of the Dredd vs Democrats storylines. Or maybe you'd prefer the <a href="https://shop.2000ad.com/catalogue/XB689">Lost and Found collection</a>, which includes a running commentary on his own script from John Wagner.</p><p>*notoriously, you won't find America reprinted in Judge Dredd complete Case Files 15, where it sits chronologically. I don't know if Tharg or anyone has given an official reason why not, but one suspects it mostly hinges on two things: a) the story is called, and is about America - not Judge Dredd; b) anyone who is buying a comic called 'Judeg Dredd the Complete Case Files 15' probably already has this story in at least two versions and would rather not sacrifice 62 pages to yet an other reprint...</p><p></p><p>**side note - is it meaningful that another story Wagner was writing at exactly the same time was about a <a href="https://shop.2000ad.com/catalogue/GRN377">macho man who becomes pregnant</a>?<br /></p><p class="Standard">There's tons more one could say about America, and essays have and will
continue to be written about this one comic. Perhaps the only thing to say here
is that, if you haven't read America, go read it now! </p><p class="Standard">Of course, mine is far from the only opinion. Some interesting arguments here from some readers who didn’t
like the story much, and a few who did: <br />On <a href="http://www.waitwhatpodcast.com/drokk-episode-17-thats-not-all-youre-losing/#comments">Drokk!</a><br />On <a href="http://dreddreviews.blogspot.com/2011/12/america.html">Dredd Reckoning</a> <br />On <a href="https://nexuswookie.wordpress.com/2014/03/15/judge-dredd-america-review/">Nexus Wookie</a><br /></p><p>And, if you prefer using your ears to your eyes, you've got Eamonn and Pete talking about America on the <a href="https://megacitybookclub.blogspot.com/2016/06/mega-city-book-club-2-america.html">Mega City Book Club</a>, <a href="https://megacitybookclub.blogspot.com/2020/12/138-america-lost-and-found.html">twice</a>!<br /></p><p><br /></p><div class="separator" style="clear: both; text-align: center;"><a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEgPCUbA85HZNUtpKaduddxC8HdqZm4jIo-D-hTmdWeufeY6-Fe0SToqjhLRg75mCJWy01C3DIQev0VdAT4mW3zlvotBqhcIIncQqiakQ36JwhLpixQgEk0KxLOCx6fqGckAG_iXsqIyukA/s979/America+lost.jpg" style="margin-left: 1em; margin-right: 1em;"><img border="0" data-original-height="979" data-original-width="750" height="640" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEgPCUbA85HZNUtpKaduddxC8HdqZm4jIo-D-hTmdWeufeY6-Fe0SToqjhLRg75mCJWy01C3DIQev0VdAT4mW3zlvotBqhcIIncQqiakQ36JwhLpixQgEk0KxLOCx6fqGckAG_iXsqIyukA/w490-h640/America+lost.jpg" width="490" /></a></div><p></p><p><br /></p><p>That's it then. </p>Or is it? Next time - some housekeeping.alexfhttp://www.blogger.com/profile/00663695995150276878noreply@blogger.com3tag:blogger.com,1999:blog-3961935719610929700.post-12044940070011563062020-12-28T06:00:00.006+00:002020-12-28T06:00:03.658+00:00Epics 6-4: How much destruction can one city take??<p>The thing with writing BIG, EPIC storylines for beloved characters is that it's really tempting to just bring on the carnage, to make a story feel as if it has more impact by changing things irrevocably. And often, it feels lazy and irritating. John Wagner, of course, knows how to do this stuff. Not just once, not just twice, but even three times.</p><p>To be fair, our next epic involves destruction on a much smaller scale than the other two, but nuclear bombs can do a LOT of damage, oh yes they can...<br /></p><p></p><p>
</p><h3 class="Standard" style="text-align: left;"><b>Epic 6</b>: <i>Terror/Total War</i>, <span style="font-weight: normal;">Progs 1392-1399,
1407-1422</span><br /><span style="font-size: x-small;">Written by John Wagner; Art by Colin McNeil and Henry Flint<br /><span style="font-weight: normal;">(20 episodes, 121 pages in total; epic number 31 in sequence) </span></span></h3>
<p class="Standard"><b>The Basics</b>: Pro-Democracy terrorist organisation Total
War re-opens a bombing campaign, taking it to the nuclear level. Dredd leads
the team investigating a terror cell from the ground up, but can he follow the
trail fast enough to prevent more carnage?</p>
<p class="Standard"> </p><table align="center" cellpadding="0" cellspacing="0" class="tr-caption-container" style="margin-left: auto; margin-right: auto;"><tbody><tr><td style="text-align: center;"><a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEhoS3cuSYduoAmnRU7MYgc_fDLvPibddU4-retSQzzLQ5UsK6b1KO4WAKo43ElHoGmACS_b_aMDOqVNQUFSu3Rflz5vNCJKKCev48SzBqKFKhIP_4qGEPS24f3nOFMTqgDbBq1yT2TVxRo/s1280/Total+hackers.jpg" style="margin-left: auto; margin-right: auto;"><img border="0" data-original-height="1222" data-original-width="1280" height="612" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEhoS3cuSYduoAmnRU7MYgc_fDLvPibddU4-retSQzzLQ5UsK6b1KO4WAKo43ElHoGmACS_b_aMDOqVNQUFSu3Rflz5vNCJKKCev48SzBqKFKhIP_4qGEPS24f3nOFMTqgDbBq1yT2TVxRo/w640-h612/Total+hackers.jpg" width="640" /></a></td></tr><tr><td class="tr-caption" style="text-align: center;">An early example of Henry Flint rendering Hershey in wide-eyed mode.<br /></td></tr></tbody></table><br /><p></p>
<p class="Standard"><b>Analysis</b>: Bombings in UK cities (especially London) have never not been
a thing; Dredd has always featured stories ripped from the day's headlines. And
yet, this pair of tales about a terrorist organisation planting and detonating
bombs in Mega City 1 felt properly timely in 2006.</p>
<p class="Standard">Because he is a genius, John Wagner delivers two versions of
this story back-to-back. The first, <i>Terror</i>, is a serious, sober and even
tender story following a single terrorist, and how one mistake he makes allows
the Judges to infiltrate his network. It's pure procedural, while also
exploring the ins and outs of terror cells, <i>Battle of Algiers</i> style.
There's an emphasis throughout on inter-personal relationships, contrasting the
terror cell we meet – and the non-terrorist friend our protagonist meets in
episode 1 - with the team of Judges Dredd works with to identify and breakup
that cell. </p>
<p class="Standard"> </p><table align="center" cellpadding="0" cellspacing="0" class="tr-caption-container" style="margin-left: auto; margin-right: auto;"><tbody><tr><td style="text-align: center;"><a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEhH1-_8iAj0CJ5W05c6OqM82vECkMFd32m7H324FsZSkAqbF8ACq1joNH5ViHIcMJChXqqyt3gtHAmIDJIJqLqO3uk-pD7aPV8g0jj30-iBeUYx_kyJPL_XjoDnvAMEYcYUZbw_wXKibYA/s1321/Total+terror.jpg" style="margin-left: auto; margin-right: auto;"><img border="0" data-original-height="928" data-original-width="1321" height="450" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEhH1-_8iAj0CJ5W05c6OqM82vECkMFd32m7H324FsZSkAqbF8ACq1joNH5ViHIcMJChXqqyt3gtHAmIDJIJqLqO3uk-pD7aPV8g0jj30-iBeUYx_kyJPL_XjoDnvAMEYcYUZbw_wXKibYA/w640-h450/Total+terror.jpg" width="640" /></a></td></tr><tr><td class="tr-caption" style="text-align: center;">Why yes, that reference to Bennet Beeny Block IS meant to put you in mind of America.<br />'Terror' is very much a continuation of some themes from that story.<br />Art by Colin McNeil<br /></td></tr></tbody></table><br /><p></p>
<p class="Standard">Meanwhile, the whole story functions as something of a sequel
to America, partly because it's Colin McNeil on artwork, but also because it
explores rather similar themes of that story, if not the characters. How far
would you go to uphold your ideals? If you can bear to bomb random citizens,
can you also bear to hurt people you know and love? What price betrayal, etc?</p>
<p class="Standard">Follow-up tale <i>Total War</i> couldn't be more different.
It's pure adrenalin-fuelled thriller, and perhaps the single best Judge Dredd
page-turner, right up there with <i>Necropolis</i>. Week to week, this was the first Dredd story in ages that I just could not wait to get my hands on, despite, at that point, being a reader of some 15 years. It's a rare skill to capture an adult's fervour as much as a child's. </p><p class="Standard"></p><table align="center" cellpadding="0" cellspacing="0" class="tr-caption-container" style="margin-left: auto; margin-right: auto;"><tbody><tr><td style="text-align: center;"><a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEg9pzlUsk2_fMD7BALc-Qstil6l8skdbH65quiNVtMw7W8BTZU-5j2mqd9-PAeVHAxCmbogrc8G62AAKZyyE_3zvzw6iphoeVbhTOg6ht-CnZugXKxmPJU-71i3rm-MSlFKVtPfo_fuUqE/s1486/Total+Vienna.jpg" style="margin-left: auto; margin-right: auto;"><img border="0" data-original-height="1017" data-original-width="1486" height="438" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEg9pzlUsk2_fMD7BALc-Qstil6l8skdbH65quiNVtMw7W8BTZU-5j2mqd9-PAeVHAxCmbogrc8G62AAKZyyE_3zvzw6iphoeVbhTOg6ht-CnZugXKxmPJU-71i3rm-MSlFKVtPfo_fuUqE/w640-h438/Total+Vienna.jpg" width="640" /></a></td></tr><tr><td class="tr-caption" style="text-align: center;">The tension mounts! Will Vienna escape in time..?<br />Art by Henry Flint<br /></td></tr></tbody></table><br /> Once again the emphasis is
on procedure, and showing Dredd working as part of a team. But where <i>Terror</i>
took its time, and allowed the harsh tactics of Justice Dept to sink in, <i>Total
War</i> is all about racing against time, and those harsh tactics become
harsher and more desperate. Tellingly, the real hero of both stories ends up
being PSU Judge Roffman, previously a foil for Dredd and absolutely not a
character one likes to root for, but damn it if he isn't terribly good at his
job.<p></p>
<p class="Standard">All the while, there's a 'Dredd family' subplot, showing the
further travails of Vienna Dredd, and indeed the travails of being a genetic
engineer trying to make Dredd/Fargo clone DNA work the way you want it too.
There's something inherently satisfying about the idea that these clones are
somehow primed not to work out perfectly every time.</p>
<p class="Standard"> </p><table align="center" cellpadding="0" cellspacing="0" class="tr-caption-container" style="margin-left: auto; margin-right: auto;"><tbody><tr><td style="text-align: center;"><a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEhFiocTZsTKrBQPdQqsgG7gJRCxChsozdvDxhzeYaVLKR6G-7YJVYOSEYbKO_BSHcERKuqy4J4hQ87NjQQXHx0u6mYFWxkIJIE3_EmXmsykus5sUhJHIvjwdqRuAaP5EoE9gY-7dlN4xec/s1429/Total+nimrod.jpg" style="margin-left: auto; margin-right: auto;"><img border="0" data-original-height="867" data-original-width="1429" height="388" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEhFiocTZsTKrBQPdQqsgG7gJRCxChsozdvDxhzeYaVLKR6G-7YJVYOSEYbKO_BSHcERKuqy4J4hQ87NjQQXHx0u6mYFWxkIJIE3_EmXmsykus5sUhJHIvjwdqRuAaP5EoE9gY-7dlN4xec/w640-h388/Total+nimrod.jpg" width="640" /></a></td></tr><tr><td class="tr-caption" style="text-align: center;">Dredd's cloine brother - a mistake?<br />Art by Henry Flint<br /></td></tr></tbody></table><p></p><p class="Standard"></p>
<p class="Standard">If there's one part of the story that lets it down, it's that
the villains are simply dastardly, and no space is given over to the question
of what effect using nuclear bombs would have on the popularity (or otherwise)
or pro-democracy organisation Total War. Sure, they've always been at the
'bombing people to make a point' end of the political spectrum, but, in <i>Terror</i>,
one gets the sense that plenty of average citizens have some sympathy to the
idea that it's vital to remove the Judges from power, and that war of some sort
is the only way to achieve that. Random nukes feels like exactly the sort of
thing to ensure that many, many more citizens will sign right up to stay under
the protection of the harshest, most Anti-Dem version of Justice Dept they can
get. But then, Wagner always did have a fondness for writing his villains as
massive idiots (even when they're being quite clever).</p>
<table align="center" cellpadding="0" cellspacing="0" class="tr-caption-container" style="margin-left: auto; margin-right: auto;"><tbody><tr><td style="text-align: center;"><a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEhm8w6sFue5BZXoeLFVVTWD_5R6YZqhTg2d3YO2XFTM6-0l2ipdrZpOfdFMeqlVNNxxjU5T2oGwoc7DCV-aR3HihaGXRIRn6fMVa6Iu8t_6ufBYq4sNXYUnYgSfpRNGaaWvNHOXSvxrUH4/s1362/Total+villains.jpg" style="margin-left: auto; margin-right: auto;"><img border="0" data-original-height="795" data-original-width="1362" height="374" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEhm8w6sFue5BZXoeLFVVTWD_5R6YZqhTg2d3YO2XFTM6-0l2ipdrZpOfdFMeqlVNNxxjU5T2oGwoc7DCV-aR3HihaGXRIRn6fMVa6Iu8t_6ufBYq4sNXYUnYgSfpRNGaaWvNHOXSvxrUH4/w640-h374/Total+villains.jpg" width="640" /></a></td></tr><tr><td class="tr-caption" style="text-align: center;">Do these guys want democracy... or merely destruction?<br />Art by Henry Flint<br /></td></tr></tbody></table>
<p class="Standard"></p>
<p class="Standard"><b>Story</b>: 9/10<b><br />Art</b>: 10/10 MacNeil is in full-on political/procedural tragedy; Flint delivering a
hyper-kinetic race against time and throwing a monster in there for fun while
he’s at it.<b> </b>Arguably, Flint would get better still on later work but he's already at the height of his powers here.<b><br />Legacy</b>: To an extent, this story brings to an end one
of the threads set up in <i>America</i>, specifically the activities of the
group first named in that tale, Total War. But it doesn't do much to either
push forward or push back on the whole idea of Democracy returning to Mega City
1.</p>
<p class="Standard">The major subplot further cements Dredd's guilt over his
niece, and arguably serves to bring the various Dredd clones/kin closer
together – although this is a plot thread rather dropped by John Wagner.
Perhaps most notable is the chance to see a crisis dealt with by the combined
forces of the Council of Five, which will become more and more common as the
epics roll on – rather like the modern iteration of James Bond, Dredd himself
is merely a hyper-competent, coal-facing tool of violence, rather than the lone
ranger of certain previous epics.</p><p class="Standard">More prosaically, the events of Total War evidently felt big enoguh that Wagner wrote a selection of shorter tales to deal with the fallout, including 'After the Bombs' and 'Horror in Emergency Camp 4'. It's Gordon Rennie who'd pick up the plot point of putting Vienna in further danger. <br /></p>
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<![endif]--></p><p><b>Overall Score: 19 out of 20</b><br />Want to read it? Terror and Total War and even one of the epilogues are collected in <a href="https://shop.2000ad.com/catalogue/XB257">one volume</a>.<br />But this is gonna be in a Case Files collection surprisingly soon.</p><p><br /></p><p>Next, it's that one time that Judge Dredd basically lost his battle with the bad guys...<br /></p><p>
</p><h3 class="Standard" style="text-align: left;"><b>Epic 5</b>: Day of Chaos <span style="font-weight: normal;">Progs 1743-1789</span><br /><span style="font-size: x-small;">Written by John Wagner; Art by Ben Willsher; Leigh Gallagher; Henry Flint; Colin McNeil; Edmund Bagwell<br /><span style="font-weight: normal;">(Altogether, this is 51 episodes across 299 pages - quite literally an entire year's worth of Progs; this is epic story No. 39 chronologically)</span></span></h3>
<p class="Standard">Theoretically this epic is a whole bunch of prologues leading
up to a two-part story called 'Chaos Day'. Or at least, that's what I thought
when I was reading it as it came out in the Progs, stunned to find that 'Chaos
Day' itself was over with super quickly. Reading it over again, it's pretty
clear this is best treated as just one long overall story, broken into bits
partly to mark out the passing of time, but even more to allow a team of
artists to pass the baton in a satisfying way.</p>
<p class="Standard"><b>The Basics</b>: After 30 years, the survivors of East Meg
1 enact a revenge plot aimed at destroying Mega City 1 as utterly as possible.
They succeed, through a combination of spreading a deadly virus and a bombing
campaign - with the help of various agents in the city, including one or two
deep cover judges. Dredd leads the investigation and the fightback - but is he too late to make a difference?<br /></p>
<p class="Standard"> </p><table align="center" cellpadding="0" cellspacing="0" class="tr-caption-container" style="margin-left: auto; margin-right: auto;"><tbody><tr><td style="text-align: center;"><a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjcAoyzq2fPHn-P1AQXDzFt6QfhZ9bhvWbwrhl2Sd1xvo0OHhfXZTGoEk0huwMd6_ehO88WKs2oItKxR4QSoVm4NFhixb7KieEeRtR9yR9grwDWpFQI4ufuERZQWH4DM0a3se9OsNSRVVY/s1337/Chaos+gas+attack.jpg" style="margin-left: auto; margin-right: auto;"><img border="0" data-original-height="1131" data-original-width="1337" height="542" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjcAoyzq2fPHn-P1AQXDzFt6QfhZ9bhvWbwrhl2Sd1xvo0OHhfXZTGoEk0huwMd6_ehO88WKs2oItKxR4QSoVm4NFhixb7KieEeRtR9yR9grwDWpFQI4ufuERZQWH4DM0a3se9OsNSRVVY/w640-h542/Chaos+gas+attack.jpg" width="640" /></a></td></tr><tr><td class="tr-caption" style="text-align: center;">Feel the ire of Judge Dredd<br />Art by Ben Willsher<br /></td></tr></tbody></table><br /><p></p>
<p class="Standard"><b>Analysis</b>: an extraordinary achievement by John Wagner
in slowly, methodically, and perhaps even tearfully tearing down his most
famous creation, Judge Dredd. To an extent, this is the grand culmination of
the events begun in <i>Origins</i>, and then continued in <i>Tour of Duty</i>.
With a little help from that old standby, the <i>Apocalypse War</i>.</p>
<p class="Standard">The Sovs have always wanted revenge on Dredd and Mega City 1
– and in fact have tried, many times. The <i>Doomsday Scenario</i> strip was
about their attempt to get revenge by kidnapping Dredd. It failed (although it
sort of allowed a crime lord to take over the city for a few weeks). <i>Sin
City</i> aka <i>Satan's Island</i> was an attempt to get a deadly virus into
the city. This, too, failed. But now, things are different. The city is gripped
by an existential crisis. The Judges, for so many years hated, feared but on
the whole respected and trusted, are increasingly distrusted and disrespected.</p>
<p class="Standard"> </p><table align="center" cellpadding="0" cellspacing="0" class="tr-caption-container" style="margin-left: auto; margin-right: auto;"><tbody><tr><td style="text-align: center;"><a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEgUDVDObG77Fc9uWWXvYvUGB5slrykxiUjg6L2i3F7JoMWFNOEFGUhTt2_zkEDfbL-OJ7Jmj9YE4nViXyMgOs7e1FABepw0nuiPt8kx_THQXyvE2bHNeC_3Ao8qr-LAc1e7b_XhWBvQHu8/s1280/Chaos+precog.jpg" style="margin-left: auto; margin-right: auto;"><img border="0" data-original-height="1231" data-original-width="1280" height="616" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEgUDVDObG77Fc9uWWXvYvUGB5slrykxiUjg6L2i3F7JoMWFNOEFGUhTt2_zkEDfbL-OJ7Jmj9YE4nViXyMgOs7e1FABepw0nuiPt8kx_THQXyvE2bHNeC_3Ao8qr-LAc1e7b_XhWBvQHu8/w640-h616/Chaos+precog.jpg" width="640" /></a></td></tr><tr><td class="tr-caption" style="text-align: center;">Of course, the Judges do have some warning of doom to come - <br />but who's going to believe a teenage psi cadet?<br />Art by Ben Willsher<br /></td></tr></tbody></table><br />Why? Well, Dredd himself, the city's hero, has forced the
citizens to accept mutants, but the citizens weren't ready (The result of
encounter with Fargo in <i>Origins</i>). Then, a wicked Judge managed to take
control of the department, ostensibly to 'fix' Dredd's mistake, but actually
only serving to remind the citizens that Justice Dept isn't the perfect system
of order and honesty it purports to be (in <i>Tour of Duty</i>). On the flip
side, a democratically elected mayor seems to be doing a rather good job of
improving life in the city. Proof that non-Judges CAN in fact make decent
politicians (As seen in various 'Mayor Ambrose' stories). The fact that Mayor
Ambrose is actually mass murderer PJ Maybe in disguise doesn't affect this, it
just makes the story more fun to read.<p></p>
<p class="Standard">So into that mix, the Sovs find a window of opportunity. As
Chief Judge, Sinfield is so paranoid about his own department that he
unwittingly allows Sovs to infiltrate. Meanwhile Dredd's own judgement is under
question more than usual, thanks to his 'error' in overturning the mutant ban.
As the prologues to Day of Chaos play out, Dredd is overruled once, and <i>that's</i>
what allows the Sovs to get their virus working. The action of the infiltrators
is what allows the Sov agents to bring the virus into the city. Nastiest of
all, one final agent delivers the hammer blow of creating mass panic.</p>
<p class="Standard"> </p><table align="center" cellpadding="0" cellspacing="0" class="tr-caption-container" style="margin-left: auto; margin-right: auto;"><tbody><tr><td style="text-align: center;"><a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEgFlWnjay0y2UTRHYC8f8bPiabcV-fQLvRsQDDNT3sno0EwExa_DVZwPs75hH5MDG4xaLCj_E97dHurCD2Xid5wivOPD0zCZTwpHEnK83B4yi9xrLMjST3laqeO0o07cTwumndwNilDhfs/s1280/Chaos+Nadia.jpg" style="margin-left: auto; margin-right: auto;"><img border="0" data-original-height="1249" data-original-width="1280" height="624" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEgFlWnjay0y2UTRHYC8f8bPiabcV-fQLvRsQDDNT3sno0EwExa_DVZwPs75hH5MDG4xaLCj_E97dHurCD2Xid5wivOPD0zCZTwpHEnK83B4yi9xrLMjST3laqeO0o07cTwumndwNilDhfs/w640-h624/Chaos+Nadia.jpg" width="640" /></a></td></tr><tr><td class="tr-caption" style="text-align: center;">Here's Nadia, agent of destruction.<br />Art by Ben Willsher<br /></td></tr></tbody></table><p></p><table align="center" cellpadding="0" cellspacing="0" class="tr-caption-container" style="margin-left: auto; margin-right: auto;"><tbody><tr><td style="text-align: center;"><a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEgau78Z4YKgMu3AmmkJt1JUN0kDgdlTrr8VEQLNzAHWibV2JxAhTUGWiX1YFsOOBSYKpQGec3njXHNQCKXS8NDq_xU8361oaPkrFp_sP8qMlu085Vkmk_TwWd8HH9p5gRuciWneUnHOpE0/s1280/Chaos+dark+judges.jpg" style="margin-left: auto; margin-right: auto;"><img border="0" data-original-height="1121" data-original-width="1280" height="560" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEgau78Z4YKgMu3AmmkJt1JUN0kDgdlTrr8VEQLNzAHWibV2JxAhTUGWiX1YFsOOBSYKpQGec3njXHNQCKXS8NDq_xU8361oaPkrFp_sP8qMlu085Vkmk_TwWd8HH9p5gRuciWneUnHOpE0/w640-h560/Chaos+dark+judges.jpg" width="640" /></a></td></tr><tr><td class="tr-caption" style="text-align: center;">Chaos mean <i>chaos </i>- somehow, the four dark judges get loose...<br />Art by Colin McNeil<br /></td></tr></tbody></table><br /><p class="Standard">This final blow comes in a rather underplayed scene quite
near the end, but I found it especially chilling. It's when the last
undiscovered infiltrator manages to slip the media a tape showing how the
Judges intend to scoop up infected people and dump them into mass graves even
before they die. In the context of Mega City 1, it's believable enough that
even the few sensible citizens are inclined to a) panic and b) not do what
they're told by the Judges – the one action that probably would have saved
lives from the Chaos bug.</p>
<table align="center" cellpadding="0" cellspacing="0" class="tr-caption-container" style="margin-left: auto; margin-right: auto;"><tbody><tr><td style="text-align: center;"><a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEivHYJqR62vHU92IoNy-Zvqp6SJjt8zcZ3Cs25Eu2aq73CobCdrnI4RU7FJU77GuADnleZoBAYr4WgO-Ytyg0iXTPOn-2Qrd6BQo6-0rF1dOpV3yvnQhIqxZYCvSyN3aISBMf9R1q0En28/s1280/Chaos+bastards.jpg" style="margin-left: auto; margin-right: auto;"><img border="0" data-original-height="1140" data-original-width="1280" height="570" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEivHYJqR62vHU92IoNy-Zvqp6SJjt8zcZ3Cs25Eu2aq73CobCdrnI4RU7FJU77GuADnleZoBAYr4WgO-Ytyg0iXTPOn-2Qrd6BQo6-0rF1dOpV3yvnQhIqxZYCvSyN3aISBMf9R1q0En28/w640-h570/Chaos+bastards.jpg" width="640" /></a></td></tr><tr><td class="tr-caption" style="text-align: center;">How do people know who or what to believe?<br />In Mega City One or indeed in our own world...<br />Art by Henry Flint<br /></td></tr></tbody></table><p class="Standard">Anyway, all that careful orchestration allows Wagner to
finally bring Dredd down, to present him with an enemy he can't defeat. Sure,
he does get to find, capture and kill the bad guys, and to a limited extent the
Judges DO save enough of the city and indeed Justice Dept that the whole thing
gets to continue – but it's very much the point of this story that Dredd <i>loses</i>,
and loses in part because he hasn't been good enough. He wasn't quite in the
right in the Apocalypse War, he was definitely not in the right about the
mutant law, and he didn't do enough to prevent mistakes made by Sinfield and
more specifically Francisco that could, perhaps have saved the city. It’s also
relevant that Dredd clearly blames himself not of the first two problems but
for the last one – an act of arrogance that a man so used to saving the day has
to recognise that maybe having friends and being a team player once in a while
would help.
</p><p class="Standard">Now, it's plenty fascinating to read a story in which the
hero loses. But it's also kind of unsatisfying. Wagner is skilful enough at his
job to give us plenty of moments when Dredd could have won, but doesn't quite,
eking out all manner of excitement. But when you know the outcome, and when
each moment passes Dredd by, it's all a bit much. Day of Chaos is about as good
a version of the 'hero does everything he can, but still loses, and kind of deserves
what's coming' story – but for me, these are never quite as good as the 'hero
ultimately wins' story. Apparently even 35 years of mainlining 2000AD hasn't
cured me of being a square.</p>
<p class="Standard"> </p><table align="center" cellpadding="0" cellspacing="0" class="tr-caption-container" style="margin-left: auto; margin-right: auto;"><tbody><tr><td style="text-align: center;"><a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEhVsKaRjxrKf05sUPxV8KMb3brjJosf95TfFDBlWCQ5kj3DsAAGggnz7aS2au8jUjAa3ZSHihksZvgy0oFelIVDR0d9o2D1LKtz0steVRQYmZxL0H31G_nkQg5jQUROLLOzNLY-qE0YO08/s1419/Chaos+morgue.jpg" style="margin-left: auto; margin-right: auto;"><img border="0" data-original-height="1413" data-original-width="1419" height="638" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEhVsKaRjxrKf05sUPxV8KMb3brjJosf95TfFDBlWCQ5kj3DsAAGggnz7aS2au8jUjAa3ZSHihksZvgy0oFelIVDR0d9o2D1LKtz0steVRQYmZxL0H31G_nkQg5jQUROLLOzNLY-qE0YO08/w640-h638/Chaos+morgue.jpg" width="640" /></a></td></tr><tr><td class="tr-caption" style="text-align: center;">That's foreshadowing, that is.<br />Art by Leigh Gallagher<br /></td></tr></tbody></table><br /><p></p>
<p class="Standard"><b>Story</b>: 9/10 It's harsh to find fault, but I like my happy endings, what
can I say!<b><br />Art</b>: 10/10 This is a real triumph of art and scheduling, going back to
the glory days of the Cursed Earth, Judge Cal and the Judge Child, with all art
handled by a stalwart team, each getting a significant section to handle, even
within the massive ‘Eve of Destruction’ storyline. Willsher in particular
acquits himself superbly as the young gun flanked by two old hands; there’s
something in his lines that feels hyper modern and actively gnarly. Gallagher
gets a single but crucial story in the middle, using his skills with eyes and
noses to ram home that part where the readers realise that Dredd isn’t going to
win this time, and even he is starting to realise this. At this point, it kind of goes without saying that Flint and McNeil are just superb.<br /></p>
<p class="Standard"><b>Legacy</b>: the legacy of this particular story is still
shaking itself out. By design, it was meant to not just reduce the population
of the city and its Judges, it was meant to force some sort of change in the
status quo, to make the judges, the citizens and even the readers question
whether or not the concept of Justice Department could work anymore, as a force
to control a city-state.</p>
<p class="Standard">There followed a number of stories that dealt with all sorts
of fallout from this kind of disaster, from Judges and citizens with PTSD, to
life in the ruins, to mistrust of Justice Dept. Many of these are excellent.
But, and it's somewhat inevitable, no one has really managed to change anything
about the basic set-up of either Mega City 1 or the Justice Dept, despite that
being one of the aims of the epic. The closest anyone has come is Wagner
finally relenting and having robot Judges released into the world, and
seemingly cured of any glitches that send them on kill-rampages (for now,
anyway).</p>
<p class="Standard"></p>
<p class="Standard">This is, I think, a baked in problem of trying to do the 'now
the protagonists lose' story. The Judges can’t lose, not too badly, or else the
basic mechanics of what makes 'Judge Dredd' an enduring comic strip will
disappear, and the strip either becomes a pure plot-based continuity only fest
(which would be hard to sustain for too long), or has to hope that a new status
quo is found that is as popular as the original (which is frankly very unlikely
– strips as strong as Judge Dredd are not born every week, or even every
decade). So we’re left with a world-shaking story that kind of didn’t shake the
world too hard, allowing things to continue in many ways as they have done for
40 years.</p>
<p class="Standard">Otherwise, the most obvious legacy is that Francisco resigns
as Chief Judge, and Hershey is back in he big chair. Can’t have an epic this
big without a new Chief Judge by the end of it!</p>
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<![endif]--></p><p><b>Overall Score: 19.2 out of 20</b><br />Want to read it? Strap in, it'll take you a while! You're gonna want the <a href="https://shop.2000ad.com/catalogue/GRN465">prologue volume</a>, the <a href="https://shop.2000ad.com/catalogue/GRN474">main volume</a>, and this <a href="https://shop.2000ad.com/catalogue/GRN506">aftermath volume.</a><br /></p><p> </p><p>Next up, one could say, is a story without which 'Day of Chaos' wouldn't have happened... <br /></p><p></p><p>
</p><h3 class="Standard" style="text-align: left;"><b>Epic 4</b>: <i>Block Mania/The Apocalypse War</i> <span style="font-weight: normal;">Progs
236-270</span><br /><span style="font-size: x-small;">Written by John Wagner and Alan Grant; Art by Carlos Ezquerra, Mike McMahon, Brian Boland, Steve Dillon, Ron Smith<br /><span style="font-weight: normal;">(34 episodes, 208 pages, this is epic 7 chronologically)</span></span><br /></h3>
<p class="Standard"><b>The Basics</b>: East Meg 1, old enemies of Mega City 1,
drive half the city insane, before destroying half of it and invading the rest.
Dredd leads the fightback!</p>
<p class="Standard"> </p><table align="center" cellpadding="0" cellspacing="0" class="tr-caption-container" style="margin-left: auto; margin-right: auto;"><tbody><tr><td style="text-align: center;"><a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEigwNqGL6rSGejWpVnfFAavL60hbbiY4EuN8Of0ePOq3TmQYuDR6QAMn1-GJgWR2sHWK076vWTJLOIanFvXNfl0Q8vF-3BSHFaN9TkaztdS1rilF21YIOzcwRXFYf_Wy6s654D7DgDMe_o/s768/Apocalypse+256.jpg" style="margin-left: auto; margin-right: auto;"><img border="0" data-original-height="768" data-original-width="645" height="640" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEigwNqGL6rSGejWpVnfFAavL60hbbiY4EuN8Of0ePOq3TmQYuDR6QAMn1-GJgWR2sHWK076vWTJLOIanFvXNfl0Q8vF-3BSHFaN9TkaztdS1rilF21YIOzcwRXFYf_Wy6s654D7DgDMe_o/w538-h640/Apocalypse+256.jpg" width="538" /></a></td></tr><tr><td class="tr-caption" style="text-align: center;">Nuclear winter! Such a fun backdrop for a war story.<br />Art by Carlos Ezquerra<br /></td></tr></tbody></table><br /><p></p>
<p class="Standard"><b>Analysis</b>: This is the big one! It's the first that set
up <i>Epic Trope 5</i>: gradually sewing seeds of things to come in future
Dredd, that blow up into an epic of epic epicness. And of course <i>Epic Trope
6</i>: destroying city-sized parts of Judge Dredd's world, especially Mega City
1 and its citizens.</p>
<p class="Standard">By comparison to later efforts, it wasn't all that much
sewing – a couple of stories in which Dredd fights Sov-block Judges from East
Meg 1, then it's into Block Mania, which is a vital prologue to the epic – but
in fact it's only the last two parts of this tale that explain the whole thing
is a Sov plot. Oddly, one thing that never seems to matter is <i>why</i> East
Meg 1 hates Mega City 1, or why they'd particularly want to take it over. They
just <i>do</i>, because the Cold War was in full swing in 1982 when the story
was written.</p>
<p class="Standard">Even more than Judge Cal or the Judge Child, this is a story
that I just can't imagine reading weekly as it came out – the wait between
episodes would've been unbearable! And I'm very much including Block Mania in
this. That could've been a fairly ordinary 2-4 parter, but they spin it out
until the whole city is out of control. It's practically an epic in its own
right.</p>
<p class="Standard"> <br /></p><table align="center" cellpadding="0" cellspacing="0" class="tr-caption-container" style="margin-left: auto; margin-right: auto;"><tbody><tr><td style="text-align: center;"><a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEgN5V7VD-x7OpnfDjfSn6lHcycBsaRCwhC2tgjwFcz1n39KIg9vRLMUpzK-55kauQVw1RWE1bJGXY95zNT2co93oXE83okfn5svYXvHxyGny36SGnFlghjeEg4RoVoqKyOfK3i0wwe-3dg/s1280/Apocalypse+Tanna.jpg" style="margin-left: auto; margin-right: auto;"><img border="0" data-original-height="993" data-original-width="1280" height="496" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEgN5V7VD-x7OpnfDjfSn6lHcycBsaRCwhC2tgjwFcz1n39KIg9vRLMUpzK-55kauQVw1RWE1bJGXY95zNT2co93oXE83okfn5svYXvHxyGny36SGnFlghjeEg4RoVoqKyOfK3i0wwe-3dg/w640-h496/Apocalypse+Tanna.jpg" width="640" /></a></td></tr><tr><td class="tr-caption" style="text-align: center;">When citizens go especially crazy...<br />(Art by Mike McMahon)<br /></td></tr></tbody></table><p></p><table align="center" cellpadding="0" cellspacing="0" class="tr-caption-container" style="margin-left: auto; margin-right: auto;"><tbody><tr><td style="text-align: center;"><a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEhhMJXRVEXMoGJMig-SUepCBGPILHgpod09s-J-S6FM2BYLRzXs0FseXNb1YybCsDpYnPZQyjnxTOeXWVMCql1RzdCa9biZVXxz_zRa3T-xPC0TPSWtRXBL096PH40JwxRBPqeSzcKORIM/s1280/Apocalypse+crackle.jpg" style="margin-left: auto; margin-right: auto;"><img border="0" data-original-height="857" data-original-width="1280" height="428" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEhhMJXRVEXMoGJMig-SUepCBGPILHgpod09s-J-S6FM2BYLRzXs0FseXNb1YybCsDpYnPZQyjnxTOeXWVMCql1RzdCa9biZVXxz_zRa3T-xPC0TPSWtRXBL096PH40JwxRBPqeSzcKORIM/w640-h428/Apocalypse+crackle.jpg" width="640" /></a></td></tr><tr><td class="tr-caption" style="text-align: center;">...Judges tend to over-react.<br />(Art by Ron Smith)<br /></td></tr></tbody></table>
<p class="Standard">The Apocalypse War itself, more than any epic before, is a
nail-biting thrill ride of action. But, as with Judge Cal before it, there's an
awful lot of comedy amongst the thrills. In particular, the mass murder is
played for laughs, whether it's crazed cits dancing the Apocalypso dance, or staunch
judges hurling themselves off tower blocks to stub-gun their way into martyrdom
and legend. And then there's crazed megalomaniac villain Kazan (with
sidekick/punching bag Isaaks). Kazan gets the distinction of being the bad guy
beyond the pail of the original bad guy – Sov Diktator Bulgarin was already a
genocidal menace, but Kazan is painted even <i>worse</i>.</p>
<p class="Standard"> </p><table align="center" cellpadding="0" cellspacing="0" class="tr-caption-container" style="margin-left: auto; margin-right: auto;"><tbody><tr><td style="text-align: center;"><a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEiyPKLEssHCTdjHK5jbcVJyGNZpoDlmIsyenwP8IpgoVOOcfaRlX2_a2yawuGr8EpvzMf2a-Xw20So7ViQnsauU__3Y96vU2tugEurhbq2vN_VoEbBWf5Z9zAXWVC8tX8KLeKswPx0nZpc/s1280/Apocalypse+Kazan.jpg" style="margin-left: auto; margin-right: auto;"><img border="0" data-original-height="1125" data-original-width="1280" height="562" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEiyPKLEssHCTdjHK5jbcVJyGNZpoDlmIsyenwP8IpgoVOOcfaRlX2_a2yawuGr8EpvzMf2a-Xw20So7ViQnsauU__3Y96vU2tugEurhbq2vN_VoEbBWf5Z9zAXWVC8tX8KLeKswPx0nZpc/w640-h562/Apocalypse+Kazan.jpg" width="640" /></a></td></tr><tr><td class="tr-caption" style="text-align: center;">One gets the impression that Kazan's real eyes are even blacker than his goggles...<br />Art by Carlos Ezquerra<br /></td></tr></tbody></table><br /><p></p>
<p class="Standard">Somehow, Wagner/Grant manage to put across both the scale of
the war and the big events while always keeping the focus on Dredd. As the
story narrows in on his efforts first to help Chief Judge Griffin, then to lead
a squad into the heart of Sov territory, we never feel like we're missing out
on the action elsewhere. (And a good thing too, otherwise no doubt we'd have
been treated to 'Apocalypse War: Front Line' or some other such latter-day
retread).</p><p class="Standard"></p><table align="center" cellpadding="0" cellspacing="0" class="tr-caption-container" style="margin-left: auto; margin-right: auto;"><tbody><tr><td style="text-align: center;"><a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEj1CRgu529Ihpx1JE72GYAnp8DM2pV-lh4tX5-Jtvvw9JhgLXIoczf3mKxArB5_xBhmiLKHukYsHnBiBrL6xb7W3CScBYCocZUOmJXF7txI1fzfpmKmbabZCFEWSzpT97NtAleujrRevB0/s1280/Apocalypse+gun+hand.jpg" style="margin-left: auto; margin-right: auto;"><img border="0" data-original-height="928" data-original-width="1280" height="464" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEj1CRgu529Ihpx1JE72GYAnp8DM2pV-lh4tX5-Jtvvw9JhgLXIoczf3mKxArB5_xBhmiLKHukYsHnBiBrL6xb7W3CScBYCocZUOmJXF7txI1fzfpmKmbabZCFEWSzpT97NtAleujrRevB0/w640-h464/Apocalypse+gun+hand.jpg" width="640" /></a></td></tr><tr><td class="tr-caption" style="text-align: center;">Among all the craziness there's room for Dredd to show off.<br />Art by Carlos Ezquerra<br /></td></tr></tbody></table><br /> <br /><table align="center" cellpadding="0" cellspacing="0" class="tr-caption-container" style="margin-left: auto; margin-right: auto;"><tbody><tr><td style="text-align: center;"><a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEhmIE87dLj5XqGB6xEiVsDEKNcc4xbAbhyphenhyphenFKmCyGKn_dfMU5wdoWOeYriF-1vFfRAOr367XhK-dnA2eOYYwuj8Vndh5n2FiX-Eovuvk41-rq2aqaK7-4lxvIcGny338eRSCVG_RrQxXzEA/s1280/Apocalypse+9.jpg" style="margin-left: auto; margin-right: auto;"><img border="0" data-original-height="1097" data-original-width="1280" height="548" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEhmIE87dLj5XqGB6xEiVsDEKNcc4xbAbhyphenhyphenFKmCyGKn_dfMU5wdoWOeYriF-1vFfRAOr367XhK-dnA2eOYYwuj8Vndh5n2FiX-Eovuvk41-rq2aqaK7-4lxvIcGny338eRSCVG_RrQxXzEA/w640-h548/Apocalypse+9.jpg" width="640" /></a></td></tr><tr><td class="tr-caption" style="text-align: center;">Is there any war-story template so exciting as a crack squad of underdogs <br />on a suicide mission to win the whole war?<br />Art by Carlos Ezquerra<br /></td></tr></tbody></table><br /><p></p>
<p class="Standard">And then there's that ending. Or, more specifically, Dredd's
final judgement on East Meg 1. I'll be honest, it didn't resonate with me the
way it clearly did with Garth Ennis and many others. I think because either I
was too young when I read it and didn't understand the implications of mass
murder - or, more likely, I didn't actually read the whole epic until after I'd
read a fair chunk of classic 2000AD, including Judgement Day. So I was kind of
inured to the idea of heroes killing billions as just a standard 2000AD
trope...</p>
<p class="Standard">But I do get that it was and is a big deal, and it remains an
interesting way to end a story about war. Arguably, the last big war, in the
real world, that came to a conclusive end also did so because someone decided
that killing two entire cities at the push of a button was a fair decision. And
frankly, the jury's still out on whether this was the right call to make.</p>
<p class="Standard"> </p>
<p class="Standard"><b>Story</b>: 9-10/10 Sacrilege not to give it 10? Well,
frankly, as someone who didn't read it when it was originally released I never
quite got the heartstopping sensation that I imagine many readers did, and
there are some story beats that are basically how children's adventure comics
work, and don't stand up to the sophistication of later Dredd. These are very
minor quibbles, mind! Block Mania on its own is a stone-cold 10/10, though.<b><br />Art</b>: 9/10 – The art is of course Carlos Ezquerra's
triumphant return to his creation, and he doesn't disappoint, although I would
say that his version of Dredd's world would only get better from here on – so
that's a half-point off top marks. Meanwhile, in Block Mania, we got McMahon
and Bolland's final Dredd stripwork for years and years. Both acquit themselves
admirably, although it does leave for a muddled prologue with its 4 artists
across 9 episodes, knocking off another half a point.
</p><p class="Standard"><span style="mso-spacerun: yes;"></span><b>Legacy</b>: The Apocalypse War didn't get a tidy, one-part
epilogue as previous epics had done – instead we got a handful of tales that
directly deal with the aftermath of the War, and then over the course of the next
<i>year</i>, even the next <i>decade</i>, there'd be stories that hinged on
either the War itself, or the consequences of living in a bombed-out city. In
many ways, this single story has lasted in the consciousness of Dredd writers
more than any other. Indeed, even in 2020 writers are still looking to East Meg
1 as a source of story fodder and villainy for Dredd.
</p><p class="Standard">On a practical note, we also got a proper new villain, Orlok,
who comes back many times, although mostly as a foil for Judge Anderson - not
to mention Kazan, who would plague Dredd's dreams from time to time. We also
got the death of a Chief Judge, replaced by McGruder, and the final farewell –
at least, for a very long time – of Walter.</p>
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<w:LsdException Locked="false" Priority="22" QFormat="true" Name="Strong"/>
<w:LsdException Locked="false" Priority="20" QFormat="true" Name="Emphasis"/>
<w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true"
Name="Document Map"/>
<w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true"
Name="Plain Text"/>
<w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true"
Name="E-mail Signature"/>
<w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true"
Name="HTML Top of Form"/>
<w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true"
Name="HTML Bottom of Form"/>
<w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true"
Name="Normal (Web)"/>
<w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true"
Name="HTML Acronym"/>
<w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true"
Name="HTML Address"/>
<w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true"
Name="HTML Cite"/>
<w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true"
Name="HTML Code"/>
<w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true"
Name="HTML Definition"/>
<w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true"
Name="HTML Keyboard"/>
<w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true"
Name="HTML Preformatted"/>
<w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true"
Name="HTML Sample"/>
<w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true"
Name="HTML Typewriter"/>
<w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true"
Name="HTML Variable"/>
<w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true"
Name="Normal Table"/>
<w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true"
Name="annotation subject"/>
<w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true"
Name="No List"/>
<w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true"
Name="Outline List 1"/>
<w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true"
Name="Outline List 2"/>
<w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true"
Name="Outline List 3"/>
<w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true"
Name="Table Simple 1"/>
<w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true"
Name="Table Simple 2"/>
<w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true"
Name="Table Simple 3"/>
<w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true"
Name="Table Classic 1"/>
<w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true"
Name="Table Classic 2"/>
<w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true"
Name="Table Classic 3"/>
<w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true"
Name="Table Classic 4"/>
<w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true"
Name="Table Colorful 1"/>
<w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true"
Name="Table Colorful 2"/>
<w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true"
Name="Table Colorful 3"/>
<w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true"
Name="Table Columns 1"/>
<w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true"
Name="Table Columns 2"/>
<w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true"
Name="Table Columns 3"/>
<w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true"
Name="Table Columns 4"/>
<w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true"
Name="Table Columns 5"/>
<w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true"
Name="Table Grid 1"/>
<w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true"
Name="Table Grid 2"/>
<w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true"
Name="Table Grid 3"/>
<w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true"
Name="Table Grid 4"/>
<w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true"
Name="Table Grid 5"/>
<w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true"
Name="Table Grid 6"/>
<w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true"
Name="Table Grid 7"/>
<w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true"
Name="Table Grid 8"/>
<w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true"
Name="Table List 1"/>
<w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true"
Name="Table List 2"/>
<w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true"
Name="Table List 3"/>
<w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true"
Name="Table List 4"/>
<w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true"
Name="Table List 5"/>
<w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true"
Name="Table List 6"/>
<w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true"
Name="Table List 7"/>
<w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true"
Name="Table List 8"/>
<w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true"
Name="Table 3D effects 1"/>
<w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true"
Name="Table 3D effects 2"/>
<w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true"
Name="Table 3D effects 3"/>
<w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true"
Name="Table Contemporary"/>
<w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true"
Name="Table Elegant"/>
<w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true"
Name="Table Professional"/>
<w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true"
Name="Table Subtle 1"/>
<w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true"
Name="Table Subtle 2"/>
<w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true"
Name="Table Web 1"/>
<w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true"
Name="Table Web 2"/>
<w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true"
Name="Table Web 3"/>
<w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true"
Name="Balloon Text"/>
<w:LsdException Locked="false" Priority="39" Name="Table Grid"/>
<w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true"
Name="Table Theme"/>
<w:LsdException Locked="false" SemiHidden="true" Name="Placeholder Text"/>
<w:LsdException Locked="false" Priority="1" QFormat="true" Name="No Spacing"/>
<w:LsdException Locked="false" Priority="60" Name="Light Shading"/>
<w:LsdException Locked="false" Priority="61" Name="Light List"/>
<w:LsdException Locked="false" Priority="62" Name="Light Grid"/>
<w:LsdException Locked="false" Priority="63" Name="Medium Shading 1"/>
<w:LsdException Locked="false" Priority="64" Name="Medium Shading 2"/>
<w:LsdException Locked="false" Priority="65" Name="Medium List 1"/>
<w:LsdException Locked="false" Priority="66" Name="Medium List 2"/>
<w:LsdException Locked="false" Priority="67" Name="Medium Grid 1"/>
<w:LsdException Locked="false" Priority="68" Name="Medium Grid 2"/>
<w:LsdException Locked="false" Priority="69" Name="Medium Grid 3"/>
<w:LsdException Locked="false" Priority="70" Name="Dark List"/>
<w:LsdException Locked="false" Priority="71" Name="Colorful Shading"/>
<w:LsdException Locked="false" Priority="72" Name="Colorful List"/>
<w:LsdException Locked="false" Priority="73" Name="Colorful Grid"/>
<w:LsdException Locked="false" Priority="60" Name="Light Shading Accent 1"/>
<w:LsdException Locked="false" Priority="61" Name="Light List Accent 1"/>
<w:LsdException Locked="false" Priority="62" Name="Light Grid Accent 1"/>
<w:LsdException Locked="false" Priority="63" Name="Medium Shading 1 Accent 1"/>
<w:LsdException Locked="false" Priority="64" Name="Medium Shading 2 Accent 1"/>
<w:LsdException Locked="false" Priority="65" Name="Medium List 1 Accent 1"/>
<w:LsdException Locked="false" SemiHidden="true" Name="Revision"/>
<w:LsdException Locked="false" Priority="34" QFormat="true"
Name="List Paragraph"/>
<w:LsdException Locked="false" Priority="29" QFormat="true" Name="Quote"/>
<w:LsdException Locked="false" Priority="30" QFormat="true"
Name="Intense Quote"/>
<w:LsdException Locked="false" Priority="66" Name="Medium List 2 Accent 1"/>
<w:LsdException Locked="false" Priority="67" Name="Medium Grid 1 Accent 1"/>
<w:LsdException Locked="false" Priority="68" Name="Medium Grid 2 Accent 1"/>
<w:LsdException Locked="false" Priority="69" Name="Medium Grid 3 Accent 1"/>
<w:LsdException Locked="false" Priority="70" Name="Dark List Accent 1"/>
<w:LsdException Locked="false" Priority="71" Name="Colorful Shading Accent 1"/>
<w:LsdException Locked="false" Priority="72" Name="Colorful List Accent 1"/>
<w:LsdException Locked="false" Priority="73" Name="Colorful Grid Accent 1"/>
<w:LsdException Locked="false" Priority="60" Name="Light Shading Accent 2"/>
<w:LsdException Locked="false" Priority="61" Name="Light List Accent 2"/>
<w:LsdException Locked="false" Priority="62" Name="Light Grid Accent 2"/>
<w:LsdException Locked="false" Priority="63" Name="Medium Shading 1 Accent 2"/>
<w:LsdException Locked="false" Priority="64" Name="Medium Shading 2 Accent 2"/>
<w:LsdException Locked="false" Priority="65" Name="Medium List 1 Accent 2"/>
<w:LsdException Locked="false" Priority="66" Name="Medium List 2 Accent 2"/>
<w:LsdException Locked="false" Priority="67" Name="Medium Grid 1 Accent 2"/>
<w:LsdException Locked="false" Priority="68" Name="Medium Grid 2 Accent 2"/>
<w:LsdException Locked="false" Priority="69" Name="Medium Grid 3 Accent 2"/>
<w:LsdException Locked="false" Priority="70" Name="Dark List Accent 2"/>
<w:LsdException Locked="false" Priority="71" Name="Colorful Shading Accent 2"/>
<w:LsdException Locked="false" Priority="72" Name="Colorful List Accent 2"/>
<w:LsdException Locked="false" Priority="73" Name="Colorful Grid Accent 2"/>
<w:LsdException Locked="false" Priority="60" Name="Light Shading Accent 3"/>
<w:LsdException Locked="false" Priority="61" Name="Light List Accent 3"/>
<w:LsdException Locked="false" Priority="62" Name="Light Grid Accent 3"/>
<w:LsdException Locked="false" Priority="63" Name="Medium Shading 1 Accent 3"/>
<w:LsdException Locked="false" Priority="64" Name="Medium Shading 2 Accent 3"/>
<w:LsdException Locked="false" Priority="65" Name="Medium List 1 Accent 3"/>
<w:LsdException Locked="false" Priority="66" Name="Medium List 2 Accent 3"/>
<w:LsdException Locked="false" Priority="67" Name="Medium Grid 1 Accent 3"/>
<w:LsdException Locked="false" Priority="68" Name="Medium Grid 2 Accent 3"/>
<w:LsdException Locked="false" Priority="69" Name="Medium Grid 3 Accent 3"/>
<w:LsdException Locked="false" Priority="70" Name="Dark List Accent 3"/>
<w:LsdException Locked="false" Priority="71" Name="Colorful Shading Accent 3"/>
<w:LsdException Locked="false" Priority="72" Name="Colorful List Accent 3"/>
<w:LsdException Locked="false" Priority="73" Name="Colorful Grid Accent 3"/>
<w:LsdException Locked="false" Priority="60" Name="Light Shading Accent 4"/>
<w:LsdException Locked="false" Priority="61" Name="Light List Accent 4"/>
<w:LsdException Locked="false" Priority="62" Name="Light Grid Accent 4"/>
<w:LsdException Locked="false" Priority="63" Name="Medium Shading 1 Accent 4"/>
<w:LsdException Locked="false" Priority="64" Name="Medium Shading 2 Accent 4"/>
<w:LsdException Locked="false" Priority="65" Name="Medium List 1 Accent 4"/>
<w:LsdException Locked="false" Priority="66" Name="Medium List 2 Accent 4"/>
<w:LsdException Locked="false" Priority="67" Name="Medium Grid 1 Accent 4"/>
<w:LsdException Locked="false" Priority="68" Name="Medium Grid 2 Accent 4"/>
<w:LsdException Locked="false" Priority="69" Name="Medium Grid 3 Accent 4"/>
<w:LsdException Locked="false" Priority="70" Name="Dark List Accent 4"/>
<w:LsdException Locked="false" Priority="71" Name="Colorful Shading Accent 4"/>
<w:LsdException Locked="false" Priority="72" Name="Colorful List Accent 4"/>
<w:LsdException Locked="false" Priority="73" Name="Colorful Grid Accent 4"/>
<w:LsdException Locked="false" Priority="60" Name="Light Shading Accent 5"/>
<w:LsdException Locked="false" Priority="61" Name="Light List Accent 5"/>
<w:LsdException Locked="false" Priority="62" Name="Light Grid Accent 5"/>
<w:LsdException Locked="false" Priority="63" Name="Medium Shading 1 Accent 5"/>
<w:LsdException Locked="false" Priority="64" Name="Medium Shading 2 Accent 5"/>
<w:LsdException Locked="false" Priority="65" Name="Medium List 1 Accent 5"/>
<w:LsdException Locked="false" Priority="66" Name="Medium List 2 Accent 5"/>
<w:LsdException Locked="false" Priority="67" Name="Medium Grid 1 Accent 5"/>
<w:LsdException Locked="false" Priority="68" Name="Medium Grid 2 Accent 5"/>
<w:LsdException Locked="false" Priority="69" Name="Medium Grid 3 Accent 5"/>
<w:LsdException Locked="false" Priority="70" Name="Dark List Accent 5"/>
<w:LsdException Locked="false" Priority="71" Name="Colorful Shading Accent 5"/>
<w:LsdException Locked="false" Priority="72" Name="Colorful List Accent 5"/>
<w:LsdException Locked="false" Priority="73" Name="Colorful Grid Accent 5"/>
<w:LsdException Locked="false" Priority="60" Name="Light Shading Accent 6"/>
<w:LsdException Locked="false" Priority="61" Name="Light List Accent 6"/>
<w:LsdException Locked="false" Priority="62" Name="Light Grid Accent 6"/>
<w:LsdException Locked="false" Priority="63" Name="Medium Shading 1 Accent 6"/>
<w:LsdException Locked="false" Priority="64" Name="Medium Shading 2 Accent 6"/>
<w:LsdException Locked="false" Priority="65" Name="Medium List 1 Accent 6"/>
<w:LsdException Locked="false" Priority="66" Name="Medium List 2 Accent 6"/>
<w:LsdException Locked="false" Priority="67" Name="Medium Grid 1 Accent 6"/>
<w:LsdException Locked="false" Priority="68" Name="Medium Grid 2 Accent 6"/>
<w:LsdException Locked="false" Priority="69" Name="Medium Grid 3 Accent 6"/>
<w:LsdException Locked="false" Priority="70" Name="Dark List Accent 6"/>
<w:LsdException Locked="false" Priority="71" Name="Colorful Shading Accent 6"/>
<w:LsdException Locked="false" Priority="72" Name="Colorful List Accent 6"/>
<w:LsdException Locked="false" Priority="73" Name="Colorful Grid Accent 6"/>
<w:LsdException Locked="false" Priority="19" QFormat="true"
Name="Subtle Emphasis"/>
<w:LsdException Locked="false" Priority="21" QFormat="true"
Name="Intense Emphasis"/>
<w:LsdException Locked="false" Priority="31" QFormat="true"
Name="Subtle Reference"/>
<w:LsdException Locked="false" Priority="32" QFormat="true"
Name="Intense Reference"/>
<w:LsdException Locked="false" Priority="33" QFormat="true" Name="Book Title"/>
<w:LsdException Locked="false" Priority="37" SemiHidden="true"
UnhideWhenUsed="true" Name="Bibliography"/>
<w:LsdException Locked="false" Priority="39" SemiHidden="true"
UnhideWhenUsed="true" QFormat="true" Name="TOC Heading"/>
<w:LsdException Locked="false" Priority="41" Name="Plain Table 1"/>
<w:LsdException Locked="false" Priority="42" Name="Plain Table 2"/>
<w:LsdException Locked="false" Priority="43" Name="Plain Table 3"/>
<w:LsdException Locked="false" Priority="44" Name="Plain Table 4"/>
<w:LsdException Locked="false" Priority="45" Name="Plain Table 5"/>
<w:LsdException Locked="false" Priority="40" Name="Grid Table Light"/>
<w:LsdException Locked="false" Priority="46" Name="Grid Table 1 Light"/>
<w:LsdException Locked="false" Priority="47" Name="Grid Table 2"/>
<w:LsdException Locked="false" Priority="48" Name="Grid Table 3"/>
<w:LsdException Locked="false" Priority="49" Name="Grid Table 4"/>
<w:LsdException Locked="false" Priority="50" Name="Grid Table 5 Dark"/>
<w:LsdException Locked="false" Priority="51" Name="Grid Table 6 Colorful"/>
<w:LsdException Locked="false" Priority="52" Name="Grid Table 7 Colorful"/>
<w:LsdException Locked="false" Priority="46"
Name="Grid Table 1 Light Accent 1"/>
<w:LsdException Locked="false" Priority="47" Name="Grid Table 2 Accent 1"/>
<w:LsdException Locked="false" Priority="48" Name="Grid Table 3 Accent 1"/>
<w:LsdException Locked="false" Priority="49" Name="Grid Table 4 Accent 1"/>
<w:LsdException Locked="false" Priority="50" Name="Grid Table 5 Dark Accent 1"/>
<w:LsdException Locked="false" Priority="51"
Name="Grid Table 6 Colorful Accent 1"/>
<w:LsdException Locked="false" Priority="52"
Name="Grid Table 7 Colorful Accent 1"/>
<w:LsdException Locked="false" Priority="46"
Name="Grid Table 1 Light Accent 2"/>
<w:LsdException Locked="false" Priority="47" Name="Grid Table 2 Accent 2"/>
<w:LsdException Locked="false" Priority="48" Name="Grid Table 3 Accent 2"/>
<w:LsdException Locked="false" Priority="49" Name="Grid Table 4 Accent 2"/>
<w:LsdException Locked="false" Priority="50" Name="Grid Table 5 Dark Accent 2"/>
<w:LsdException Locked="false" Priority="51"
Name="Grid Table 6 Colorful Accent 2"/>
<w:LsdException Locked="false" Priority="52"
Name="Grid Table 7 Colorful Accent 2"/>
<w:LsdException Locked="false" Priority="46"
Name="Grid Table 1 Light Accent 3"/>
<w:LsdException Locked="false" Priority="47" Name="Grid Table 2 Accent 3"/>
<w:LsdException Locked="false" Priority="48" Name="Grid Table 3 Accent 3"/>
<w:LsdException Locked="false" Priority="49" Name="Grid Table 4 Accent 3"/>
<w:LsdException Locked="false" Priority="50" Name="Grid Table 5 Dark Accent 3"/>
<w:LsdException Locked="false" Priority="51"
Name="Grid Table 6 Colorful Accent 3"/>
<w:LsdException Locked="false" Priority="52"
Name="Grid Table 7 Colorful Accent 3"/>
<w:LsdException Locked="false" Priority="46"
Name="Grid Table 1 Light Accent 4"/>
<w:LsdException Locked="false" Priority="47" Name="Grid Table 2 Accent 4"/>
<w:LsdException Locked="false" Priority="48" Name="Grid Table 3 Accent 4"/>
<w:LsdException Locked="false" Priority="49" Name="Grid Table 4 Accent 4"/>
<w:LsdException Locked="false" Priority="50" Name="Grid Table 5 Dark Accent 4"/>
<w:LsdException Locked="false" Priority="51"
Name="Grid Table 6 Colorful Accent 4"/>
<w:LsdException Locked="false" Priority="52"
Name="Grid Table 7 Colorful Accent 4"/>
<w:LsdException Locked="false" Priority="46"
Name="Grid Table 1 Light Accent 5"/>
<w:LsdException Locked="false" Priority="47" Name="Grid Table 2 Accent 5"/>
<w:LsdException Locked="false" Priority="48" Name="Grid Table 3 Accent 5"/>
<w:LsdException Locked="false" Priority="49" Name="Grid Table 4 Accent 5"/>
<w:LsdException Locked="false" Priority="50" Name="Grid Table 5 Dark Accent 5"/>
<w:LsdException Locked="false" Priority="51"
Name="Grid Table 6 Colorful Accent 5"/>
<w:LsdException Locked="false" Priority="52"
Name="Grid Table 7 Colorful Accent 5"/>
<w:LsdException Locked="false" Priority="46"
Name="Grid Table 1 Light Accent 6"/>
<w:LsdException Locked="false" Priority="47" Name="Grid Table 2 Accent 6"/>
<w:LsdException Locked="false" Priority="48" Name="Grid Table 3 Accent 6"/>
<w:LsdException Locked="false" Priority="49" Name="Grid Table 4 Accent 6"/>
<w:LsdException Locked="false" Priority="50" Name="Grid Table 5 Dark Accent 6"/>
<w:LsdException Locked="false" Priority="51"
Name="Grid Table 6 Colorful Accent 6"/>
<w:LsdException Locked="false" Priority="52"
Name="Grid Table 7 Colorful Accent 6"/>
<w:LsdException Locked="false" Priority="46" Name="List Table 1 Light"/>
<w:LsdException Locked="false" Priority="47" Name="List Table 2"/>
<w:LsdException Locked="false" Priority="48" Name="List Table 3"/>
<w:LsdException Locked="false" Priority="49" Name="List Table 4"/>
<w:LsdException Locked="false" Priority="50" Name="List Table 5 Dark"/>
<w:LsdException Locked="false" Priority="51" Name="List Table 6 Colorful"/>
<w:LsdException Locked="false" Priority="52" Name="List Table 7 Colorful"/>
<w:LsdException Locked="false" Priority="46"
Name="List Table 1 Light Accent 1"/>
<w:LsdException Locked="false" Priority="47" Name="List Table 2 Accent 1"/>
<w:LsdException Locked="false" Priority="48" Name="List Table 3 Accent 1"/>
<w:LsdException Locked="false" Priority="49" Name="List Table 4 Accent 1"/>
<w:LsdException Locked="false" Priority="50" Name="List Table 5 Dark Accent 1"/>
<w:LsdException Locked="false" Priority="51"
Name="List Table 6 Colorful Accent 1"/>
<w:LsdException Locked="false" Priority="52"
Name="List Table 7 Colorful Accent 1"/>
<w:LsdException Locked="false" Priority="46"
Name="List Table 1 Light Accent 2"/>
<w:LsdException Locked="false" Priority="47" Name="List Table 2 Accent 2"/>
<w:LsdException Locked="false" Priority="48" Name="List Table 3 Accent 2"/>
<w:LsdException Locked="false" Priority="49" Name="List Table 4 Accent 2"/>
<w:LsdException Locked="false" Priority="50" Name="List Table 5 Dark Accent 2"/>
<w:LsdException Locked="false" Priority="51"
Name="List Table 6 Colorful Accent 2"/>
<w:LsdException Locked="false" Priority="52"
Name="List Table 7 Colorful Accent 2"/>
<w:LsdException Locked="false" Priority="46"
Name="List Table 1 Light Accent 3"/>
<w:LsdException Locked="false" Priority="47" Name="List Table 2 Accent 3"/>
<w:LsdException Locked="false" Priority="48" Name="List Table 3 Accent 3"/>
<w:LsdException Locked="false" Priority="49" Name="List Table 4 Accent 3"/>
<w:LsdException Locked="false" Priority="50" Name="List Table 5 Dark Accent 3"/>
<w:LsdException Locked="false" Priority="51"
Name="List Table 6 Colorful Accent 3"/>
<w:LsdException Locked="false" Priority="52"
Name="List Table 7 Colorful Accent 3"/>
<w:LsdException Locked="false" Priority="46"
Name="List Table 1 Light Accent 4"/>
<w:LsdException Locked="false" Priority="47" Name="List Table 2 Accent 4"/>
<w:LsdException Locked="false" Priority="48" Name="List Table 3 Accent 4"/>
<w:LsdException Locked="false" Priority="49" Name="List Table 4 Accent 4"/>
<w:LsdException Locked="false" Priority="50" Name="List Table 5 Dark Accent 4"/>
<w:LsdException Locked="false" Priority="51"
Name="List Table 6 Colorful Accent 4"/>
<w:LsdException Locked="false" Priority="52"
Name="List Table 7 Colorful Accent 4"/>
<w:LsdException Locked="false" Priority="46"
Name="List Table 1 Light Accent 5"/>
<w:LsdException Locked="false" Priority="47" Name="List Table 2 Accent 5"/>
<w:LsdException Locked="false" Priority="48" Name="List Table 3 Accent 5"/>
<w:LsdException Locked="false" Priority="49" Name="List Table 4 Accent 5"/>
<w:LsdException Locked="false" Priority="50" Name="List Table 5 Dark Accent 5"/>
<w:LsdException Locked="false" Priority="51"
Name="List Table 6 Colorful Accent 5"/>
<w:LsdException Locked="false" Priority="52"
Name="List Table 7 Colorful Accent 5"/>
<w:LsdException Locked="false" Priority="46"
Name="List Table 1 Light Accent 6"/>
<w:LsdException Locked="false" Priority="47" Name="List Table 2 Accent 6"/>
<w:LsdException Locked="false" Priority="48" Name="List Table 3 Accent 6"/>
<w:LsdException Locked="false" Priority="49" Name="List Table 4 Accent 6"/>
<w:LsdException Locked="false" Priority="50" Name="List Table 5 Dark Accent 6"/>
<w:LsdException Locked="false" Priority="51"
Name="List Table 6 Colorful Accent 6"/>
<w:LsdException Locked="false" Priority="52"
Name="List Table 7 Colorful Accent 6"/>
<w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true"
Name="Mention"/>
<w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true"
Name="Smart Hyperlink"/>
<w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true"
Name="Hashtag"/>
<w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true"
Name="Unresolved Mention"/>
<w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true"
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<![endif]--></p><p></p><p><b>Overall score: 19.5 out of 20</b><br />Want to read it? You're spoiled for choice. <a href="https://shop.2000ad.com/catalogue/GRN281">Case Files 5</a> is a good way to go, and you get some Judge Death thrown in for good measure. Coming soon is an '<a href="https://smile.amazon.co.uk/Essential-Judge-Dredd-Apocalypse-War/dp/178108890X/ref=sr_1_1?dchild=1&keywords=apocalypse+war+dredd&qid=1607613177&sr=8-1">Essential</a>' edition - and in the past there have been many a collection, one of them even }shudder{ <a href="https://smile.amazon.co.uk/Judge-Dredd-Classics-Apocalypse-War/dp/1613779356/ref=sr_1_4?dchild=1&keywords=apocalypse+war+dredd&qid=1607613177&sr=8-4"><i>colourized</i></a>.</p><p><br /></p><p>Next time: "What do you mean, XXXXXXX is a better story than Apocalypse War? You're SO wrong. And just what are you pulling out for the number 2 slot? I guess number one was a forgeone conclusion, given your weird definition of 'epic'. Fair enough."<br /></p>alexfhttp://www.blogger.com/profile/00663695995150276878noreply@blogger.com3tag:blogger.com,1999:blog-3961935719610929700.post-49446160969189216392020-12-27T06:00:00.001+00:002020-12-28T10:20:34.817+00:00Epics 9-7: Short but oh so sweet<p>Oh man, these stories are all just so <i>good </i>you guys. We kick off with a return to Wagner's favourite philsophical well, putting the power of life and death into the hands of a robot...<br /></p><p></p><p><!--[if gte mso 9]><xml>
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</p><h3 class="Standard" style="text-align: left;"><b>Epic 9:</b> <i>Machine Law</i> <span style="font-weight: normal;">Progs 2024-2029 and 2115-2122</span><br /><span style="font-size: x-small;">Written by John Wagner; Art by John McCrea and Colin McNeil<br /><span style="font-weight: normal;">(14 epsiodes, 86 pages in total; epic number 48 in sequence)</span></span><br /></h3>
<table align="center" cellpadding="0" cellspacing="0" class="tr-caption-container" style="margin-left: auto; margin-right: auto;"><tbody><tr><td style="text-align: center;"><a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEj4gz1ASHnyn0y-AZc8C97WsA_spHlU88XFMQttu_tixvse58v37Vlpykln3_E0jMZ3U_FCP_B4YyBinzA_kGOvzvasn22YTyMpCMK00wYuyzxDWMKRt6OWWnnlteV8Oy-Xxnrzx2lAvlk/s918/Machine+2119.jpg" style="margin-left: auto; margin-right: auto;"><img border="0" data-original-height="918" data-original-width="700" height="640" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEj4gz1ASHnyn0y-AZc8C97WsA_spHlU88XFMQttu_tixvse58v37Vlpykln3_E0jMZ3U_FCP_B4YyBinzA_kGOvzvasn22YTyMpCMK00wYuyzxDWMKRt6OWWnnlteV8Oy-Xxnrzx2lAvlk/w488-h640/Machine+2119.jpg" width="488" /></a></td></tr><tr><td class="tr-caption" style="text-align: center;">Robots riding motorcycles - a successful recipe for 2000AD<br />Art by Luke Preece<br /></td></tr></tbody></table><p class="Standard"><b>The Basics</b>: Mechanismo is back! Dredd assesses a new,
improved robot Judge, Harvey, and then has to watch as robot judges are first
accepted onto the force, and then even onto the Council of Five.</p>
<p class="Standard"></p>
<p class="Standard"><b>Analysis</b>: Another split epic, and sort of a cheat as
neither sequence in this two-part tale is quite long enough to meet my
criteria. But, you know, it’s John Wagner, it’s a continuation of the
Mechanismo epic, and in the collected edition it really does work as a single
story, with a break in between to make it easier to accept that Harvey can even
begin to work as a Council of Five judge.</p>
<p class="Standard">Backing up a bit, this is basically the inevitable riposte to
the original Mechanismo. In that story, Dredd’s mistrust of robots is proven
correct – too many of them go haywire, prove impossible to turn off, or at the
very least prove corruptible. Here, John Wagner asks, what if, just <i>what if</i>,
robots could be programmed so well they could actually do a better job of
judging than the Judges? The most fascinating part of it is how the citizens
come to like and trust these robots more, precisely because they show not quite
a soft touch, but more a holistic understanding of why people commit crimes, apportioning
blame to unfair systems or straight up poverty and social inequality. <br /></p><table align="center" cellpadding="0" cellspacing="0" class="tr-caption-container" style="margin-left: auto; margin-right: auto;"><tbody><tr><td style="text-align: center;"><a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjVj3boMmqMV35Ni9VYj0jKu3Mcz0WzLGxFvZmss9c3iT-SSucZZKmytbdBMl-zqMCRv0faCmqxSQgjWoDHlId7IDu70kBWmXIvMz4CT7Z-mW3ciFHD3vbNWkEfZckpROgvp6nlsc0YoBE/s1280/Machine+protest.jpg" style="margin-left: auto; margin-right: auto;"><img border="0" data-original-height="1098" data-original-width="1280" height="548" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjVj3boMmqMV35Ni9VYj0jKu3Mcz0WzLGxFvZmss9c3iT-SSucZZKmytbdBMl-zqMCRv0faCmqxSQgjWoDHlId7IDu70kBWmXIvMz4CT7Z-mW3ciFHD3vbNWkEfZckpROgvp6nlsc0YoBE/w640-h548/Machine+protest.jpg" width="640" /></a></td></tr><tr><td class="tr-caption" style="text-align: center;">Where there is societal change, there's a league of angry white men to complain about it...<br />Art by Colin McNeil<br /></td></tr></tbody></table><br /><p></p>
<p class="Standard">This idea is of course not new in the real world of 2020, but
it does feel as if UK society is on the brink of reconsidering police work, not
to mention other areas of welfare and social work, to try to join it all up a
bit more. And it’s when Judge Dredd stories attempt to reflect on but SF-ify
the real world that it works best of all.</p>
<p class="Standard"><i>Harvey</i>, the first part of the story, is altogether
charming, a neat twist on the oft-seen story of ‘Dredd takes a rookie and
watches them work’. The twist being that Harvey is a robot, and as such
basically can’t fail, but can show Dredd up in various ways without being a
dick about it. Artist John McCrea has a really interesting style when it comes
to the robots, too, that add to the charm and keep the tone light – appropriate
for what is, in essence, a mismatched buddy cop action comedy story.</p>
<table align="center" cellpadding="0" cellspacing="0" class="tr-caption-container" style="margin-left: auto; margin-right: auto;"><tbody><tr><td style="text-align: center;"><a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEizJgwZspGc7AK5icvd5TJ38oks2MlmJ9XsxbRv0SK2O0o1D-YOWx7hwQnLAl-hZm-9sHt6YrmbfsXBa52-92D_LQdBnXXw4wlZkda4huZRGTBn1DMRLMWRCPQfhEHNfiZcERlVy1Wysy4/s1304/Machine+Harvey.jpg" style="margin-left: auto; margin-right: auto;"><img border="0" data-original-height="1051" data-original-width="1304" height="516" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEizJgwZspGc7AK5icvd5TJ38oks2MlmJ9XsxbRv0SK2O0o1D-YOWx7hwQnLAl-hZm-9sHt6YrmbfsXBa52-92D_LQdBnXXw4wlZkda4huZRGTBn1DMRLMWRCPQfhEHNfiZcERlVy1Wysy4/w640-h516/Machine+Harvey.jpg" width="640" /></a></td></tr><tr><td class="tr-caption" style="text-align: center;">Ooh, the idea of programming a robot to be able to disobey certain orders! Meaty topic that.<br />Art by John McCrea<br /></td></tr></tbody></table><p class="Standard">Machine Law is darker, heavier and more plotty. These are
strengths for Colin MacNeil, and I must say that he really does seem to find an
extra bit of magic to pull out for John Wagner scripts, his art here zinging in
ways it hadn’t quite on a couple of previous epics. As a thriller, <i>Machine
Law</i> pulls off that joyous trick of setting up an impossible situation, only
to have the main character find a solution that works in story, and is really
hard to see coming from the reader’s point of view. Plus there’s the added
bonus of some major Mega City One changes happening, as the baton is passed
from outgoing Chief Judge Hershey and on to incoming Chief Judge Logan.</p>
<table align="center" cellpadding="0" cellspacing="0" class="tr-caption-container" style="margin-left: auto; margin-right: auto;"><tbody><tr><td style="text-align: center;"><a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEhYPD1xo4Ta4RAmmedqDzuz6iAoYA_3xMObwI5JfcHKd020FmpF5QQHTdwKEiwJ0FK3ipE1P_1hK8yM0tOBgsv_i4p4vJmd0Y21UUSYjgR7WerXJyueli52pZjq0gnFw-9X86lKpjK72EY/s1401/Machine+Logan.jpg" style="margin-left: auto; margin-right: auto;"><img border="0" data-original-height="908" data-original-width="1401" height="414" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEhYPD1xo4Ta4RAmmedqDzuz6iAoYA_3xMObwI5JfcHKd020FmpF5QQHTdwKEiwJ0FK3ipE1P_1hK8yM0tOBgsv_i4p4vJmd0Y21UUSYjgR7WerXJyueli52pZjq0gnFw-9X86lKpjK72EY/w640-h414/Machine+Logan.jpg" width="640" /></a></td></tr><tr><td class="tr-caption" style="text-align: center;">Logan - trying to be as sutbborn as his role model, Joe Dredd<br />Art by Colin McNeil<br /></td></tr></tbody></table><p class="Standard"><b>Story: 9/10</b> Watching John Wagner scratching an itch is just all kinds of delightful. Will he ever get the bottom of the 'can robots be better than people' question? Should we ever get a full 'Spector' series we may just find out...<b><br />Art: 9-10/10</b><b> </b>I guess I can see some peple not digging McCrea's loose style here, but I think it works so well with the theme of friendly robots. MacNeil, of course, knows how to deliver terrorist-based thrills like few others.<b><br />Legacy:</b> robot judges are here to stay! Until they’re
not, I guess…</p>
<p class="Standard">Some writers have taken to them more than others, notably
Kenneth Niemand. Perhaps it’ll be he who delivers an epic length tale to show
what happens when this latest iteration of Mechnismo Judges become too powerful?</p>
<p class="Standard">Wagner himself has already given us <i>Guatemala</i>, which explicitly
examines a city in which robots did indeed seize control, with some
ramifications on Mega City One and ex-Chief Judge Hershey in particular. I
thought about tacking it on to this epic but it’s more of a follow-up rather
than a direct continuation. </p>
<p><b>Overall score: 18.6</b><br />Want to read it? There's a <a href="https://shop.2000ad.com/catalogue/XB671">nifty collection</a>.</p><p> </p><p>Next up, one of the worst Dredd stories redone RIGHT... <br /></p><p></p><p><!--[if gte mso 9]><xml>
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</p><h3 class="Standard" style="text-align: left;"><b>Epic 8</b>: <i>Titan / Enceladus</i> <span style="font-weight: normal;">Progs
1862-1869, 1924-1928, 1940-1947</span><br /><span style="font-size: x-small;">Written by Rob Williams, Art by Henry Flint<br /><span style="font-weight: normal;">(21 episodes, 130 pages in total. This is epic 41 in sequnce by my count)</span></span></h3>
<p class="Standard">Another ‘split’ epic, in which no single sequence ran for
long enough continuously to qualify, but as a whole I think this definitely
counts as EPIC. For sure it was split up partly to allow Henry Flint time to
draw the whole thing by himself, but it’s also baked into the story that
there’s a time delay between each of the three arcs. Even in the 22<sup>nd</sup>
Century, it takes time to travel to Saturn’s moons and back.</p>
<p class="Standard"><b>The Basics</b>: Something is afoot on the Justice penal
colony on Saturn’s moon, Titan. Dredd and a team of marines go in to
investigate, fearing the worst – an uprising by the inmates, and an invasion by
those inmates against Mega City 1. Those fears are indeed realised, but with
several twists.</p>
<p class="Standard"></p><table align="center" cellpadding="0" cellspacing="0" class="tr-caption-container" style="margin-left: auto; margin-right: auto;"><tbody><tr><td style="text-align: center;"><a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEgOm-LVsDTPmnQvpmF4T-4Og2zTrIi5jONz-PqPOcH5UeHniYOpL-ABXOKC4a7IIvWV8qjX61-EI_MEPVRv8ospAMthGyhIdU2Qtj_H3npcTz-_F1o98IdiGBMrQIb10ImRGFZF-pV578Q/s1394/Titan+Hershey+rage.jpg" style="margin-left: auto; margin-right: auto;"><img border="0" data-original-height="1242" data-original-width="1394" height="570" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEgOm-LVsDTPmnQvpmF4T-4Og2zTrIi5jONz-PqPOcH5UeHniYOpL-ABXOKC4a7IIvWV8qjX61-EI_MEPVRv8ospAMthGyhIdU2Qtj_H3npcTz-_F1o98IdiGBMrQIb10ImRGFZF-pV578Q/w640-h570/Titan+Hershey+rage.jpg" width="640" /></a></td></tr><tr><td class="tr-caption" style="text-align: center;">This is one of those stories that opens in the middle, with the reprisal already underway.<br />Art by Henry Flint<br /></td></tr></tbody></table><br /><b>Prologues</b>: This epic is sort of a crossover. There’s
not much build-up to speak of in the pages of Judge Dredd, except for a couple
of episodes that introduce SJS Judge Gerhard, who believes he has a case to
bring against Judge Dredd (‘Innocent’, ‘Skulls’ and a post-Titan pre-Enceladus
tale ‘Fit’). Specifically, Gerhard blames Dredd’s actions during the Apocalypse
War for bringing about a number of disasters upon the city, culminating in the
Day of Chaos. To be honest, this plot point goes basically nowhere. It’s
already clear that Gerhard is a good guy, and there’s just the merest frisson
of concern that Gerhard might betray Dredd during the course of the Titan
story.<p></p>
<p class="Standard">The <i>real</i> prologue is basically the entire run of
another series, Low Life. Because Titan isn’t really Dredd’s story, it’s the
story of Aimee Nixon. A Wally Squad Judge who ended up turning into a crime
lord by the final series of Low Life, before being captured and imprisoned by
Dirty Frank, the other star of Low Life. And you’ll get a lot more out of Titan
if you’ve read ALL of Low Life. You could leave out of few bits here and there
(for instance, you could completely skip over the Trifecta parts) but Nixon’s
long, slow character arc is all about her gradual disillusionment with the
Justice system and how she feels treated, and what the point of it all is.
Concerns she voices explicitly in Titan, that I can imagine seem pretty weird
if you don’t know who she is.</p>
<p class="Standard"> </p><table align="center" cellpadding="0" cellspacing="0" class="tr-caption-container" style="margin-left: auto; margin-right: auto;"><tbody><tr><td style="text-align: center;"><a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjdlD3vuTJQbiVqvcoLT4Qj64Bav0iloRg7w3rk9dH4FskcarJHlx9poPM3sbLkxhlA8H3JgDH6hrL1aNVgXodsuDWtjW6WdAVXrZQDYupONXAQApCU5Tud121gbA4poNmaNVviMLf_7t8/s1402/Titan+Nixon+vs+Hershey.jpg" style="margin-left: auto; margin-right: auto;"><img border="0" data-original-height="1200" data-original-width="1402" height="548" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjdlD3vuTJQbiVqvcoLT4Qj64Bav0iloRg7w3rk9dH4FskcarJHlx9poPM3sbLkxhlA8H3JgDH6hrL1aNVgXodsuDWtjW6WdAVXrZQDYupONXAQApCU5Tud121gbA4poNmaNVviMLf_7t8/w640-h548/Titan+Nixon+vs+Hershey.jpg" width="640" /></a></td></tr><tr><td class="tr-caption" style="text-align: center;">Nixon - used to be a goodie, not so much any more. But is she justified?<br />Art by Henry Flint<br /></td></tr></tbody></table><br /><p></p>
<p class="Standard"><b>Analysis</b>: I have to start by complimenting Henry Flint
yet again. Three arcs of the same story, but all with their own colour palate
and visual themes that he nails hard. But even more than this Flint provides
some super memorable character moments. Dredd wracked with pain but still
fighting; Judge Sam going from awestruck to enraged. Hershey showing increasing
signs of frustration and impatience, and that one panel where she glares at
Dredd with the hardest of all hard stares.</p>
<p class="Standard">This sort of thing is, I think, the essence of what Rob
Williams is trying to get at. He’s exploring character, seeing what he can do
to push the main players into corners to watch what will be unleashed when he
does. As such, it’s both tremendously exciting and also a little bit clinical.
There’s a lot of this epic that feels like it should be an action film – I
mean, you’ve got a team of marines flying into a prison colony to put down an
uprising, and then an alien invasion of Mega City 1 (sort of). But it doesn’t
play out like an action film. A big part of that is, all through this epic Rob
Williams is being a <i>writer</i>, using a bag of tricks, and to a certain
extent, showing off. Especially the way he starts telling the story at one
point, then jumps back in time, then jumps forward again, and back again. Not
to mention switching points of view between the main players.</p>
<table align="center" cellpadding="0" cellspacing="0" class="tr-caption-container" style="margin-left: auto; margin-right: auto;"><tbody><tr><td style="text-align: center;"><a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjA4h6orKhZpkuFdLTgrQnb2MCabCIldCNdzVP1Qcgre-VglKxSNkxE_7eSFSOH1u0SFr9dJa_1h07hy_N6U5y3E-Ms4RnQP25b8J0t_OGsJbeeoW3z1zJAKSh2vOyPAevEQe4fdDHqdUE/s1549/Titan+landing.jpg" style="margin-left: auto; margin-right: auto;"><img border="0" data-original-height="1549" data-original-width="1242" height="640" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjA4h6orKhZpkuFdLTgrQnb2MCabCIldCNdzVP1Qcgre-VglKxSNkxE_7eSFSOH1u0SFr9dJa_1h07hy_N6U5y3E-Ms4RnQP25b8J0t_OGsJbeeoW3z1zJAKSh2vOyPAevEQe4fdDHqdUE/w514-h640/Titan+landing.jpg" width="514" /></a></td></tr><tr><td class="tr-caption" style="text-align: center;">Dredd is just one of the main characters in this story, far from the only one.<br />Art by Henry Flint<br /></td></tr></tbody></table><br /><p></p>
<p class="Standard">You could argue that it builds tension better, but if I’m
honest I found the jumping around in time and in focus rather tiresome. Had
Williams just started at the beginning and worked through I think it’d have
been just as dramatic. He could’ve either mixed up the time but kept us with
Dredd, or switched from telling Dredd’s version of the story to Nixon’s, but he
ends up doing both at once, and it requires effort on the part of the reader to
keep up.</p>
<p class="Standard">Those criticisms said, the actual plot and drama of the story
is compelling stuff! It’s Inferno reconfigured and done right. It’s a gritty,
realistic take on a supernatural story, combining prison breaks, heists and
weird energy-alien ghost story shenanigans. And it’s BIG. It’s about Justice
Dept not being able to cope even with its own internal matters – i.e. the Titan
Penal colony. It’s about Aimee Nixon’s personal story of owing everything to
Justice Dept, but being so thoroughly anti-authoritarian that she can’t bear
it. It’s about her version of humanity picking a fight with Dredd’s version,
and losing.</p>
<p class="Standard">My memory of this epic as it ran is that people liked it for
the first half then got annoyed with the alien angle and especially the magical
horse that turned up in Enceldaus: New Life. For me, those things kind of come out of nowhere (no matter how much
Williams tried to seed to ‘it’s cold/snowing’ idea), but on each re-read they
elevate the whole story to make it more beautiful, not least because Flint is
doing <i>such</i> superlative work. Dredd on a horse in the snow may not quite
make thematic sense, but it sure is a glorious page, and by the end of
Enceladus, it actually <i>does </i>feel right. It’s evil Aimee, channelling some sort
of devil in the form of the alien ice of Enceladus, vs noble Dredd, aided by
the angelic pair of the horse and Dirty Frank.</p><p class="Standard"></p><table align="center" cellpadding="0" cellspacing="0" class="tr-caption-container" style="margin-left: auto; margin-right: auto;"><tbody><tr><td style="text-align: center;"><a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEgNMwuCnGC8ybgQXCknLVQIZe0_HHYmXoyQipSknXk8gMT4QC3AsfepgW5HP0c6xCXmWacV6gynuhUbHg8a_9pvjnLQgDeYOBwEiwXq4zbGKOrZAPbmrOXozbcElyPoLTam6FusKQA_NiU/s1457/Titan+Nixon+vs+Frank.jpg" style="margin-left: auto; margin-right: auto;"><img border="0" data-original-height="1457" data-original-width="1401" height="640" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEgNMwuCnGC8ybgQXCknLVQIZe0_HHYmXoyQipSknXk8gMT4QC3AsfepgW5HP0c6xCXmWacV6gynuhUbHg8a_9pvjnLQgDeYOBwEiwXq4zbGKOrZAPbmrOXozbcElyPoLTam6FusKQA_NiU/w616-h640/Titan+Nixon+vs+Frank.jpg" width="616" /></a></td></tr><tr><td class="tr-caption" style="text-align: center;">Is this Aimee Nixon turned into an ice monster, or an ice monster that thinks it's Aimee Nixon?<br />And can Frank defeat her/it with the power of friendship..?<br />Art by Henry Flint<br /></td></tr></tbody></table><br />For me, it’s exceptional ideas tempered by execution more
experimental then enthralling. But you know, I love the experimental stuff.<br /><p></p>
<p class="Standard"><b>Story</b>: 8-10/10 (I think the writing gets better as the story goes on, and it stops being quite so jumpy in its structure)<b><br />Art</b>: 10/10<b><br />Legacy</b>: There’s <i>Get Sin</i>, an epilogue-ish story
in which Dredd and Gerhard lead a team into Sov territory to murder a bunch of
Sov Judge prisoners, explicitly as revenge for the Sovs murdering
Judge-prisoners on Enceladus. But the lasting legacy has been in character
relationships. During the course of the epic, Dredd shows a serious lack of
respect to Chief Judge Hershey, pushing their relationship to breaking point.
On the other side, he also gains new confidants – Accounts Judge Maitland,
Architect Judge Sam, Wally Squad Judge Frank, and SJS Judge Gerhard, a team
that Williams will come back to in a big way for ‘The Small House’.
</p><p class="Standard">Meanwhile, this epic is basically the end of <i>Low Life</i>,
a strip Williams originated and ran for a number of years up to this point,
with Aimee Nixon as its main protagonist. Dirty Frank, who took centre stage
off Nixon through force of personality, lives on as an occasional supporting
character in the world of Dredd (and, later, Hershey).</p>
<p> </p><p><b>Overall score: 18.8</b><br />Want to read it? Well, there's a <a href="https://shop.2000ad.com/catalogue/XB573">collection </a>with the three-part epic and one bridging story. But you might wanna <a href="https://shop.2000ad.com/catalogue/GRN430">invest in</a> some <a href="https://shop.2000ad.com/catalogue/GRN580">Low Life</a> while you're at it to get the full backstory.<br /></p><p><br /></p><p>Next up, a personal tragedy that explores life, the state, and hope, all that good stuff...<br /></p>
<h3 class="Standard" style="text-align: left;"><b>Epic 7</b>: <i>Mandroid</i> Progs 1453-1464<br /><span style="font-size: x-small;">Written by John Wagner; Art by Kevin Walker<br /><span style="font-weight: normal;">(12 episodes, 72 pages; this one's epic 33 in sequence)</span></span></h3>
<p class="Standard"><b>The Basics</b>: Ex -Space Trooper Nate Slughterhouse is
sent home injured, with an 80% robot body. Back in Mega City 1, he turns
vigilante. While investigating the disappearance of his wife and murder of his
son, Dredd must prove that the Mandroid has become a dangerous criminal.</p>
<table align="center" cellpadding="0" cellspacing="0" class="tr-caption-container" style="margin-left: auto; margin-right: auto;"><tbody><tr><td style="text-align: center;"><a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEhFl55PmNBzwiDt9a6sDj_yKjOS-L1_8l5TTjK7HpKF3XYUDVsgVGUJbVEJkxrI7rYPbit80bMUNH0G2zchRL7-yfH3gZFueB-DqKywK7h2vwl-d0fmiHPR5_H9nBVGaQguJNQN6x7-cZo/s1365/Mandroid+body.jpg" style="margin-left: auto; margin-right: auto;"><img border="0" data-original-height="1238" data-original-width="1365" height="580" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEhFl55PmNBzwiDt9a6sDj_yKjOS-L1_8l5TTjK7HpKF3XYUDVsgVGUJbVEJkxrI7rYPbit80bMUNH0G2zchRL7-yfH3gZFueB-DqKywK7h2vwl-d0fmiHPR5_H9nBVGaQguJNQN6x7-cZo/w640-h580/Mandroid+body.jpg" width="640" /></a></td></tr><tr><td class="tr-caption" style="text-align: center;">So many stories you could tell with an 'ultimate fighting machine' character. Wagner chooses a tragedy.<br />Art by Kevin Walker<br /></td></tr></tbody></table><p class="Standard"><b>Analysis</b>: A very different kind of epic from any that
have gone before, and a refreshing welcome for that. Mandroid is, in essence, a
self-contained action movie. One of the clever ones, that presents a very clear
'good guy vs bad guy, with lots of violence' narrative, but acknowledges that
the good guy isn't all that good, because he uses a heck of a lot of violence.</p>
<p class="Standard">Dredd is almost a bystander in this story, but as such he
gets to be, somewhat unusually, a moral compass for the reader. He sympathises
with Slaughterhouse, and goes well beyond the normal course of his duties to
help him out. But he's also wise to the idea that Slaughterhouse might just
snap and start killing people, which he's not prepared to tolerate. <br /></p><table align="center" cellpadding="0" cellspacing="0" class="tr-caption-container" style="margin-left: auto; margin-right: auto;"><tbody><tr><td style="text-align: center;"><a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEiSusuwPP8NnjWFp3owvC9nHvrdfv4uHBG_Xtz0PitHW1fbIf1-FWEs3_J3d2juLpRDhRt9rZtTIzreBWiFTz8JO1jHbnOcnBM3DQOhbRQ-OxE0v3CIW5utd9RF_HXIHgxMKiCdPS0o49s/s1352/Mandroid+ominous.jpg" style="margin-left: auto; margin-right: auto;"><img border="0" data-original-height="835" data-original-width="1352" height="396" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEiSusuwPP8NnjWFp3owvC9nHvrdfv4uHBG_Xtz0PitHW1fbIf1-FWEs3_J3d2juLpRDhRt9rZtTIzreBWiFTz8JO1jHbnOcnBM3DQOhbRQ-OxE0v3CIW5utd9RF_HXIHgxMKiCdPS0o49s/w640-h396/Mandroid+ominous.jpg" width="640" /></a></td></tr><tr><td class="tr-caption" style="text-align: center;">Oh my Grud that use of shadow is just EPIC.<br />Art by Kev Walker<br /></td></tr></tbody></table>
<p class="Standard">Every now and then, the set up of a Judge Dredd story reveals
basic information about Mega City 1, how it works, and why the Justice system
was set up. It's abundantly clear here that there simply aren't enough Judges
to police the city, meaning that in Blocks (or indeed entire Sectors) that lack
Judges, crime of all kinds, but especially the organized kind, takes over. And
properly organized crime has the time and space to hide its activities just
well enough to avoid prosecution.</p>
<p class="Standard">All this crime is overt enough and horrible enough that
victims welcome the heavy hand that Justice dept can wield. Frustratingly, this
scenario doesn't quite tally with the vast number of Dredd stories in which
Justice Dept appears to have unlimited resources to track even the most tenuous
of suspects, but that's the nature of the beast!</p>
<p class="Standard">As far as Mandroid goes, what this adds up to is an
exceptionally moving first half, married to a satisfying but somehow
underwhelming second half. It all plays out in the only way it could, with
everyone left dead, defeated and miserable.</p>
<p class="Standard"> </p><table align="center" cellpadding="0" cellspacing="0" class="tr-caption-container" style="margin-left: auto; margin-right: auto;"><tbody><tr><td style="text-align: center;"><a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEiDpfnO4zDWGdP4z0qYFFThkQ7HW7GGJgc_kvBGSXycK6PhricG_7_29ADQ3o4odRFE07GKvdRQeJVi9husP4sgYw4ILyes8waGHSCj8RX9brTMKYDXp9owNF-eTAGDwSuOernr6kGE62U/s1280/Mandroid+Kitty.jpg" style="margin-left: auto; margin-right: auto;"><img border="0" data-original-height="1166" data-original-width="1280" height="584" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEiDpfnO4zDWGdP4z0qYFFThkQ7HW7GGJgc_kvBGSXycK6PhricG_7_29ADQ3o4odRFE07GKvdRQeJVi9husP4sgYw4ILyes8waGHSCj8RX9brTMKYDXp9owNF-eTAGDwSuOernr6kGE62U/w640-h584/Mandroid+Kitty.jpg" width="640" /></a></td></tr><tr><td class="tr-caption" style="text-align: center;">Friends don't use the brainwashed bodies of dead lovers as bargaining chips on friends.<br />Art by Kev Walker<br /></td></tr></tbody></table><br /><p></p>
<p class="Standard"><b>Story</b>: 9/10<b><br />Art</b>: 10/10 This is where Walker <i>really
</i>struts his stuff on Dredd, although remarkably, I think he had an even better
story in him. We get to meet a new family, and watch them struggle with all
sorts of emotions. We get to see Dredd as his gruff self, but also his softer
side. And of course we get giant man-robot explodey fun times.<b><br />Legacy</b>: A direct sequel would follow, picking up the
further adventures of Nate Slaughterhouse, but otherwise nothing.</p>
<p><b>Overall score: 18.9 out of 20.</b><br />Want to read it? There's a <a href="https://shop.2000ad.com/catalogue/GRN307">collection</a>, which includes the sequel.<br /></p><br /><p>Next time: all hell breaks loose, again and again and AGAIN.<br /></p><br />alexfhttp://www.blogger.com/profile/00663695995150276878noreply@blogger.com1tag:blogger.com,1999:blog-3961935719610929700.post-89062460181114185232020-12-26T08:30:00.000+00:002020-12-26T08:35:01.833+00:00Epics 13-10: Nostalgic favourites<p>Having any of these stories outside of the Top 10 feels a little like madness. But, objectively, there are problems here with either story or art (never both!) - at least, measured by today's standards. These ones are all, basically, comics for children, where story and character logic are not the point.<br />That said, these are, I think, my personal favourite epics, mostly because I read and re-read and re-read them in my early days of 2000AD fandom. As such putting them into an order is more or less impossible as well, so the maths is even more made up than usual.</p><p>Anyway, first up is a breathless action epic that suffers from having all the really good bits at the start, with not much left in the tank for the end...<br /></p><p>
</p><h3 class="Standard" style="text-align: left;"><b>Epic 13</b>: <i>Necropolis</i> <span style="font-weight: normal;">Progs 662-699</span> <br /><span style="font-size: x-small;">Written by John Wagner; Art by Will Simpson, Jeff Anderson, Carlos Ezquerra<br /><span style="font-weight: normal;">(39 episodes, 255 pages – if you count <i>all </i>the prologues. If you added in the Dead Man, well, it's a full year of Progs! This counts as epic 10 chronologically, I'd say)</span></span><br /></h3>
<p class="Standard"><b>The basics</b> <br />Part 1: Judge Dredd resigns, following a dispute with the
Chief Judge about how to handle the rising pro-Democracy movement in Mega City
1. He is replaced by a young clone, Kraken.
</p><p class="Standard">Part 2: The Sisters of Death fail to kill Dredd, but succeed
in manipulating Kraken into releasing the Dark Judges, who take control of the
city. Dredd returns, to lead the fightback! <br /></p><table align="center" cellpadding="0" cellspacing="0" class="tr-caption-container" style="margin-left: auto; margin-right: auto;"><tbody><tr><td style="text-align: center;"><a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEibIjou4lRwnBqKzaaUxx02mpmwqVWLVjYtX0RrLRqHk-_CkIk33ZXq2BRF0L-S-50laYsOThQYIKh5fylr6VmQSpe91B6HwXhwgMWCuU3cuOusB_fItnSiD4ZQ-SUekOH3WszDsoKiXfc/s768/Necro+668.jpg" style="margin-left: auto; margin-right: auto;"><img border="0" data-original-height="768" data-original-width="566" height="640" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEibIjou4lRwnBqKzaaUxx02mpmwqVWLVjYtX0RrLRqHk-_CkIk33ZXq2BRF0L-S-50laYsOThQYIKh5fylr6VmQSpe91B6HwXhwgMWCuU3cuOusB_fItnSiD4ZQ-SUekOH3WszDsoKiXfc/w472-h640/Necro+668.jpg" width="472" /></a></td></tr><tr><td class="tr-caption" style="text-align: center;">Even Dredd can't help smiling when he quits a job<br />Art by Jeff Anderson<br /></td></tr></tbody></table><br /><p></p>
<p class="Standard"><b>Analysis</b> – broken down into two parts for this most
epic of epics - and I'm not even including the Dead Man here, which is long enough to function as an epic tale in its own right...<br /></p><p class="Standard"><b>Part 1: Necropolis prologues</b> Progs 661-673 <br /><span style="font-size: x-small;">(13 episodes, 93
pages - which could be its own epic, but when many of those episodes are literally called 'Countdown to Necropolis' that seems churlish)<br /></span></p>
<p class="Standard">'Tale of the Dead Man' and 'Countdown to Necropolis' were two
stories that bridged secret thrill <i>the Dead Man</i> (more on that another time) with Necropolis proper, but
neither of them are optional reads. Heck, if you had no foreknowledge and leapt
straight into the epic even with the parts labelled 'Countdown', there'd be an awful lot of plot missing! Don't do it, kids.<br /></p>
<p class="Standard">These two prologues specifically concern rookie Judge Kraken,
a clone of Dredd who was raised and brainwashed by the Judda, and restored to
MC1 during the Oz storyine, and then re-brainwashed to be a Judge. He appeared
twice more, in Bloodlines and The Shooting Match. Both times, Wagner seeded the
idea that his Judda programming still had a deep rooted hold on Kraken. No
matter how good a Judge he is, how Dredd-like he is, there are moments where
the evil of Judd shines through. <br /></p><table align="center" cellpadding="0" cellspacing="0" class="tr-caption-container" style="margin-left: auto; margin-right: auto;"><tbody><tr><td style="text-align: center;"><a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEhTMabyvWfUE-j83GhHC26G5FNjc75ZFyCpAJfxHAaXI0PZV5kz_qQtVKdkpIIEiepgncyaQGB21UkUTAdgftVo2ayuZDgoI3s-fdDZBDB7Z_Z3PTB4w8SHIIRu_gI8lsKmmq_0EB_FkMY/s1478/Necro+Dredd+vs+Kraken.jpg" style="margin-left: auto; margin-right: auto;"><img border="0" data-original-height="535" data-original-width="1478" height="232" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEhTMabyvWfUE-j83GhHC26G5FNjc75ZFyCpAJfxHAaXI0PZV5kz_qQtVKdkpIIEiepgncyaQGB21UkUTAdgftVo2ayuZDgoI3s-fdDZBDB7Z_Z3PTB4w8SHIIRu_gI8lsKmmq_0EB_FkMY/w640-h232/Necro+Dredd+vs+Kraken.jpg" width="640" /></a></td></tr><tr><td class="tr-caption" style="text-align: center;">Locking jaws with your own clone<br />Art by Jeff Anderson<br /></td></tr></tbody></table><br /><p></p>
<p class="Standard">At least, that's how Joe Dredd calls it. It's fascinating and
compelling; also it feels like a tiny bit of a cheat. It comes down to Dredd's
judgement of a person's character – a story idea we've seen every now and then
beginning with the Judge Child quest. Might Dredd's judgement be wrong? What if
the Chief Judge doesn't listen to him? Well, we'll find out soon enough...</p>
<p class="Standard">Meanwhile, there are other, longer-running threads that play
out in a big way. And these make up <i>Epic Trope 7</i>: Dredd questions the
system. In fact, this is not new for Dredd. Most obviously, the origin for this
was a tiny trilogy of stories many years earlier: A Question of Judgement/Error
of Judgement/A Case for Treatment. Essentially, Dredd goes ballistic on an
accounts Judge who is not human enough in his reaction to a tale of woe. Then
there's the Democracy storyline, at this point also pretty small, restricted to
a classic one-off story, and then the trilogy about the Democracy march. Dredd
has no qualms about suppressing democrats, even those who break no laws. Or
does he? It's a letter from a dead child about the events of the march that put
Dredd on the path to the Long Walk, which in turn sets in motion both the Dead
Man story, but more crucially allows the Kraken prologue to work out the way it
does.</p>
<p class="Standard"> </p><table align="center" cellpadding="0" cellspacing="0" class="tr-caption-container" style="margin-left: auto; margin-right: auto;"><tbody><tr><td style="text-align: center;"><a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEh_szC9m0vawAPrfaEvL-jL92gv4vRsUSjMP8TyjlS3N7w2w6XpTHczJzeVJxbeRWY5CGxCD5VurW0bwUw4i76IvDiSiFzDvKOfmFh9O9k-fXt4LSczbt2HodLFOHBj3KX3Eva0OZ5WIg8/s1295/Necro+long+walk+talk.jpg" style="margin-left: auto; margin-right: auto;"><img border="0" data-original-height="1171" data-original-width="1295" height="361" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEh_szC9m0vawAPrfaEvL-jL92gv4vRsUSjMP8TyjlS3N7w2w6XpTHczJzeVJxbeRWY5CGxCD5VurW0bwUw4i76IvDiSiFzDvKOfmFh9O9k-fXt4LSczbt2HodLFOHBj3KX3Eva0OZ5WIg8/w400-h361/Necro+long+walk+talk.jpg" width="400" /></a></td></tr><tr><td class="tr-caption" style="text-align: center;">Can you imagine all your bosses calling a special meeting to talk about you behind your back?<br />Art by Will Simpson<br /></td></tr></tbody></table><br /><p></p>
<p class="Standard">Quite apart from the story itself, this period of Dredd held
people's attention for really addressing long-running continuity. Nothing
entirely new there, except by this point in Dredd's history there were a <i>lot</i>
of different threads to pull on, across 14 years of publication history, and it
had the feel of just really, really mattering. At least, to this comics fan.</p>
<p class="Standard">And I haven't even talked about what happens! It's Dredd
taking Kraken out on his rookie assessment. There's action aplenty, a lot of
references to the idea of Dredd ageing (in hindsight somewhat premature – no
way they could predict how long Dredd would go on for, but they could have made
more of a point in this series about how modern medicine can keep bodies and
minds in youthful trim for decades). And there's the general introduction of
Kraken himself. If there's one consistent through-line, it's his ambition and
arrogance. I don't know how Wagner does it, but when it's Dredd, you like him,
root for him, generally trust his intentions. When it's Kraken, you think he's
a little drokker and you don't like his attitude! Even though they're pretty
similar.</p>
<p class="Standard">Dredd of course finds that Kraken has little streaks of evil
that make him unsuitable to be a judge. Chief Judge Silver then puts him
through an obscene test of loyalty which he passes, and then we're into a run
of Progs in which 'Judge Dredd' the strip features not Joe Dredd, but Kraken in
a Dredd uniform.</p>
<p class="Standard">Three artists bring this to life, bringing their own
perspective. Will Simpson communicates Joe Dredd's increasing dissatisfaction
with the Judge System, as well as his own view of himself as increasingly aged,
and somehow both more cynical and more soft than he used to be. The simple fact
of showing stubble on Dredd's chin is both a Simpson trademark and a telling
feature of the arch-stickler's mind starting to soften.</p>
<p class="Standard">Jeff Anderson has the job of really showing Kraken as a cocky
young over-achiever, and it's he who sells us on Dredd's judgement that Kraken
isn't Judge material.</p>
<p class="Standard">The final prologue, 'Countdown to Necropolis', is so integral
to the main story that it seems odd to think of it separately. This was where
Carlos Ezquerra took over on art, and by golly and by gosh he's firing on all
cylinders. So much tension, which even goes as far as showing Kraken's muscles
on the constant verge of bursting out of his judge suit. Storywise, it's also
worth noting that the final part of the prologue is one of the rare examples of
an episode of 'Judge Dredd', in which the big man himself (even in clone form
as Kraken) did not appear. It's such an epic build-up, nobody minded.</p>
<p class="Standard"> </p><table align="center" cellpadding="0" cellspacing="0" class="tr-caption-container" style="margin-left: auto; margin-right: auto;"><tbody><tr><td style="text-align: center;"><a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEj5WDVS_8tM28CL4ZY1sNbL9h25qdKlgtj_HBG1df0GKr34CZZMPavz_Clwn7QQmSN77cWCBaGD2Eocj7s5slHcQ081FW8G70u2Cw06PG82UDe2BILIWxF5hG47Ry2518IdIfUllSFF4UI/s1282/Necro+bloodline.jpg" style="margin-left: auto; margin-right: auto;"><img border="0" data-original-height="980" data-original-width="1282" height="490" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEj5WDVS_8tM28CL4ZY1sNbL9h25qdKlgtj_HBG1df0GKr34CZZMPavz_Clwn7QQmSN77cWCBaGD2Eocj7s5slHcQ081FW8G70u2Cw06PG82UDe2BILIWxF5hG47Ry2518IdIfUllSFF4UI/w640-h490/Necro+bloodline.jpg" width="640" /></a></td></tr><tr><td class="tr-caption" style="text-align: center;">Kraken is like Dredd, but younger and more bloody.<br />Art by Carlos Ezquerra<br /></td></tr></tbody></table><br /><p></p>
<p class="Standard"><b>Story</b>: 10/10 If there's a better set-up to a major story for a major character, I'd sure like to read it!<b><br />Art</b>: 7-10/10 Simpson's work is his finest hour on Dredd, no question. Anderson is good, too, but a little stiff, and neither can quite hold a candle to King Carlos...<b><br />Legacy</b>: well, it's directly on into the longest epic yet...</p>
<p class="Standard">Part 2: <i>Necropolis</i> Progs 674-699,<br />(26 episodes, 162 pages if you're curious)<br /></p><p class="Standard">I'm just gonna come right out and say it – I don't rate the
way Carlos Ezquerra draws the Dark Judges. Nothing wrong with it, and an awful
lot <i>right </i>with it, but it lacks that creepy edge inherent in Bolland's original
designs. Now, his work on showing the entire city under a pall of death, <i>that</i>
is amazing. And his action-packed sequences showing the cadet judges picking
their way through the city, into the undercity and generally saving the day,
that's what hooked me in as an 11-year old reader, made this whole era of Progs
a read-instantly proposition every Saturday morning.</p>
<p class="Standard"> </p><table align="center" cellpadding="0" cellspacing="0" class="tr-caption-container" style="margin-left: auto; margin-right: auto;"><tbody><tr><td style="text-align: center;"><a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjeNEVwWRgOrXOOrLWqfWqgS5GdSTYEYOVW4NP49BzVqkKykxnwbUX-kCFvpxpn9LY1W0T2Ru-HmUi1b1k0R5cltejDdZd-ASaG4tUEkcCMOTl6BPcQ7h20CtNEUQRUY4Wgsu9lCPuHcj0/s1280/Necro+Mortis.jpg" style="margin-left: auto; margin-right: auto;"><img border="0" data-original-height="1078" data-original-width="1280" height="540" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjeNEVwWRgOrXOOrLWqfWqgS5GdSTYEYOVW4NP49BzVqkKykxnwbUX-kCFvpxpn9LY1W0T2Ru-HmUi1b1k0R5cltejDdZd-ASaG4tUEkcCMOTl6BPcQ7h20CtNEUQRUY4Wgsu9lCPuHcj0/w640-h540/Necro+Mortis.jpg" width="640" /></a></td></tr><tr><td class="tr-caption" style="text-align: center;">Following a gang of plucky teens is like my favourite thing in action thrillers.<br />But I like my rotting-corpse-based villains to be a even more creepier.<br />Art by Carlos Ezquerra<br /></td></tr></tbody></table><br /><p></p>
<p class="Standard">Compared to the Prologues, the epic itself is a largely
straightforward action thriller. There's a bit of set-up at the beginning
showing Kraken starting to crack up, and getting Anderson both into the story
and then shoved onto the sidelines early on. I'm trying to remember if I
actually believed she'd been killed early on – I don't think so (possibly not
helped by the fact that Anderson had her own solo series running in the very
same progs).</p>
<p class="Standard">When Dredd himself rejoins the story, it feels like it's a
race to the finish line which can only end in his victory. But it's a marathon,
not a sprint, and the fun never lets up, from the completely unexpected
re-introduction of McGruder, to the clockwork mechanics of Anderson psychically
bringing together Dredd and the team of cadets.</p>
<p class="Standard"></p>
<p class="Standard">But, it's telling that I had loads to say about the prologues,
and relatively little to say about the epic itself. Yes, I love it, but it's
not necessarily <i>saying</i> much, it's more about providing the fun of
watching a well-crafted domino topple falling down, with a few fun twists
added.</p>
<p class="Standard"> </p><table align="center" cellpadding="0" cellspacing="0" class="tr-caption-container" style="margin-left: auto; margin-right: auto;"><tbody><tr><td style="text-align: center;"><a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEhsCAl0cPfthrIop-X-Bea7jjvSXe3vY6WvS6sKluX_FVKjLbjXi0jzIivLY6jEGG6b0MNjQ_x3MC2HRrYb5DPv-RMdSRBCmTk19Ha1u5wDVIeX2ujQRDcQYHr_JB0VrPlU9F-n3WpzCMk/s1332/Necro+sisters.jpg" style="margin-left: auto; margin-right: auto;"><img border="0" data-original-height="1223" data-original-width="1332" height="588" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEhsCAl0cPfthrIop-X-Bea7jjvSXe3vY6WvS6sKluX_FVKjLbjXi0jzIivLY6jEGG6b0MNjQ_x3MC2HRrYb5DPv-RMdSRBCmTk19Ha1u5wDVIeX2ujQRDcQYHr_JB0VrPlU9F-n3WpzCMk/w640-h588/Necro+sisters.jpg" width="640" /></a></td></tr><tr><td class="tr-caption" style="text-align: center;">Those painted swirls of evil penetrating a man's mind - now that's some chilling stuff right there.<br />Art by Carlos Ezquerra<br /></td></tr></tbody></table><br /><p></p>
<p class="Standard"><b>Story</b>: 9/10 <b><br />Art</b>: 9/10 (yeah, gonna get push-back for this! But my reasons are clear)<b><br />Legacy</b>: like the Apocalypse War before it, this story
was too big to ignore, and for the next year or more there are plenty of
callbacks, including a direct epilogue in the form of Nightmares, which picks
up Yassa Povey's story from the Dead Man, and also plays a vital part in the
long-gestating Democracy storyline. Then there's the dangling thread that Judge
Death went missing at the end of Necropolis, and wasn't found for a long time.
Along with two follow-ups in Judge Dredd proper, Death got his own solo story,
and was able to become a recurring figure (in various ways) for many years to
come. There's also Cadet Giant, who had appeared in one earlier story but
really makes his mark here. Unlike previous rookies such as Dekker, Giant would
actually go on to reappear again and again, but his popularity, and his
connection with Dredd, surely was cemented in this epic.</p>
<p class="Standard">In Mega City terms, we get another baton-passing so Silver is
out as Chief Judge, and McGruder back in. Dredd's scarring lasts for a few
months as well, before he gets some treatment – which sewed the seeds for
decades to come of how a seemingly old man can still run around like a top
athlete. Plus of course, there are the burial pits that now surround the city
with dead bodies. These came back quite soon to provide fodder for a new
epic...</p>
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<![endif]--></p><p><b>Overall score: 18 out of 20</b><br />Want to read it? It's pretty much all there in <a href="https://shop.2000ad.com/catalogue/XB368">Case Files 14</a>, although you might want to pick up a certain prologue volume. And to get the full effect, you kinda want to read all of Judge Dredd (and a bit of <a href="https://shop.2000ad.com/catalogue/XB362">Judge Anderson</a>) up to that point. What? That's only like 14 Case Files-worth of reading, what're you complaining about.<br /></p><p> </p><p>Next up, remember that time Judge Dredd went into space? That was fun, wasn't it? Wonder why he doesn't do it more often...<br /></p><p>
</p><h3 class="Standard" style="text-align: left;"><b>Epic 12</b>: <i>The Judge Child</i> <span style="font-weight: normal;">Progs 156-181</span><br /><span style="font-size: x-small;">Written by John Wagner and Alan Grant; Art by Mike McMahon, Ron Smith, Brian Bolland<br /><span style="font-weight: normal;">(27 episodes, 169 pages, epic 5 in sequence)</span></span><br />
</h3><p class="Standard"><b>The Basics</b>: A dying psi Judge predicts doom for the
future of Mega City 1. The only hope is to find the Judge Child. Dredd and a
small team journey into space to find him.</p>
<p class="Standard"> </p><table align="center" cellpadding="0" cellspacing="0" class="tr-caption-container" style="margin-left: auto; margin-right: auto;"><tbody><tr><td style="text-align: center;"><a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEh36AwJGFVzS20Knf3b_zGJ1_6Nahl69cI4fXkHrpS9b4SavXHHz_FETKrKnQXtbKo4XKVDy4lIpAKFnVNep4wpnytyHQrjiSk7zCa_Xaqq9EVzaEUFRjObuR-CZCCeSpKibpeBs3z3F9Y/s768/Child+164.jpg" style="margin-left: auto; margin-right: auto;"><img border="0" data-original-height="768" data-original-width="630" height="640" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEh36AwJGFVzS20Knf3b_zGJ1_6Nahl69cI4fXkHrpS9b4SavXHHz_FETKrKnQXtbKo4XKVDy4lIpAKFnVNep4wpnytyHQrjiSk7zCa_Xaqq9EVzaEUFRjObuR-CZCCeSpKibpeBs3z3F9Y/w524-h640/Child+164.jpg" width="524" /></a></td></tr><tr><td class="tr-caption" style="text-align: center;">Space! Where Dredd had (barely) been before.<br />Art by Ron Smith<br /></td></tr></tbody></table><br /><p></p>
<p class="Standard"><b>Analysis: </b>Described in the abstract, this is like the Cursed Earth, but
better. Like that story, there's an overall narrative that sends Dredd on a
quest, which sets up a series of episodic adventures in different places. What
makes it better is, arguably, the fact that the overall narrative itself makes
actual sense, and has even more of an urgency about it. Dredd isn't just
getting from A to B, he's chasing the Judge Child, the people who have
kidnapped him, and we the readers, along with Dredd, learn more and more about
who and what Owen Krysler is. I can only imagine reading the progs at the time
would've been nail-biting awesomeness, and what an ending! <br /></p><table align="center" cellpadding="0" cellspacing="0" class="tr-caption-container" style="margin-left: auto; margin-right: auto;"><tbody><tr><td style="text-align: center;"><a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEgyR7XZZ6DE8WQoP1u-js7r8zut726DUszHUwsSYhHvcIzJFVoxNa9MYe4dRfTjMaP0s_AtZ19hysHeHw-_1iyLLE8Ae6QmqMgeJumlXtBxLXS4NUbhBJLuDWr8aXJ1lnjCwVo7wqDi7yc/s1421/Child+Krysler.jpg" style="margin-left: auto; margin-right: auto;"><img border="0" data-original-height="1012" data-original-width="1421" height="456" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEgyR7XZZ6DE8WQoP1u-js7r8zut726DUszHUwsSYhHvcIzJFVoxNa9MYe4dRfTjMaP0s_AtZ19hysHeHw-_1iyLLE8Ae6QmqMgeJumlXtBxLXS4NUbhBJLuDWr8aXJ1lnjCwVo7wqDi7yc/w640-h456/Child+Krysler.jpg" width="640" /></a></td></tr><tr><td class="tr-caption" style="text-align: center;">Owen Krysler and the Angel Gang - just the antagonists an epic needs.<br />Shame they're only in like one-third of it.<br />Art by Mick McMahon<br /></td></tr></tbody></table><br /><p></p>
<p class="Standard">But like I said, this is what you get from a description of the epic, not the story itself. Or rather, the stories themselves. These episodic epics
stand or fall on how good each unconnected adventure is. Most of the Judge
Child is in fact excellent, but not <i>quite</i> as excellent as the Cursed
Earth – which really only had one dud episode (the Jolly Green Giant), and even
that had gloriously off-beat ideas and art.</p>
<p class="Standard">It's not that any given Judge Child episode is bad, and, for
me, the art is a touch better, with McMahon in a new groove at this point,
Bolland as playful as ever (although he's only got a handful of episodes here), and Ron
Smith <i>really </i>pulling out all the stops with his fine details, but overall few
are quite as memorable as the Cursed Earth. I think part of the problem is the
setting. Space / alien worlds are fun for Dredd to visit, but it doesn't help
tell us much about the man or his world, certainly not revealing neat bits of
back story as in the Cursed Earth. It's something of a wasted opportunity to
tell us about the history of space exploration and colonization, or even about
humans' first contact with aliens (I suppose we got a bit of that with Tweak's
story...)</p><p class="Standard"></p><table align="center" cellpadding="0" cellspacing="0" class="tr-caption-container" style="margin-left: auto; margin-right: auto;"><tbody><tr><td style="text-align: center;"><a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEieBf2cY4kEOe5TDR3Q_T7bkIvijPS55xq9qnS-gx4QSYV8v9HurForSMn5YRRihSrnLnZLbrcBKa9BAIKia0ii2Tt1ZgbneF4w0rPkxBUWJoARwFb-jCBiq7roTesFrIVc7JfHC8a-jnc/s699/Child+172.jpg" style="margin-left: auto; margin-right: auto;"><img border="0" data-original-height="699" data-original-width="570" height="640" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEieBf2cY4kEOe5TDR3Q_T7bkIvijPS55xq9qnS-gx4QSYV8v9HurForSMn5YRRihSrnLnZLbrcBKa9BAIKia0ii2Tt1ZgbneF4w0rPkxBUWJoARwFb-jCBiq7roTesFrIVc7JfHC8a-jnc/w522-h640/Child+172.jpg" width="522" /></a></td></tr><tr><td class="tr-caption" style="text-align: center;">The Judge Child saga does have its share of bad craziness, mind.<br />Art by Brian Bolland<br /></td></tr></tbody></table> <p></p><p class="Standard">Or maybe it's just that I had the collected Titan editions of
the Cursed Earth and read them to death as a youth, and only read the Judge
Child some years later, after amassing a set of back progs.</p>
<p class="Standard">But I don't think I'm alone in my assessment. It's telling
that the best stories within the Judge Child are clearly the first two –
Smith's killer crowd scenes in the Filmore Faro story, and McMahon's amazing
work in the Texas City theme park, and then the next best sequence is the final
showdown with the Angel Gang on the Grunwald's planet. And, although this
sequence has bags of charm - mostly because of the Angels themselves, and the
way McMahon and Smith draw them -<span style="mso-spacerun: yes;"> </span>the
world around them with its mix of western tropes and the 'free robot' city are
kind of wasted, and were not explored again (until Abnett and Winslade's series
Lawless, some four decades later!).</p>
<p class="Standard"> </p><table align="center" cellpadding="0" cellspacing="0" class="tr-caption-container" style="margin-left: auto; margin-right: auto;"><tbody><tr><td style="text-align: center;"><a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEgeAhzvLxspgml9HVI2wEFTXE9auuUaR8oz8vfThwAlGa2w8zPDNC3y_qc9g7aYxTAPq37YxFqd4TQbKkZcoar9MWe8JTyKmIuHJ8mrgGYRyw22bMK9vkccDonmOU7XR48pFDTruApPiHc/s1405/Child+space+murder.jpg" style="margin-left: auto; margin-right: auto;"><img border="0" data-original-height="969" data-original-width="1405" height="442" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEgeAhzvLxspgml9HVI2wEFTXE9auuUaR8oz8vfThwAlGa2w8zPDNC3y_qc9g7aYxTAPq37YxFqd4TQbKkZcoar9MWe8JTyKmIuHJ8mrgGYRyw22bMK9vkccDonmOU7XR48pFDTruApPiHc/w640-h442/Child+space+murder.jpg" width="640" /></a></td></tr><tr><td class="tr-caption" style="text-align: center;">There is a little bit of mucking about with murder on a spaceship at least.<br />Art by Brian Bolland<br /></td></tr></tbody></table><br /><p></p>
<p class="Standard"><b>Story</b>: 8-10/10 The best bits are utterly enthralling; but there are less amazing bits, even though they're never less than good. It feels entirely seamless, but it's worth
noting that it's towards the end of the series that the John Wagner-Alan Grant
writing partnership was forged. And those end bits are some of favourite scenes. But, as with all anthology stories, some are better than others<b>.<br />Art</b>: 9-10/10 I'm knocking off a point because
McMahon's work is just <i>so</i> good here it's a little sad to get to a
Bolland or Smith episode, even though their work is both faultless and
delightful<b>.<br />Legacy</b>: Owen Krysler, the Judge Child himself, comes
back into Dredd's world to provide some fairly major storylines. Although
weirdly, the pre-cog division that identified him is barely mentioned again.
Mostly it's about two major new characters: Judge Hershey and the Angel Gang.</p>
<p class="Standard"></p>
<p class="Standard">This epic was also the first major excuse to explore Earth
(and Mega-City 1's) relationship to space and its colonies – something that,
unlike the Cursed Earth, hasn't come up much at all in the years that followed.
And those stories we have seen, such as Insurrection, explore those outer
worlds as much more wild frontier, and less like crazy space civilizations.</p>
<p class="Standard">As with the Luna 1 story, we also get an epilogue showing
Dredd's first day back at work. It's another corker, introducing the concept of
Block Wars, while also showing the Council of Five deliberating over Dredd's
decision made at the end of the Judge Child quest - and it won't be the last
time! We also meet future Chief Judge McGruder.</p>
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<w:LsdException Locked="false" Priority="9" SemiHidden="true"
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<w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true"
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<w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true"
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<w:LsdException Locked="false" Priority="39" SemiHidden="true"
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<w:LsdException Locked="false" Priority="39" SemiHidden="true"
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<w:LsdException Locked="false" Priority="39" SemiHidden="true"
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<w:LsdException Locked="false" Priority="39" SemiHidden="true"
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<w:LsdException Locked="false" Priority="39" SemiHidden="true"
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<w:LsdException Locked="false" Priority="39" SemiHidden="true"
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<w:LsdException Locked="false" Priority="39" SemiHidden="true"
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<w:LsdException Locked="false" Priority="39" SemiHidden="true"
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<w:LsdException Locked="false" Priority="39" SemiHidden="true"
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<w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true"
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<w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true"
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<w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true"
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<w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true"
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<w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true"
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<w:LsdException Locked="false" Priority="35" SemiHidden="true"
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<w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true"
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<w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true"
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<w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true"
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<w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true"
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<w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true"
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<w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true"
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<w:LsdException Locked="false" Priority="60" Name="Light Shading Accent 6"/>
<w:LsdException Locked="false" Priority="61" Name="Light List Accent 6"/>
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<w:LsdException Locked="false" Priority="63" Name="Medium Shading 1 Accent 6"/>
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<w:LsdException Locked="false" Priority="65" Name="Medium List 1 Accent 6"/>
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<w:LsdException Locked="false" Priority="67" Name="Medium Grid 1 Accent 6"/>
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<w:LsdException Locked="false" Priority="71" Name="Colorful Shading Accent 6"/>
<w:LsdException Locked="false" Priority="72" Name="Colorful List Accent 6"/>
<w:LsdException Locked="false" Priority="73" Name="Colorful Grid Accent 6"/>
<w:LsdException Locked="false" Priority="19" QFormat="true"
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<w:LsdException Locked="false" Priority="21" QFormat="true"
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<w:LsdException Locked="false" Priority="31" QFormat="true"
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<w:LsdException Locked="false" Priority="32" QFormat="true"
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<w:LsdException Locked="false" Priority="33" QFormat="true" Name="Book Title"/>
<w:LsdException Locked="false" Priority="37" SemiHidden="true"
UnhideWhenUsed="true" Name="Bibliography"/>
<w:LsdException Locked="false" Priority="39" SemiHidden="true"
UnhideWhenUsed="true" QFormat="true" Name="TOC Heading"/>
<w:LsdException Locked="false" Priority="41" Name="Plain Table 1"/>
<w:LsdException Locked="false" Priority="42" Name="Plain Table 2"/>
<w:LsdException Locked="false" Priority="43" Name="Plain Table 3"/>
<w:LsdException Locked="false" Priority="44" Name="Plain Table 4"/>
<w:LsdException Locked="false" Priority="45" Name="Plain Table 5"/>
<w:LsdException Locked="false" Priority="40" Name="Grid Table Light"/>
<w:LsdException Locked="false" Priority="46" Name="Grid Table 1 Light"/>
<w:LsdException Locked="false" Priority="47" Name="Grid Table 2"/>
<w:LsdException Locked="false" Priority="48" Name="Grid Table 3"/>
<w:LsdException Locked="false" Priority="49" Name="Grid Table 4"/>
<w:LsdException Locked="false" Priority="50" Name="Grid Table 5 Dark"/>
<w:LsdException Locked="false" Priority="51" Name="Grid Table 6 Colorful"/>
<w:LsdException Locked="false" Priority="52" Name="Grid Table 7 Colorful"/>
<w:LsdException Locked="false" Priority="46"
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<![endif]--></p><p><b>Overall score: 18.3 out of 20</b><br />Want to read it? It's in <a href="https://shop.2000ad.com/catalogue/XB274">Case Files 4</a>, although I'm more than ready to get hold of a collected edition that reproduces the colour centre spreads. There have been a few stand-alone collections as well, including a pocket edition.<br /></p><p> </p><p>So anyway, having spent half of that 'analysis' comparing one epic to another, here indeed is...<br /></p>
<h3 class="Standard" style="text-align: left;"><b>Epic 11</b>: <i>The Cursed Earth</i> <span style="font-weight: normal;">Progs 61-85</span> <br /><span style="font-size: x-small;">Written by Pat Mills, John Wagner and Chris Lowder; Art by Mike McMahon and Brian Bolland<br /><span style="font-weight: normal;">(25 episodes, 164 pages, this one's epic 3 by my count)</span></span></h3><p class="Standard"><b>The Basics</b>: Judge Dredd, with a small team, must cross
the Cursed Earth to deliver a vaccine to Mega City 2.
</p><p class="Standard"></p><table align="center" cellpadding="0" cellspacing="0" class="tr-caption-container" style="margin-left: auto; margin-right: auto;"><tbody><tr><td style="text-align: center;"><a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEhAn0uANh48TNPfafoDpLLwwVSrpUXY8b7j_TvKLjhpwVrdzb2QT0O3gWbyoViQj42olxSqDlmp_Zv45oa1Oxp9PttMzriEoJjArpHwSNPVcLCthtI60j6SESBv_wMEvREx8ctg8PaOOUc/s1472/Cursed+mission.jpg" style="margin-left: auto; margin-right: auto;"><img border="0" data-original-height="1472" data-original-width="1155" height="640" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEhAn0uANh48TNPfafoDpLLwwVSrpUXY8b7j_TvKLjhpwVrdzb2QT0O3gWbyoViQj42olxSqDlmp_Zv45oa1Oxp9PttMzriEoJjArpHwSNPVcLCthtI60j6SESBv_wMEvREx8ctg8PaOOUc/w502-h640/Cursed+mission.jpg" width="502" /></a></td></tr><tr><td class="tr-caption" style="text-align: center;">Just this one panel leaves you in doubt:<br />This is a vital mission. It's also a dangerous mission. Dred is determined to succeed!<br />Must. Read. Next. Episode...IMMEDIATELY!<br />Words by Pat Mills; Art by Mike McMahon<br /></td></tr></tbody></table><br /><b>Analysis:</b> 'Epic' tales are one thing. But Judge Dredd, every now and then, delivers a MEGA-epic. And this is the first of those. And it's a doozy. The overall story couldn't be simpler - Dredd has to
journey overland from Mega City 1 to Mega City 2 to deliver a vaccine. Along
the way, he will encounter many and varied hardships that will gradually wear
him down, and, incidentally, set up many concepts for Dredd's world that have
endured and been explored ever since. It'll also include three characters who
have lingered long in readers' memories, even though one dies during the story,
one has been seen all of two times since, and the third shunted over to an entirely
different story. I'm talking Spikes Harvey Rotten, Tweak, and Satanus.<p></p>
<p class="Standard"> </p><table align="center" cellpadding="0" cellspacing="0" class="tr-caption-container" style="margin-left: auto; margin-right: auto;"><tbody><tr><td style="text-align: center;"><a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEghftxOiZo6TJG2JajiMBjJwgfxiknhOeUJg56AvqKMHGBBFqDfrWQO831j2l2fMidYzLTJ9InoshGW7pyrZsfmL84LEEYzAnCagDKFePLr972SH2RRY0mFi2NgeT7Q7VZp33qZvGwQ7zw/s1305/Cursed+Tweak.jpg" style="margin-left: auto; margin-right: auto;"><img border="0" data-original-height="1121" data-original-width="1305" height="550" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEghftxOiZo6TJG2JajiMBjJwgfxiknhOeUJg56AvqKMHGBBFqDfrWQO831j2l2fMidYzLTJ9InoshGW7pyrZsfmL84LEEYzAnCagDKFePLr972SH2RRY0mFi2NgeT7Q7VZp33qZvGwQ7zw/w640-h550/Cursed+Tweak.jpg" width="640" /></a></td></tr><tr><td class="tr-caption" style="text-align: center;">Spikes and Tweak - 40 years on, they're still not forgotten.<br />Words by Pat Mills; Art by Brian Bolland<br /></td></tr></tbody></table><br />As an episodic epic, not quite <i>all</i> the stories are top
tier classic, but basically 85% of them are, and even the stories that are
weaker boast the most fantastic art. The best episodes – vampire robots, flying
rat plagues and dino sacrifice – are Dredd at his gonzo best. Not much to do
with judging, but everything you could want from crazed sci-fi action weirdness
comics. The wraparound story of the journey is pretty silly in many ways, but
it's put forward with such brio that it doesn't matter, and gives the epic a
sense of urgency that wouldn't exist if it were just the episodes strung
together. Not much else to say, really – read it now creeps!
<p></p><p class="Standard"> </p><table align="center" cellpadding="0" cellspacing="0" class="tr-caption-container" style="margin-left: auto; margin-right: auto;"><tbody><tr><td style="text-align: center;"><a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEiz2KXtzexiXHn1kAGG4sFguOhuD21gRwCBPeaJ99FrNYElN1mCSJsCmB7w2fgcg8eyfnew47qZRUp3eWoZCPF9U5Zqyr_klhPg-LRjPVZPI-kAiEAYMRPGDoAFlrWqhfEmZ2-XJJd6KPE/s768/Cursed+85.jpg" style="margin-left: auto; margin-right: auto;"><img border="0" data-original-height="768" data-original-width="604" height="640" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEiz2KXtzexiXHn1kAGG4sFguOhuD21gRwCBPeaJ99FrNYElN1mCSJsCmB7w2fgcg8eyfnew47qZRUp3eWoZCPF9U5Zqyr_klhPg-LRjPVZPI-kAiEAYMRPGDoAFlrWqhfEmZ2-XJJd6KPE/w504-h640/Cursed+85.jpg" width="504" /></a></td></tr><tr><td class="tr-caption" style="text-align: center;">If this isn't your Top 10 covers of all time, well, you're wrong.<br />Art by Mike McMahon<br /></td></tr></tbody></table><br /><p></p>
<p class="Standard"><b>Story</b>: 7-10/10 Some points
taken away for the ending, in which a plague is defeated in the space of two
panels (you know, rather than a year of lockdown and 6 different vaccines...), a direct contrast to later epic Day of Chaos, in which a similar plague
devastates over the course of several months.<b><br />Art</b>: 10/10 I guess you could argue
that both McMahon and Bolland produced better work later in their careers, but it’s
<i>incredible </i>here and I’m not taking any points from either of them!<b><br />Legacy</b>: just a ton of legacy from this epic. The Cursed Earth itself
as a setting, along with the many and varied mutants, hillbillies and<span style="mso-spacerun: yes;"> </span>rednecks who live there; Bad Bob Booth and the
Atomic Wars as part of Mega City One's history; Mega City 2, as a city in itself but more
especially a city that is forever grateful to Mega City 1 – albeit tinged by
distrust and resentment; Mutants, both as crazed, ugly marauders, and as
super-powered beings, and as victims who need the help of the law. Dredd as
someone who upholds the law beyond his own city walls. Oh, and some monster called Satanus!</p>
<p class="Standard"> </p><table align="center" cellpadding="0" cellspacing="0" class="tr-caption-container" style="margin-left: auto; margin-right: auto;"><tbody><tr><td style="text-align: center;"><a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEhnCynG6AUa5dmWSh_UCsWcuJD36LO4zSdV-ShALdT7Gb0qD3AY6K36Ua4d1GLa0UrTCDdObNWa8AUG9gd1ER-_qEgtUfydn5kCyMyY01bpy3AuR6JOx0Kjo4fhyZeUOpGQ5wNUEci7Tic/s1699/Cursed+Satanus.jpg" style="margin-left: auto; margin-right: auto;"><img border="0" data-original-height="1699" data-original-width="1074" height="640" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEhnCynG6AUa5dmWSh_UCsWcuJD36LO4zSdV-ShALdT7Gb0qD3AY6K36Ua4d1GLa0UrTCDdObNWa8AUG9gd1ER-_qEgtUfydn5kCyMyY01bpy3AuR6JOx0Kjo4fhyZeUOpGQ5wNUEci7Tic/w404-h640/Cursed+Satanus.jpg" width="404" /></a></td></tr><tr><td class="tr-caption" style="text-align: center;">What's black and white and red all over? A hungry T-Rex...<br />Words by Pat Mills; Art by Mike McMahon<br /></td></tr></tbody></table><br /><p></p>
<p><b>Overall score: 18.4 out of 20</b><br />Want to read it? Well, there's <a href="https://shop.2000ad.com/catalogue/XB266">Case Files 2</a>, but really you wanna get hold of the <a href="https://shop.2000ad.com/catalogue/XB600">Uncensored edition</a>! It inlcudes previously 'missing' chapters and all the lovely full-colour centre spreads to boot.<br /></p><p><br /></p><p>How do you go one better than the Cursed Earth saga? Why, by launching Dredd straight into another epic-length thriller, but this time with a single through line on the story...<br /></p><!--[if gte mso 9]><xml>
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<w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true"
Name="toa heading"/>
<w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true"
Name="List"/>
<w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true"
Name="List Bullet"/>
<w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true"
Name="List Number"/>
<w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true"
Name="List 2"/>
<w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true"
Name="List 3"/>
<w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true"
Name="List 4"/>
<w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true"
Name="List 5"/>
<w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true"
Name="List Bullet 2"/>
<w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true"
Name="List Bullet 3"/>
<w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true"
Name="List Bullet 4"/>
<w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true"
Name="List Bullet 5"/>
<w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true"
Name="List Number 2"/>
<w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true"
Name="List Number 3"/>
<w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true"
Name="List Number 4"/>
<w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true"
Name="List Number 5"/>
<w:LsdException Locked="false" Priority="10" QFormat="true" Name="Title"/>
<w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true"
Name="Closing"/>
<w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true"
Name="Signature"/>
<w:LsdException Locked="false" Priority="1" SemiHidden="true"
UnhideWhenUsed="true" Name="Default Paragraph Font"/>
<w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true"
Name="Body Text"/>
<w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true"
Name="Body Text Indent"/>
<w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true"
Name="List Continue"/>
<w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true"
Name="List Continue 2"/>
<w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true"
Name="List Continue 3"/>
<w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true"
Name="List Continue 4"/>
<w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true"
Name="List Continue 5"/>
<w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true"
Name="Message Header"/>
<w:LsdException Locked="false" Priority="11" QFormat="true" Name="Subtitle"/>
<w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true"
Name="Salutation"/>
<w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true"
Name="Date"/>
<w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true"
Name="Body Text First Indent"/>
<w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true"
Name="Body Text First Indent 2"/>
<w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true"
Name="Note Heading"/>
<w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true"
Name="Body Text 2"/>
<w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true"
Name="Body Text 3"/>
<w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true"
Name="Body Text Indent 2"/>
<w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true"
Name="Body Text Indent 3"/>
<w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true"
Name="Block Text"/>
<w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true"
Name="Hyperlink"/>
<w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true"
Name="FollowedHyperlink"/>
<w:LsdException Locked="false" Priority="22" QFormat="true" Name="Strong"/>
<w:LsdException Locked="false" Priority="20" QFormat="true" Name="Emphasis"/>
<w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true"
Name="Document Map"/>
<w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true"
Name="Plain Text"/>
<w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true"
Name="E-mail Signature"/>
<w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true"
Name="HTML Top of Form"/>
<w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true"
Name="HTML Bottom of Form"/>
<w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true"
Name="Normal (Web)"/>
<w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true"
Name="HTML Acronym"/>
<w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true"
Name="HTML Address"/>
<w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true"
Name="HTML Cite"/>
<w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true"
Name="HTML Code"/>
<w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true"
Name="HTML Definition"/>
<w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true"
Name="HTML Keyboard"/>
<w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true"
Name="HTML Preformatted"/>
<w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true"
Name="HTML Sample"/>
<w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true"
Name="HTML Typewriter"/>
<w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true"
Name="HTML Variable"/>
<w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true"
Name="Normal Table"/>
<w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true"
Name="annotation subject"/>
<w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true"
Name="No List"/>
<w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true"
Name="Outline List 1"/>
<w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true"
Name="Outline List 2"/>
<w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true"
Name="Outline List 3"/>
<w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true"
Name="Table Simple 1"/>
<w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true"
Name="Table Simple 2"/>
<w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true"
Name="Table Simple 3"/>
<w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true"
Name="Table Classic 1"/>
<w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true"
Name="Table Classic 2"/>
<w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true"
Name="Table Classic 3"/>
<w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true"
Name="Table Classic 4"/>
<w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true"
Name="Table Colorful 1"/>
<w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true"
Name="Table Colorful 2"/>
<w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true"
Name="Table Colorful 3"/>
<w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true"
Name="Table Columns 1"/>
<w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true"
Name="Table Columns 2"/>
<w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true"
Name="Table Columns 3"/>
<w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true"
Name="Table Columns 4"/>
<w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true"
Name="Table Columns 5"/>
<w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true"
Name="Table Grid 1"/>
<w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true"
Name="Table Grid 2"/>
<w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true"
Name="Table Grid 3"/>
<w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true"
Name="Table Grid 4"/>
<w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true"
Name="Table Grid 5"/>
<w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true"
Name="Table Grid 6"/>
<w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true"
Name="Table Grid 7"/>
<w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true"
Name="Table Grid 8"/>
<w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true"
Name="Table List 1"/>
<w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true"
Name="Table List 2"/>
<w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true"
Name="Table List 3"/>
<w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true"
Name="Table List 4"/>
<w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true"
Name="Table List 5"/>
<w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true"
Name="Table List 6"/>
<w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true"
Name="Table List 7"/>
<w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true"
Name="Table List 8"/>
<w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true"
Name="Table 3D effects 1"/>
<w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true"
Name="Table 3D effects 2"/>
<w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true"
Name="Table 3D effects 3"/>
<w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true"
Name="Table Contemporary"/>
<w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true"
Name="Table Elegant"/>
<w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true"
Name="Table Professional"/>
<w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true"
Name="Table Subtle 1"/>
<w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true"
Name="Table Subtle 2"/>
<w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true"
Name="Table Web 1"/>
<w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true"
Name="Table Web 2"/>
<w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true"
Name="Table Web 3"/>
<w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true"
Name="Balloon Text"/>
<w:LsdException Locked="false" Priority="39" Name="Table Grid"/>
<w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true"
Name="Table Theme"/>
<w:LsdException Locked="false" SemiHidden="true" Name="Placeholder Text"/>
<w:LsdException Locked="false" Priority="1" QFormat="true" Name="No Spacing"/>
<w:LsdException Locked="false" Priority="60" Name="Light Shading"/>
<w:LsdException Locked="false" Priority="61" Name="Light List"/>
<w:LsdException Locked="false" Priority="62" Name="Light Grid"/>
<w:LsdException Locked="false" Priority="63" Name="Medium Shading 1"/>
<w:LsdException Locked="false" Priority="64" Name="Medium Shading 2"/>
<w:LsdException Locked="false" Priority="65" Name="Medium List 1"/>
<w:LsdException Locked="false" Priority="66" Name="Medium List 2"/>
<w:LsdException Locked="false" Priority="67" Name="Medium Grid 1"/>
<w:LsdException Locked="false" Priority="68" Name="Medium Grid 2"/>
<w:LsdException Locked="false" Priority="69" Name="Medium Grid 3"/>
<w:LsdException Locked="false" Priority="70" Name="Dark List"/>
<w:LsdException Locked="false" Priority="71" Name="Colorful Shading"/>
<w:LsdException Locked="false" Priority="72" Name="Colorful List"/>
<w:LsdException Locked="false" Priority="73" Name="Colorful Grid"/>
<w:LsdException Locked="false" Priority="60" Name="Light Shading Accent 1"/>
<w:LsdException Locked="false" Priority="61" Name="Light List Accent 1"/>
<w:LsdException Locked="false" Priority="62" Name="Light Grid Accent 1"/>
<w:LsdException Locked="false" Priority="63" Name="Medium Shading 1 Accent 1"/>
<w:LsdException Locked="false" Priority="64" Name="Medium Shading 2 Accent 1"/>
<w:LsdException Locked="false" Priority="65" Name="Medium List 1 Accent 1"/>
<w:LsdException Locked="false" SemiHidden="true" Name="Revision"/>
<w:LsdException Locked="false" Priority="34" QFormat="true"
Name="List Paragraph"/>
<w:LsdException Locked="false" Priority="29" QFormat="true" Name="Quote"/>
<w:LsdException Locked="false" Priority="30" QFormat="true"
Name="Intense Quote"/>
<w:LsdException Locked="false" Priority="66" Name="Medium List 2 Accent 1"/>
<w:LsdException Locked="false" Priority="67" Name="Medium Grid 1 Accent 1"/>
<w:LsdException Locked="false" Priority="68" Name="Medium Grid 2 Accent 1"/>
<w:LsdException Locked="false" Priority="69" Name="Medium Grid 3 Accent 1"/>
<w:LsdException Locked="false" Priority="70" Name="Dark List Accent 1"/>
<w:LsdException Locked="false" Priority="71" Name="Colorful Shading Accent 1"/>
<w:LsdException Locked="false" Priority="72" Name="Colorful List Accent 1"/>
<w:LsdException Locked="false" Priority="73" Name="Colorful Grid Accent 1"/>
<w:LsdException Locked="false" Priority="60" Name="Light Shading Accent 2"/>
<w:LsdException Locked="false" Priority="61" Name="Light List Accent 2"/>
<w:LsdException Locked="false" Priority="62" Name="Light Grid Accent 2"/>
<w:LsdException Locked="false" Priority="63" Name="Medium Shading 1 Accent 2"/>
<w:LsdException Locked="false" Priority="64" Name="Medium Shading 2 Accent 2"/>
<w:LsdException Locked="false" Priority="65" Name="Medium List 1 Accent 2"/>
<w:LsdException Locked="false" Priority="66" Name="Medium List 2 Accent 2"/>
<w:LsdException Locked="false" Priority="67" Name="Medium Grid 1 Accent 2"/>
<w:LsdException Locked="false" Priority="68" Name="Medium Grid 2 Accent 2"/>
<w:LsdException Locked="false" Priority="69" Name="Medium Grid 3 Accent 2"/>
<w:LsdException Locked="false" Priority="70" Name="Dark List Accent 2"/>
<w:LsdException Locked="false" Priority="71" Name="Colorful Shading Accent 2"/>
<w:LsdException Locked="false" Priority="72" Name="Colorful List Accent 2"/>
<w:LsdException Locked="false" Priority="73" Name="Colorful Grid Accent 2"/>
<w:LsdException Locked="false" Priority="60" Name="Light Shading Accent 3"/>
<w:LsdException Locked="false" Priority="61" Name="Light List Accent 3"/>
<w:LsdException Locked="false" Priority="62" Name="Light Grid Accent 3"/>
<w:LsdException Locked="false" Priority="63" Name="Medium Shading 1 Accent 3"/>
<w:LsdException Locked="false" Priority="64" Name="Medium Shading 2 Accent 3"/>
<w:LsdException Locked="false" Priority="65" Name="Medium List 1 Accent 3"/>
<w:LsdException Locked="false" Priority="66" Name="Medium List 2 Accent 3"/>
<w:LsdException Locked="false" Priority="67" Name="Medium Grid 1 Accent 3"/>
<w:LsdException Locked="false" Priority="68" Name="Medium Grid 2 Accent 3"/>
<w:LsdException Locked="false" Priority="69" Name="Medium Grid 3 Accent 3"/>
<w:LsdException Locked="false" Priority="70" Name="Dark List Accent 3"/>
<w:LsdException Locked="false" Priority="71" Name="Colorful Shading Accent 3"/>
<w:LsdException Locked="false" Priority="72" Name="Colorful List Accent 3"/>
<w:LsdException Locked="false" Priority="73" Name="Colorful Grid Accent 3"/>
<w:LsdException Locked="false" Priority="60" Name="Light Shading Accent 4"/>
<w:LsdException Locked="false" Priority="61" Name="Light List Accent 4"/>
<w:LsdException Locked="false" Priority="62" Name="Light Grid Accent 4"/>
<w:LsdException Locked="false" Priority="63" Name="Medium Shading 1 Accent 4"/>
<w:LsdException Locked="false" Priority="64" Name="Medium Shading 2 Accent 4"/>
<w:LsdException Locked="false" Priority="65" Name="Medium List 1 Accent 4"/>
<w:LsdException Locked="false" Priority="66" Name="Medium List 2 Accent 4"/>
<w:LsdException Locked="false" Priority="67" Name="Medium Grid 1 Accent 4"/>
<w:LsdException Locked="false" Priority="68" Name="Medium Grid 2 Accent 4"/>
<w:LsdException Locked="false" Priority="69" Name="Medium Grid 3 Accent 4"/>
<w:LsdException Locked="false" Priority="70" Name="Dark List Accent 4"/>
<w:LsdException Locked="false" Priority="71" Name="Colorful Shading Accent 4"/>
<w:LsdException Locked="false" Priority="72" Name="Colorful List Accent 4"/>
<w:LsdException Locked="false" Priority="73" Name="Colorful Grid Accent 4"/>
<w:LsdException Locked="false" Priority="60" Name="Light Shading Accent 5"/>
<w:LsdException Locked="false" Priority="61" Name="Light List Accent 5"/>
<w:LsdException Locked="false" Priority="62" Name="Light Grid Accent 5"/>
<w:LsdException Locked="false" Priority="63" Name="Medium Shading 1 Accent 5"/>
<w:LsdException Locked="false" Priority="64" Name="Medium Shading 2 Accent 5"/>
<w:LsdException Locked="false" Priority="65" Name="Medium List 1 Accent 5"/>
<w:LsdException Locked="false" Priority="66" Name="Medium List 2 Accent 5"/>
<w:LsdException Locked="false" Priority="67" Name="Medium Grid 1 Accent 5"/>
<w:LsdException Locked="false" Priority="68" Name="Medium Grid 2 Accent 5"/>
<w:LsdException Locked="false" Priority="69" Name="Medium Grid 3 Accent 5"/>
<w:LsdException Locked="false" Priority="70" Name="Dark List Accent 5"/>
<w:LsdException Locked="false" Priority="71" Name="Colorful Shading Accent 5"/>
<w:LsdException Locked="false" Priority="72" Name="Colorful List Accent 5"/>
<w:LsdException Locked="false" Priority="73" Name="Colorful Grid Accent 5"/>
<w:LsdException Locked="false" Priority="60" Name="Light Shading Accent 6"/>
<w:LsdException Locked="false" Priority="61" Name="Light List Accent 6"/>
<w:LsdException Locked="false" Priority="62" Name="Light Grid Accent 6"/>
<w:LsdException Locked="false" Priority="63" Name="Medium Shading 1 Accent 6"/>
<w:LsdException Locked="false" Priority="64" Name="Medium Shading 2 Accent 6"/>
<w:LsdException Locked="false" Priority="65" Name="Medium List 1 Accent 6"/>
<w:LsdException Locked="false" Priority="66" Name="Medium List 2 Accent 6"/>
<w:LsdException Locked="false" Priority="67" Name="Medium Grid 1 Accent 6"/>
<w:LsdException Locked="false" Priority="68" Name="Medium Grid 2 Accent 6"/>
<w:LsdException Locked="false" Priority="69" Name="Medium Grid 3 Accent 6"/>
<w:LsdException Locked="false" Priority="70" Name="Dark List Accent 6"/>
<w:LsdException Locked="false" Priority="71" Name="Colorful Shading Accent 6"/>
<w:LsdException Locked="false" Priority="72" Name="Colorful List Accent 6"/>
<w:LsdException Locked="false" Priority="73" Name="Colorful Grid Accent 6"/>
<w:LsdException Locked="false" Priority="19" QFormat="true"
Name="Subtle Emphasis"/>
<w:LsdException Locked="false" Priority="21" QFormat="true"
Name="Intense Emphasis"/>
<w:LsdException Locked="false" Priority="31" QFormat="true"
Name="Subtle Reference"/>
<w:LsdException Locked="false" Priority="32" QFormat="true"
Name="Intense Reference"/>
<w:LsdException Locked="false" Priority="33" QFormat="true" Name="Book Title"/>
<w:LsdException Locked="false" Priority="37" SemiHidden="true"
UnhideWhenUsed="true" Name="Bibliography"/>
<w:LsdException Locked="false" Priority="39" SemiHidden="true"
UnhideWhenUsed="true" QFormat="true" Name="TOC Heading"/>
<w:LsdException Locked="false" Priority="41" Name="Plain Table 1"/>
<w:LsdException Locked="false" Priority="42" Name="Plain Table 2"/>
<w:LsdException Locked="false" Priority="43" Name="Plain Table 3"/>
<w:LsdException Locked="false" Priority="44" Name="Plain Table 4"/>
<w:LsdException Locked="false" Priority="45" Name="Plain Table 5"/>
<w:LsdException Locked="false" Priority="40" Name="Grid Table Light"/>
<w:LsdException Locked="false" Priority="46" Name="Grid Table 1 Light"/>
<w:LsdException Locked="false" Priority="47" Name="Grid Table 2"/>
<w:LsdException Locked="false" Priority="48" Name="Grid Table 3"/>
<w:LsdException Locked="false" Priority="49" Name="Grid Table 4"/>
<w:LsdException Locked="false" Priority="50" Name="Grid Table 5 Dark"/>
<w:LsdException Locked="false" Priority="51" Name="Grid Table 6 Colorful"/>
<w:LsdException Locked="false" Priority="52" Name="Grid Table 7 Colorful"/>
<w:LsdException Locked="false" Priority="46"
Name="Grid Table 1 Light Accent 1"/>
<w:LsdException Locked="false" Priority="47" Name="Grid Table 2 Accent 1"/>
<w:LsdException Locked="false" Priority="48" Name="Grid Table 3 Accent 1"/>
<w:LsdException Locked="false" Priority="49" Name="Grid Table 4 Accent 1"/>
<w:LsdException Locked="false" Priority="50" Name="Grid Table 5 Dark Accent 1"/>
<w:LsdException Locked="false" Priority="51"
Name="Grid Table 6 Colorful Accent 1"/>
<w:LsdException Locked="false" Priority="52"
Name="Grid Table 7 Colorful Accent 1"/>
<w:LsdException Locked="false" Priority="46"
Name="Grid Table 1 Light Accent 2"/>
<w:LsdException Locked="false" Priority="47" Name="Grid Table 2 Accent 2"/>
<w:LsdException Locked="false" Priority="48" Name="Grid Table 3 Accent 2"/>
<w:LsdException Locked="false" Priority="49" Name="Grid Table 4 Accent 2"/>
<w:LsdException Locked="false" Priority="50" Name="Grid Table 5 Dark Accent 2"/>
<w:LsdException Locked="false" Priority="51"
Name="Grid Table 6 Colorful Accent 2"/>
<w:LsdException Locked="false" Priority="52"
Name="Grid Table 7 Colorful Accent 2"/>
<w:LsdException Locked="false" Priority="46"
Name="Grid Table 1 Light Accent 3"/>
<w:LsdException Locked="false" Priority="47" Name="Grid Table 2 Accent 3"/>
<w:LsdException Locked="false" Priority="48" Name="Grid Table 3 Accent 3"/>
<w:LsdException Locked="false" Priority="49" Name="Grid Table 4 Accent 3"/>
<w:LsdException Locked="false" Priority="50" Name="Grid Table 5 Dark Accent 3"/>
<w:LsdException Locked="false" Priority="51"
Name="Grid Table 6 Colorful Accent 3"/>
<w:LsdException Locked="false" Priority="52"
Name="Grid Table 7 Colorful Accent 3"/>
<w:LsdException Locked="false" Priority="46"
Name="Grid Table 1 Light Accent 4"/>
<w:LsdException Locked="false" Priority="47" Name="Grid Table 2 Accent 4"/>
<w:LsdException Locked="false" Priority="48" Name="Grid Table 3 Accent 4"/>
<w:LsdException Locked="false" Priority="49" Name="Grid Table 4 Accent 4"/>
<w:LsdException Locked="false" Priority="50" Name="Grid Table 5 Dark Accent 4"/>
<w:LsdException Locked="false" Priority="51"
Name="Grid Table 6 Colorful Accent 4"/>
<w:LsdException Locked="false" Priority="52"
Name="Grid Table 7 Colorful Accent 4"/>
<w:LsdException Locked="false" Priority="46"
Name="Grid Table 1 Light Accent 5"/>
<w:LsdException Locked="false" Priority="47" Name="Grid Table 2 Accent 5"/>
<w:LsdException Locked="false" Priority="48" Name="Grid Table 3 Accent 5"/>
<w:LsdException Locked="false" Priority="49" Name="Grid Table 4 Accent 5"/>
<w:LsdException Locked="false" Priority="50" Name="Grid Table 5 Dark Accent 5"/>
<w:LsdException Locked="false" Priority="51"
Name="Grid Table 6 Colorful Accent 5"/>
<w:LsdException Locked="false" Priority="52"
Name="Grid Table 7 Colorful Accent 5"/>
<w:LsdException Locked="false" Priority="46"
Name="Grid Table 1 Light Accent 6"/>
<w:LsdException Locked="false" Priority="47" Name="Grid Table 2 Accent 6"/>
<w:LsdException Locked="false" Priority="48" Name="Grid Table 3 Accent 6"/>
<w:LsdException Locked="false" Priority="49" Name="Grid Table 4 Accent 6"/>
<w:LsdException Locked="false" Priority="50" Name="Grid Table 5 Dark Accent 6"/>
<w:LsdException Locked="false" Priority="51"
Name="Grid Table 6 Colorful Accent 6"/>
<w:LsdException Locked="false" Priority="52"
Name="Grid Table 7 Colorful Accent 6"/>
<w:LsdException Locked="false" Priority="46" Name="List Table 1 Light"/>
<w:LsdException Locked="false" Priority="47" Name="List Table 2"/>
<w:LsdException Locked="false" Priority="48" Name="List Table 3"/>
<w:LsdException Locked="false" Priority="49" Name="List Table 4"/>
<w:LsdException Locked="false" Priority="50" Name="List Table 5 Dark"/>
<w:LsdException Locked="false" Priority="51" Name="List Table 6 Colorful"/>
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<h3 class="Standard" style="text-align: left;"><b>Epic 4</b>: <i>The Day the Law Died</i>, aka <i>Judge Cal</i> <span style="font-weight: normal;">Progs 86-108</span><br /><span style="font-size: x-small;">Written by John Wagner; Art by Brian Bolland, Mike McMahon, Brett Ewins/Brendan McCarthy, Garry Leach, Ron Smith<br /><span style="font-weight: normal;">(23 episodes, 129 pages, epic number 4 chronologically)</span></span><br />
</h3><p class="Standard"><b>The Basics</b>: An evil Judge takes control of Mega City
1; Dredd leads the fightback!</p>
<p class="Standard"> </p><table align="center" cellpadding="0" cellspacing="0" class="tr-caption-container" style="margin-left: auto; margin-right: auto;"><tbody><tr><td style="text-align: center;"><a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjP2xszMWnuAc0EN0Ew01dSRSCVXZjIdtAEkD6rkqY9jzK6hgNvPudOn88Se_60i-54xMYurVXcDU4SwqMPmV9rmZJal1vJdu66A8CUcVaUG-lPdEaGFLHQUT5RtZItBv7m-UDF1KZ5d10/s768/Cal+94.jpg" style="margin-left: auto; margin-right: auto;"><img border="0" data-original-height="768" data-original-width="620" height="640" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjP2xszMWnuAc0EN0Ew01dSRSCVXZjIdtAEkD6rkqY9jzK6hgNvPudOn88Se_60i-54xMYurVXcDU4SwqMPmV9rmZJal1vJdu66A8CUcVaUG-lPdEaGFLHQUT5RtZItBv7m-UDF1KZ5d10/w516-h640/Cal+94.jpg" width="516" /></a></td></tr><tr><td class="tr-caption" style="text-align: center;">Judges normally wear green gloves, don't they? What <i>could </i>the signifance be of<br />Cal choosing red...<br />Art by Mike McMahon<br /></td></tr></tbody></table><br /><p></p>
<p class="Standard"><b>Analysis:</b> One of the best things about this epic was
that it began immediately after the Cursed Earth finished. Technically, the
final episode of that story gave Dredd a few weeks to recover – but it plays
out as if it was more like a few days. There's an urgency about the story right
from the preposterous prologue, in which Dredd is framed – not very
convincingly, to be honest – for murder, paving the way for deputy chief Judge
Cal to take over and begin a reign of madness.</p>
<p class="Standard">The epic itself alternates between scenes of Cal's mad reign,
which are always delightful, and Dredd's escape and attempts to fight back.
These episodes are less fun, but brimming with how-will-he-do-it excitement,
something John Wagner excels at as a writer of weekly serialized storytelling.</p><table align="center" cellpadding="0" cellspacing="0" class="tr-caption-container" style="margin-left: auto; margin-right: auto;"><tbody><tr><td style="text-align: center;"><a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjXkGMv7z6YYA2QvTYwQx-RkPJPM5ltZf2mOmhoL-bwrbTSyBiL2Mv-DVirYGoAtwki21S7IWr4wnqrvXSKyibHAMIe5i00h5poLi0q9xMQYDQSVQenhh715dw5RVQbzNkI892zmtd5br4/s1280/Cal+Curfew.jpg" style="margin-left: auto; margin-right: auto;"><img border="0" data-original-height="720" data-original-width="1280" height="360" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjXkGMv7z6YYA2QvTYwQx-RkPJPM5ltZf2mOmhoL-bwrbTSyBiL2Mv-DVirYGoAtwki21S7IWr4wnqrvXSKyibHAMIe5i00h5poLi0q9xMQYDQSVQenhh715dw5RVQbzNkI892zmtd5br4/w640-h360/Cal+Curfew.jpg" width="640" /></a></td></tr><tr><td class="tr-caption" style="text-align: center;">Yes, there's a reason why one of the judges is in boxer shorts only here.<br />Art by Mike McMahon<br /></td></tr></tbody></table><p class="Standard"> </p>
<p class="Standard"> </p><table align="center" cellpadding="0" cellspacing="0" class="tr-caption-container" style="margin-left: auto; margin-right: auto;"><tbody><tr><td style="text-align: center;"><a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEgaU1BRBb6E6HhdLTytG9PR10AQGMqFrAyWyEsSHDN78nUld01UNZqPaNa9U14jXdqVyNEtzxdM9cq7H2ZgArJu0Fh832EHrlyJLbhYKMJ4-ytsHHm_pOcZ0U7ssdoLFmy647Tp_c2JJIA/s1280/Cal+car+kindap.jpg" style="margin-left: auto; margin-right: auto;"><img border="0" data-original-height="879" data-original-width="1280" height="440" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEgaU1BRBb6E6HhdLTytG9PR10AQGMqFrAyWyEsSHDN78nUld01UNZqPaNa9U14jXdqVyNEtzxdM9cq7H2ZgArJu0Fh832EHrlyJLbhYKMJ4-ytsHHm_pOcZ0U7ssdoLFmy647Tp_c2JJIA/w640-h440/Cal+car+kindap.jpg" width="640" /></a></td></tr><tr><td class="tr-caption" style="text-align: center;">Dredd bags a man on the inside to betray Cal.<br />Also, nifty car there. Haven't seen one of those in MC1 in a while.<br />Art by Brian Bolland<br /></td></tr></tbody></table><br />The lasting joy of the epic is in Cal himself, who is
portrayed as a narcissistic psychopath, in love with himself, in love with
power, and always keen on murder. It's his flights of fancy, and his excesses
of rage, that make the epic fun. It's also where artist Brian Bolland gets to
have the most fun, delivering over-the-top emotions ranging from extreme
boredom to joy and of course rage. Yes, it's clearly inspired by recent TV hit <i>I,
Claudius</i> (and possibly the x-rated movie Caligula, although very few people
actually saw that at the time, as I understand it.). But in classic Wagner tradition, he's not so
much stealing ideas, he's more gleefully appropriating and twisting bits that
would be funny in Dredd's world, and not worrying about any actually
literary/historical parallels. You would hardly call the 'Cursed Earth' (or the
previous epics) serious, but <i>Judge Cal</i> pushes the comedy button hard,
and I think this helped set the tone for Dredds to come.
<p></p><p class="Standard">We also get the Kleggs, largely wonderful, and Fergie, mostly
bizarre but Wagner pushes through his oddness to such an extreme level, ably
abetted by Mike McMahon and Brian Bolland in particular, that he won me over
and his final sacrifice is strangely moving.</p>
<p class="Standard">There's so much to love about the epic, which is arguably a
better version of <i>The Robot War</i> – better villain, higher stakes because
Dredd has to fight Judges, but same basic idea – but for me it can't quite
sustain the glory of the Cursed Earth. Ultimately it's the art that brings
Judge Cal down just a notch. Not anyone's fault, as all are delivering cracking
work, but the mere fact of having four separate art teams (one is a double-act
of Ewins/McCarthy) is jarring, especially as they're all drawing parts of the
same continuous whole, and not unrelated episodes as in epics like the Cursed
Earth. Poor Ron Smith, one of THE definitive Dredd artists, got his start on
the strip in the back half of this epic, and it's just too different from the
others to mesh – even though he is the master of a) crowd scenes and b) madmen
who love themselves.</p>
<p class="Standard"> </p><table align="center" cellpadding="0" cellspacing="0" class="tr-caption-container" style="margin-left: auto; margin-right: auto;"><tbody><tr><td style="text-align: center;"><a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjNQOI5hllxoDlx_bVoM1paf3bVW2lPL9G3PzyB3R40XzGxZdwsF0hK6ePYzjAnVQoRU_vTTdqRkgm5Z6O1L6I5rAsRD8Uf3J6oUh7ksbHbbFAf2AFKEqCzRDhmKk_USXUXlrk0P-Qre5k/s1280/Cal+Dredd+charge.jpg" style="margin-left: auto; margin-right: auto;"><img border="0" data-original-height="1217" data-original-width="1280" height="608" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjNQOI5hllxoDlx_bVoM1paf3bVW2lPL9G3PzyB3R40XzGxZdwsF0hK6ePYzjAnVQoRU_vTTdqRkgm5Z6O1L6I5rAsRD8Uf3J6oUh7ksbHbbFAf2AFKEqCzRDhmKk_USXUXlrk0P-Qre5k/w640-h608/Cal+Dredd+charge.jpg" width="640" /></a></td></tr><tr><td class="tr-caption" style="text-align: center;">Dredd leads the final charge to bring Cal down.<br />Art by Ron Smith<br /></td></tr></tbody></table><p></p>
<p class="Standard"><b>Story:</b> 9/10 It loses one point purely
because the plot mechanics, and indeed Judge Giant’s speech patterns, don’t
hold up to today’s sophistication.<b> </b>To be fair, this was written for 11 year-olds.<b><br />Art:</b> 8-10/10 Bolland's best work, for me (with a little help from Garry Leach), and McMahon's doing great too. Not to take away from Smith, Ewins and McCarthy, but imagine if we'd even more Bolland on this particular epic. <b><br />Legacy:</b> Second in the long line of 'a madman takes
over the city and Dredd must fight back', this story is the first to set up <i>Epic
Trope 4</i>: the death and succession of a Chief Judge. </p><p class="Standard"> </p><table align="center" cellpadding="0" cellspacing="0" class="tr-caption-container" style="margin-left: auto; margin-right: auto;"><tbody><tr><td style="text-align: center;"><a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEiazA1Beb_OfIcFgov-Bn5YUJ5ieWrZtbU8veapnZSFOC9jTSU09RcO48pyw8H0-k9CKHfV5RDoi2aFm9CKuqIVko4PQCyaZ_Grqqkw97DymLcg08zVihNGWET_qN-nqdRMxZVeHwxabGg/s1315/Cal+Judge+tutors.jpg" style="margin-left: auto; margin-right: auto;"><img border="0" data-original-height="1315" data-original-width="1306" height="640" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEiazA1Beb_OfIcFgov-Bn5YUJ5ieWrZtbU8veapnZSFOC9jTSU09RcO48pyw8H0-k9CKHfV5RDoi2aFm9CKuqIVko4PQCyaZ_Grqqkw97DymLcg08zVihNGWET_qN-nqdRMxZVeHwxabGg/w636-h640/Cal+Judge+tutors.jpg" width="636" /></a></td></tr><tr><td class="tr-caption" style="text-align: center;">There are two future Chief Judges in this panel!<br />(Three, if JD himself ever takes up that mantle)<br />Art by Brett Ewins and Brendan McCarthy<br /></td></tr></tbody></table><br /><p></p><p class="Standard">Cal himself would
continue to appear every now and then, a fondly remembered megalomaniac. The
Kleggs also reappear sporadically (including in Ace Trucking Co), but not as
much as they might given how fun they are. It's only really the recent
introduction of Sensitive Klegg that has reminded people they were available as
characters who could do more than snarl.</p>
<p class="Standard"><span style="mso-spacerun: yes;"></span>The real biggee of
legacy from this strip is the City Wall – Cal gets it built within three weeks,
and it forms a big part of the landscape of Mega City 1 going forward. Oddly,
it's never referenced that the wall only exists because a super-evil, extreme
fascist chief wanted it up. The Judges seem to be rather keen on maintaining
it, even after Cal was ousted...</p>
<p><b>Overall score: 18.5 out of 20</b><br />Want to read it? This one's also in <a href="https://shop.2000ad.com/catalogue/XB266">Case Files 2</a>, and also has a <a href="https://shop.2000ad.com/catalogue/GRN432">pocket edition</a>. Unlike other epics of the era, this one ran mostly in the front of each Prog, so there are no (or not many) colour pages to restore for any sort of definitive edition.<br /></p><p> </p><p>Next time: well, we're into the Top 10 here, and we've got three epics that are, one might say, small but perfectly formed. <br /></p>alexfhttp://www.blogger.com/profile/00663695995150276878noreply@blogger.com2tag:blogger.com,1999:blog-3961935719610929700.post-67178047608386724382020-12-25T08:12:00.002+00:002020-12-28T10:16:04.150+00:00Epics 16-14 Two of these are many people's favourites<p>No messing about this time, just solid top-tier Dredd all the way. How can anything be better than... <!--[if gte mso 9]><xml>
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<w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true"
Name="List Bullet 3"/>
<w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true"
Name="List Bullet 4"/>
<w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true"
Name="List Bullet 5"/>
<w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true"
Name="List Number 2"/>
<w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true"
Name="List Number 3"/>
<w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true"
Name="List Number 4"/>
<w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true"
Name="List Number 5"/>
<w:LsdException Locked="false" Priority="10" QFormat="true" Name="Title"/>
<w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true"
Name="Closing"/>
<w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true"
Name="Signature"/>
<w:LsdException Locked="false" Priority="1" SemiHidden="true"
UnhideWhenUsed="true" Name="Default Paragraph Font"/>
<w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true"
Name="Body Text"/>
<w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true"
Name="Body Text Indent"/>
<w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true"
Name="List Continue"/>
<w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true"
Name="List Continue 2"/>
<w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true"
Name="List Continue 3"/>
<w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true"
Name="List Continue 4"/>
<w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true"
Name="List Continue 5"/>
<w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true"
Name="Message Header"/>
<w:LsdException Locked="false" Priority="11" QFormat="true" Name="Subtitle"/>
<w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true"
Name="Salutation"/>
<w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true"
Name="Date"/>
<w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true"
Name="Body Text First Indent"/>
<w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true"
Name="Body Text First Indent 2"/>
<w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true"
Name="Note Heading"/>
<w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true"
Name="Body Text 2"/>
<w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true"
Name="Body Text 3"/>
<w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true"
Name="Body Text Indent 2"/>
<w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true"
Name="Body Text Indent 3"/>
<w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true"
Name="Block Text"/>
<w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true"
Name="Hyperlink"/>
<w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true"
Name="FollowedHyperlink"/>
<w:LsdException Locked="false" Priority="22" QFormat="true" Name="Strong"/>
<w:LsdException Locked="false" Priority="20" QFormat="true" Name="Emphasis"/>
<w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true"
Name="Document Map"/>
<w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true"
Name="Plain Text"/>
<w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true"
Name="E-mail Signature"/>
<w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true"
Name="HTML Top of Form"/>
<w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true"
Name="HTML Bottom of Form"/>
<w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true"
Name="Normal (Web)"/>
<w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true"
Name="HTML Acronym"/>
<w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true"
Name="HTML Address"/>
<w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true"
Name="HTML Cite"/>
<w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true"
Name="HTML Code"/>
<w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true"
Name="HTML Definition"/>
<w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true"
Name="HTML Keyboard"/>
<w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true"
Name="HTML Preformatted"/>
<w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true"
Name="HTML Sample"/>
<w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true"
Name="HTML Typewriter"/>
<w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true"
Name="HTML Variable"/>
<w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true"
Name="Normal Table"/>
<w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true"
Name="annotation subject"/>
<w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true"
Name="No List"/>
<w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true"
Name="Outline List 1"/>
<w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true"
Name="Outline List 2"/>
<w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true"
Name="Outline List 3"/>
<w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true"
Name="Table Simple 1"/>
<w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true"
Name="Table Simple 2"/>
<w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true"
Name="Table Simple 3"/>
<w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true"
Name="Table Classic 1"/>
<w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true"
Name="Table Classic 2"/>
<w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true"
Name="Table Classic 3"/>
<w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true"
Name="Table Classic 4"/>
<w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true"
Name="Table Colorful 1"/>
<w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true"
Name="Table Colorful 2"/>
<w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true"
Name="Table Colorful 3"/>
<w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true"
Name="Table Columns 1"/>
<w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true"
Name="Table Columns 2"/>
<w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true"
Name="Table Columns 3"/>
<w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true"
Name="Table Columns 4"/>
<w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true"
Name="Table Columns 5"/>
<w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true"
Name="Table Grid 1"/>
<w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true"
Name="Table Grid 2"/>
<w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true"
Name="Table Grid 3"/>
<w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true"
Name="Table Grid 4"/>
<w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true"
Name="Table Grid 5"/>
<w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true"
Name="Table Grid 6"/>
<w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true"
Name="Table Grid 7"/>
<w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true"
Name="Table Grid 8"/>
<w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true"
Name="Table List 1"/>
<w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true"
Name="Table List 2"/>
<w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true"
Name="Table List 3"/>
<w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true"
Name="Table List 4"/>
<w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true"
Name="Table List 5"/>
<w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true"
Name="Table List 6"/>
<w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true"
Name="Table List 7"/>
<w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true"
Name="Table List 8"/>
<w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true"
Name="Table 3D effects 1"/>
<w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true"
Name="Table 3D effects 2"/>
<w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true"
Name="Table 3D effects 3"/>
<w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true"
Name="Table Contemporary"/>
<w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true"
Name="Table Elegant"/>
<w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true"
Name="Table Professional"/>
<w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true"
Name="Table Subtle 1"/>
<w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true"
Name="Table Subtle 2"/>
<w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true"
Name="Table Web 1"/>
<w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true"
Name="Table Web 2"/>
<w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true"
Name="Table Web 3"/>
<w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true"
Name="Balloon Text"/>
<w:LsdException Locked="false" Priority="39" Name="Table Grid"/>
<w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true"
Name="Table Theme"/>
<w:LsdException Locked="false" SemiHidden="true" Name="Placeholder Text"/>
<w:LsdException Locked="false" Priority="1" QFormat="true" Name="No Spacing"/>
<w:LsdException Locked="false" Priority="60" Name="Light Shading"/>
<w:LsdException Locked="false" Priority="61" Name="Light List"/>
<w:LsdException Locked="false" Priority="62" Name="Light Grid"/>
<w:LsdException Locked="false" Priority="63" Name="Medium Shading 1"/>
<w:LsdException Locked="false" Priority="64" Name="Medium Shading 2"/>
<w:LsdException Locked="false" Priority="65" Name="Medium List 1"/>
<w:LsdException Locked="false" Priority="66" Name="Medium List 2"/>
<w:LsdException Locked="false" Priority="67" Name="Medium Grid 1"/>
<w:LsdException Locked="false" Priority="68" Name="Medium Grid 2"/>
<w:LsdException Locked="false" Priority="69" Name="Medium Grid 3"/>
<w:LsdException Locked="false" Priority="70" Name="Dark List"/>
<w:LsdException Locked="false" Priority="71" Name="Colorful Shading"/>
<w:LsdException Locked="false" Priority="72" Name="Colorful List"/>
<w:LsdException Locked="false" Priority="73" Name="Colorful Grid"/>
<w:LsdException Locked="false" Priority="60" Name="Light Shading Accent 1"/>
<w:LsdException Locked="false" Priority="61" Name="Light List Accent 1"/>
<w:LsdException Locked="false" Priority="62" Name="Light Grid Accent 1"/>
<w:LsdException Locked="false" Priority="63" Name="Medium Shading 1 Accent 1"/>
<w:LsdException Locked="false" Priority="64" Name="Medium Shading 2 Accent 1"/>
<w:LsdException Locked="false" Priority="65" Name="Medium List 1 Accent 1"/>
<w:LsdException Locked="false" SemiHidden="true" Name="Revision"/>
<w:LsdException Locked="false" Priority="34" QFormat="true"
Name="List Paragraph"/>
<w:LsdException Locked="false" Priority="29" QFormat="true" Name="Quote"/>
<w:LsdException Locked="false" Priority="30" QFormat="true"
Name="Intense Quote"/>
<w:LsdException Locked="false" Priority="66" Name="Medium List 2 Accent 1"/>
<w:LsdException Locked="false" Priority="67" Name="Medium Grid 1 Accent 1"/>
<w:LsdException Locked="false" Priority="68" Name="Medium Grid 2 Accent 1"/>
<w:LsdException Locked="false" Priority="69" Name="Medium Grid 3 Accent 1"/>
<w:LsdException Locked="false" Priority="70" Name="Dark List Accent 1"/>
<w:LsdException Locked="false" Priority="71" Name="Colorful Shading Accent 1"/>
<w:LsdException Locked="false" Priority="72" Name="Colorful List Accent 1"/>
<w:LsdException Locked="false" Priority="73" Name="Colorful Grid Accent 1"/>
<w:LsdException Locked="false" Priority="60" Name="Light Shading Accent 2"/>
<w:LsdException Locked="false" Priority="61" Name="Light List Accent 2"/>
<w:LsdException Locked="false" Priority="62" Name="Light Grid Accent 2"/>
<w:LsdException Locked="false" Priority="63" Name="Medium Shading 1 Accent 2"/>
<w:LsdException Locked="false" Priority="64" Name="Medium Shading 2 Accent 2"/>
<w:LsdException Locked="false" Priority="65" Name="Medium List 1 Accent 2"/>
<w:LsdException Locked="false" Priority="66" Name="Medium List 2 Accent 2"/>
<w:LsdException Locked="false" Priority="67" Name="Medium Grid 1 Accent 2"/>
<w:LsdException Locked="false" Priority="68" Name="Medium Grid 2 Accent 2"/>
<w:LsdException Locked="false" Priority="69" Name="Medium Grid 3 Accent 2"/>
<w:LsdException Locked="false" Priority="70" Name="Dark List Accent 2"/>
<w:LsdException Locked="false" Priority="71" Name="Colorful Shading Accent 2"/>
<w:LsdException Locked="false" Priority="72" Name="Colorful List Accent 2"/>
<w:LsdException Locked="false" Priority="73" Name="Colorful Grid Accent 2"/>
<w:LsdException Locked="false" Priority="60" Name="Light Shading Accent 3"/>
<w:LsdException Locked="false" Priority="61" Name="Light List Accent 3"/>
<w:LsdException Locked="false" Priority="62" Name="Light Grid Accent 3"/>
<w:LsdException Locked="false" Priority="63" Name="Medium Shading 1 Accent 3"/>
<w:LsdException Locked="false" Priority="64" Name="Medium Shading 2 Accent 3"/>
<w:LsdException Locked="false" Priority="65" Name="Medium List 1 Accent 3"/>
<w:LsdException Locked="false" Priority="66" Name="Medium List 2 Accent 3"/>
<w:LsdException Locked="false" Priority="67" Name="Medium Grid 1 Accent 3"/>
<w:LsdException Locked="false" Priority="68" Name="Medium Grid 2 Accent 3"/>
<w:LsdException Locked="false" Priority="69" Name="Medium Grid 3 Accent 3"/>
<w:LsdException Locked="false" Priority="70" Name="Dark List Accent 3"/>
<w:LsdException Locked="false" Priority="71" Name="Colorful Shading Accent 3"/>
<w:LsdException Locked="false" Priority="72" Name="Colorful List Accent 3"/>
<w:LsdException Locked="false" Priority="73" Name="Colorful Grid Accent 3"/>
<w:LsdException Locked="false" Priority="60" Name="Light Shading Accent 4"/>
<w:LsdException Locked="false" Priority="61" Name="Light List Accent 4"/>
<w:LsdException Locked="false" Priority="62" Name="Light Grid Accent 4"/>
<w:LsdException Locked="false" Priority="63" Name="Medium Shading 1 Accent 4"/>
<w:LsdException Locked="false" Priority="64" Name="Medium Shading 2 Accent 4"/>
<w:LsdException Locked="false" Priority="65" Name="Medium List 1 Accent 4"/>
<w:LsdException Locked="false" Priority="66" Name="Medium List 2 Accent 4"/>
<w:LsdException Locked="false" Priority="67" Name="Medium Grid 1 Accent 4"/>
<w:LsdException Locked="false" Priority="68" Name="Medium Grid 2 Accent 4"/>
<w:LsdException Locked="false" Priority="69" Name="Medium Grid 3 Accent 4"/>
<w:LsdException Locked="false" Priority="70" Name="Dark List Accent 4"/>
<w:LsdException Locked="false" Priority="71" Name="Colorful Shading Accent 4"/>
<w:LsdException Locked="false" Priority="72" Name="Colorful List Accent 4"/>
<w:LsdException Locked="false" Priority="73" Name="Colorful Grid Accent 4"/>
<w:LsdException Locked="false" Priority="60" Name="Light Shading Accent 5"/>
<w:LsdException Locked="false" Priority="61" Name="Light List Accent 5"/>
<w:LsdException Locked="false" Priority="62" Name="Light Grid Accent 5"/>
<w:LsdException Locked="false" Priority="63" Name="Medium Shading 1 Accent 5"/>
<w:LsdException Locked="false" Priority="64" Name="Medium Shading 2 Accent 5"/>
<w:LsdException Locked="false" Priority="65" Name="Medium List 1 Accent 5"/>
<w:LsdException Locked="false" Priority="66" Name="Medium List 2 Accent 5"/>
<w:LsdException Locked="false" Priority="67" Name="Medium Grid 1 Accent 5"/>
<w:LsdException Locked="false" Priority="68" Name="Medium Grid 2 Accent 5"/>
<w:LsdException Locked="false" Priority="69" Name="Medium Grid 3 Accent 5"/>
<w:LsdException Locked="false" Priority="70" Name="Dark List Accent 5"/>
<w:LsdException Locked="false" Priority="71" Name="Colorful Shading Accent 5"/>
<w:LsdException Locked="false" Priority="72" Name="Colorful List Accent 5"/>
<w:LsdException Locked="false" Priority="73" Name="Colorful Grid Accent 5"/>
<w:LsdException Locked="false" Priority="60" Name="Light Shading Accent 6"/>
<w:LsdException Locked="false" Priority="61" Name="Light List Accent 6"/>
<w:LsdException Locked="false" Priority="62" Name="Light Grid Accent 6"/>
<w:LsdException Locked="false" Priority="63" Name="Medium Shading 1 Accent 6"/>
<w:LsdException Locked="false" Priority="64" Name="Medium Shading 2 Accent 6"/>
<w:LsdException Locked="false" Priority="65" Name="Medium List 1 Accent 6"/>
<w:LsdException Locked="false" Priority="66" Name="Medium List 2 Accent 6"/>
<w:LsdException Locked="false" Priority="67" Name="Medium Grid 1 Accent 6"/>
<w:LsdException Locked="false" Priority="68" Name="Medium Grid 2 Accent 6"/>
<w:LsdException Locked="false" Priority="69" Name="Medium Grid 3 Accent 6"/>
<w:LsdException Locked="false" Priority="70" Name="Dark List Accent 6"/>
<w:LsdException Locked="false" Priority="71" Name="Colorful Shading Accent 6"/>
<w:LsdException Locked="false" Priority="72" Name="Colorful List Accent 6"/>
<w:LsdException Locked="false" Priority="73" Name="Colorful Grid Accent 6"/>
<w:LsdException Locked="false" Priority="19" QFormat="true"
Name="Subtle Emphasis"/>
<w:LsdException Locked="false" Priority="21" QFormat="true"
Name="Intense Emphasis"/>
<w:LsdException Locked="false" Priority="31" QFormat="true"
Name="Subtle Reference"/>
<w:LsdException Locked="false" Priority="32" QFormat="true"
Name="Intense Reference"/>
<w:LsdException Locked="false" Priority="33" QFormat="true" Name="Book Title"/>
<w:LsdException Locked="false" Priority="37" SemiHidden="true"
UnhideWhenUsed="true" Name="Bibliography"/>
<w:LsdException Locked="false" Priority="39" SemiHidden="true"
UnhideWhenUsed="true" QFormat="true" Name="TOC Heading"/>
<w:LsdException Locked="false" Priority="41" Name="Plain Table 1"/>
<w:LsdException Locked="false" Priority="42" Name="Plain Table 2"/>
<w:LsdException Locked="false" Priority="43" Name="Plain Table 3"/>
<w:LsdException Locked="false" Priority="44" Name="Plain Table 4"/>
<w:LsdException Locked="false" Priority="45" Name="Plain Table 5"/>
<w:LsdException Locked="false" Priority="40" Name="Grid Table Light"/>
<w:LsdException Locked="false" Priority="46" Name="Grid Table 1 Light"/>
<w:LsdException Locked="false" Priority="47" Name="Grid Table 2"/>
<w:LsdException Locked="false" Priority="48" Name="Grid Table 3"/>
<w:LsdException Locked="false" Priority="49" Name="Grid Table 4"/>
<w:LsdException Locked="false" Priority="50" Name="Grid Table 5 Dark"/>
<w:LsdException Locked="false" Priority="51" Name="Grid Table 6 Colorful"/>
<w:LsdException Locked="false" Priority="52" Name="Grid Table 7 Colorful"/>
<w:LsdException Locked="false" Priority="46"
Name="Grid Table 1 Light Accent 1"/>
<w:LsdException Locked="false" Priority="47" Name="Grid Table 2 Accent 1"/>
<w:LsdException Locked="false" Priority="48" Name="Grid Table 3 Accent 1"/>
<w:LsdException Locked="false" Priority="49" Name="Grid Table 4 Accent 1"/>
<w:LsdException Locked="false" Priority="50" Name="Grid Table 5 Dark Accent 1"/>
<w:LsdException Locked="false" Priority="51"
Name="Grid Table 6 Colorful Accent 1"/>
<w:LsdException Locked="false" Priority="52"
Name="Grid Table 7 Colorful Accent 1"/>
<w:LsdException Locked="false" Priority="46"
Name="Grid Table 1 Light Accent 2"/>
<w:LsdException Locked="false" Priority="47" Name="Grid Table 2 Accent 2"/>
<w:LsdException Locked="false" Priority="48" Name="Grid Table 3 Accent 2"/>
<w:LsdException Locked="false" Priority="49" Name="Grid Table 4 Accent 2"/>
<w:LsdException Locked="false" Priority="50" Name="Grid Table 5 Dark Accent 2"/>
<w:LsdException Locked="false" Priority="51"
Name="Grid Table 6 Colorful Accent 2"/>
<w:LsdException Locked="false" Priority="52"
Name="Grid Table 7 Colorful Accent 2"/>
<w:LsdException Locked="false" Priority="46"
Name="Grid Table 1 Light Accent 3"/>
<w:LsdException Locked="false" Priority="47" Name="Grid Table 2 Accent 3"/>
<w:LsdException Locked="false" Priority="48" Name="Grid Table 3 Accent 3"/>
<w:LsdException Locked="false" Priority="49" Name="Grid Table 4 Accent 3"/>
<w:LsdException Locked="false" Priority="50" Name="Grid Table 5 Dark Accent 3"/>
<w:LsdException Locked="false" Priority="51"
Name="Grid Table 6 Colorful Accent 3"/>
<w:LsdException Locked="false" Priority="52"
Name="Grid Table 7 Colorful Accent 3"/>
<w:LsdException Locked="false" Priority="46"
Name="Grid Table 1 Light Accent 4"/>
<w:LsdException Locked="false" Priority="47" Name="Grid Table 2 Accent 4"/>
<w:LsdException Locked="false" Priority="48" Name="Grid Table 3 Accent 4"/>
<w:LsdException Locked="false" Priority="49" Name="Grid Table 4 Accent 4"/>
<w:LsdException Locked="false" Priority="50" Name="Grid Table 5 Dark Accent 4"/>
<w:LsdException Locked="false" Priority="51"
Name="Grid Table 6 Colorful Accent 4"/>
<w:LsdException Locked="false" Priority="52"
Name="Grid Table 7 Colorful Accent 4"/>
<w:LsdException Locked="false" Priority="46"
Name="Grid Table 1 Light Accent 5"/>
<w:LsdException Locked="false" Priority="47" Name="Grid Table 2 Accent 5"/>
<w:LsdException Locked="false" Priority="48" Name="Grid Table 3 Accent 5"/>
<w:LsdException Locked="false" Priority="49" Name="Grid Table 4 Accent 5"/>
<w:LsdException Locked="false" Priority="50" Name="Grid Table 5 Dark Accent 5"/>
<w:LsdException Locked="false" Priority="51"
Name="Grid Table 6 Colorful Accent 5"/>
<w:LsdException Locked="false" Priority="52"
Name="Grid Table 7 Colorful Accent 5"/>
<w:LsdException Locked="false" Priority="46"
Name="Grid Table 1 Light Accent 6"/>
<w:LsdException Locked="false" Priority="47" Name="Grid Table 2 Accent 6"/>
<w:LsdException Locked="false" Priority="48" Name="Grid Table 3 Accent 6"/>
<w:LsdException Locked="false" Priority="49" Name="Grid Table 4 Accent 6"/>
<w:LsdException Locked="false" Priority="50" Name="Grid Table 5 Dark Accent 6"/>
<w:LsdException Locked="false" Priority="51"
Name="Grid Table 6 Colorful Accent 6"/>
<w:LsdException Locked="false" Priority="52"
Name="Grid Table 7 Colorful Accent 6"/>
<w:LsdException Locked="false" Priority="46" Name="List Table 1 Light"/>
<w:LsdException Locked="false" Priority="47" Name="List Table 2"/>
<w:LsdException Locked="false" Priority="48" Name="List Table 3"/>
<w:LsdException Locked="false" Priority="49" Name="List Table 4"/>
<w:LsdException Locked="false" Priority="50" Name="List Table 5 Dark"/>
<w:LsdException Locked="false" Priority="51" Name="List Table 6 Colorful"/>
<w:LsdException Locked="false" Priority="52" Name="List Table 7 Colorful"/>
<w:LsdException Locked="false" Priority="46"
Name="List Table 1 Light Accent 1"/>
<w:LsdException Locked="false" Priority="47" Name="List Table 2 Accent 1"/>
<w:LsdException Locked="false" Priority="48" Name="List Table 3 Accent 1"/>
<w:LsdException Locked="false" Priority="49" Name="List Table 4 Accent 1"/>
<w:LsdException Locked="false" Priority="50" Name="List Table 5 Dark Accent 1"/>
<w:LsdException Locked="false" Priority="51"
Name="List Table 6 Colorful Accent 1"/>
<w:LsdException Locked="false" Priority="52"
Name="List Table 7 Colorful Accent 1"/>
<w:LsdException Locked="false" Priority="46"
Name="List Table 1 Light Accent 2"/>
<w:LsdException Locked="false" Priority="47" Name="List Table 2 Accent 2"/>
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</p><h3 class="Standard" style="text-align: left;"><b>Epic 16</b>: <i>Oz</i> <span style="font-weight: normal;">Progs 545-570 </span><br /><span style="font-size: x-small;">Written by John Wagner & Alan Grant; Illustrated by... deep breath... Brendan McCarthy; Will Simpson; Cliff Robinson; Steve Dillon; John Higgins; Barry Kitson; Jim Baikie; Garry Leach; Dave Elliot<br /><span style="font-weight: normal;">(26 episodes, 199 pages, epic 9 in sequence)</span></span><br /></h3><p class="Standard"><b>The Basics</b>: Skysurfing champ Chopper escapes from
prison and surfs all the way to Oz to compete in Supersurf 10. Meanwhile, Dredd
investigates a plot against the city by a rogue cult of Judges, coincidentally
also based in Oz.</p>
<p class="Standard"> </p><table align="center" cellpadding="0" cellspacing="0" class="tr-caption-container" style="margin-left: auto; margin-right: auto;"><tbody><tr><td style="text-align: center;"><a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEiJ92Zvxkmb2RSAcVxQAy4HgzE1Qgukkl2gJZPuUNYRcoJCeknFjFkk6M5txy7LqcgNAc0JDiWnmrQX-jl_Jf_W5t9bua1JR22RzIRsKR8zr9LL4av2z0BLFw_jkfFnntYBStZE5ZTl4XU/s768/Oz+570.jpg" style="margin-left: auto; margin-right: auto;"><img border="0" data-original-height="768" data-original-width="566" height="640" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEiJ92Zvxkmb2RSAcVxQAy4HgzE1Qgukkl2gJZPuUNYRcoJCeknFjFkk6M5txy7LqcgNAc0JDiWnmrQX-jl_Jf_W5t9bua1JR22RzIRsKR8zr9LL4av2z0BLFw_jkfFnntYBStZE5ZTl4XU/w472-h640/Oz+570.jpg" width="472" /></a></td></tr><tr><td class="tr-caption" style="text-align: center;">Part escape/survival story, part action/espionage romp, part sports.<br />This part's the sports.<br />Art by Jim Baikie<br /></td></tr></tbody></table><br /><p></p>
<p class="Standard"><b>Analysis</b>: A story very much of two parts, tenuously
linked, this is a stone-cold classic. It's also barely a Judge Dredd story.
It's a Chopper story, with a Dredd mini-epic chucked in the middle. Both parts
are so good, though! The Dredd bit covers the secret existence of the Judda.
These are the servants of Morton Judd, one of the founding Judges, one who
pushes the fascist dictatorship angle of the Judge system to an extreme.
Perhaps coincidentally, perhaps not, this comes up exactly at the time when
Dredd is tackling the rise of democracy in Mega City 1. We the readers, and Joe
Dredd the Judge, both have a chance to really think about what Mega City One is
actually like, for good and ill. It's cracking stuff, and without it, we
wouldn't have had either Necropolis or America.</p>
<p class="Standard">Well, maybe we would, but Oz acting as a prologue makes both even
better!</p>
<p class="Standard">So it's a little sad that the Judda really only take up 6
episodes of Oz. On the other hand, those episodes are drawn by Brendan McCarthy
at the absolute peak of his powers, and a young Will Simpson who came into his
own as a superlative Dredd artist in this very epic, getting even better with
his painted work in the build-up to Necropolis.</p>
<p class="Standard"> </p><table align="center" cellpadding="0" cellspacing="0" class="tr-caption-container" style="margin-left: auto; margin-right: auto;"><tbody><tr><td style="text-align: center;"><a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEhx3IwMlqanRQ5qwn4zUQqcYLc8DsWrX6gPA_8z103v4vvWcq4OfCF1fg7d-M1S9eArz74R9Yb0MO2Nz1beHnofd60GQh2moAZGEo5bmvtfokqgGdo4doMgi1I1YnBSazCwRBfRqYRnt5Y/s1312/Oz+Judda.jpg" style="margin-left: auto; margin-right: auto;"><img border="0" data-original-height="1312" data-original-width="958" height="640" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEhx3IwMlqanRQ5qwn4zUQqcYLc8DsWrX6gPA_8z103v4vvWcq4OfCF1fg7d-M1S9eArz74R9Yb0MO2Nz1beHnofd60GQh2moAZGEo5bmvtfokqgGdo4doMgi1I1YnBSazCwRBfRqYRnt5Y/w468-h640/Oz+Judda.jpg" width="468" /></a></td></tr><tr><td class="tr-caption" style="text-align: center;">Bad craziness afoot in Mega City One<br />Art by Brendan McCarthy<br /></td></tr></tbody></table><br /><p></p>
<p class="Standard">The real hero of Oz, though, is Chopper the skysurfer. His
voyage across the Cursed Earth and then the Pacific is just long enough and
weird enough that you really feel the miles. Then there's the fairly
straightforward recounting of Supersurf 10, which to retell doesn't seem like
much, but is in fact a masterclass from Wagner and Grant in how to write sports
comics. Just enough character so you care about the competitors. Exactly the
right number of twists and turns. And gory deaths.</p><table align="center" cellpadding="0" cellspacing="0" class="tr-caption-container" style="margin-left: auto; margin-right: auto;"><tbody><tr><td style="text-align: center;"><a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEgZ1Yciv1VPr7a6dMhr6kVfSrq2KW-Fv-02RwhVcdSegGJozPWN0jscQHzAOWEi61VndHKFgU9XfAQlicY3vcTmoMTn_36aTDrdVF6XR6akhxoY3JE3MmmoiUJD_eOELcZGLN-Cwiem6kI/s1624/Oz+Cursed+Earth.jpg" style="margin-left: auto; margin-right: auto;"><img border="0" data-original-height="1624" data-original-width="1182" height="640" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEgZ1Yciv1VPr7a6dMhr6kVfSrq2KW-Fv-02RwhVcdSegGJozPWN0jscQHzAOWEi61VndHKFgU9XfAQlicY3vcTmoMTn_36aTDrdVF6XR6akhxoY3JE3MmmoiUJD_eOELcZGLN-Cwiem6kI/w466-h640/Oz+Cursed+Earth.jpg" width="466" /></a></td></tr><tr><td class="tr-caption" style="text-align: center;">Chopper begins his impossibnle journey<br />Art by Garry Leach / Will Simpson (I think?)<br /></td></tr></tbody></table><p class="Standard"> <br /></p>
<p class="Standard"> </p><table align="center" cellpadding="0" cellspacing="0" class="tr-caption-container" style="margin-left: auto; margin-right: auto;"><tbody><tr><td style="text-align: center;"><a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjcHjNa3w9VYcEMtyDa0BHWD6XKc64-PKy4JvMojHm38m4cwkCxci6bc26ZAuaFxVMZQvxFyhvaIjKd74rwxjHfI3F5e3J5HMVr1P7Cs-eaZQ49-6D5bTWk4OXb2vn4g9Zq-98NekuCg7M/s1338/Oz+sports.jpg" style="margin-left: auto; margin-right: auto;"><img border="0" data-original-height="1063" data-original-width="1338" height="508" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjcHjNa3w9VYcEMtyDa0BHWD6XKc64-PKy4JvMojHm38m4cwkCxci6bc26ZAuaFxVMZQvxFyhvaIjKd74rwxjHfI3F5e3J5HMVr1P7Cs-eaZQ49-6D5bTWk4OXb2vn4g9Zq-98NekuCg7M/w640-h508/Oz+sports.jpg" width="640" /></a></td></tr><tr><td class="tr-caption" style="text-align: center;">Sports comics at their pinnacle of excellence<br />Art by Barry Kitson<br /></td></tr></tbody></table><br /><p></p>
<p class="Standard">And of course the notorious double-ending, which gives
Chopper a taste of both failure and victory. You can see why Wagner and Grant disagreed
about how to finish up this tale. Grant's preferred ending, that Dredd executes
Chopper (perhaps after letting him win the race?) makes the most sense, given
Dredd's character and history. Wagner's preferred ending – the one we got,
where Chopper loses the race, but Dredd lets him escape (that's how I read it,
anyway), makes emotional sense. You can't follow Chopper across 26 episodes of
tragedy, triumph and tragedy again, only to kill him off. You just can't! And
then of course Wagner gives Chopper an even greater follow-up story a year
later, in Song of the Surfer. Dredd's decision, too, surely feeds into the
ongoing subplot of his increasing doubts about the justice system.</p>
<p class="Standard"> </p><table align="center" cellpadding="0" cellspacing="0" class="tr-caption-container" style="margin-left: auto; margin-right: auto;"><tbody><tr><td style="text-align: center;"><a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjk3E_7uYdxMRD8Uudhyphenhyphenx62VABzacApGXk31slh6MwDwchKNPBUzBM6q24E3GFAr1Jgjl4Jcct_oMV39M2AazsL8NlyfCi5c8BkggpzTs2SdHYLPQphw1Yh4NrqZ-GsIYX09ze1a83xCME/s1337/Oz+Dredd.jpg" style="margin-left: auto; margin-right: auto;"><img border="0" data-original-height="743" data-original-width="1337" height="356" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjk3E_7uYdxMRD8Uudhyphenhyphenx62VABzacApGXk31slh6MwDwchKNPBUzBM6q24E3GFAr1Jgjl4Jcct_oMV39M2AazsL8NlyfCi5c8BkggpzTs2SdHYLPQphw1Yh4NrqZ-GsIYX09ze1a83xCME/w640-h356/Oz+Dredd.jpg" width="640" /></a></td></tr><tr><td class="tr-caption" style="text-align: center;">Chopper's defining characteristic - anti-authoritarianism<br />Art by John Higgins<br /></td></tr></tbody></table><br /><p></p>
<p class="Standard"><b>Story</b>: 9/10 (Wagner and Grant)<b><br />Art</b>: 7-9/10 (Everyone)<br />If there's one thing that lets it all down, it's the fact
that this epic needed a bajillion artists. There's a new team on the job every
single episode for the first 8 in a row (although some were artists
working under pseudonyms, a fair disguise for rushed team-effort work). Some of them
returned later for a section each of the surfing competition. The greats get to
make their mark, certainly: Cliff Robinson opens it up with a spectacular
prison break, and at the other end Jim Baikie really nails the emotions of the
ending. And there's nothing <i>bad </i>about any of it. But it makes for a jarring
read. The one note of consistency comes from Brendan McCarthy, who suggested
the setting and some of the basic plot ideas in the first place. His Judda
sequences sure were memorable and creepy. Kind of sad that he didn't get to deliver and skysurfing sports action, though.<b><br />Legacy</b>: From the Judda part of the epic, we got Kraken
– not named here, but he's going to be a BIG deal coming up. Morton Judd, too,
rears his head again in Origins. There's also Oz Judge Bruce, who'll come a
cropper next time we see him. Chopper was already a star, but this story got
him promoted to his own series, complete with supporting cast. Jug McKenzie,
dud</p><p class="Standard"><b>Overall score: 17.8 out of 20</b><br />Want to read it? Good! It's excellent. I'm kind of hoping that one day there'll be a reprint that includes the colour pages, (I even bought the Hachette version hoping for that but no dice). For now the easiest way to get the whole thing is <a href="https://shop.2000ad.com/catalogue/XB333">Case Files 11</a>.</p><p class="Standard"><br /></p><p class="Standard">Next up, the epic that revitalised not just Judge Dredd, but arguably gave 2000AD itself a shot in the arm that kept it going into the new millennium...</p><p class="Standard">
</p><p class="Standard"><b>Epic 15</b>: <i>The Pit</i> Progs 970-999 <br />Written by John Wagner; Art by Carlos Ezquerra, Alex Ronald, Colin McNeil, Lee Sullivan<br />
(29 episodes, 191 pages, Epic 19 in sequence)<br /></p>
<p class="Standard"><b>The basics</b>: Judge Dredd is sent into a run-down region
in the NorthWest Hab Zone to root out corruption in a Justice Dept Sector House,
and to reduce crime rates across the entire Sector.</p>
<table align="center" cellpadding="0" cellspacing="0" class="tr-caption-container" style="margin-left: auto; margin-right: auto;"><tbody><tr><td style="text-align: center;"><a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEgfsWHb2X1uk2F162K_UIrZbAGmjx8gqBmIgEDFJ79-kO4pEDjI6yGTc71qkRYuieKAjtK0S5IPdiUd7jLhF1-x-Mp_AWOhoatBpkIk6DsYCwmm-z6c503c-bC62Po6vGWOlV2ByXXHMa4/s1711/Pit+1.jpg" style="margin-left: auto; margin-right: auto;"><img border="0" data-original-height="1711" data-original-width="1247" height="640" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEgfsWHb2X1uk2F162K_UIrZbAGmjx8gqBmIgEDFJ79-kO4pEDjI6yGTc71qkRYuieKAjtK0S5IPdiUd7jLhF1-x-Mp_AWOhoatBpkIk6DsYCwmm-z6c503c-bC62Po6vGWOlV2ByXXHMa4/w466-h640/Pit+1.jpg" width="466" /></a></td></tr><tr><td class="tr-caption" style="text-align: center;">Dredd's always at his Dredd-est when shown alongside other characters.<br />The Pit has the best side-characters.<br />Art by Carlos Ezquerra<br /></td></tr></tbody></table><br /><p></p>
<p class="Standard"><b>Analysis</b>: Now this was an epic for the ages, and the
first modern epic to really tackle a key part of Judge Dredd: he’s a police
officer, which means offices, administration, and lots of colleagues. The
set-up is simple, Dredd is sent in the clean up a run-down Sector House,
rooting out local corruption and fighting off a local crime lord. Yes, the much
earlier 'Graveyard Shift' had tackled a similar theme of Judges just getting on
with it, but that was more about the <i>crime</i>, while 'The Pit' is much more
about the <i>job</i>, and the effect it has on those who do it.</p>
<p class="Standard">To some extent, the clean up / anti-corruption storyline is
so good, that the finale with the war against crimelord Fonzo Bongo was a bit
of a let down, not helped by the rotating art team. King Carlos delivers a
glorious cast of all-new characters; Messers MacNeil, Ronald and Sullivan do
their best to follow in his footsteps but it's just not the same when Carlos
isn't on duty. Possibly this was a clever metaphor for the reality of a police
station requiring shifts, and inevitably one shift is stronger than another. Or
possibly not. <br /></p><table align="center" cellpadding="0" cellspacing="0" class="tr-caption-container" style="margin-left: auto; margin-right: auto;"><tbody><tr><td style="text-align: center;"><a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjxT279rx4ClaReAndgwQ8hnq3KWx5faBnP-Q4xvG1W7IuQThE7wexyksM2QJN24vckD_COjwkQMpGRdkzZiy4Hb4v77LhmwP6U9AWfC2wzbC_9cC-2gEq_kuzbk0JXy-V_o1oYLR_0B1Y/s1381/Pit+2.jpg" style="margin-left: auto; margin-right: auto;"><img border="0" data-original-height="1169" data-original-width="1381" height="542" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjxT279rx4ClaReAndgwQ8hnq3KWx5faBnP-Q4xvG1W7IuQThE7wexyksM2QJN24vckD_COjwkQMpGRdkzZiy4Hb4v77LhmwP6U9AWfC2wzbC_9cC-2gEq_kuzbk0JXy-V_o1oYLR_0B1Y/w640-h542/Pit+2.jpg" width="640" /></a></td></tr><tr><td class="tr-caption" style="text-align: center;">Out on patrol with other Judges from the Pit<br />Art by Alex Ronald<br /></td></tr></tbody></table><br /><p></p>
<p class="Standard">But that's the negative out of the way! Pretty much
everything about this storyline was from the very top drawer, with Wagner doing
some fine character work alongside his classical crime story plotting. So many
characters are introduced, get their own mini-arcs and go through their own
stages of growth and change, even (to an extent) Dredd himself, who hates desk
work and organisation, but learns to respect that it must be done, and done
well. There's even an element of mystery for us readers to enjoy. After
introducing nearly a dozen major players, we, along with Dredd, have to learn
who is a rotten apple, and who is, in fact, an honest Judge – albeit with a few
vices. Wagner knows how to plot this kind of thing out, giving you some obvious
villains, some red herrings, and some with just plain surprising back-stories.</p><table align="center" cellpadding="0" cellspacing="0" class="tr-caption-container" style="margin-left: auto; margin-right: auto;"><tbody><tr><td style="text-align: center;"><a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjDot1aIGPtakDOHwrTqhsj8judFhZIzIlC2o_dG1d7PdNMOzfKSEQkaTxMF2VTKVTSFW-81wcc4xiIJLrmzmV-_PeGFKKm06OLEGDhdnwDO1O11A0QEwtXgQnK7JCazwoIDXKi3hYXvaQ/s1315/Pit+3.jpg" style="margin-left: auto; margin-right: auto;"><img border="0" data-original-height="924" data-original-width="1315" height="450" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjDot1aIGPtakDOHwrTqhsj8judFhZIzIlC2o_dG1d7PdNMOzfKSEQkaTxMF2VTKVTSFW-81wcc4xiIJLrmzmV-_PeGFKKm06OLEGDhdnwDO1O11A0QEwtXgQnK7JCazwoIDXKi3hYXvaQ/w640-h450/Pit+3.jpg" width="640" /></a></td></tr><tr><td class="tr-caption" style="text-align: center;">Alfonso Bongo has the feel of old-skool Dredd villains but somehow comes across rather tame in comparison. Perhaps if the constant bonging had been rendered in the Ron Smith style..?<br />Art by Lee Sullivan<br /></td></tr></tbody></table><p class="Standard">To help out with this angle, Wagner brings in an older but
generally successful epic trope, bringing in a hand-picked team of old
favourites to help Dredd out. In this case it's Judges Giant and Castillo, who
help the setting feel that much more lived-in. In another world, Wagner
could’ve made this story run and run, perhaps with a rotating cast of
characters as new washed-up Judges are sent to the Pit to shape up, kind of
like a TV police drama. Instead, he has to wrap things up, and while ending on
a siege is dramatic and thrilling, the villain of the piece never quite earns
his place as a capable threat, and certainly his threats are less exciting than
the early part of the story’s concerns about who may or may not be corrupt. <br /></p><table align="center" cellpadding="0" cellspacing="0" class="tr-caption-container" style="margin-left: auto; margin-right: auto;"><tbody><tr><td style="text-align: center;"><a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEhl3P5iYb-FIMMe8jEFKE51kAg5LXSrY1qb6CmunLj6Y1VYuy1B9xWDgzvVhuuwr9gq8MfEC6qntdXCA0zHLpxzImrTgTX4zNw6kqB0X-R02c41zuFcgBm_-EyCbVAgKchoGW3NBdqAHY0/s1280/Pit+4.jpg" style="margin-left: auto; margin-right: auto;"><img border="0" data-original-height="1250" data-original-width="1280" height="624" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEhl3P5iYb-FIMMe8jEFKE51kAg5LXSrY1qb6CmunLj6Y1VYuy1B9xWDgzvVhuuwr9gq8MfEC6qntdXCA0zHLpxzImrTgTX4zNw6kqB0X-R02c41zuFcgBm_-EyCbVAgKchoGW3NBdqAHY0/w640-h624/Pit+4.jpg" width="640" /></a></td></tr><tr><td class="tr-caption" style="text-align: center;">A powerful send-off<br />Art by Lee Sullivan<br /></td></tr></tbody></table><br /><br /><p></p>
<p class="Standard"><b>Story</b>: 10/10 (Wagner)<b><br />Art</b>: 6-10/10<br />Ezquerra does everyone proud in his usual making-it-look-easy
way. In particular, it’s the cast of characters. Each and every one is
recognisable and has personalities that come through in the art, even though
they’re all judges with identical uniforms. His Dredd particularly impresses,
though, shown here not in a constant flurry of action but sometimes sitting
behind a desk, or just talking to people. He never loses his imposing
character. And of course Ezquerra knows how to deliver action/thriller beats as
the story demands. A young Alex Ronald gets to shine in a sequence or two that
rely on emotion and inner turmoil. MacNeil keeps things noir-ish, and Lee
Sullivan puts in creditable work on the cartoonier end. But all three suffer
somewhat under the glowing colours of Alan Craddock. He has his strengths, but
it’s a jarring shift from Ezquerra.<b><br />Legacy</b>: Well, there's quite the bunch of new recurring
characters to talk about, starting with Galen DeMarco, who would go on to
appear in several subsequent epics, before graduating to her own solo series.
But there's also brutish but loyal Judge Buell, wayward and tough-as-nails
Judge Guthrie, and also the seeds of a hidden villain, known at this stage only
as the 'Frend
</p><p class="Standard">From a more high-level perspective, we get a bit more of a
sense of the day-to-day workings of the Judges, but also the very premise of
telling a longer story from the perspective of a group of Judges, a theme
Wagner will return to again and again.</p><p class="Standard"><b>Overall Score: 17.9 out of 20</b><br />Want to read it? Best to get the <a href="https://shop.2000ad.com/catalogue/GRN338">collected edition</a>, otherwise this epic fell in an awkward way meaning it was stretched over two Case Files, <a href="https://shop.2000ad.com/catalogue/GRN542">24 </a>and <a href="https://shop.2000ad.com/catalogue/XB543">25</a>.<br /></p><p class="Standard"><br /></p><p class="Standard">It's not all classic thrills at this top end of the ranking. Here's an epic from recent times that really hits the spot...</p><p class="Standard">
</p><h3 class="Standard" style="text-align: left;"><b>Epic 14</b>: <i>The Small House</i> <span style="font-weight: normal;">Progs 2100-2109</span><br /><span style="font-size: x-small;">Written by Rob Williams; Art by Henry Flint<br /><span style="font-weight: normal;">(10 episodes,
62 pages; epic 49 in sequence)</span></span></h3>
<p class="Standard"><b>The Basics:</b> Judge Smiley, who helped Dredd defeat the
baddies during the Trifecta epic, is exposed as a baddie himself. Dredd and a
select team of trusted Judges want to bring him to justice – but a traitor
lurks among them.</p>
<p class="Standard"> </p><table align="center" cellpadding="0" cellspacing="0" class="tr-caption-container" style="margin-left: auto; margin-right: auto;"><tbody><tr><td style="text-align: center;"><a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEh4VvOiQvgneJVLpub1PdAUST49tYId-EBkzQSLh0qmGvH2rA4I0LJvSaaNOM4eM6y_s1MZFUYxl3fALGEAY-7a2Rr_Ej5pPiE5e15lc0JxmQ8fOxag_alVlx7vjfVvWhAwX5ypBQoR6m0/s1280/Small+Smiley.jpg" style="margin-left: auto; margin-right: auto;"><img border="0" data-original-height="1123" data-original-width="1280" height="562" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEh4VvOiQvgneJVLpub1PdAUST49tYId-EBkzQSLh0qmGvH2rA4I0LJvSaaNOM4eM6y_s1MZFUYxl3fALGEAY-7a2Rr_Ej5pPiE5e15lc0JxmQ8fOxag_alVlx7vjfVvWhAwX5ypBQoR6m0/w640-h562/Small+Smiley.jpg" width="640" /></a></td></tr><tr><td class="tr-caption" style="text-align: center;">When a superior asks you in for 'a word', you know it's bad news.<br />Art by Henry Flint<br /></td></tr></tbody></table><br /><p></p>
<p class="Standard"><b>Analysis</b>: This epic is the culmination of a far bit of
Rob Williams’ work on Dredd, going back to the Low Life story ‘Creation’, via
Trifecta, Titan/Enceladus, and one specific prologue to this epic, ‘Act of
Grud’. In that story, Judge Sam manages to uncover that something in Justuce
Dept is using alien tech to create the ultimate stealth warriors, who are
assassinating people following some secret agenda. We also see that Dredd has
gathered a small team of trusted colleagues to help root out this corrupt Judge
dept. The Small House is all about that team finally getting to the bottom of
things and putting an end to it - but probably it’s always going to be more
famous as ‘that one story where a Judge explicitly talks about being a
fascist’.</p>
<p class="Standard">That said, this isn’t an epic about fascism or the Justice
system’s approach to power. Rather, it’s a very high stakes techno action
thriller. It has a clever and intricate plot, based around several characters
who are all trying to keep up with each other, and a villain who is mostly
interested in playing chess with humans. The kind of villain it’s REALLY fun to
outwit, and boy does this story boast a killer ending on that front (albeit an
ending that doesn’t entirely make sense, if you think about it too hard).</p>
<p class="Standard"> </p><table align="center" cellpadding="0" cellspacing="0" class="tr-caption-container" style="margin-left: auto; margin-right: auto;"><tbody><tr><td style="text-align: center;"><a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEgj-uinHqJ0uGxQvgkshUve-lyezXMBjzfNMjW5nat-NBqq5xlyRpKw-I-nSaDmcAfBK7kIDskGVxhfNhWAAMkos7Z4fp_TmKH3D-oyGVWchRvMy1TVMcZ2nRnBnItPch7lwwVdh5IM_oY/s1351/Small+Sam.jpg" style="margin-left: auto; margin-right: auto;"><img border="0" data-original-height="1053" data-original-width="1351" height="498" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEgj-uinHqJ0uGxQvgkshUve-lyezXMBjzfNMjW5nat-NBqq5xlyRpKw-I-nSaDmcAfBK7kIDskGVxhfNhWAAMkos7Z4fp_TmKH3D-oyGVWchRvMy1TVMcZ2nRnBnItPch7lwwVdh5IM_oY/w640-h498/Small+Sam.jpg" width="640" /></a></td></tr><tr><td class="tr-caption" style="text-align: center;">The Small HBouse: the one with Sam, Frank and the big red quantum goggles.<br />Art by Henry Flint<br /></td></tr></tbody></table><br /><p></p>
<p class="Standard">I suppose the thematic weight of the story is about Dredd,
who is genuinely all about upholding justice and protecting the citizens,
versus Smiley, who seems to be more concerned with holding onto power and only
protecting citizens in order for him/the Department to have a body of people to
have power over. So where Dredd is a character concerned with writing instant
wrongs, NOW, Smiley is all about the long term and the bigger picture, prepared
to sacrifice a large number if he believes it will secure a better future for a
fractionally larger number. And he does like to go on about Dredd being a tool
rather than a big thinker, which rubs both him and us up the wrong way; double
fun to see him get his comeuppance at the end!</p>
<p class="Standard">So what about that line where Smiley says, ‘we’re fascists’?
I’m not convinced he’s using the word correctly. Dispassionate authoritarians,
sure, but fascists? Of course, it’s one of those words that has developed a
meaning over time that has evolved from its roots in 9120s Italy, and it’s not
really the place to debate semantics in the pages of an action thriller. The
point being made is that Smiley thinks his actions are obviously for the good,
at least, if you buy into the idea of Justice Dept as a force for good.
Arguably, he’s even right. But inarguably, he’s the bad guy in a story who
obviously thinks he’s doing something dodgy otherwise why hide from the Chief
Judge? Why not assume she’d actively encourage his decisions? I wish Williams
had given a bit more room to explore that, because there’s an undercurrent of
this specific story that is all about Smiley thinking he’s better than Chief
Judge Hershey, and also Dredd thinking HE’s better than Hershey, too – as he
refuses to clue her on on what he’s up to. Hershey really does get shafted in
this story, and it’s not a coincidence; Williams is leaning into it in the same
way he had been throughout Titan/Enceladus.</p>
<p class="Standard">So yes, while the political questions underlying the story
are ignored, what Williams (and indeed Henry Flint) does real well is the
character interplay. There’s Smiley himself, who loves lording it over
everybody, but more so there’s stone-cold Dredd, who refuses to share much with
even his trusted teammates: Giant, Maitland, Gerhard, Sam and Dirty Frank. And
this irritates them all. In an epilogue of sorts, Pets, poor Giant is left
marvelling at just how much Dredd does not care about other people’s feelings,
or even pay any mind to what those feelings might be, or how they could
influence a plan’s chances of success.</p>
<p class="Standard">And then there are some pretty shocking plot twists /
betrayals that power through the back half of the epic, bringing on another
round of extreme emotions in both characters and readers (or me, at least).</p>
<p class="Standard">In all, it’s a satisfying thriller that touches upon something
weighty themes – but then falls short of unpicking those very themes. I mean,
in the span of a 6-page episode I’m not sure there was another way, but I am
sad that other characters weren’t given the chance to ponder – was Smiley in
the right?</p>
<p class="Standard"> </p><table align="center" cellpadding="0" cellspacing="0" class="tr-caption-container" style="margin-left: auto; margin-right: auto;"><tbody><tr><td style="text-align: center;"><a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjh8XVZ10oRk_1dHdchPMNZNYosWQaQmqc3ALZynBoPCUyf64xAXHrweH0GG6bSm4YLqHBbju_FW7woWtv3S5preNK_xrPlDtWTNaYOAPy6Ap8fHIaYs7tqIHo-5GW1eGMVdgVn6PrEsdY/s1667/small+Dredd.jpg" style="margin-left: auto; margin-right: auto;"><img border="0" data-original-height="1667" data-original-width="783" height="640" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjh8XVZ10oRk_1dHdchPMNZNYosWQaQmqc3ALZynBoPCUyf64xAXHrweH0GG6bSm4YLqHBbju_FW7woWtv3S5preNK_xrPlDtWTNaYOAPy6Ap8fHIaYs7tqIHo-5GW1eGMVdgVn6PrEsdY/w300-h640/small+Dredd.jpg" width="300" /></a></td></tr><tr><td class="tr-caption" style="text-align: center;">Would you test this man?<br />Art by Henry Flint<br /></td></tr></tbody></table><br /><p></p>
<p class="Standard"><b>Story</b>: 8/10<b><br />Art</b>: 10/10<b><br />Legacy</b>: More of an end-point rather than a
legacy-generator, this story. It is arguably the final nail in the coffin for
Hershey, who very soon quits as Chief Judge. It’s also the end of the line for
Dirty Frank (in the world of Judge Dredd, at least…), and perhaps for now puts
an end to stories about ‘what if there was an evil and sinister group of judges
that even the judges don’t know about’. (Although in the Michael Carroll
universe we do still, I think, have an ongoing plotline about an evil sinister
group of gangsters who have managed to plant various moles in Justice Dept). </p><p><b>Overall Score: 18 out of 20</b><br />Want to read it? Here's a handy <a href="https://shop.2000ad.com/catalogue/XB669">collection</a>.<br /></p><p> </p><p>Next time, back to the old school, and four epics that if I'm honest, are my favourites. And, like all such things, they're not scared to show their imperfections. <br /></p><p class="Standard"><!--[if gte mso 9]><xml>
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UnhideWhenUsed="true" QFormat="true" Name="heading 8"/>
<w:LsdException Locked="false" Priority="9" SemiHidden="true"
UnhideWhenUsed="true" QFormat="true" Name="heading 9"/>
<w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true"
Name="index 1"/>
<w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true"
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<w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true"
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<w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true"
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<w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true"
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<w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true"
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<w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true"
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<w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true"
Name="index 8"/>
<w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true"
Name="index 9"/>
<w:LsdException Locked="false" Priority="39" SemiHidden="true"
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<w:LsdException Locked="false" Priority="39" SemiHidden="true"
UnhideWhenUsed="true" Name="toc 2"/>
<w:LsdException Locked="false" Priority="39" SemiHidden="true"
UnhideWhenUsed="true" Name="toc 3"/>
<w:LsdException Locked="false" Priority="39" SemiHidden="true"
UnhideWhenUsed="true" Name="toc 4"/>
<w:LsdException Locked="false" Priority="39" SemiHidden="true"
UnhideWhenUsed="true" Name="toc 5"/>
<w:LsdException Locked="false" Priority="39" SemiHidden="true"
UnhideWhenUsed="true" Name="toc 6"/>
<w:LsdException Locked="false" Priority="39" SemiHidden="true"
UnhideWhenUsed="true" Name="toc 7"/>
<w:LsdException Locked="false" Priority="39" SemiHidden="true"
UnhideWhenUsed="true" Name="toc 8"/>
<w:LsdException Locked="false" Priority="39" SemiHidden="true"
UnhideWhenUsed="true" Name="toc 9"/>
<w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true"
Name="Normal Indent"/>
<w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true"
Name="footnote text"/>
<w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true"
Name="annotation text"/>
<w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true"
Name="header"/>
<w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true"
Name="footer"/>
<w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true"
Name="index heading"/>
<w:LsdException Locked="false" Priority="35" SemiHidden="true"
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<w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true"
Name="table of figures"/>
<w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true"
Name="envelope address"/>
<w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true"
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<w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true"
Name="footnote reference"/>
<w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true"
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<w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true"
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<w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true"
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<w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true"
Name="endnote reference"/>
<w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true"
Name="endnote text"/>
<w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true"
Name="table of authorities"/>
<w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true"
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<w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true"
Name="toa heading"/>
<w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true"
Name="List"/>
<w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true"
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<w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true"
Name="List Number"/>
<w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true"
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<w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true"
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<w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true"
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<w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true"
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<w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true"
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<w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true"
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<w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true"
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<w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true"
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<w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true"
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<w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true"
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<w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true"
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<w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true"
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<w:LsdException Locked="false" Priority="10" QFormat="true" Name="Title"/>
<w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true"
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<w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true"
Name="Signature"/>
<w:LsdException Locked="false" Priority="1" SemiHidden="true"
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<w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true"
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<w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true"
Name="Body Text Indent"/>
<w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true"
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<w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true"
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<w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true"
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<w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true"
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<w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true"
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<w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true"
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<w:LsdException Locked="false" Priority="11" QFormat="true" Name="Subtitle"/>
<w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true"
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<w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true"
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<w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true"
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<w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true"
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<w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true"
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<w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true"
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<w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true"
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<w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true"
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<w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true"
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<w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true"
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<w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true"
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<w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true"
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<w:LsdException Locked="false" Priority="22" QFormat="true" Name="Strong"/>
<w:LsdException Locked="false" Priority="20" QFormat="true" Name="Emphasis"/>
<w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true"
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<w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true"
Name="Plain Text"/>
<w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true"
Name="E-mail Signature"/>
<w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true"
Name="HTML Top of Form"/>
<w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true"
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<w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true"
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<w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true"
Name="HTML Acronym"/>
<w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true"
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<w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true"
Name="HTML Cite"/>
<w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true"
Name="HTML Code"/>
<w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true"
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<w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true"
Name="HTML Keyboard"/>
<w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true"
Name="HTML Preformatted"/>
<w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true"
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<w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true"
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<w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true"
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<w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true"
Name="Normal Table"/>
<w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true"
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<w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true"
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<w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true"
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<w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true"
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<w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true"
Name="Outline List 3"/>
<w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true"
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<w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true"
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<w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true"
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<w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true"
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<w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true"
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<w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true"
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<w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true"
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<w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true"
Name="Table Colorful 1"/>
<w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true"
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<w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true"
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<w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true"
Name="Table Columns 1"/>
<w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true"
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<w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true"
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<w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true"
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<w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true"
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<w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true"
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<w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true"
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<w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true"
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<w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true"
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<w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true"
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<w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true"
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<w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true"
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<w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true"
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<w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true"
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<w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true"
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<w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true"
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<w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true"
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<w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true"
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<w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true"
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<w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true"
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<w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true"
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<w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true"
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<w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true"
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<w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true"
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<w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true"
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<w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true"
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<w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true"
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<w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true"
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<w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true"
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<w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true"
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<w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true"
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<w:LsdException Locked="false" Priority="39" Name="Table Grid"/>
<w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true"
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<w:LsdException Locked="false" SemiHidden="true" Name="Placeholder Text"/>
<w:LsdException Locked="false" Priority="1" QFormat="true" Name="No Spacing"/>
<w:LsdException Locked="false" Priority="60" Name="Light Shading"/>
<w:LsdException Locked="false" Priority="61" Name="Light List"/>
<w:LsdException Locked="false" Priority="62" Name="Light Grid"/>
<w:LsdException Locked="false" Priority="63" Name="Medium Shading 1"/>
<w:LsdException Locked="false" Priority="64" Name="Medium Shading 2"/>
<w:LsdException Locked="false" Priority="65" Name="Medium List 1"/>
<w:LsdException Locked="false" Priority="66" Name="Medium List 2"/>
<w:LsdException Locked="false" Priority="67" Name="Medium Grid 1"/>
<w:LsdException Locked="false" Priority="68" Name="Medium Grid 2"/>
<w:LsdException Locked="false" Priority="69" Name="Medium Grid 3"/>
<w:LsdException Locked="false" Priority="70" Name="Dark List"/>
<w:LsdException Locked="false" Priority="71" Name="Colorful Shading"/>
<w:LsdException Locked="false" Priority="72" Name="Colorful List"/>
<w:LsdException Locked="false" Priority="73" Name="Colorful Grid"/>
<w:LsdException Locked="false" Priority="60" Name="Light Shading Accent 1"/>
<w:LsdException Locked="false" Priority="61" Name="Light List Accent 1"/>
<w:LsdException Locked="false" Priority="62" Name="Light Grid Accent 1"/>
<w:LsdException Locked="false" Priority="63" Name="Medium Shading 1 Accent 1"/>
<w:LsdException Locked="false" Priority="64" Name="Medium Shading 2 Accent 1"/>
<w:LsdException Locked="false" Priority="65" Name="Medium List 1 Accent 1"/>
<w:LsdException Locked="false" SemiHidden="true" Name="Revision"/>
<w:LsdException Locked="false" Priority="34" QFormat="true"
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<w:LsdException Locked="false" Priority="29" QFormat="true" Name="Quote"/>
<w:LsdException Locked="false" Priority="30" QFormat="true"
Name="Intense Quote"/>
<w:LsdException Locked="false" Priority="66" Name="Medium List 2 Accent 1"/>
<w:LsdException Locked="false" Priority="67" Name="Medium Grid 1 Accent 1"/>
<w:LsdException Locked="false" Priority="68" Name="Medium Grid 2 Accent 1"/>
<w:LsdException Locked="false" Priority="69" Name="Medium Grid 3 Accent 1"/>
<w:LsdException Locked="false" Priority="70" Name="Dark List Accent 1"/>
<w:LsdException Locked="false" Priority="71" Name="Colorful Shading Accent 1"/>
<w:LsdException Locked="false" Priority="72" Name="Colorful List Accent 1"/>
<w:LsdException Locked="false" Priority="73" Name="Colorful Grid Accent 1"/>
<w:LsdException Locked="false" Priority="60" Name="Light Shading Accent 2"/>
<w:LsdException Locked="false" Priority="61" Name="Light List Accent 2"/>
<w:LsdException Locked="false" Priority="62" Name="Light Grid Accent 2"/>
<w:LsdException Locked="false" Priority="63" Name="Medium Shading 1 Accent 2"/>
<w:LsdException Locked="false" Priority="64" Name="Medium Shading 2 Accent 2"/>
<w:LsdException Locked="false" Priority="65" Name="Medium List 1 Accent 2"/>
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<w:LsdException Locked="false" Priority="67" Name="Medium Grid 1 Accent 2"/>
<w:LsdException Locked="false" Priority="68" Name="Medium Grid 2 Accent 2"/>
<w:LsdException Locked="false" Priority="69" Name="Medium Grid 3 Accent 2"/>
<w:LsdException Locked="false" Priority="70" Name="Dark List Accent 2"/>
<w:LsdException Locked="false" Priority="71" Name="Colorful Shading Accent 2"/>
<w:LsdException Locked="false" Priority="72" Name="Colorful List Accent 2"/>
<w:LsdException Locked="false" Priority="73" Name="Colorful Grid Accent 2"/>
<w:LsdException Locked="false" Priority="60" Name="Light Shading Accent 3"/>
<w:LsdException Locked="false" Priority="61" Name="Light List Accent 3"/>
<w:LsdException Locked="false" Priority="62" Name="Light Grid Accent 3"/>
<w:LsdException Locked="false" Priority="63" Name="Medium Shading 1 Accent 3"/>
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<w:LsdException Locked="false" Priority="67" Name="Medium Grid 1 Accent 3"/>
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<w:LsdException Locked="false" Priority="69" Name="Medium Grid 3 Accent 3"/>
<w:LsdException Locked="false" Priority="70" Name="Dark List Accent 3"/>
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<w:LsdException Locked="false" Priority="72" Name="Colorful List Accent 3"/>
<w:LsdException Locked="false" Priority="73" Name="Colorful Grid Accent 3"/>
<w:LsdException Locked="false" Priority="60" Name="Light Shading Accent 4"/>
<w:LsdException Locked="false" Priority="61" Name="Light List Accent 4"/>
<w:LsdException Locked="false" Priority="62" Name="Light Grid Accent 4"/>
<w:LsdException Locked="false" Priority="63" Name="Medium Shading 1 Accent 4"/>
<w:LsdException Locked="false" Priority="64" Name="Medium Shading 2 Accent 4"/>
<w:LsdException Locked="false" Priority="65" Name="Medium List 1 Accent 4"/>
<w:LsdException Locked="false" Priority="66" Name="Medium List 2 Accent 4"/>
<w:LsdException Locked="false" Priority="67" Name="Medium Grid 1 Accent 4"/>
<w:LsdException Locked="false" Priority="68" Name="Medium Grid 2 Accent 4"/>
<w:LsdException Locked="false" Priority="69" Name="Medium Grid 3 Accent 4"/>
<w:LsdException Locked="false" Priority="70" Name="Dark List Accent 4"/>
<w:LsdException Locked="false" Priority="71" Name="Colorful Shading Accent 4"/>
<w:LsdException Locked="false" Priority="72" Name="Colorful List Accent 4"/>
<w:LsdException Locked="false" Priority="73" Name="Colorful Grid Accent 4"/>
<w:LsdException Locked="false" Priority="60" Name="Light Shading Accent 5"/>
<w:LsdException Locked="false" Priority="61" Name="Light List Accent 5"/>
<w:LsdException Locked="false" Priority="62" Name="Light Grid Accent 5"/>
<w:LsdException Locked="false" Priority="63" Name="Medium Shading 1 Accent 5"/>
<w:LsdException Locked="false" Priority="64" Name="Medium Shading 2 Accent 5"/>
<w:LsdException Locked="false" Priority="65" Name="Medium List 1 Accent 5"/>
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<w:LsdException Locked="false" Priority="67" Name="Medium Grid 1 Accent 5"/>
<w:LsdException Locked="false" Priority="68" Name="Medium Grid 2 Accent 5"/>
<w:LsdException Locked="false" Priority="69" Name="Medium Grid 3 Accent 5"/>
<w:LsdException Locked="false" Priority="70" Name="Dark List Accent 5"/>
<w:LsdException Locked="false" Priority="71" Name="Colorful Shading Accent 5"/>
<w:LsdException Locked="false" Priority="72" Name="Colorful List Accent 5"/>
<w:LsdException Locked="false" Priority="73" Name="Colorful Grid Accent 5"/>
<w:LsdException Locked="false" Priority="60" Name="Light Shading Accent 6"/>
<w:LsdException Locked="false" Priority="61" Name="Light List Accent 6"/>
<w:LsdException Locked="false" Priority="62" Name="Light Grid Accent 6"/>
<w:LsdException Locked="false" Priority="63" Name="Medium Shading 1 Accent 6"/>
<w:LsdException Locked="false" Priority="64" Name="Medium Shading 2 Accent 6"/>
<w:LsdException Locked="false" Priority="65" Name="Medium List 1 Accent 6"/>
<w:LsdException Locked="false" Priority="66" Name="Medium List 2 Accent 6"/>
<w:LsdException Locked="false" Priority="67" Name="Medium Grid 1 Accent 6"/>
<w:LsdException Locked="false" Priority="68" Name="Medium Grid 2 Accent 6"/>
<w:LsdException Locked="false" Priority="69" Name="Medium Grid 3 Accent 6"/>
<w:LsdException Locked="false" Priority="70" Name="Dark List Accent 6"/>
<w:LsdException Locked="false" Priority="71" Name="Colorful Shading Accent 6"/>
<w:LsdException Locked="false" Priority="72" Name="Colorful List Accent 6"/>
<w:LsdException Locked="false" Priority="73" Name="Colorful Grid Accent 6"/>
<w:LsdException Locked="false" Priority="19" QFormat="true"
Name="Subtle Emphasis"/>
<w:LsdException Locked="false" Priority="21" QFormat="true"
Name="Intense Emphasis"/>
<w:LsdException Locked="false" Priority="31" QFormat="true"
Name="Subtle Reference"/>
<w:LsdException Locked="false" Priority="32" QFormat="true"
Name="Intense Reference"/>
<w:LsdException Locked="false" Priority="33" QFormat="true" Name="Book Title"/>
<w:LsdException Locked="false" Priority="37" SemiHidden="true"
UnhideWhenUsed="true" Name="Bibliography"/>
<w:LsdException Locked="false" Priority="39" SemiHidden="true"
UnhideWhenUsed="true" QFormat="true" Name="TOC Heading"/>
<w:LsdException Locked="false" Priority="41" Name="Plain Table 1"/>
<w:LsdException Locked="false" Priority="42" Name="Plain Table 2"/>
<w:LsdException Locked="false" Priority="43" Name="Plain Table 3"/>
<w:LsdException Locked="false" Priority="44" Name="Plain Table 4"/>
<w:LsdException Locked="false" Priority="45" Name="Plain Table 5"/>
<w:LsdException Locked="false" Priority="40" Name="Grid Table Light"/>
<w:LsdException Locked="false" Priority="46" Name="Grid Table 1 Light"/>
<w:LsdException Locked="false" Priority="47" Name="Grid Table 2"/>
<w:LsdException Locked="false" Priority="48" Name="Grid Table 3"/>
<w:LsdException Locked="false" Priority="49" Name="Grid Table 4"/>
<w:LsdException Locked="false" Priority="50" Name="Grid Table 5 Dark"/>
<w:LsdException Locked="false" Priority="51" Name="Grid Table 6 Colorful"/>
<w:LsdException Locked="false" Priority="52" Name="Grid Table 7 Colorful"/>
<w:LsdException Locked="false" Priority="46"
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alexfhttp://www.blogger.com/profile/00663695995150276878noreply@blogger.com7tag:blogger.com,1999:blog-3961935719610929700.post-68904751713808088902020-12-24T07:45:00.001+00:002020-12-24T07:45:00.295+00:00Epics 19-17: hidden gems<p><!--[if gte mso 9]><xml>
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</p><h3 class="Standard" style="text-align: left;">Epic 19: <i>Dead Zone</i> <span style="font-weight: normal;">Megs 350-355</span> <br /><span style="font-size: x-small;">Written by John Wagner; Art by Henry Flint</span><br /><span style="font-weight: normal;"><span style="font-size: x-small;">(6 episides, 60 pages; epic number 43 in sequence) </span></span></h3>
<p class="Standard"><b>The Basics</b>: A poor couple out in the Cursed Earth are
kidnapped and forced to work as slaves in a death mine. One of them finds a
bracelet that gives him magic powers, and ends up fleeing into the city,
pursued by Dredd.</p>
<p class="Standard"></p><table align="center" cellpadding="0" cellspacing="0" class="tr-caption-container" style="margin-left: auto; margin-right: auto;"><tbody><tr><td style="text-align: center;"><a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEg7L9MfTS8M5xiULmr4JUrzHLqanjr_3B5442Nt7-O0P6r5FkbqbKC8xrXp2ZzFWaNyUozVvXx1k14J-66Wtg7HRHCmijuAixc7Mt7kiCMQoYyUkICHFYSdgE03bLs9gZWRV5APDg8Eqz8/s1436/Dead+Zone+bracelet.jpg" style="margin-left: auto; margin-right: auto;"><img border="0" data-original-height="1173" data-original-width="1436" height="522" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEg7L9MfTS8M5xiULmr4JUrzHLqanjr_3B5442Nt7-O0P6r5FkbqbKC8xrXp2ZzFWaNyUozVvXx1k14J-66Wtg7HRHCmijuAixc7Mt7kiCMQoYyUkICHFYSdgE03bLs9gZWRV5APDg8Eqz8/w640-h522/Dead+Zone+bracelet.jpg" width="640" /></a></td></tr><tr><td class="tr-caption" style="text-align: center;">The other key point of the story - our protagonists are genuinely good people.<br />Art by Henry Flint<br /></td></tr></tbody></table><br /><b>Analysis</b>: It’s the art that makes this story stand out. Henry Flint was
really going for it with the colours especially, which keeps the story going
even when the focus shifts from one character to another quite suddenly. The
story is fine, but rather odd, a weird mix of very new, with the post-Chaos
setting, but very old, in the sense of Wagner playing around with the sort of
Sci-Fi concepts that cropped up in the really early days of 2000AD. <p></p>
<p class="Standard">The tale opens out in the Cursed Earth, just. Specifically,
on top of one of many vast pits where Chaos Plague victims were buried in
haste. Flint’s depiction of the people who work here, from the civil servants
to the bosses to the slaves is superlative, right back in the territory of
McMahon and Smith from the glory days of the Judge Child.</p>
<p class="Standard"> </p><table align="center" cellpadding="0" cellspacing="0" class="tr-caption-container" style="margin-left: auto; margin-right: auto;"><tbody><tr><td style="text-align: center;"><a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEhOgPaNniW1Lb9xABt3dkxpZU3uww-0yCyrfe4J4-oQvbY5Cy0kM5L57OoHWKhclt2E24mEcdFO9RVYXHm0czRJFAzVwF6ZXMZFBK8eGbMcqgV8KZ_BTBO4ksEe7OTcKcahTElSjlIctnU/s1581/Dead+Zone+pit.jpg" style="margin-left: auto; margin-right: auto;"><img border="0" data-original-height="1581" data-original-width="1382" height="640" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEhOgPaNniW1Lb9xABt3dkxpZU3uww-0yCyrfe4J4-oQvbY5Cy0kM5L57OoHWKhclt2E24mEcdFO9RVYXHm0czRJFAzVwF6ZXMZFBK8eGbMcqgV8KZ_BTBO4ksEe7OTcKcahTElSjlIctnU/w560-h640/Dead+Zone+pit.jpg" width="560" /></a></td></tr><tr><td class="tr-caption" style="text-align: center;">Such glorious grisly detail<br />Art by Henry Flint<br /></td></tr></tbody></table><br /><p></p>
<p class="Standard">Wagner meanwhile gives us Yodie and Ellen, who are on the
lovable and decent end of the characters he ever writes about. The trick then
is to see what happens to good people who stumble on bad times, then chance
into a weapon of great and terrible power – in this case, a bracelet that
confers magic science powers on the wearer. </p><table align="center" cellpadding="0" cellspacing="0" class="tr-caption-container" style="margin-left: auto; margin-right: auto;"><tbody><tr><td style="text-align: center;"><a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjJzYaH8UzJACNWrYCWj27sTdQXmPHkFgT0UcMG9rjAHJzXBeFCkb0UAmnmWZLmJ8VZSRLN4XCyzUCkj2xh87nZEcvtbjL6BvnZOMt0AC4JltcsU1CXTAWE4Li_xwcfCSjuki-Z16u6LLQ/s1463/Dead+Zone+donuts.jpg" style="margin-left: auto; margin-right: auto;"><img border="0" data-original-height="1209" data-original-width="1463" height="330" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjJzYaH8UzJACNWrYCWj27sTdQXmPHkFgT0UcMG9rjAHJzXBeFCkb0UAmnmWZLmJ8VZSRLN4XCyzUCkj2xh87nZEcvtbjL6BvnZOMt0AC4JltcsU1CXTAWE4Li_xwcfCSjuki-Z16u6LLQ/w400-h330/Dead+Zone+donuts.jpg" width="400" /></a></td></tr><tr><td class="tr-caption" style="text-align: center;">Invisibility confers the power to steal donuts.<br />Art by Henry Flint<br /></td></tr></tbody></table><p class="Standard"> </p>
<p class="Standard">You could say it’s another poke at the themes of Mandroid. As
in that tale, Dredd is more of a witness than a major player. Unlike that tale,
Wagner sort of loses confidence half way through and feels he needs to explain
the magic bracelet – they’re from the future, you see. And then the focus
shifts into the city, and onto two time travellers who brought bracelets with
them. These characters are perfectly well-drawn, but also not quite drawn
enough to win over our affections from Yodie.</p>
<p class="Standard">It mildly irritates that we don’t know anything about the
future they came from, and how or why that informs their choices in the present
day (as it were). Wagner keeps the focus on Yodie just enough to see the
emotion of the first half through, but if it wasn’t for Flint keeping the art
at top levels of fancy, this would take a fair dive.</p>
<p class="Standard"> </p><table align="center" cellpadding="0" cellspacing="0" class="tr-caption-container" style="margin-left: auto; margin-right: auto;"><tbody><tr><td style="text-align: center;"><a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjybbLNphRDZoF5vTiDkAtSVr0yYh8zmgVOnWPvSuu8B7IAKzNGd_DHVvIKSxBxnuIHtiPVBvR3T4KoxYDex2gLhr732co1V22ImckFLBVj63xb3cL3pl08j-Qq2IvRi5_4y5N7IA4NKtU/s1469/Dead+Zone+Dredd.jpg" style="margin-left: auto; margin-right: auto;"><img border="0" data-original-height="908" data-original-width="1469" height="397" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjybbLNphRDZoF5vTiDkAtSVr0yYh8zmgVOnWPvSuu8B7IAKzNGd_DHVvIKSxBxnuIHtiPVBvR3T4KoxYDex2gLhr732co1V22ImckFLBVj63xb3cL3pl08j-Qq2IvRi5_4y5N7IA4NKtU/w640-h397/Dead+Zone+Dredd.jpg" width="640" /></a></td></tr><tr><td class="tr-caption" style="text-align: center;">Dredd is a constant background presence, stubbornly forcing his way through the investigation.<br />Art by Henry Flint<br /></td></tr></tbody></table><br /><p></p>
<p class="Standard"><b>Story</b>: 7/10<b><br />Art</b>: 10/10<b><br />Legacy</b>: The story got a sequel – Breaking Bud - fairly
soon afterwards but for some reason in the Prog not the Meg, making this a
cross-over of sorts. We don’t follow Yodie this time, but a disgruntled Mega
citizen. And, as before, the focus shifts part way through back onto the future
people who own the magic bracelet and the timecops who come to get it back.
Ultimately Judge Dredd wins, and now there are multiple magic bracelets, and
potentially also some new time-jump devices in Justice Dept storage. One
imagines any writer who was inclined could summon them back.</p>
<p><b>Overall score: 17 out of 20</b><br />Want to read it? There's a <a href="https://shop.2000ad.com/catalogue/XB567">collection</a>, which includes the semi-sequel, too.<br /></p><p> </p><p>Some neo-noir for you now, in a hard-boiled tale of fake identities, gangsters and Dredd in the middle...</p><h3 class="Standard" style="text-align: left;">Epic 18: <i>Served Cold/The Cop</i> <span style="font-weight: normal;">Progs 1718-1725; Megs 356-361</span><br /><span style="font-size: x-small;">Written by Al Ewing; Art by John Higgins and Ben Willsher<br /><span style="font-weight: normal;">(If you add them up, it's 14 episodes, 108 pages. I'm listing this 'split' epic as number 45 in sequence)</span></span><br /></h3>
<p class="Standard">This one’s half way between being a spit epic and a
technicality. Writer Al Ewing wanted to tell a modern noir tale in Mega City
One, and did so with a neat little 8-parter in the Progs called <i>Served Cold</i>.
Whether planned or not, he picked up on a couple of story threads later, and
then one day delivered a full-blown sequel in the Meg. By virtue of the
Megazine’s increased page count, this sequel is big enough to qualify as an
epic in its own right. I think the whole thing counts as one, not least because a time delay is a built-in part of the plot.<br /></p>
<p class="Standard"></p><b>The Basics</b>: Deller, a gangland heavy, escapes from
prison and enacts a careful but violent revenge against the various people who
set him up to get in prison in the first place. Dredd heads the team
investigating. Deller's plot succeeds... right up until the point that it doesn't.<br /><p class="Standard"> </p><table align="center" cellpadding="0" cellspacing="0" class="tr-caption-container" style="margin-left: auto; margin-right: auto;"><tbody><tr><td style="text-align: center;"><a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEhVpI2FQGtSP0rsO_oQvA4Dm6_ujWKfoYSxd6q6_7HpZQvIsq1kBaa9pXF51gbEug0aqqYasjBGiV0rQ2ROkN14d9Oi0G9rYGqBE31m2qt-ke1hbfypMPwQV1XfHkJIByzDzZ0fv3_5DoE/s780/Cop+1718.jpg" style="margin-left: auto; margin-right: auto;"><img border="0" data-original-height="780" data-original-width="596" height="640" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEhVpI2FQGtSP0rsO_oQvA4Dm6_ujWKfoYSxd6q6_7HpZQvIsq1kBaa9pXF51gbEug0aqqYasjBGiV0rQ2ROkN14d9Oi0G9rYGqBE31m2qt-ke1hbfypMPwQV1XfHkJIByzDzZ0fv3_5DoE/w488-h640/Cop+1718.jpg" width="488" /></a></td></tr><tr><td class="tr-caption" style="text-align: center;">Art by Karl Richardson<br /></td></tr></tbody></table>
<p class="Standard"><b>Analysis</b>: In essence, this is a long form version of a
story about a criminal who is able to outsmart Dredd. Of course, by the story's
end, Dredd wins out. But the point is made that the criminal made a single
error, partly as a result of over-confidence in his own abilities, and partly
because his emotional need for revenge got in the way of his calculating brain.
This is all, I think, very deliberately designed as a counterpoint to the
character of Dredd, who is not especially calculating, but rather methodical
and relentless in pursuit of a foe, and whose emotions generally work to make
him more effective – by ramping up the doggedness – rather than bringing him
down.</p>
<p class="Standard"> </p><table align="center" cellpadding="0" cellspacing="0" class="tr-caption-container" style="margin-left: auto; margin-right: auto;"><tbody><tr><td style="text-align: center;"><a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEhuNGYgKpVHwOFvvvASPRaK6DLBLZMnRG_T-1nco7g3Z9jloGUvDvcWboRNxvmwnkK3hHxWyaOvaW8c3m1txYA1abF4R7s2hQQNb-CxsNwPzbwpAOpfrK7TV0zmIeybampoW2pC-pd5uOc/s1396/Served+Cold+Dredd.jpg" style="margin-left: auto; margin-right: auto;"><img border="0" data-original-height="1340" data-original-width="1396" height="614" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEhuNGYgKpVHwOFvvvASPRaK6DLBLZMnRG_T-1nco7g3Z9jloGUvDvcWboRNxvmwnkK3hHxWyaOvaW8c3m1txYA1abF4R7s2hQQNb-CxsNwPzbwpAOpfrK7TV0zmIeybampoW2pC-pd5uOc/w640-h614/Served+Cold+Dredd.jpg" width="640" /></a></td></tr><tr><td class="tr-caption" style="text-align: center;">Dredd does <i>not </i>like it when a perp seems to get the better of him!<br />Art by John Higgins<br /></td></tr></tbody></table><br /><p></p>
<p class="Standard">As such, it's great. But, alongside all this, the story is
also, I gather, a sort of pastiche/homage to the Richard Parker novels, which I
haven't read, and based on this, I don't really want to. Tough ne'erdowells
getting into scrapes and setting each other up for a fall isn't my thing, and
nor is the writing style that goes along with it. I will say that I admire the
plotting, which is very clever across both 'Served Cold' and 'The Cop'. It's
very satisfying to read a well-executed prison-break / infiltration / revenge
story. Even more satisfying to see Dredd being outwitted, until the exact point
when he isn't.</p>
<p class="Standard"> </p><table align="center" cellpadding="0" cellspacing="0" class="tr-caption-container" style="margin-left: auto; margin-right: auto;"><tbody><tr><td style="text-align: center;"><a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEgwZhdN1A1mfu9Xzt-4ItIAy5Z91zcfomm-sknmKgFOkt3ecK66IYdO49D5YF3uQbrw6nnjh1mpEwle2Vcrios9HW2ynycqdpXYVrxVpSvF43Ey7KnOLyneqM5c1aA_esusMa9g6gyzs6c/s1330/Served+Cold+surprise.jpg" style="margin-left: auto; margin-right: auto;"><img border="0" data-original-height="917" data-original-width="1330" height="442" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEgwZhdN1A1mfu9Xzt-4ItIAy5Z91zcfomm-sknmKgFOkt3ecK66IYdO49D5YF3uQbrw6nnjh1mpEwle2Vcrios9HW2ynycqdpXYVrxVpSvF43Ey7KnOLyneqM5c1aA_esusMa9g6gyzs6c/w640-h442/Served+Cold+surprise.jpg" width="640" /></a></td></tr><tr><td class="tr-caption" style="text-align: center;">Dredd doesn't mind waiting decades to get the justice he's after...<br />Art by Ben Willsher<br /></td></tr></tbody></table><br /><p></p>
<p class="Standard">Less satisfying when the whole thing hinges on one of Mega
City's many criminal enterprises. In this case that's 'The Organization'. I get
that these things do exist in the real world, and probably would in Mega City
1, but I've never been taken with them as story points, not matter how artfully
constructed.</p>
<p class="Standard"> <b>Story</b>: 8/10 <b><br />Art</b>: 9/10<b> </b>You've got John Higgins on The Cop and Ben Willsher on
Served Cold, both doing very good work with criminals, noir tropes, poker faces
and grim Dredd visages. But this is a rather more down-to-Earth type tale than
much of Dredd, so neither has the chance to show off that spectacular Sci-Fi weirdness
that remains at Dredd’s core.<b><b><br /></b>Legacy</b>: quite a bit gap between Served Cold and The
Cop meant space for a few stories in between to bring up 'the Organisation'.
And in theory, it could make a comeback but hasn't so far. One of those stories
introduced Accounts Judge Maitland, who has become a recurring character of
some importance since, though!</p><p class="Standard"></p><table align="center" cellpadding="0" cellspacing="0" class="tr-caption-container" style="margin-left: auto; margin-right: auto;"><tbody><tr><td style="text-align: center;"><a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEiUwlklhducXCba5MYDvpilFiW_ZZ8VuFGcZSCfBP9DeKKeFvIZJBGG2yC2e_cxhU6iGXtdaMGldm2nvNV5xtbPMqbgKBVuwO3wyo9hWqhn4Y3-xOpTtZVEQtc_3_sml0b93gcVMFmK2qI/s1349/Served+Cold+eyes.jpg" style="margin-left: auto; margin-right: auto;"><img border="0" data-original-height="581" data-original-width="1349" height="276" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEiUwlklhducXCba5MYDvpilFiW_ZZ8VuFGcZSCfBP9DeKKeFvIZJBGG2yC2e_cxhU6iGXtdaMGldm2nvNV5xtbPMqbgKBVuwO3wyo9hWqhn4Y3-xOpTtZVEQtc_3_sml0b93gcVMFmK2qI/w640-h276/Served+Cold+eyes.jpg" width="640" /></a></td></tr><tr><td class="tr-caption" style="text-align: center;">Plenty of trademark 2000AD violence on show - rather less of the trademark Ewing funnytimes.<br />Art by Ben Willsher<br /></td></tr></tbody></table><br /><b>Overall Score: 17.4 out of 20</b><br />Want to read it? So far, it's only available in the Hachette Mega Collection, which you'll have to find second-hand at this point.<br /><p></p><p class="Standard"><br /></p><p class="Standard">Time now for another exploration of how gangsters can get away with it in Mega City One - at least, until Judge Dredd gets on the case...</p><p class="Standard"><!--[if gte mso 9]><xml>
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</xml><![endif]--></p><h3 class="Standard" style="text-align: left;">Epic 17: <i>Block Judge</i> <span style="font-weight: normal;">Progs 1900-1909</span><br /><span style="font-size: x-small;">Written by John Wagner; Art by Carlos Ezquerra<br /><span style="font-weight: normal;">(10 episodes, 61 pages; epic number 42 in sequence)</span></span><br /></h3>
<p class="Standard"><b>The Basics</b>: Dredd is appointed to clean up a problem
Block with a minimal staff to help him. He succeeds, sort of.</p>
<p class="Standard"><b>Analysis</b>: So the first thing I noticed on this re-read
was the art. Carlos Ezquerra is on frantic form, packing in the panels and
doing all he can to show you quite how overwhelming the task for Dredd is. The
first episode, in particular, is so densely packed it sort of smacks you over
the head. By episode 3 or so the epic has settled into an A) narrative about
Dredd breaking up a gang-based drugs ring, and lots of B) narratives about
everything else that goes on in Block life. It gets a bit easier to read, and
the whole thing becomes quite reminiscent of TV cop dramas such as The Wire,
but really all police procedurals.</p>
<table align="center" cellpadding="0" cellspacing="0" class="tr-caption-container" style="margin-left: auto; margin-right: auto;"><tbody><tr><td style="text-align: center;"><a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEhJu2YkUxTxlkq42ks7RvFFnCgZ8NgqBGFjhSfD2nWxMVQr_xb5pZ2nwtFA4Y22eNV_Jle_TLE1z_t9E51-F9jRZro5wAMeu2zd58ZMBk-c-ANmJeaZ5VryH_I728RgkMvAXv-4u2-otrA/s1808/Block+Judge+busy+day.jpg" style="margin-left: auto; margin-right: auto;"><img border="0" data-original-height="1808" data-original-width="1298" height="640" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEhJu2YkUxTxlkq42ks7RvFFnCgZ8NgqBGFjhSfD2nWxMVQr_xb5pZ2nwtFA4Y22eNV_Jle_TLE1z_t9E51-F9jRZro5wAMeu2zd58ZMBk-c-ANmJeaZ5VryH_I728RgkMvAXv-4u2-otrA/w460-h640/Block+Judge+busy+day.jpg" width="460" /></a></td></tr><tr><td class="tr-caption" style="text-align: center;">Lots of panels, lots of Judge-work!<br />Art by Carlos Ezquerra<br /></td></tr></tbody></table><p class="Standard">You could also say this is ‘The Pit’ again, but focussed on a
single Block, and not nearly as long. You could again also say that this is an
extended version of the much-loved story ‘Graveyard Shift’, which feels like it
ought to be an epic but wasn’t <i>quite</i> long enough. Or again, it has
elements of ‘Sector House’, the Pit kinda-sequel. There are even elements of
the first half of ‘Tour of Duty’, in which Dredd and Beeny have to work with
slightly sub-standard Judges to get a job done.</p>
<p class="Standard">You get the idea - Wagner is playing around with themes and
story ideas that he knows he is good at, and knows work well for Dredd. And on
this level Block Judge satisfies. There are places when it does more than
satisfy. We’ve seen Dredd and co use proper bullying tactics to take down
gangsters before, notably all the way back in the Mega Rackets. But here
Ezquerra really nails quite how vicious this looks, and Wagner takes the time
to show that even Hershey disapproves. More interestingly, we the readers know
that Dredd is definitely punishing bad people – so we’re forced to ask
ourselves if we think we would like to live in a system where the police could
use similar methods. I think I’d rather allow a few druglords and gangs to
operate. But if I lived in that Block, I don’t know…</p>
<p class="Standard"> </p><table align="center" cellpadding="0" cellspacing="0" class="tr-caption-container" style="margin-left: auto; margin-right: auto;"><tbody><tr><td style="text-align: center;"><a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEhs7d7eGhrmH-mBeqFmgGCkhQb-QXjECWAwJ6mrqlEbAHjsPqb5HrDXLwotjHtvcc5egANWlPDeVIfy92stc58hZOMpESN5VL3q0qlVg9vBmEynAkAp2AeQqiQHnuSBMDInFFIkw2k2QW0/s1313/Block+Judge+headbang.jpg" style="margin-left: auto; margin-right: auto;"><img border="0" data-original-height="788" data-original-width="1313" height="384" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEhs7d7eGhrmH-mBeqFmgGCkhQb-QXjECWAwJ6mrqlEbAHjsPqb5HrDXLwotjHtvcc5egANWlPDeVIfy92stc58hZOMpESN5VL3q0qlVg9vBmEynAkAp2AeQqiQHnuSBMDInFFIkw2k2QW0/w640-h384/Block+Judge+headbang.jpg" width="640" /></a></td></tr><tr><td class="tr-caption" style="text-align: center;">When is it acceptable for the police to lie and hurt people? Always/never?<br />Art by Carlos Ezquerra<br /></td></tr></tbody></table><br /><p></p>
<p class="Standard">This brings up one of the disappointments. Comparing this
epic to The Wire is entirely my own reasoning, but unlike that show, Wagner
gives literally not a single thought to the people who are buying the drugs –
and clearly, the drug business in booming in this Block. In fact, where the
gang and criminal mastermind stuff is almost played seriously, pretty much all
the other block shenanigans are played for laughs. They’re funny and needed
laughs, but I think there’s a missed opportunity for Dredd to muse on why
citizens tolerate gangs and drugs. Even a throwaway line of dialogue from Beeny
would have made the point.</p>
<p class="Standard">Still, you can’t deny the fun of seeing Dredd methodically
and just-about legally plodding his way to the end of the case. And you
absolutely can’t deny the fun of seeing a small team of Judges win out against
hordes of baddies. And I do love the joke on the final panel, which Wagner has
built up just carefully enough that you know it’s coming but can’t quite
believe it’ll happen.</p>
<p class="Standard"> </p><table align="center" cellpadding="0" cellspacing="0" class="tr-caption-container" style="margin-left: auto; margin-right: auto;"><tbody><tr><td style="text-align: center;"><a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEiN7qCXwcHw6KVRPAE3ZO1pxImK1CKcPF0wDNk8pSHBxb1bqDI3VC0_P-5tAbZPIS73-EkTY4mCEf07ZH7fFydMoL3yDG1ULNU6aeJSoxoMuh_UcHH-EIPUD8i4ppB_xDnMY4GqCMQ7D4A/s1280/Block+Judge+explosion.jpg" style="margin-left: auto; margin-right: auto;"><img border="0" data-original-height="1257" data-original-width="1280" height="628" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEiN7qCXwcHw6KVRPAE3ZO1pxImK1CKcPF0wDNk8pSHBxb1bqDI3VC0_P-5tAbZPIS73-EkTY4mCEf07ZH7fFydMoL3yDG1ULNU6aeJSoxoMuh_UcHH-EIPUD8i4ppB_xDnMY4GqCMQ7D4A/w640-h628/Block+Judge+explosion.jpg" width="640" /></a></td></tr><tr><td class="tr-caption" style="text-align: center;">This isn't the ending - just another day on the grind<br />Art by Carlos Ezquerra<br /></td></tr></tbody></table><br /><p></p>
<p class="Standard"><b>Story</b>: 8/10 <b><br />Art</b>: 9/10 – it’s great, obviously, but perhaps not
quite as great as some of the King’s best.<b><br />Legacy</b>: None to speak of, except more bonding between
Dredd and Beeny.</p><p class="Standard"><b>Overall Score: 17.5 out of 20</b><br />Want to read it? It was collected as a mini-trade bagged with <a href="https://shop.2000ad.com/catalogue/MEG396P">Megazine 396</a>.</p><p class="Standard"> </p><p class="Standard">Next time: now it gets serious! We're getting our first two big names, when it comes to Mega Epics, and a recent tie-off to a years-long background storyline.<br /></p>
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<![endif]--></p>alexfhttp://www.blogger.com/profile/00663695995150276878noreply@blogger.com1tag:blogger.com,1999:blog-3961935719610929700.post-11261969289915516322020-12-23T06:00:00.010+00:002020-12-23T06:00:00.421+00:00Epics 22-20 Have you forgotten about..?<p>Three tales here that all come, at least in part, from the mighty Megazine! They also all count, arguably, as crossovers between Dredd and other characters who've had their own strips...<br /></p><h3 class="Standard" style="text-align: left;">Epic 22: <i>Fetish </i><span style="font-weight: normal;">Megs 3.25-3.29</span><br /><span style="font-size: x-small;">Written by John Smith; Art by Siku<br /><span style="font-weight: normal;">(5 episodes, 85 pages; epic 21 in sequence)
</span></span></h3><p class="Standard"><b>The basics</b>: An evil wizard in Africa enacts
long-distance revenge on a crew based in Mega City 1. Dredd is sent in to stop
it, but he'll need help from an occult specialist...</p>
<p class="Standard"></p><table align="center" cellpadding="0" cellspacing="0" class="tr-caption-container" style="margin-left: auto; margin-right: auto;"><tbody><tr><td style="text-align: center;"><a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEhig3gQYYE7akA4zvMTDSkK29scjv1SRMGcNwJch746TpoOOwHHJMchJupYRKRZf9-olTqVqoHod9ETIxSRDj8w8pq4CEFtrGDjRycXSmM8c0oyu2DN23RdJOiJ0utUnJdnAVq2S3p70xo/s1595/Fetish+devlin.jpg" style="margin-left: auto; margin-right: auto;"><img border="0" data-original-height="1595" data-original-width="1304" height="400" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEhig3gQYYE7akA4zvMTDSkK29scjv1SRMGcNwJch746TpoOOwHHJMchJupYRKRZf9-olTqVqoHod9ETIxSRDj8w8pq4CEFtrGDjRycXSmM8c0oyu2DN23RdJOiJ0utUnJdnAVq2S3p70xo/w328-h400/Fetish+devlin.jpg" width="328" /></a></td></tr><tr><td class="tr-caption" style="text-align: center;">Yes, it's Devlin Waugh!<br />Art by Siku<br /></td></tr></tbody></table><br /><b>Analysis</b>: John Smith's second epic (after Darkside)
followed immediately, in publication terms – but was perhaps written first,
having undergone a certain amount of development hell, going through at least one artist. Anyway, it was worth the pain as this epic works far
better than Darkside as a showcase for what John Smith can do, and I think a lot of that is
to do with increasing the emphasis on hallucinatory visuals, courtesy of Siku,
and putting Dredd out of his element even more than the Moon. This time, he's
in the actual countryside.<p></p>
<p class="Standard"> </p><table align="center" cellpadding="0" cellspacing="0" class="tr-caption-container" style="margin-left: auto; margin-right: auto;"><tbody><tr><td style="text-align: center;"><a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEiijWtJTId-9JXqeqzazQeR9HyD9nDuuvMgmfR1bvYcjmJ2AhheNxdyQqILhWAO5d4iS7LG6Gm5R7toC1niAclcDzQOHP1vMrEdyLe9u4bd6uQGB9uiJ-6hgTaNTYNZkH6ho8xlxThxCW4/s1583/Fetish+Simba+city.jpg" style="margin-left: auto; margin-right: auto;"><img border="0" data-original-height="1583" data-original-width="1190" height="640" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEiijWtJTId-9JXqeqzazQeR9HyD9nDuuvMgmfR1bvYcjmJ2AhheNxdyQqILhWAO5d4iS7LG6Gm5R7toC1niAclcDzQOHP1vMrEdyLe9u4bd6uQGB9uiJ-6hgTaNTYNZkH6ho8xlxThxCW4/w482-h640/Fetish+Simba+city.jpg" width="482" /></a></td></tr><tr><td class="tr-caption" style="text-align: center;">Technically that's a city, but Dredd doesn't stay there.<br />Art by Siku<br /></td></tr></tbody></table><br /><p></p>
<p class="Standard">The first episode evokes the spirit of 'the Fink', a classic
tale from yesteryear, in which a collection of people in Mega City 1 are
murdered by someone looking for revenge. In this story, it's an evil sorcerer
based somewhere in Africa, who is partly angry because the people stole a
fetish – a sacred object – from him, and is partly angry (I think?) because a
bunch of westerners were being dickish tourists to his home. That part's not
entirely clear, but I think there's meant to be a hint of 'these dudes had it
coming'. But there's also more than a hint of 'this sorcerer really, really
likes murder, and is a bad dude’.</p>
<p class="Standard">With the help of psi Judge Karyn, the fetish is located and
determined to be the source of the problem. Except that a demon that resides
within it manages to invade Karyn's mind, sending Dredd off to Africa to return
the sinister object to its owner and save the day. Even with the help of a
local guide, Dredd's so out of his depth he doesn't know what to do. Enter
occult specialist Devlin Waugh! Hardships are endured, African travelogues
lovingly painted, villains punched in the face, and the day is indeed saved.</p>
<p class="Standard"> </p><table align="center" cellpadding="0" cellspacing="0" class="tr-caption-container" style="margin-left: auto; margin-right: auto;"><tbody><tr><td style="text-align: center;"><a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjKXetYQf2jQoRn-6gOs4wVTX-WY7x_uxifEXAIF1TVAt2-KGjlj8tgl8MNEepkcVD4wVsPN2EJSK9O2aeKq19EJeW7A24_k7o2VPL6C2l618qlazde5UaHAvGYzQJkTt_fO37sIZf4Kl0/s1280/Fetish+2.jpg" style="margin-left: auto; margin-right: auto;"><img border="0" data-original-height="1124" data-original-width="1280" height="562" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjKXetYQf2jQoRn-6gOs4wVTX-WY7x_uxifEXAIF1TVAt2-KGjlj8tgl8MNEepkcVD4wVsPN2EJSK9O2aeKq19EJeW7A24_k7o2VPL6C2l618qlazde5UaHAvGYzQJkTt_fO37sIZf4Kl0/w640-h562/Fetish+2.jpg" width="640" /></a></td></tr><tr><td class="tr-caption" style="text-align: center;">Some gorgeous colours on display in this comic.<br />Art by Siku<br /></td></tr></tbody></table><br /><p></p>
<p class="Standard">Frankly it's in the details. For me, Siku's art is as good as
it's ever been, making bold composition choices with super widescreen panels
everywhere, an awesome car design, and those weird distorted figures posing
dramatically that Siku is so fond of. And of course the interplay between Dredd
and Waugh is consistently funny. </p>
<p class="Standard"> </p><table align="center" cellpadding="0" cellspacing="0" class="tr-caption-container" style="margin-left: auto; margin-right: auto;"><tbody><tr><td style="text-align: center;"><a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEj2n_ebDMXaXIYYl4L1Lbqzd8QSyFbdu0Whc039IKPBBwqkzuPYi3fhAP392L6Xx-gDpT1ySwPw7lDXw0vtVzuwSgNP18_C0cUoAVScdK6xSLqIya3VGA7b5NLXsbOLXo14bmaMoZUtTW8/s1324/Fetish+1.jpg" style="margin-left: auto; margin-right: auto;"><img border="0" data-original-height="1324" data-original-width="1259" height="640" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEj2n_ebDMXaXIYYl4L1Lbqzd8QSyFbdu0Whc039IKPBBwqkzuPYi3fhAP392L6Xx-gDpT1ySwPw7lDXw0vtVzuwSgNP18_C0cUoAVScdK6xSLqIya3VGA7b5NLXsbOLXo14bmaMoZUtTW8/w608-h640/Fetish+1.jpg" width="608" /></a></td></tr><tr><td class="tr-caption" style="text-align: center;">And, let's not forget, there's plenty of signature Smith-ian horror.<br />Art by Siku<br /></td></tr></tbody></table><br /><p></p>
<p class="Standard"><b>Story</b>: 7/10 (Smith) There are a couple of weaknesses –
for one, the supernatural / magic / demon elements kind of get a bit mixed up,
and it's hard to parse exactly what's going on, why, and how to stop it. For
another, there's a little bit of 'Africa is all one place, right?' in the road
trip part of the story, which sees Dredd continent-crossing in ways that don't
entirely match up with actual geography, and certainly make the use of bikes
and cars pretty silly. But it does <i>look</i> cool, and future Africa remains
a setting ripe for mining in the world of Dredd.<b><br />Art</b>: 9/10 (Siku) I'll concede this is one where
personal taste comes into it, I believe Siku is something of a marmite artist!
Yes, some of the storytelling is a little strained, but the emotional impact is
stunning.<b><br />Legacy</b>: it's a strong team-up story, but in Dredd
continuity terms, the impact is essentially nil. Even Karyn, bless her, treats
this as another in a long line of horrific possessions. But it's not this one
that sticks – that'll happen to her in her own series down the line. Hot tip –
don't be a second-string Psi Judge in a Dredd story! It won't end well for you.</p><p><b>Overall Score: 16.6 out of 20</b><br />Want to read it? There's an <a href="https://smile.amazon.co.uk/Judge-Dredd-Fetish-John-Smith/dp/0600594327/ref=sr_1_1?dchild=1&keywords=dredd+fetish&qid=1605116159&sr=8-1">old paperback</a>, but it's also in <a href="https://shop.2000ad.com/catalogue/graphic-novels/dredd-case-files/XB578">Case Files 26</a>.</p><p><br /></p><p>Time for an indulgence on my part, an 'epic' that only scrapes in if you include two prologues...</p><h3 class="Standard" style="text-align: left;">Epic 21: <i>Krong Island</i> <span style="font-weight: normal;">Megs 376-377, 386, 392-395</span><br /><span style="font-size: x-small;">Written by Arthur Wyatt; Art by Jake Lynch<br /><span style="font-weight: normal;">(7 episodes, 70 pages; Epic number 50 in sequence)</span></span></h3>
<p class="Standard">Is this a true epic? Possibly not, but by gosh it’s too much
fun to ignore, and taken as a whole with prologues Monkey Business and Ape
Escape it forms a coherent narrative, and has just enough of a page count.</p>
<p class="Standard"><b>The Basics</b>: Dredd investigates a suspected vigilante,
who turns out to be an intelligent ape. Said ape, Harry Heston by name, helps Dredd
foil first some petty crime, then a prison break, and finally expose a Euro-Cit
conspiracy.</p>
<p class="Standard"> </p><table align="center" cellpadding="0" cellspacing="0" class="tr-caption-container" style="margin-left: auto; margin-right: auto;"><tbody><tr><td style="text-align: center;"><a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEioS_6_qajpBcgHllYCklb3hhyphenhyphenNRuc5mweEl-V_5CfsmBTOO_gDRs8gopC0fdjfyu6LEhuHlo5h6WElapkx-Bjrf5_D5podmG6XovFpG4sjnB6EmmvupPoSHmr5iw67LMPh01pbYGfbChk/s1441/ape+crowd+scene.jpg" style="margin-left: auto; margin-right: auto;"><img border="0" data-original-height="698" data-original-width="1441" height="310" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEioS_6_qajpBcgHllYCklb3hhyphenhyphenNRuc5mweEl-V_5CfsmBTOO_gDRs8gopC0fdjfyu6LEhuHlo5h6WElapkx-Bjrf5_D5podmG6XovFpG4sjnB6EmmvupPoSHmr5iw67LMPh01pbYGfbChk/w640-h310/ape+crowd+scene.jpg" width="640" /></a></td></tr><tr><td class="tr-caption" style="text-align: center;">Apes escape...<br />Art by Jake Lynch<br /></td></tr></tbody></table><br /><p></p>
<p class="Standard"><b>Analysis</b>: Harry Heston is a superb character, just
bags of fun through and through. He originally appeared in Dredd fanzine Class
of ’79 (sadly I haven’t read any of it), but is introduced by his co-creators
in the Megazine without readers needing to know any of that. His origin story
is a sort of twisted mash-up of Superman and Batman: as a baby, two loving
parents find and adopt an orphaned ape. This being Mega City 1, he’s part of a
subculture of highly intelligent, speaking apes. The legacy of his kindly
parents combined with a chance encounter with Dredd’s comportment of law set
him on the path to becoming a vigilante in the Batman mould – sheer determination
has given him the patience to teach himself the physical and mental skills he
needs.</p>
<p class="Standard"> </p><table align="center" cellpadding="0" cellspacing="0" class="tr-caption-container" style="margin-left: auto; margin-right: auto;"><tbody><tr><td style="text-align: center;"><a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEhSh2phOgb3c90NuHGBUU-9_bIViPfwaKO4fnvab3u_0o9yhSlnm122VwNDzP_gQYP1pTV3JUj9rheTj9Bn-nfTm6QleV9B3g1tcs2Aw9u74wxItOKz9UbBkraXhG1P3vIgq_CWEFO9XAk/s1295/Krong+heston.jpg" style="margin-left: auto; margin-right: auto;"><img border="0" data-original-height="846" data-original-width="1295" height="418" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEhSh2phOgb3c90NuHGBUU-9_bIViPfwaKO4fnvab3u_0o9yhSlnm122VwNDzP_gQYP1pTV3JUj9rheTj9Bn-nfTm6QleV9B3g1tcs2Aw9u74wxItOKz9UbBkraXhG1P3vIgq_CWEFO9XAk/w640-h418/Krong+heston.jpg" width="640" /></a></td></tr><tr><td class="tr-caption" style="text-align: center;">Krong meets Dredd; grudging respect will be earned.<br />Art by Jake Lynch<br /></td></tr></tbody></table><br /><p></p>
<p class="Standard">Also like those two heroes, Heston is utterly good in nature,
devoted only to upholding the law (in line with Dredd’s principles, which for
the sake of it can be understood as ‘morally decent within the confines of a
morally indecent set-up’.) Where does this leave the wider story? Well it’s
essentially about what it’s like meeting your heroes – from Harry’s point of
view – and about how to deal with someone who is definitely a law-breaker but
is also an honest one, and one in a position to do some good that Dredd himself
can’t, by virtue of belonging to a marginalized subculture – from Dredd’s point
of view.</p>
<p class="Standard">It’s also about Jake Lynch getting to draw apes in Judge outfits
kicking all sorts of ass, which turns out to be a special skill of Lynch’s.</p>
<p class="Standard"> </p><table align="center" cellpadding="0" cellspacing="0" class="tr-caption-container" style="margin-left: auto; margin-right: auto;"><tbody><tr><td style="text-align: center;"><a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEitTHPGt2oGMNSvueKWZeiCmFmW73Q5O0OvbBmnymizO-QQC_xsesGBRDKHxA53ZtCafj9X4T5uFno30EygFjEmNTDmD7-Gl02pWDSk5OVssp7TB_dlTuWyifM33yLpmsROUG-04akpN0o/s1437/Krong+krong.jpg" style="margin-left: auto; margin-right: auto;"><img border="0" data-original-height="1032" data-original-width="1437" height="460" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEitTHPGt2oGMNSvueKWZeiCmFmW73Q5O0OvbBmnymizO-QQC_xsesGBRDKHxA53ZtCafj9X4T5uFno30EygFjEmNTDmD7-Gl02pWDSk5OVssp7TB_dlTuWyifM33yLpmsROUG-04akpN0o/w640-h460/Krong+krong.jpg" width="640" /></a></td></tr><tr><td class="tr-caption" style="text-align: center;">Some of the apes are REALLY big.<br />Art by Jake Lynch<br /></td></tr></tbody></table><br /><p></p>
<p class="Standard"><b>Story</b>: 8/10<b><br />Art</b>: 8/10<br /><b>Legacy</b>: So far, this is Arthur Wyatt and Jake Lynch’s private
corner of the Dreddverse. The Red Queen and Red Prince, originally introduced
in the short-lived Orlok: Assassin of East Meg 1, have come back twice so far,
and there’s a final showdown to come at some point. Harry Heston, I hope will
continue to be a regular player. Although it’s becoming a more crowded field
with the likes of Sensitive Klegg and Neam Chimpsky providing similarly fun
tales of ‘talking beasts in MC1’. </p><p class="Standard"><b>Overall score: 16.7 out of 20</b><br />Want to read it? There's a <a href="https://shop.2000ad.com/catalogue/graphic-novels/more-dredd/XB640">neat collection</a>, which also includes various earlier Ape-themed stories, including one of my all-time faves, Monkey Business at the Charles Darwin Block.</p><p class="Standard"><br /></p><p class="Standard">Time now for Dredd to go on a bit of a journey, taking in the Cursed Earth, Texas City and good ol' Brit Cit...</p><h3 class="Standard" style="text-align: left;">Epic 20: <i>Every Empire Falls</i> <span style="font-weight: normal;">Progs 1973-1990 and Megs 371-373</span><br /><span style="font-size: x-small;">Written by Michael Carroll; Art by Colin McNeil, Henry Flint and PJ Holden <br /><span style="font-weight: normal;">(If you bung in the prologue tale, it's a total of 27 episodes and 168 pages; it's epic 46 in sequence)</span></span><br /></h3><p class="Standard">
</p>
<p class="Standard"><b>Prologue</b> (Blood of Emeralds, Progs 1934-1939): a neat little
tale that sets up the fact that Brit Cit and the Emerald Isle have overcome
centuries of enmity and brokered a sort of genuine friendship - that turns out
to be built on a pack of lies. In order to keep that lie hidden, Brit Cit’s
solution seems to be to blame Mega City 1, and Judge Dredd specifically.</p>
<p class="Standard"><b>The Basics</b>: Following Chaos Day, Justice Dept is so
woefully under-staffed and under-resourced, Hershey makes a deal to allow Texas
City Judges to help out. When they do more than simply ‘help out’, it’s up to
Dredd and a select team to lead the fight back. Except… Dredd is DEAD.</p>
<p class="Standard"></p><table align="center" cellpadding="0" cellspacing="0" class="tr-caption-container" style="margin-left: auto; margin-right: auto;"><tbody><tr><td style="text-align: center;"><a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEiJGxm6BHBMacQlSOx4HFAMcLx2EhB2eaVMF1opylsZdIHADtcMwLDVc1xqyu1YAYJlF2asEd20zwm5uFksJW7GxCwdnCRBKas_rz18cW46vvKK1E2jkTroE5Y_dlHoif-j22kvsE9CWjQ/s1311/Every+Empire+gunfight.jpg" style="margin-left: auto; margin-right: auto;"><img border="0" data-original-height="1058" data-original-width="1311" height="516" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEiJGxm6BHBMacQlSOx4HFAMcLx2EhB2eaVMF1opylsZdIHADtcMwLDVc1xqyu1YAYJlF2asEd20zwm5uFksJW7GxCwdnCRBKas_rz18cW46vvKK1E2jkTroE5Y_dlHoif-j22kvsE9CWjQ/w640-h516/Every+Empire+gunfight.jpg" width="640" /></a></td></tr><tr><td class="tr-caption" style="text-align: center;">That's Rico, not Dredd, taking the lead in one part of this story.<br />Art by Colin McNeil<br /></td></tr></tbody></table> <b><br />Analysis</b>: There’s an argument to be made that this is
the most ambitious and indeed intelligently constructed Dredd Mega Epic of all
time. Carroll knows where all the pieces on the board are, understands their
desires and motivations, and chooses to make the board <i>bigger</i> than
usual. That’s your ambition there. The intelligent part is piecing together a
complicated plot which is both about Dredd’s world but also about Dredd
himself, what he represents and what he is capable o
<p></p><p class="Standard">There’s also an argument to be made that Carroll bit off a
little more than he could chew. Or at least, he had to hold the meat in his
mouth for a long time to chew up pieces small enough to swallow. This mangled
metaphor is my way of saying that it’s kinda hard to follow what is going on,
who is where, and what order everything is happening in. (Although the existing
trade paperback collection is a good place to go to for reading order). To be
fair, Carroll starts and ends alongside Colin MacNeil, who knows his way around
an action sequence, but he doesn’t have much to work with, visually, as it’s
all Judges and large warehouses. He does deliver a heck of a villain design
with Pamelina Oswin, at least.</p>
<p class="Standard"> </p><table align="center" cellpadding="0" cellspacing="0" class="tr-caption-container" style="margin-left: auto; margin-right: auto;"><tbody><tr><td style="text-align: center;"><a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEh47lDYNw3HbqhKgIJEdwprXIOVBmyjmS6DFXHfV6toiLfRvcrMo_VJIQCoVl_RKt6iVwWO9YrZ7-hBGRrZeDuhWUfiAHa_3uUVDBX_kEyUGMaOb89zeOkBMRPFAgdXZRXxH1QY91GwIuQ/s1390/Every+Empire+Badguy+2.jpg" style="margin-left: auto; margin-right: auto;"><img border="0" data-original-height="915" data-original-width="1390" height="422" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEh47lDYNw3HbqhKgIJEdwprXIOVBmyjmS6DFXHfV6toiLfRvcrMo_VJIQCoVl_RKt6iVwWO9YrZ7-hBGRrZeDuhWUfiAHa_3uUVDBX_kEyUGMaOb89zeOkBMRPFAgdXZRXxH1QY91GwIuQ/w640-h422/Every+Empire+Badguy+2.jpg" width="640" /></a></td></tr><tr><td class="tr-caption" style="text-align: center;">Evil personified, in eyeliner and highlights<br />Art by Colin McNeil<br /></td></tr></tbody></table><br /><p></p>
<p class="Standard">So anyway, we start in the middle of an investigation,
cutting back and forth from Dredd investigating out in the Cursed Earth and
Hershey in MC1 explaining what he is doing there. All very exciting, but it
means we don’t get introduced properly to Dredd’s squad, which is Rico and two (or
is it three?) cadets. It’s not that we don’t know who is who and where they are
and why, it’s more that we don’t get time to care, and time to meet the cadets
enough to know who they are based on what they’re doing or saying. There’s also
a slightly ham-fisted casting of a random Council of Five Judge not as a
villain, but as a person to disagree with Hershey. I mean, sure, but again
there’s not enough space given to the character to make me care.</p><p class="Standard"></p><table align="center" cellpadding="0" cellspacing="0" class="tr-caption-container" style="margin-left: auto; margin-right: auto;"><tbody><tr><td style="text-align: center;"><a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjFLt0pzv4LHkS8YbO0yuhWUZHFCSsj7YWffZHuCNYSNXlTfFKJ8LjZE838l6Sp15j2Xqe-7gahOjSpwrITPJZvEt3WRogoacZKerUSvIHPD4-Gq-Yd_8uI8H8W_F-dMl1RGKcfXfWf9wA/s1280/Every+Empire+badguy1.jpg" style="margin-left: auto; margin-right: auto;"><img border="0" data-original-height="1280" data-original-width="930" height="400" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjFLt0pzv4LHkS8YbO0yuhWUZHFCSsj7YWffZHuCNYSNXlTfFKJ8LjZE838l6Sp15j2Xqe-7gahOjSpwrITPJZvEt3WRogoacZKerUSvIHPD4-Gq-Yd_8uI8H8W_F-dMl1RGKcfXfWf9wA/w290-h400/Every+Empire+badguy1.jpg" width="290" /></a></td></tr><tr><td class="tr-caption" style="text-align: center;">Cursed Earth Koburn gives it a go.<br />Art by Henry Flint<br /></td></tr></tbody></table><br />Mind, this doesn’t diminish from the action and intrigue, and
things step up a huge gear when Dredd dies. I mean, he <i>dies</i>! Of course
in a re-read it can’t have quite the same impact but at the time, they play it
out for juuuust long enough to make you think – well, I guess it’s not <i>impossible</i>
Dredd could just die in a story like this. And for all that Dredd is not really
dead, he is out of action for long enough that we get to watch other sure hands
take over the ‘case’: Rico and Koburn in the Cursed Earth; Joyce and Armitage
in Brit Cit; Hershey, Giant and Beeny in MC1. That’s a strong cast, and
although I don’t think Carroll quite gives us enough time with each of them
(except Joyce) to ever feel we know exactly what’s going on, he definitely does
get their voices down superbly.<p></p>
<p class="Standard"> </p><table align="center" cellpadding="0" cellspacing="0" class="tr-caption-container" style="margin-left: auto; margin-right: auto;"><tbody><tr><td style="text-align: center;"><a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEiTHsO0lD4aZGBGdBGPKqJ1bO801iTas0bM0BjRDD9zomq3hSK1SRJvWQnSQ_AOdEXLqdVG4GKPyWz9f1Eb2Uhcbo7xv_dap-hA3HBPxJllZVMtIjbIh3tbFk8dW4xKDXB1541VUtQP5zQ/s1280/Every+Empire+Brit+Cit.jpg" style="margin-left: auto; margin-right: auto;"><img border="0" data-original-height="967" data-original-width="1280" height="484" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEiTHsO0lD4aZGBGdBGPKqJ1bO801iTas0bM0BjRDD9zomq3hSK1SRJvWQnSQ_AOdEXLqdVG4GKPyWz9f1Eb2Uhcbo7xv_dap-hA3HBPxJllZVMtIjbIh3tbFk8dW4xKDXB1541VUtQP5zQ/w640-h484/Every+Empire+Brit+Cit.jpg" width="640" /></a></td></tr><tr><td class="tr-caption" style="text-align: center;">A quiet moment for Armitage and Joyce.<br />Art by PJ Holden<br /></td></tr></tbody></table><br /><p></p>
<p class="Standard">With such an epic cast, you need an epic story. Plotwise, we
absolutely have that. But executionwise, the prologue drags on rather too long,
the middle part is a bit muddled, and the end part is over all too quickly. The
Brit-Cit intrigue comes off best, helped along by Dredd himself, who gets to
play the hardman we know and love so well. It’s also helped by PJ Holden on
art, who fills Brit Cit with bags of character and just looks like he’s having
fun. The Mega-City vs Texas City stuff, not so much. Once you realise what’s
happening, that wicked Judge Oswin is taking over, it’s kind of breath-taking.
But by the time you’ve exhaled, there’s not enough time to see what the
implications of that are. I think we’ve been spoiled by the likes of Tour of
Duty, where we get to see Dredd operating under a rather serious and long-term
change of the status quo.</p>
<p class="Standard">Overall, a truly noble and notable effort, and it may yet sew
crucial seeds for a super exciting epic that combines all of America!</p>
<p class="Standard"> </p><table align="center" cellpadding="0" cellspacing="0" class="tr-caption-container" style="margin-left: auto; margin-right: auto;"><tbody><tr><td style="text-align: center;"><a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEiBzs2DlfiH0vhDsGeefOvYO6K3vfRhhwp9ztO7XJ_N82KaBcIUMazdNGh9cV_pC5zKFlit3xoNSK104Mg0_QPoCZ0TOC1bUxOCpQt8EBiNWYiImymF8yNPtd5f3lNfskeTGjElfHjh10Y/s1280/Every+Empire+Daniel+Crow.jpg" style="margin-left: auto; margin-right: auto;"><img border="0" data-original-height="652" data-original-width="1280" height="204" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEiBzs2DlfiH0vhDsGeefOvYO6K3vfRhhwp9ztO7XJ_N82KaBcIUMazdNGh9cV_pC5zKFlit3xoNSK104Mg0_QPoCZ0TOC1bUxOCpQt8EBiNWYiImymF8yNPtd5f3lNfskeTGjElfHjh10Y/w400-h204/Every+Empire+Daniel+Crow.jpg" width="400" /></a></td></tr><tr><td class="tr-caption" style="text-align: center;">Will we see more of Daniel Crow one day? Time will tell I guess<br />Art by Henry Flint<br /></td></tr></tbody></table><br /><p></p>
<p class="Standard"><b>Story</b>: 8/10<b><br />Art</b>: 8-9/10 Hard to fault MacNeil, but he’s not
operating on America levels here. PJ Holden on the other hand is giving it his
all, and Henry Flint, for a sustained action-fest in the Cursed Earth, is
nothing less than stellar. But a couple of shots of explosions and Dredd
reveals aside, there aren’t the stand-out panels and visual moments to lift
this epic up to the highest heights.<b></b></p><p class="Standard"><b><br />Legacy</b>: there’s an epilogue to this story which is
pretty darned radical, drawn by Carlos Ezquerra himself giving it a bit of
extra continuity heft. Hershey manages to send a Mega City Psi Judge in to
infiltrate Texas City, posing as its new chief Judge. What will happen as a
result of this??</p>
<p class="Standard">Well, Dredd has visited TC since at least twice, in <i>Deep
in the Heart</i> and <i>The Rubicon</i>, but although both mention the new
situation neither of those were really about the Mega City vs Texas City
politics. It’s a plot thread that has been dangling for quite a while. We’ve
also yet to hear any more from Brit Cit, Emerald Isle and even young Judge
Fintan Joyce.</p><p class="Standard">There's also another rather notorious epilogue, <i>Carousel</i>, in which Dredd undergoes the latest and most dramatic in a line of re-juve jobs as part of his recovery from being proper blown up!<br /></p><p class="Standard"><b>Overall score: 16.8 out of 20</b><br />Want to read it? It's all in <a href="https://shop.2000ad.com/catalogue/graphic-novels/more-dredd/XB602">one handy collection</a>, including that vital prologue and even a pre-prologue, in the form of New Tricks, where we meet the new Judge Joyce. But no epilogues, sadly.<br /></p><p class="Standard"><br /></p><p class="Standard">Next time: three hidden gems<br /></p>
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<w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true"
Name="header"/>
<w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true"
Name="footer"/>
<w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true"
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<w:LsdException Locked="false" Priority="35" SemiHidden="true"
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<w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true"
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<w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true"
Name="envelope address"/>
<w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true"
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<w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true"
Name="footnote reference"/>
<w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true"
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<w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true"
Name="line number"/>
<w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true"
Name="page number"/>
<w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true"
Name="endnote reference"/>
<w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true"
Name="endnote text"/>
<w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true"
Name="table of authorities"/>
<w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true"
Name="macro"/>
<w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true"
Name="toa heading"/>
<w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true"
Name="List"/>
<w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true"
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<w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true"
Name="List Number"/>
<w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true"
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<w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true"
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<w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true"
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<w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true"
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<w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true"
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<w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true"
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<w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true"
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<w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true"
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<w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true"
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<w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true"
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<w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true"
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<w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true"
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<w:LsdException Locked="false" Priority="10" QFormat="true" Name="Title"/>
<w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true"
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<w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true"
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<w:LsdException Locked="false" Priority="1" SemiHidden="true"
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<w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true"
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<w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true"
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<w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true"
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<w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true"
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<w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true"
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<w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true"
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<w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true"
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<w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true"
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<w:LsdException Locked="false" Priority="11" QFormat="true" Name="Subtitle"/>
<w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true"
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<w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true"
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<w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true"
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<w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true"
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<w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true"
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<w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true"
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<w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true"
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<w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true"
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<w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true"
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<w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true"
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<w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true"
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<w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true"
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<w:LsdException Locked="false" Priority="22" QFormat="true" Name="Strong"/>
<w:LsdException Locked="false" Priority="20" QFormat="true" Name="Emphasis"/>
<w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true"
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<w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true"
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<w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true"
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<w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true"
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<w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true"
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<w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true"
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<w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true"
Name="HTML Acronym"/>
<w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true"
Name="HTML Address"/>
<w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true"
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<w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true"
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<w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true"
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<w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true"
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<w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true"
Name="HTML Preformatted"/>
<w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true"
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<w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true"
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<w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true"
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<w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true"
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<w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true"
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<w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true"
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<w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true"
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<w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true"
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<w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true"
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<w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true"
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<w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true"
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<w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true"
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<w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true"
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<w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true"
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<w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true"
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<w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true"
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<w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true"
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<w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true"
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<w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true"
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<w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true"
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<w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true"
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<w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true"
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<w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true"
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<w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true"
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<w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true"
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<w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true"
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<w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true"
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<w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true"
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<w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true"
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<w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true"
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<w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true"
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<w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true"
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<w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true"
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<w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true"
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<w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true"
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<w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true"
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<w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true"
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<w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true"
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<w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true"
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<w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true"
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<w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true"
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<w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true"
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<w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true"
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<w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true"
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<w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true"
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<w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true"
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<w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true"
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<w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true"
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<w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true"
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<w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true"
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<w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true"
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<w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true"
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<w:LsdException Locked="false" Priority="39" Name="Table Grid"/>
<w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true"
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<w:LsdException Locked="false" SemiHidden="true" Name="Placeholder Text"/>
<w:LsdException Locked="false" Priority="1" QFormat="true" Name="No Spacing"/>
<w:LsdException Locked="false" Priority="60" Name="Light Shading"/>
<w:LsdException Locked="false" Priority="61" Name="Light List"/>
<w:LsdException Locked="false" Priority="62" Name="Light Grid"/>
<w:LsdException Locked="false" Priority="63" Name="Medium Shading 1"/>
<w:LsdException Locked="false" Priority="64" Name="Medium Shading 2"/>
<w:LsdException Locked="false" Priority="65" Name="Medium List 1"/>
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<w:LsdException Locked="false" Priority="67" Name="Medium Grid 1"/>
<w:LsdException Locked="false" Priority="68" Name="Medium Grid 2"/>
<w:LsdException Locked="false" Priority="69" Name="Medium Grid 3"/>
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<w:LsdException Locked="false" Priority="71" Name="Colorful Shading"/>
<w:LsdException Locked="false" Priority="72" Name="Colorful List"/>
<w:LsdException Locked="false" Priority="73" Name="Colorful Grid"/>
<w:LsdException Locked="false" Priority="60" Name="Light Shading Accent 1"/>
<w:LsdException Locked="false" Priority="61" Name="Light List Accent 1"/>
<w:LsdException Locked="false" Priority="62" Name="Light Grid Accent 1"/>
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<w:LsdException Locked="false" Priority="65" Name="Medium List 1 Accent 1"/>
<w:LsdException Locked="false" SemiHidden="true" Name="Revision"/>
<w:LsdException Locked="false" Priority="34" QFormat="true"
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<w:LsdException Locked="false" Priority="29" QFormat="true" Name="Quote"/>
<w:LsdException Locked="false" Priority="30" QFormat="true"
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<w:LsdException Locked="false" Priority="66" Name="Medium List 2 Accent 1"/>
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<w:LsdException Locked="false" Priority="69" Name="Medium Grid 3 Accent 1"/>
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<w:LsdException Locked="false" Priority="72" Name="Colorful List Accent 1"/>
<w:LsdException Locked="false" Priority="73" Name="Colorful Grid Accent 1"/>
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<w:LsdException Locked="false" Priority="61" Name="Light List Accent 2"/>
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<w:LsdException Locked="false" Priority="69" Name="Medium Grid 3 Accent 2"/>
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<w:LsdException Locked="false" Priority="72" Name="Colorful List Accent 2"/>
<w:LsdException Locked="false" Priority="73" Name="Colorful Grid Accent 2"/>
<w:LsdException Locked="false" Priority="60" Name="Light Shading Accent 3"/>
<w:LsdException Locked="false" Priority="61" Name="Light List Accent 3"/>
<w:LsdException Locked="false" Priority="62" Name="Light Grid Accent 3"/>
<w:LsdException Locked="false" Priority="63" Name="Medium Shading 1 Accent 3"/>
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<w:LsdException Locked="false" Priority="69" Name="Medium Grid 3 Accent 3"/>
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<w:LsdException Locked="false" Priority="72" Name="Colorful List Accent 3"/>
<w:LsdException Locked="false" Priority="73" Name="Colorful Grid Accent 3"/>
<w:LsdException Locked="false" Priority="60" Name="Light Shading Accent 4"/>
<w:LsdException Locked="false" Priority="61" Name="Light List Accent 4"/>
<w:LsdException Locked="false" Priority="62" Name="Light Grid Accent 4"/>
<w:LsdException Locked="false" Priority="63" Name="Medium Shading 1 Accent 4"/>
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<w:LsdException Locked="false" Priority="69" Name="Medium Grid 3 Accent 4"/>
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<w:LsdException Locked="false" Priority="72" Name="Colorful List Accent 4"/>
<w:LsdException Locked="false" Priority="73" Name="Colorful Grid Accent 4"/>
<w:LsdException Locked="false" Priority="60" Name="Light Shading Accent 5"/>
<w:LsdException Locked="false" Priority="61" Name="Light List Accent 5"/>
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<w:LsdException Locked="false" Priority="67" Name="Medium Grid 1 Accent 5"/>
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<w:LsdException Locked="false" Priority="69" Name="Medium Grid 3 Accent 5"/>
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<w:LsdException Locked="false" Priority="72" Name="Colorful List Accent 5"/>
<w:LsdException Locked="false" Priority="73" Name="Colorful Grid Accent 5"/>
<w:LsdException Locked="false" Priority="60" Name="Light Shading Accent 6"/>
<w:LsdException Locked="false" Priority="61" Name="Light List Accent 6"/>
<w:LsdException Locked="false" Priority="62" Name="Light Grid Accent 6"/>
<w:LsdException Locked="false" Priority="63" Name="Medium Shading 1 Accent 6"/>
<w:LsdException Locked="false" Priority="64" Name="Medium Shading 2 Accent 6"/>
<w:LsdException Locked="false" Priority="65" Name="Medium List 1 Accent 6"/>
<w:LsdException Locked="false" Priority="66" Name="Medium List 2 Accent 6"/>
<w:LsdException Locked="false" Priority="67" Name="Medium Grid 1 Accent 6"/>
<w:LsdException Locked="false" Priority="68" Name="Medium Grid 2 Accent 6"/>
<w:LsdException Locked="false" Priority="69" Name="Medium Grid 3 Accent 6"/>
<w:LsdException Locked="false" Priority="70" Name="Dark List Accent 6"/>
<w:LsdException Locked="false" Priority="71" Name="Colorful Shading Accent 6"/>
<w:LsdException Locked="false" Priority="72" Name="Colorful List Accent 6"/>
<w:LsdException Locked="false" Priority="73" Name="Colorful Grid Accent 6"/>
<w:LsdException Locked="false" Priority="19" QFormat="true"
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<w:LsdException Locked="false" Priority="21" QFormat="true"
Name="Intense Emphasis"/>
<w:LsdException Locked="false" Priority="31" QFormat="true"
Name="Subtle Reference"/>
<w:LsdException Locked="false" Priority="32" QFormat="true"
Name="Intense Reference"/>
<w:LsdException Locked="false" Priority="33" QFormat="true" Name="Book Title"/>
<w:LsdException Locked="false" Priority="37" SemiHidden="true"
UnhideWhenUsed="true" Name="Bibliography"/>
<w:LsdException Locked="false" Priority="39" SemiHidden="true"
UnhideWhenUsed="true" QFormat="true" Name="TOC Heading"/>
<w:LsdException Locked="false" Priority="41" Name="Plain Table 1"/>
<w:LsdException Locked="false" Priority="42" Name="Plain Table 2"/>
<w:LsdException Locked="false" Priority="43" Name="Plain Table 3"/>
<w:LsdException Locked="false" Priority="44" Name="Plain Table 4"/>
<w:LsdException Locked="false" Priority="45" Name="Plain Table 5"/>
<w:LsdException Locked="false" Priority="40" Name="Grid Table Light"/>
<w:LsdException Locked="false" Priority="46" Name="Grid Table 1 Light"/>
<w:LsdException Locked="false" Priority="47" Name="Grid Table 2"/>
<w:LsdException Locked="false" Priority="48" Name="Grid Table 3"/>
<w:LsdException Locked="false" Priority="49" Name="Grid Table 4"/>
<w:LsdException Locked="false" Priority="50" Name="Grid Table 5 Dark"/>
<w:LsdException Locked="false" Priority="51" Name="Grid Table 6 Colorful"/>
<w:LsdException Locked="false" Priority="52" Name="Grid Table 7 Colorful"/>
<w:LsdException Locked="false" Priority="46"
Name="Grid Table 1 Light Accent 1"/>
<w:LsdException Locked="false" Priority="47" Name="Grid Table 2 Accent 1"/>
<w:LsdException Locked="false" Priority="48" Name="Grid Table 3 Accent 1"/>
<w:LsdException Locked="false" Priority="49" Name="Grid Table 4 Accent 1"/>
<w:LsdException Locked="false" Priority="50" Name="Grid Table 5 Dark Accent 1"/>
<w:LsdException Locked="false" Priority="51"
Name="Grid Table 6 Colorful Accent 1"/>
<w:LsdException Locked="false" Priority="52"
Name="Grid Table 7 Colorful Accent 1"/>
<w:LsdException Locked="false" Priority="46"
Name="Grid Table 1 Light Accent 2"/>
<w:LsdException Locked="false" Priority="47" Name="Grid Table 2 Accent 2"/>
<w:LsdException Locked="false" Priority="48" Name="Grid Table 3 Accent 2"/>
<w:LsdException Locked="false" Priority="49" Name="Grid Table 4 Accent 2"/>
<w:LsdException Locked="false" Priority="50" Name="Grid Table 5 Dark Accent 2"/>
<w:LsdException Locked="false" Priority="51"
Name="Grid Table 6 Colorful Accent 2"/>
<w:LsdException Locked="false" Priority="52"
Name="Grid Table 7 Colorful Accent 2"/>
<w:LsdException Locked="false" Priority="46"
Name="Grid Table 1 Light Accent 3"/>
<w:LsdException Locked="false" Priority="47" Name="Grid Table 2 Accent 3"/>
<w:LsdException Locked="false" Priority="48" Name="Grid Table 3 Accent 3"/>
<w:LsdException Locked="false" Priority="49" Name="Grid Table 4 Accent 3"/>
<w:LsdException Locked="false" Priority="50" Name="Grid Table 5 Dark Accent 3"/>
<w:LsdException Locked="false" Priority="51"
Name="Grid Table 6 Colorful Accent 3"/>
<w:LsdException Locked="false" Priority="52"
Name="Grid Table 7 Colorful Accent 3"/>
<w:LsdException Locked="false" Priority="46"
Name="Grid Table 1 Light Accent 4"/>
<w:LsdException Locked="false" Priority="47" Name="Grid Table 2 Accent 4"/>
<w:LsdException Locked="false" Priority="48" Name="Grid Table 3 Accent 4"/>
<w:LsdException Locked="false" Priority="49" Name="Grid Table 4 Accent 4"/>
<w:LsdException Locked="false" Priority="50" Name="Grid Table 5 Dark Accent 4"/>
<w:LsdException Locked="false" Priority="51"
Name="Grid Table 6 Colorful Accent 4"/>
<w:LsdException Locked="false" Priority="52"
Name="Grid Table 7 Colorful Accent 4"/>
<w:LsdException Locked="false" Priority="46"
Name="Grid Table 1 Light Accent 5"/>
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<![endif]--></p>alexfhttp://www.blogger.com/profile/00663695995150276878noreply@blogger.com0tag:blogger.com,1999:blog-3961935719610929700.post-11084226639699387482020-12-22T06:00:00.000+00:002020-12-22T06:00:06.648+00:00Epics 25-23: noble failures?<p> Frankly trying to find a connection between the stories that come up in a countdown like this is silly, but it's fun trying. Anyway, three epics that I can't imagine are anybody's favourite, but that all do some things particularly well, starting with an action/horror epic that was intended to end all action/horror epics...</p><h3 class="Standard" style="text-align: left;">Epic 25<i> End of Days </i><span style="font-weight: normal;">Progs 2184-2199 </span><br /><span style="font-size: x-small;">Written by Rob Williams; Art by Colin McNeil and Henry Flint </span><br /><span style="font-size: x-small;"><span style="font-weight: normal;">(15 episodes, 90 pages; epic 51 in sequence, and so far the most recent)</span></span></h3>
<p class="Standard"><b>The Basics</b>: It’s the Apocalypse! The one predicted by
the Bible and prophecies from many other religions (but mostly the Christian
one). Four Horsemen (not actually on horses) are unleashing literal hell on Earth. Dredd and a small
squadron of allies (and non-allies) quest to find and defeat them all before
it’s too late.</p>
<p class="Standard"> </p><table align="center" cellpadding="0" cellspacing="0" class="tr-caption-container" style="margin-left: auto; margin-right: auto;"><tbody><tr><td style="text-align: center;"><a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEg64UQTQaBcpoNn_qOhWgx4-Bhczbs-rX-rgzq23FIQCYtkySOZ_W06mJbqpMe9a3P7A8TQPotIsVXuHSSiP4pv6u8OEPXEWflBzP5w2csA3VF98EUd4hLvi_7Uje_vapgyRFKqlNkjX0g/s918/end+of+2184.jpg" style="margin-left: auto; margin-right: auto;"><img border="0" data-original-height="918" data-original-width="700" height="400" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEg64UQTQaBcpoNn_qOhWgx4-Bhczbs-rX-rgzq23FIQCYtkySOZ_W06mJbqpMe9a3P7A8TQPotIsVXuHSSiP4pv6u8OEPXEWflBzP5w2csA3VF98EUd4hLvi_7Uje_vapgyRFKqlNkjX0g/w305-h400/end+of+2184.jpg" width="305" /></a></td></tr><tr><td class="tr-caption" style="text-align: center;">The burning US flag is neat imagery but doesn't actually have anything to do with the story<br />(unless there's a 'downfall of America' theme I missed?)<br />Art by Steve Austin<br /></td></tr></tbody></table><br /><p></p>
<p class="Standard"><b>Analysis</b>: To say the least, this was not a popular
epic as it ran in the Prog, even from the start. Reading it as a whole, I like
it quite a bit better, especially the art. But also the structure of the story,
the way flashbacks and call-forwards work to seed parts of the ending. There’s
also more than I remembered of showing how badly things are going in Mega City
One, and hints of devastation around the world.</p>
<p class="Standard"></p>
<p class="Standard">I’d guess that the discontent among readers is to do with:</p>
<p class="Standard" style="margin-left: 36pt; mso-list: l0 level1 lfo1; text-indent: -18pt;"><span style="mso-bidi-font-family: "Times New Roman"; mso-fareast-font-family: "Times New Roman";"><span style="mso-list: Ignore;">1)<span style="font: 7pt "Times New Roman";">
</span></span></span>The Apocalypse basically comes out of nowhere.
Dredd epics past have spoiled us all for the long, slow build-up to these
things.</p>
<p class="Standard" style="margin-left: 36pt; mso-list: l0 level1 lfo1; text-indent: -18pt;"><span style="mso-bidi-font-family: "Times New Roman"; mso-fareast-font-family: "Times New Roman";"><span style="mso-list: Ignore;">2)<span style="font: 7pt "Times New Roman";">
</span></span></span>The villains in this case are supernatural, and
are all dispatched through supernatural means. Dredd has tangled with the
supernatural before but typically uses ‘real-world’ means to save the day.</p>
<p class="Standard" style="margin-left: 36pt; mso-list: l0 level1 lfo1; text-indent: -18pt;"><span style="mso-bidi-font-family: "Times New Roman"; mso-fareast-font-family: "Times New Roman";"><span style="mso-list: Ignore;">3)<span style="font: 7pt "Times New Roman";">
</span></span></span>The ultimate ending involves not just the
supernatural, but some sort of timey-wimey destiny thing.</p>
<p class="Standard">And yeah, some of that bothered me too. But when setting it
to one side and just going with the story, it bothers me a lot less. Williams
has I think crafted an immaculately clever structure, setting up a team to
pursue four different villains. There will be sacrifices along the way, there
will also be avoidable death, and mistakes made. It’s satisfying to see that
all unfold.</p>
<p class="Standard"> </p><table align="center" cellpadding="0" cellspacing="0" class="tr-caption-container" style="margin-left: auto; margin-right: auto;"><tbody><tr><td style="text-align: center;"><a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEhnmcIsngwvD9tz0m7j66owi-iph_RMYIWcDK-HozoDVgN9EPjGmboZ2W42krlZslrOne4YRd3ps66x5ZGQh0gtNRsu91RQHxX7ZlJZrSXiRaE1AVpH39WGH2c8lsHO_WVmDdF1E5q-VAw/s1435/End+of+famine.jpg" style="margin-left: auto; margin-right: auto;"><img border="0" data-original-height="982" data-original-width="1435" height="274" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEhnmcIsngwvD9tz0m7j66owi-iph_RMYIWcDK-HozoDVgN9EPjGmboZ2W42krlZslrOne4YRd3ps66x5ZGQh0gtNRsu91RQHxX7ZlJZrSXiRaE1AVpH39WGH2c8lsHO_WVmDdF1E5q-VAw/w400-h274/End+of+famine.jpg" width="400" /></a></td></tr><tr><td class="tr-caption" style="text-align: center;">When hunger takes hold, you really notice!<br />Art by Colin McNeil<br /></td></tr></tbody></table><br /><p></p>
<p class="Standard">Even better, the four villains have some sweet designs, and
bring along their own surprises. This epic, after all, is mostly about being a
fun romp, an action story based around ‘oh my goodness, how will our heroes get
out of this impossible situation?’ And if you don’t like the solutions, it’s
going to ruin the epic for you – but I swear that on each re-read, I’m going to
find those solutions more and more fun. </p>
<table align="center" cellpadding="0" cellspacing="0" class="tr-caption-container" style="margin-left: auto; margin-right: auto;"><tbody><tr><td style="text-align: center;"><a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjTiyp-NWhDoWO4XRHG9j9i8e2u5nZFw-mKKWv7jCYqCSBk-abk29vYUMApIJOTvY69d_Om392cgc-7igCEMxaM1Ark7ifXPfsAf_chioF-bafwmImdp4mCkldZIPWAwuBhJl3qU89JcLw/s1390/End+of+War.jpg" style="margin-left: auto; margin-right: auto;"><img border="0" data-original-height="1100" data-original-width="1390" height="506" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjTiyp-NWhDoWO4XRHG9j9i8e2u5nZFw-mKKWv7jCYqCSBk-abk29vYUMApIJOTvY69d_Om392cgc-7igCEMxaM1Ark7ifXPfsAf_chioF-bafwmImdp4mCkldZIPWAwuBhJl3qU89JcLw/w640-h506/End+of+War.jpg" width="640" /></a></td></tr><tr><td class="tr-caption" style="text-align: center;">'War' doesn't really get to do much but he looks super cool and angry.<br />Art by Henry Flint<br /></td></tr></tbody></table><br /><p></p>
<p class="Standard">This does leave one question, though – what was the point? I
haven’t even mentioned one of the bigger features of the epic: Ichabod Azrael.
It makes sense for a character with biblical connotations to be part of a story
sort of inspired by a book of the Bible. And, while week to week his presence
often felt pointless, read as a whole I rather think he works (and not just so
we can enjoy a quick-draw face off between Azrael and Dredd at the end!). But
still, so what? He justifies his presence as a random cross-over character, but
the themes of his own excellent series don’t translate, at least that I can
see. And Dredd as a strip has never really been about destiny / inevitability.
If anything, it has been more about how Dredd’s determination/stubbornness can
outstrip ant sort of destiny, whether it’s Nuclear War or the prophecy of great
evil befalling a city. He even overcomes the meta-level of destiny that his
series can and has defeated things like a Democratic Vote, several
city-destroying wars / plagues, and even his own resignation!</p>
<p class="Standard">If <i>End of Days</i> was meant as a commentary on that, it
didn’t do it openly. But overall, as a romp, I find myself thinking of it
fondly.</p>
<p class="Standard"> </p><table align="center" cellpadding="0" cellspacing="0" class="tr-caption-container" style="margin-left: auto; margin-right: auto;"><tbody><tr><td style="text-align: center;"><a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEhd8zpP4yini2c_8B6164EisHbw_f7Ty_0fCZNDgSPKft3bPiFmsM2nETr75DwSCKi4TJmPX9d-iWp9Um5HG8lDx0HvuWHL9rhVHX39GGi0abXtLXAA05nA8JDAZB0PXgu2PHiBUx8dhXQ/s1886/End+of+Death.jpg" style="margin-left: auto; margin-right: auto;"><img border="0" data-original-height="1886" data-original-width="1382" height="640" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEhd8zpP4yini2c_8B6164EisHbw_f7Ty_0fCZNDgSPKft3bPiFmsM2nETr75DwSCKi4TJmPX9d-iWp9Um5HG8lDx0HvuWHL9rhVHX39GGi0abXtLXAA05nA8JDAZB0PXgu2PHiBUx8dhXQ/w468-h640/End+of+Death.jpg" width="468" /></a></td></tr><tr><td class="tr-caption" style="text-align: center;">With a gunslinger in the team, this strip had to end in a shootout, didn't it?<br />And there could only be one candidate to beceom the final horseman...<br />Art by Henry Flint<br /></td></tr></tbody></table><br /><p></p>
<p class="Standard"><b>Story</b>: 7/10<b><br />Art</b>: 8-9/10<b><br />Legacy</b>: We’ll see. Not expecting much to be honest,
although it’s nice to know that the sort-of tradition of getting non-Dredd
characters to appear in the world of Dredd is alive and well.</p>
<p class="Standard">There have been two immediate epilogues, one focussed on
rebuilding the city after the devastation, the other tying up some loose ends out in the Cursed Earth, and neither adding anything to the thematic concerns of the epic proper. It'll be interesting to see if they lose
Weather Control for good (or at least, for a while). Am also curious but not
seriously expecting to see if Dredd’s world now embraces the idea that
Judeo-Christian teachings appear to be, broadly speaking, true. And, per the second epilogue, it seems that creepy Sov Psi Bulgakov will turn up again at some point, with who knows what agenda...<br /></p>
<p class="Standard">Not explored yet, but one other thing I wonder about: yhere’s also a serious possibility that Dredd's world might genuinely consider full nuclear disarmament. If all the world’s weapons can
start to overheat, and several blow up, all of their own accord, maybe Mega
Cities would think twice about just keeping them as a deterrent? At the very
least it’d make for a fun story (that would no doubt end with all Mega Cities
actually keeping their nukes, if in more sensible locations).</p>
<p class="Standard"><b>Overall Score: 16 out of 20</b><br />Want to read it? There's a collection due out in 2021, pandemic schedules permitting...<br /></p><p class="Standard"> </p><p class="Standard">From the biggest of all possible threats to the smallest - time for a police procedural...<br /></p><p class="Standard"><!--[if gte mso 9]><xml>
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</xml><![endif]--></p><h3 class="Standard" style="text-align: left;">Epic 24:<i> Beyond the Call of Duty</i> <span style="font-weight: normal;">Progs 1101-1110</span><br />
<span style="font-size: x-small;">Written by John Wagner; Art by Carlos Ezquerra</span><br /><span style="font-size: x-small; font-weight: normal;"><span>(10 Episodes, 72 pages; number 23 in sequence)</span></span><br /></h3>
<p class="Standard"><b>The basics:</b> a kinda sequel to the Pit, in which Judge
DeMarco takes over as Sector Chief of nearby Sector 303, and calls in Dredd to
help her out. Which is all an excuse to explore that old idea – why aren't
Judges allowed to fall in love? <br /></p><table align="center" cellpadding="0" cellspacing="0" class="tr-caption-container" style="margin-left: auto; margin-right: auto;"><tbody><tr><td style="text-align: center;"><a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEgTjThB8_OQhAKciCxeZxEpJ7SJ4mdwbBGeNAVpsCpz8vjC9-EAIlUlb-ao0KPUWRhlnnYDofsXwWIGXKUpwpO2ncRiyRtTr3tAHgaAolbq9k2So_3dX95eD_w3ww6iNnjDcwv-mykC7dU/s768/Beyond+1107.jpg" style="margin-left: auto; margin-right: auto;"><img border="0" data-original-height="768" data-original-width="546" height="400" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEgTjThB8_OQhAKciCxeZxEpJ7SJ4mdwbBGeNAVpsCpz8vjC9-EAIlUlb-ao0KPUWRhlnnYDofsXwWIGXKUpwpO2ncRiyRtTr3tAHgaAolbq9k2So_3dX95eD_w3ww6iNnjDcwv-mykC7dU/w285-h400/Beyond+1107.jpg" width="285" /></a></td></tr><tr><td class="tr-caption" style="text-align: center;">One wonders if Judge Galen DeMarco was partly invented<br />to allow for titillating covers<br />Art by Dermot Power<br /></td></tr></tbody></table><br /><p></p>
<p class="Standard"><b>Analysis</b>: It's hard to pinpoint why, but this
mini-epic never quite catches fire. The main event is all in the DeMarco-Dredd
interaction, but, apart from her re-expressing her stance that Judges do and
should be allowed to love, this part of Judge life isn't pushed. It's not as if
Dredd or indeed justice dept suggests it's going to relax that particular rule!
Mostly it felt like an excuse for then-editor David Bishop to commission a
salacious DeMarco cover, followed shortly by a Dredd canoodling cover. Yes,
both scenes do actually happen in the story, but of course it's not quite the
way it appears.</p>
<p class="Standard">The whole story is also hung around a police-procedural B
plot, this time about a conspiracy of vigilantes. It's well-done, but somewhat
by the numbers as far as John Wagner is concerned.</p>
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<p class="Standard"><b>Story: 7/10</b><b><br />Art: 9/10 </b>Ezquerra's on goodform, but still at the
tail end of the dodgy computer-colouring phase which never quite sat right with me.<b><br />Legacy:</b> A major turning point for DeMarco, and, in
turn, it's clearly a key moment in Dredd's slowly changing relationship to the
rules – if not the rule about romantic liaison. Also, we get to meet
snoop-Judge extraordinaire, Roffmann, who will continue to play a role in Dredd
for a few years.</p>
<p class="Standard">Overall score: 16.3 out of 20<br />Want to read it? It's in <a href="https://shop.2000ad.com/catalogue/graphic-novels/dredd-case-files/XB586">Case Files 28</a>.</p><p class="Standard"><br /></p><p class="Standard">Speaking of running through old ideas, and not quite as well, here's...</p><h3 class="Standard" style="text-align: left;">Epic 23:<i> Dark Justice</i> <span style="font-weight: normal;">Progs 1912-1921</span><br /><span style="font-size: x-small;">Written by John Wagner; Art by Greg Staples</span><br /><span style="font-size: x-small;"><span style="font-weight: normal;">(11 episodes, 66 pages; epic 44 in sequence)</span></span><br /></h3><p class="Standard"><!--[if gte mso 9]><xml>
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<w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true"
Name="FollowedHyperlink"/>
<w:LsdException Locked="false" Priority="22" QFormat="true" Name="Strong"/>
<w:LsdException Locked="false" Priority="20" QFormat="true" Name="Emphasis"/>
<w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true"
Name="Document Map"/>
<w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true"
Name="Plain Text"/>
<w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true"
Name="E-mail Signature"/>
<w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true"
Name="HTML Top of Form"/>
<w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true"
Name="HTML Bottom of Form"/>
<w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true"
Name="Normal (Web)"/>
<w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true"
Name="HTML Acronym"/>
<w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true"
Name="HTML Address"/>
<w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true"
Name="HTML Cite"/>
<w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true"
Name="HTML Code"/>
<w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true"
Name="HTML Definition"/>
<w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true"
Name="HTML Keyboard"/>
<w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true"
Name="HTML Preformatted"/>
<w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true"
Name="HTML Sample"/>
<w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true"
Name="HTML Typewriter"/>
<w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true"
Name="HTML Variable"/>
<w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true"
Name="Normal Table"/>
<w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true"
Name="annotation subject"/>
<w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true"
Name="No List"/>
<w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true"
Name="Outline List 1"/>
<w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true"
Name="Outline List 2"/>
<w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true"
Name="Outline List 3"/>
<w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true"
Name="Table Simple 1"/>
<w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true"
Name="Table Simple 2"/>
<w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true"
Name="Table Simple 3"/>
<w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true"
Name="Table Classic 1"/>
<w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true"
Name="Table Classic 2"/>
<w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true"
Name="Table Classic 3"/>
<w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true"
Name="Table Classic 4"/>
<w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true"
Name="Table Colorful 1"/>
<w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true"
Name="Table Colorful 2"/>
<w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true"
Name="Table Colorful 3"/>
<w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true"
Name="Table Columns 1"/>
<w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true"
Name="Table Columns 2"/>
<w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true"
Name="Table Columns 3"/>
<w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true"
Name="Table Columns 4"/>
<w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true"
Name="Table Columns 5"/>
<w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true"
Name="Table Grid 1"/>
<w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true"
Name="Table Grid 2"/>
<w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true"
Name="Table Grid 3"/>
<w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true"
Name="Table Grid 4"/>
<w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true"
Name="Table Grid 5"/>
<w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true"
Name="Table Grid 6"/>
<w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true"
Name="Table Grid 7"/>
<w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true"
Name="Table Grid 8"/>
<w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true"
Name="Table List 1"/>
<w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true"
Name="Table List 2"/>
<w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true"
Name="Table List 3"/>
<w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true"
Name="Table List 4"/>
<w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true"
Name="Table List 5"/>
<w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true"
Name="Table List 6"/>
<w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true"
Name="Table List 7"/>
<w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true"
Name="Table List 8"/>
<w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true"
Name="Table 3D effects 1"/>
<w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true"
Name="Table 3D effects 2"/>
<w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true"
Name="Table 3D effects 3"/>
<w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true"
Name="Table Contemporary"/>
<w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true"
Name="Table Elegant"/>
<w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true"
Name="Table Professional"/>
<w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true"
Name="Table Subtle 1"/>
<w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true"
Name="Table Subtle 2"/>
<w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true"
Name="Table Web 1"/>
<w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true"
Name="Table Web 2"/>
<w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true"
Name="Table Web 3"/>
<w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true"
Name="Balloon Text"/>
<w:LsdException Locked="false" Priority="39" Name="Table Grid"/>
<w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true"
Name="Table Theme"/>
<w:LsdException Locked="false" SemiHidden="true" Name="Placeholder Text"/>
<w:LsdException Locked="false" Priority="1" QFormat="true" Name="No Spacing"/>
<w:LsdException Locked="false" Priority="60" Name="Light Shading"/>
<w:LsdException Locked="false" Priority="61" Name="Light List"/>
<w:LsdException Locked="false" Priority="62" Name="Light Grid"/>
<w:LsdException Locked="false" Priority="63" Name="Medium Shading 1"/>
<w:LsdException Locked="false" Priority="64" Name="Medium Shading 2"/>
<w:LsdException Locked="false" Priority="65" Name="Medium List 1"/>
<w:LsdException Locked="false" Priority="66" Name="Medium List 2"/>
<w:LsdException Locked="false" Priority="67" Name="Medium Grid 1"/>
<w:LsdException Locked="false" Priority="68" Name="Medium Grid 2"/>
<w:LsdException Locked="false" Priority="69" Name="Medium Grid 3"/>
<w:LsdException Locked="false" Priority="70" Name="Dark List"/>
<w:LsdException Locked="false" Priority="71" Name="Colorful Shading"/>
<w:LsdException Locked="false" Priority="72" Name="Colorful List"/>
<w:LsdException Locked="false" Priority="73" Name="Colorful Grid"/>
<w:LsdException Locked="false" Priority="60" Name="Light Shading Accent 1"/>
<w:LsdException Locked="false" Priority="61" Name="Light List Accent 1"/>
<w:LsdException Locked="false" Priority="62" Name="Light Grid Accent 1"/>
<w:LsdException Locked="false" Priority="63" Name="Medium Shading 1 Accent 1"/>
<w:LsdException Locked="false" Priority="64" Name="Medium Shading 2 Accent 1"/>
<w:LsdException Locked="false" Priority="65" Name="Medium List 1 Accent 1"/>
<w:LsdException Locked="false" SemiHidden="true" Name="Revision"/>
<w:LsdException Locked="false" Priority="34" QFormat="true"
Name="List Paragraph"/>
<w:LsdException Locked="false" Priority="29" QFormat="true" Name="Quote"/>
<w:LsdException Locked="false" Priority="30" QFormat="true"
Name="Intense Quote"/>
<w:LsdException Locked="false" Priority="66" Name="Medium List 2 Accent 1"/>
<w:LsdException Locked="false" Priority="67" Name="Medium Grid 1 Accent 1"/>
<w:LsdException Locked="false" Priority="68" Name="Medium Grid 2 Accent 1"/>
<w:LsdException Locked="false" Priority="69" Name="Medium Grid 3 Accent 1"/>
<w:LsdException Locked="false" Priority="70" Name="Dark List Accent 1"/>
<w:LsdException Locked="false" Priority="71" Name="Colorful Shading Accent 1"/>
<w:LsdException Locked="false" Priority="72" Name="Colorful List Accent 1"/>
<w:LsdException Locked="false" Priority="73" Name="Colorful Grid Accent 1"/>
<w:LsdException Locked="false" Priority="60" Name="Light Shading Accent 2"/>
<w:LsdException Locked="false" Priority="61" Name="Light List Accent 2"/>
<w:LsdException Locked="false" Priority="62" Name="Light Grid Accent 2"/>
<w:LsdException Locked="false" Priority="63" Name="Medium Shading 1 Accent 2"/>
<w:LsdException Locked="false" Priority="64" Name="Medium Shading 2 Accent 2"/>
<w:LsdException Locked="false" Priority="65" Name="Medium List 1 Accent 2"/>
<w:LsdException Locked="false" Priority="66" Name="Medium List 2 Accent 2"/>
<w:LsdException Locked="false" Priority="67" Name="Medium Grid 1 Accent 2"/>
<w:LsdException Locked="false" Priority="68" Name="Medium Grid 2 Accent 2"/>
<w:LsdException Locked="false" Priority="69" Name="Medium Grid 3 Accent 2"/>
<w:LsdException Locked="false" Priority="70" Name="Dark List Accent 2"/>
<w:LsdException Locked="false" Priority="71" Name="Colorful Shading Accent 2"/>
<w:LsdException Locked="false" Priority="72" Name="Colorful List Accent 2"/>
<w:LsdException Locked="false" Priority="73" Name="Colorful Grid Accent 2"/>
<w:LsdException Locked="false" Priority="60" Name="Light Shading Accent 3"/>
<w:LsdException Locked="false" Priority="61" Name="Light List Accent 3"/>
<w:LsdException Locked="false" Priority="62" Name="Light Grid Accent 3"/>
<w:LsdException Locked="false" Priority="63" Name="Medium Shading 1 Accent 3"/>
<w:LsdException Locked="false" Priority="64" Name="Medium Shading 2 Accent 3"/>
<w:LsdException Locked="false" Priority="65" Name="Medium List 1 Accent 3"/>
<w:LsdException Locked="false" Priority="66" Name="Medium List 2 Accent 3"/>
<w:LsdException Locked="false" Priority="67" Name="Medium Grid 1 Accent 3"/>
<w:LsdException Locked="false" Priority="68" Name="Medium Grid 2 Accent 3"/>
<w:LsdException Locked="false" Priority="69" Name="Medium Grid 3 Accent 3"/>
<w:LsdException Locked="false" Priority="70" Name="Dark List Accent 3"/>
<w:LsdException Locked="false" Priority="71" Name="Colorful Shading Accent 3"/>
<w:LsdException Locked="false" Priority="72" Name="Colorful List Accent 3"/>
<w:LsdException Locked="false" Priority="73" Name="Colorful Grid Accent 3"/>
<w:LsdException Locked="false" Priority="60" Name="Light Shading Accent 4"/>
<w:LsdException Locked="false" Priority="61" Name="Light List Accent 4"/>
<w:LsdException Locked="false" Priority="62" Name="Light Grid Accent 4"/>
<w:LsdException Locked="false" Priority="63" Name="Medium Shading 1 Accent 4"/>
<w:LsdException Locked="false" Priority="64" Name="Medium Shading 2 Accent 4"/>
<w:LsdException Locked="false" Priority="65" Name="Medium List 1 Accent 4"/>
<w:LsdException Locked="false" Priority="66" Name="Medium List 2 Accent 4"/>
<w:LsdException Locked="false" Priority="67" Name="Medium Grid 1 Accent 4"/>
<w:LsdException Locked="false" Priority="68" Name="Medium Grid 2 Accent 4"/>
<w:LsdException Locked="false" Priority="69" Name="Medium Grid 3 Accent 4"/>
<w:LsdException Locked="false" Priority="70" Name="Dark List Accent 4"/>
<w:LsdException Locked="false" Priority="71" Name="Colorful Shading Accent 4"/>
<w:LsdException Locked="false" Priority="72" Name="Colorful List Accent 4"/>
<w:LsdException Locked="false" Priority="73" Name="Colorful Grid Accent 4"/>
<w:LsdException Locked="false" Priority="60" Name="Light Shading Accent 5"/>
<w:LsdException Locked="false" Priority="61" Name="Light List Accent 5"/>
<w:LsdException Locked="false" Priority="62" Name="Light Grid Accent 5"/>
<w:LsdException Locked="false" Priority="63" Name="Medium Shading 1 Accent 5"/>
<w:LsdException Locked="false" Priority="64" Name="Medium Shading 2 Accent 5"/>
<w:LsdException Locked="false" Priority="65" Name="Medium List 1 Accent 5"/>
<w:LsdException Locked="false" Priority="66" Name="Medium List 2 Accent 5"/>
<w:LsdException Locked="false" Priority="67" Name="Medium Grid 1 Accent 5"/>
<w:LsdException Locked="false" Priority="68" Name="Medium Grid 2 Accent 5"/>
<w:LsdException Locked="false" Priority="69" Name="Medium Grid 3 Accent 5"/>
<w:LsdException Locked="false" Priority="70" Name="Dark List Accent 5"/>
<w:LsdException Locked="false" Priority="71" Name="Colorful Shading Accent 5"/>
<w:LsdException Locked="false" Priority="72" Name="Colorful List Accent 5"/>
<w:LsdException Locked="false" Priority="73" Name="Colorful Grid Accent 5"/>
<w:LsdException Locked="false" Priority="60" Name="Light Shading Accent 6"/>
<w:LsdException Locked="false" Priority="61" Name="Light List Accent 6"/>
<w:LsdException Locked="false" Priority="62" Name="Light Grid Accent 6"/>
<w:LsdException Locked="false" Priority="63" Name="Medium Shading 1 Accent 6"/>
<w:LsdException Locked="false" Priority="64" Name="Medium Shading 2 Accent 6"/>
<w:LsdException Locked="false" Priority="65" Name="Medium List 1 Accent 6"/>
<w:LsdException Locked="false" Priority="66" Name="Medium List 2 Accent 6"/>
<w:LsdException Locked="false" Priority="67" Name="Medium Grid 1 Accent 6"/>
<w:LsdException Locked="false" Priority="68" Name="Medium Grid 2 Accent 6"/>
<w:LsdException Locked="false" Priority="69" Name="Medium Grid 3 Accent 6"/>
<w:LsdException Locked="false" Priority="70" Name="Dark List Accent 6"/>
<w:LsdException Locked="false" Priority="71" Name="Colorful Shading Accent 6"/>
<w:LsdException Locked="false" Priority="72" Name="Colorful List Accent 6"/>
<w:LsdException Locked="false" Priority="73" Name="Colorful Grid Accent 6"/>
<w:LsdException Locked="false" Priority="19" QFormat="true"
Name="Subtle Emphasis"/>
<w:LsdException Locked="false" Priority="21" QFormat="true"
Name="Intense Emphasis"/>
<w:LsdException Locked="false" Priority="31" QFormat="true"
Name="Subtle Reference"/>
<w:LsdException Locked="false" Priority="32" QFormat="true"
Name="Intense Reference"/>
<w:LsdException Locked="false" Priority="33" QFormat="true" Name="Book Title"/>
<w:LsdException Locked="false" Priority="37" SemiHidden="true"
UnhideWhenUsed="true" Name="Bibliography"/>
<w:LsdException Locked="false" Priority="39" SemiHidden="true"
UnhideWhenUsed="true" QFormat="true" Name="TOC Heading"/>
<w:LsdException Locked="false" Priority="41" Name="Plain Table 1"/>
<w:LsdException Locked="false" Priority="42" Name="Plain Table 2"/>
<w:LsdException Locked="false" Priority="43" Name="Plain Table 3"/>
<w:LsdException Locked="false" Priority="44" Name="Plain Table 4"/>
<w:LsdException Locked="false" Priority="45" Name="Plain Table 5"/>
<w:LsdException Locked="false" Priority="40" Name="Grid Table Light"/>
<w:LsdException Locked="false" Priority="46" Name="Grid Table 1 Light"/>
<w:LsdException Locked="false" Priority="47" Name="Grid Table 2"/>
<w:LsdException Locked="false" Priority="48" Name="Grid Table 3"/>
<w:LsdException Locked="false" Priority="49" Name="Grid Table 4"/>
<w:LsdException Locked="false" Priority="50" Name="Grid Table 5 Dark"/>
<w:LsdException Locked="false" Priority="51" Name="Grid Table 6 Colorful"/>
<w:LsdException Locked="false" Priority="52" Name="Grid Table 7 Colorful"/>
<w:LsdException Locked="false" Priority="46"
Name="Grid Table 1 Light Accent 1"/>
<w:LsdException Locked="false" Priority="47" Name="Grid Table 2 Accent 1"/>
<w:LsdException Locked="false" Priority="48" Name="Grid Table 3 Accent 1"/>
<w:LsdException Locked="false" Priority="49" Name="Grid Table 4 Accent 1"/>
<w:LsdException Locked="false" Priority="50" Name="Grid Table 5 Dark Accent 1"/>
<w:LsdException Locked="false" Priority="51"
Name="Grid Table 6 Colorful Accent 1"/>
<w:LsdException Locked="false" Priority="52"
Name="Grid Table 7 Colorful Accent 1"/>
<w:LsdException Locked="false" Priority="46"
Name="Grid Table 1 Light Accent 2"/>
<w:LsdException Locked="false" Priority="47" Name="Grid Table 2 Accent 2"/>
<w:LsdException Locked="false" Priority="48" Name="Grid Table 3 Accent 2"/>
<w:LsdException Locked="false" Priority="49" Name="Grid Table 4 Accent 2"/>
<w:LsdException Locked="false" Priority="50" Name="Grid Table 5 Dark Accent 2"/>
<w:LsdException Locked="false" Priority="51"
Name="Grid Table 6 Colorful Accent 2"/>
<w:LsdException Locked="false" Priority="52"
Name="Grid Table 7 Colorful Accent 2"/>
<w:LsdException Locked="false" Priority="46"
Name="Grid Table 1 Light Accent 3"/>
<w:LsdException Locked="false" Priority="47" Name="Grid Table 2 Accent 3"/>
<w:LsdException Locked="false" Priority="48" Name="Grid Table 3 Accent 3"/>
<w:LsdException Locked="false" Priority="49" Name="Grid Table 4 Accent 3"/>
<w:LsdException Locked="false" Priority="50" Name="Grid Table 5 Dark Accent 3"/>
<w:LsdException Locked="false" Priority="51"
Name="Grid Table 6 Colorful Accent 3"/>
<w:LsdException Locked="false" Priority="52"
Name="Grid Table 7 Colorful Accent 3"/>
<w:LsdException Locked="false" Priority="46"
Name="Grid Table 1 Light Accent 4"/>
<w:LsdException Locked="false" Priority="47" Name="Grid Table 2 Accent 4"/>
<w:LsdException Locked="false" Priority="48" Name="Grid Table 3 Accent 4"/>
<w:LsdException Locked="false" Priority="49" Name="Grid Table 4 Accent 4"/>
<w:LsdException Locked="false" Priority="50" Name="Grid Table 5 Dark Accent 4"/>
<w:LsdException Locked="false" Priority="51"
Name="Grid Table 6 Colorful Accent 4"/>
<w:LsdException Locked="false" Priority="52"
Name="Grid Table 7 Colorful Accent 4"/>
<w:LsdException Locked="false" Priority="46"
Name="Grid Table 1 Light Accent 5"/>
<w:LsdException Locked="false" Priority="47" Name="Grid Table 2 Accent 5"/>
<w:LsdException Locked="false" Priority="48" Name="Grid Table 3 Accent 5"/>
<w:LsdException Locked="false" Priority="49" Name="Grid Table 4 Accent 5"/>
<w:LsdException Locked="false" Priority="50" Name="Grid Table 5 Dark Accent 5"/>
<w:LsdException Locked="false" Priority="51"
Name="Grid Table 6 Colorful Accent 5"/>
<w:LsdException Locked="false" Priority="52"
Name="Grid Table 7 Colorful Accent 5"/>
<w:LsdException Locked="false" Priority="46"
Name="Grid Table 1 Light Accent 6"/>
<w:LsdException Locked="false" Priority="47" Name="Grid Table 2 Accent 6"/>
<w:LsdException Locked="false" Priority="48" Name="Grid Table 3 Accent 6"/>
<w:LsdException Locked="false" Priority="49" Name="Grid Table 4 Accent 6"/>
<w:LsdException Locked="false" Priority="50" Name="Grid Table 5 Dark Accent 6"/>
<w:LsdException Locked="false" Priority="51"
Name="Grid Table 6 Colorful Accent 6"/>
<w:LsdException Locked="false" Priority="52"
Name="Grid Table 7 Colorful Accent 6"/>
<w:LsdException Locked="false" Priority="46" Name="List Table 1 Light"/>
<w:LsdException Locked="false" Priority="47" Name="List Table 2"/>
<w:LsdException Locked="false" Priority="48" Name="List Table 3"/>
<w:LsdException Locked="false" Priority="49" Name="List Table 4"/>
<w:LsdException Locked="false" Priority="50" Name="List Table 5 Dark"/>
<w:LsdException Locked="false" Priority="51" Name="List Table 6 Colorful"/>
<w:LsdException Locked="false" Priority="52" Name="List Table 7 Colorful"/>
<w:LsdException Locked="false" Priority="46"
Name="List Table 1 Light Accent 1"/>
<w:LsdException Locked="false" Priority="47" Name="List Table 2 Accent 1"/>
<w:LsdException Locked="false" Priority="48" Name="List Table 3 Accent 1"/>
<w:LsdException Locked="false" Priority="49" Name="List Table 4 Accent 1"/>
<w:LsdException Locked="false" Priority="50" Name="List Table 5 Dark Accent 1"/>
<w:LsdException Locked="false" Priority="51"
Name="List Table 6 Colorful Accent 1"/>
<w:LsdException Locked="false" Priority="52"
Name="List Table 7 Colorful Accent 1"/>
<w:LsdException Locked="false" Priority="46"
Name="List Table 1 Light Accent 2"/>
<w:LsdException Locked="false" Priority="47" Name="List Table 2 Accent 2"/>
<w:LsdException Locked="false" Priority="48" Name="List Table 3 Accent 2"/>
<w:LsdException Locked="false" Priority="49" Name="List Table 4 Accent 2"/>
<w:LsdException Locked="false" Priority="50" Name="List Table 5 Dark Accent 2"/>
<w:LsdException Locked="false" Priority="51"
Name="List Table 6 Colorful Accent 2"/>
<w:LsdException Locked="false" Priority="52"
Name="List Table 7 Colorful Accent 2"/>
<w:LsdException Locked="false" Priority="46"
Name="List Table 1 Light Accent 3"/>
<w:LsdException Locked="false" Priority="47" Name="List Table 2 Accent 3"/>
<w:LsdException Locked="false" Priority="48" Name="List Table 3 Accent 3"/>
<w:LsdException Locked="false" Priority="49" Name="List Table 4 Accent 3"/>
<w:LsdException Locked="false" Priority="50" Name="List Table 5 Dark Accent 3"/>
<w:LsdException Locked="false" Priority="51"
Name="List Table 6 Colorful Accent 3"/>
<w:LsdException Locked="false" Priority="52"
Name="List Table 7 Colorful Accent 3"/>
<w:LsdException Locked="false" Priority="46"
Name="List Table 1 Light Accent 4"/>
<w:LsdException Locked="false" Priority="47" Name="List Table 2 Accent 4"/>
<w:LsdException Locked="false" Priority="48" Name="List Table 3 Accent 4"/>
<w:LsdException Locked="false" Priority="49" Name="List Table 4 Accent 4"/>
<w:LsdException Locked="false" Priority="50" Name="List Table 5 Dark Accent 4"/>
<w:LsdException Locked="false" Priority="51"
Name="List Table 6 Colorful Accent 4"/>
<w:LsdException Locked="false" Priority="52"
Name="List Table 7 Colorful Accent 4"/>
<w:LsdException Locked="false" Priority="46"
Name="List Table 1 Light Accent 5"/>
<w:LsdException Locked="false" Priority="47" Name="List Table 2 Accent 5"/>
<w:LsdException Locked="false" Priority="48" Name="List Table 3 Accent 5"/>
<w:LsdException Locked="false" Priority="49" Name="List Table 4 Accent 5"/>
<w:LsdException Locked="false" Priority="50" Name="List Table 5 Dark Accent 5"/>
<w:LsdException Locked="false" Priority="51"
Name="List Table 6 Colorful Accent 5"/>
<w:LsdException Locked="false" Priority="52"
Name="List Table 7 Colorful Accent 5"/>
<w:LsdException Locked="false" Priority="46"
Name="List Table 1 Light Accent 6"/>
<w:LsdException Locked="false" Priority="47" Name="List Table 2 Accent 6"/>
<w:LsdException Locked="false" Priority="48" Name="List Table 3 Accent 6"/>
<w:LsdException Locked="false" Priority="49" Name="List Table 4 Accent 6"/>
<w:LsdException Locked="false" Priority="50" Name="List Table 5 Dark Accent 6"/>
<w:LsdException Locked="false" Priority="51"
Name="List Table 6 Colorful Accent 6"/>
<w:LsdException Locked="false" Priority="52"
Name="List Table 7 Colorful Accent 6"/>
<w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true"
Name="Mention"/>
<w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true"
Name="Smart Hyperlink"/>
<w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true"
Name="Hashtag"/>
<w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true"
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<p class="Standard"><b>The Basics</b>: The Dark Judges… IN SPAAAAAACE</p>
<p class="Standard"> </p>
<p class="Standard"><b>Analysis</b>: The Dark Judges had their big epic, it was
called <b>Necropolis</b> and it was great. But they are the villains that just
won’t die, both in-story and in the imagination of the readers, such was the
design brilliance of Brian Bolland, and the perfect blend of chills and laughs
from Wagner and Grant. That said, it turns out there IS always room for one
more Dark Judges tale, even in longer form. This time, Wagner doesn’t try to
stray from the basic formula, he just does the formula really well, especially
in the long second half where the plot gives way to the mechanics of an action
film. </p>
<p class="Standard"> </p>
<p class="Standard">That formula: put Dark Judges into confined setting; fill
said setting with idiots that we the readers are happy to see die; send Dredd
and Anderson in to sort it all out; remind readers that the amount of carnage
caused is actually horrible; give each Dark Judge a chance to show off their
attributes; let Dredd and Anderson be at once heroic, endangered, resourceful
and stubborn.</p>
<p class="Standard"> </p>
<p class="Standard">Meanwhile, Greg Staples over in the art corner giving it his
all, and then some. He explains in the end matter to the collected edition that
he wanted this book to really and truly look like a movie (one imagines the
movie <i>Aliens</i> in particular…), and he goes to obscene lengths to achieve
this in terms of lighting, costume, atmosphere and spectacular set pieces. His
Dredd and his Mortis have arguably never been bettered. His Death and Fear are
good as they come. There are panels and pages here and there that are
objectively spectacular, by turns funny and sinister and dramatic and exciting.
There are also panels where it looks more as if someone has executed a really
amazing painting of people posed in action positions, rather than someone
drawing a comic, and it doesn’t always work.</p>
<p class="Standard"> </p>
<p class="Standard">But even with all this it’s impossible to escape the problem
that this strip doesn’t have anything new to say about Dredd or Anderson or
what the Dark Judges stand for. It’s no more – and no less – than an extremely
competent, epic length re-telling of one of the all-time great Judge Dredd
stories.</p>
<p class="Standard"> </p>
<p class="Standard"><b>Story</b>: 7/10<b><br />Art</b>: 9/10 – and I’m aware there are people who would
unhesitatingly give this a 10, just being honest about my style preferences.<b><br />Legacy</b>: In the world of Dredd, largely none. But the
Dark Judges have since gone on to their own series which picks up directly from
the ending, over in the Megazine, under the series heading 'Dark Justice'. So the Dark Judges are still out there, but now they bother
Mega-City colonists on an alien world. Somewhat unbelievably (and yet, with
Dark Judge logic, completely believably), they even manage to reconnect with
Fear, the one Judge captured in the course of Dark Justice.</p><p class="Standard"> </p><p class="Standard"><b>Overall Score: 16.5 out of 10</b><br />Want to read it? It has been collected in a <a href="https://shop.2000ad.com/catalogue/graphic-novels/more-dredd/GRN529">lush hardback</a>; just don't worry about wondering why the Dark Judges begin this story where they do.<br />The non-Dredd-related <a href="https://shop.2000ad.com/catalogue/graphic-novels/judge-death/XB641">sequel </a>has also been collected, if you want more Death...</p><p class="Standard"><br /></p><p class="Standard">Next time, the last three epics before we get to the <i>really good</i> stuff.<br /></p>
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<![endif]--></p>alexfhttp://www.blogger.com/profile/00663695995150276878noreply@blogger.com7tag:blogger.com,1999:blog-3961935719610929700.post-30213654686811000522020-12-17T06:00:00.000+00:002020-12-17T06:00:05.048+00:00Epics 28-26: sublime and ridiculous<p>If you thought Wilderlands had<i> </i>a lot of backstory to cover, here's an epic <i>so </i>epic
that, had it achieved in art and epsiode-by-episode writing what it
sets out to achieve in sheer scale and enormity of content, might be a
contender for all time best...<br /></p><h3 style="text-align: left;">Epic 28: <i>Tour of Duty</i> <span style="font-size: x-small;"><span style="font-weight: normal;"> let's say it's Progs 1649-1693, with a direct prologue in Progs 1628-1633</span></span> <br /><span style="font-size: x-small;">Written
by John Wagner, with a couple of chapters by Robbie Morrison and Gordon
Rennie; Art by (deep breath): Carl Critchlow, Colin McNeil, PJ Holden,
Mike Collins, Cliff Robinson, John Haward, John Higgins, Carlos Ezquerra</span><br /></h3><p>
</p><p class="Standard"><span style="font-size: x-small;">But we really must consider all the build-up, which comes in Progs 1542-1548, Prog 2008, 1569-1581, (arguably
1589-1595; 1600-1603); <i>and</i> the Megazine kind of got in on the
action with Megs
289-296. (Credit there to Robbie Morrison, Al Ewing and Rob Williams,
alongside Kevin Walker, Patrick Goddard, Leigh Gallagher, Mike Collins
and Guy Davis)<br />Even if we just consider the 'core' epic it's still a total of 52 episodes and 336 pages. A full year's worth of comics - phew!</span></p>
<p class="Standard">Now, let's be up front. Although this VERY long run
was printed under the
banner 'Tour of Duty', many of the individual stories within are one-off
incidents that Dredd happens across out in the Cursed Earth as part of
his exile. Is it fair to include them in this ranking? I say yes! Part
of the fun of these truly 'mega' epics is letting them breathe, see how
Dredd copes in a different milieu. Shall we get into it?<br /></p>
<p class="Standard"><b>The very, <i>very </i>Basics</b>: new acting Chief Judge Sinfield
kicks Dredd out into the Cursed Earth; Dredd has adventures while waiting his
chance to expose Sinfield's failures.</p>
<p class="Standard"><b>The rather more detailed and hard to abridge Basics</b>: A
change in the law allowing mutants into Mega City One has not gone down well,
with either the Judges or the citizens. Chief Judge Hershey resigns, and is
replaced by new Chief Judge Dan Francisco. He in turn is being manipulated by
his deputy, Martin Sinfield. And it's Sinfield who begins the process of
kicking the mutants out again, as well as banishing Dredd from the city. Dredd
undertakes a 'Tour if Duty' out in the Cursed Earth, supervising the creation
of new Townships for the mutants to live in.</p>
<p class="Standard">Meanwhile, the city's Mayor, who is really PJ Maybe in
disguise, attempts to murder Sinfield.</p>
<p class="Standard">Meanwhile again, out in the Cursed Earth Dredd and young Judge Beeny have a team
of poor quality Judges to whip into shape, while also trying to keep the
mutants safe, and battle to get proper resources from MC1. After one failure of
judgement too many by acting Chief Judge Sinfield, Dredd decides it's time to
return to the city to face him down.</p>
<p class="Standard"> </p><table align="center" cellpadding="0" cellspacing="0" class="tr-caption-container" style="margin-left: auto; margin-right: auto;"><tbody><tr><td style="text-align: center;"><a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEipXqzzJUQgLfN43dnGduuI3dCUmp-acBlCzd2Dpuj8DBizequS_SAQEqRU8HSQDMGeGm7C_edgrwRWrsv_2TN6mQHSbFqEW8EpBm4BlWeGKid96Y8iAlsNpLIUDmDnA_VZx_wNyffe36U/s1375/Tour+of+Sinfield.jpg" style="margin-left: auto; margin-right: auto;"><img border="0" data-original-height="931" data-original-width="1375" height="434" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEipXqzzJUQgLfN43dnGduuI3dCUmp-acBlCzd2Dpuj8DBizequS_SAQEqRU8HSQDMGeGm7C_edgrwRWrsv_2TN6mQHSbFqEW8EpBm4BlWeGKid96Y8iAlsNpLIUDmDnA_VZx_wNyffe36U/w640-h434/Tour+of+Sinfield.jpg" width="640" /></a></td></tr><tr><td class="tr-caption" style="text-align: center;">Dredd is out in the Cursed Earth (on a 'Tour of Duty', see?), while deputy Chief Judge Sinfield<br />can start manoeuvring his way to the top...<br />Words by John Wagner; Art by Colin McNeil<br /></td></tr></tbody></table><br />
<p class="Standard"><b>Analysis</b>: I cannot imagine reading <i>Tour of Duty</i> as my first Dredd epic. Or even without having read not just the 'official'
prologues, but also several years worth of earlier Dredd, at least strecthing back to Origins. This epic is steeped
and marinated and thoroughly stewed in Dredd continuity and Dreddworld lore.
And yet, I bet I'd still find it exciting and dramatic. John Wagner is the king
of the page turner, and even more at crafting a page-turner that has a satisfying
through-line and resolution. If anything, as a long-term Dredd reader I
probably give less credit than I should to the subplot involving Dredd's team
of washouts and burnouts who are sent as his crew for the new townships. New
characters, distinct characters, and each with their own arc.</p>
<p class="Standard">But here's the thing – this epic is so very much about the
Justice system of Mega City One, and about Dredd's place in it both literally
and metaphorically, that it's often hard to get drawn into the plot. The key issue
is that of mutants. Dredd decides, after the events of earlier epic <i>Origins</i>,
that it's no longer permissible for Mega City 1 to maintain its genetic ban. He
persuades Chief Judge Hershey to overturn the ban, and mutants flood into the
city. We, the readers, are clearly meant to be on Dredd's side. It's a just
decision, and the anti-mutant era that went before was a key example of actual
race-based fascism on the part of the Judges.</p>
<p class="Standard">Sinfield, with his clear anti-mutant stance, is the obvious
villain. Especially when he gets into minor squabbles with JD.<br /></p><p class="Standard"> </p><table align="center" cellpadding="0" cellspacing="0" class="tr-caption-container" style="margin-left: auto; margin-right: auto;"><tbody><tr><td style="text-align: center;"><a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEgdkRWNJBTU9Ycea2AR4t7MEoTwT98c3VEQGY5hpi5ZoYUK6A5XJqangPg8FIg7-4GSI_xM8643_43bdCBA9sK7MIAhPJO3Mjnc1cvolZIIUGt_aPuYhmJDV6gmkEx7rLsOmL_lnh6AjOk/s1355/Tour+of+arguments.jpg" style="margin-left: auto; margin-right: auto;"><img border="0" data-original-height="1076" data-original-width="1355" height="508" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEgdkRWNJBTU9Ycea2AR4t7MEoTwT98c3VEQGY5hpi5ZoYUK6A5XJqangPg8FIg7-4GSI_xM8643_43bdCBA9sK7MIAhPJO3Mjnc1cvolZIIUGt_aPuYhmJDV6gmkEx7rLsOmL_lnh6AjOk/w640-h508/Tour+of+arguments.jpg" width="640" /></a></td></tr><tr><td class="tr-caption" style="text-align: center;">Frankly, having a enior Judge who stands up to Dredd is story enough!<br />Art by Mike Collins<br /></td></tr></tbody></table> <p class="Standard">And yet, by the end of 'Tour of Duty', we as readers are, I think,
meant to believe that Dredd is, kind of, to blame for everything. It's not that Dredd was <i>wrong</i>, but that it just wasn't possible to
overturn an unjust law in such a bull-headed manner. Weirdly, although the
prologues of the epic open with Dredd exposing corruption and horror in Cursed
Earth-based prisons/holding facilities, by the end of the epic it's almost the
case that life is better in the new Townships (which look quite a lot like
those facilities) than it would be in Mega City 1 itself – especially if you're
a mutant. <br /></p>
<p class="Standard">All of which is terrifically interesting stuff to chew over
as a Dredd fan. Frustratingly, <i>most of the epic isn't actually about these
political and moral goings on</i>. </p><p class="Standard">Across the
collections, about half of the stories are mostly about shenangians
involving mutants and petty villainy out in the Cursed Earth. They're
plenty good stories, sure, but because there's this really meaty
political thriller going on they don't hold the attention in the same
way they did in, for example, the <i>Cursed Earth</i> epic. <br /></p><p class="Standard"> </p><table align="center" cellpadding="0" cellspacing="0" class="tr-caption-container" style="margin-left: auto; margin-right: auto;"><tbody><tr><td style="text-align: center;"><a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEifKHdXh1R2ooez4K6FI5TlZUhoCL1wzODmt4iAwynbmVOyRxo6muFVwex_FZh_0R4y_hXe1OudZrc8fF5ZYiXDpgNfAvQKh9JQbnBdu38xG728KXESFeHtbX5fM694EcTYqgLJDAugzag/s1433/Tour+of+half+Judge.jpg" style="margin-left: auto; margin-right: auto;"><img border="0" data-original-height="1180" data-original-width="1433" height="528" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEifKHdXh1R2ooez4K6FI5TlZUhoCL1wzODmt4iAwynbmVOyRxo6muFVwex_FZh_0R4y_hXe1OudZrc8fF5ZYiXDpgNfAvQKh9JQbnBdu38xG728KXESFeHtbX5fM694EcTYqgLJDAugzag/w640-h528/Tour+of+half+Judge.jpg" width="640" /></a></td></tr><tr><td class="tr-caption" style="text-align: center;">Is it a problem if even the sight of a Judge getting ripped in half isn't memorable?<br />Words by Robbie Morrison; Art by Kevin Walker<br /></td></tr></tbody></table><br /><p class="Standard">Overall, Tour of Duty is an action thriller. And there's plenty of plot even in the 'big' half of the epic, and
I confess I found myself somewhat annoyed to have to read through the plotty
bits before getting back to the meat of the debate about 'how DO you solve the
mutant problem in Mega City 1?'</p>
<p class="Standard">This is grossly unfair, as Wagner himself crafts at least one really
rather fine plot, in which Dredd and Beeny take on some evil mutants while
helping some rather poor Judges earn their way back into being less poor
Judges. Then there's the stuff with an increasingly paranoid Sinfield shoring
up his position in government, which is pretty great but not always convincing
that so many Judges would just go with it. And <i>then</i> there's the other
rather large plot, about PJ Maybe offing lots of political rivals, ultimately
gunning for Sinfield himself. </p><table align="center" cellpadding="0" cellspacing="0" class="tr-caption-container" style="margin-left: auto; margin-right: auto;"><tbody><tr><td style="text-align: center;"><a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEhaN7oRKbs6pFYALZX7pANHEqBx7taFDerEnXUWFqSMrNKNWgMXFmNaZbE2vk4kaiH6OSrmL92ge1GLJL9PcYIsK4wwd8EV27O6qQMCLI9YL9mBmpitd118lpnnuaKm7u7AbOK2-oWQpBo/s1280/Tour+of+PJ.jpg" style="margin-left: auto; margin-right: auto;"><img border="0" data-original-height="1092" data-original-width="1280" height="546" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEhaN7oRKbs6pFYALZX7pANHEqBx7taFDerEnXUWFqSMrNKNWgMXFmNaZbE2vk4kaiH6OSrmL92ge1GLJL9PcYIsK4wwd8EV27O6qQMCLI9YL9mBmpitd118lpnnuaKm7u7AbOK2-oWQpBo/w640-h546/Tour+of+PJ.jpg" width="640" /></a></td></tr><tr><td class="tr-caption" style="text-align: center;">PJ maybe, no longer aged 13 3/4, but still quite the little bastard.<br />Words by John Wagner; Art by John Higgins<br /></td></tr></tbody></table> <p class="Standard">I do like some PJ Maybe, and it’s exciting that
after so many years he gets to be a big part of an actual Mega Epic – but this
is perhaps the weakest of all PJ outings. Something about him being Mayor and
having so many resources at his disposal makes his schemes come across as a bit
less cunning than usual. Plus the way the three plots come together is a little
unsatisfyingly convenient for Dredd. Wagner gives him a sort of 'deciding
moment' when he plans to come back to the city to confront Sinfield, but
without Maybe's antics going both well and badly, Dredd doesn’t have clear
method of getting the justice he wants.</p>
<p class="Standard">Still, as an exercise in moving around lots of major, major
pieces on the chessboard of Mega City 1, this really is an epic to end all epics.</p>
<p class="Standard"><b>Story</b>: 7-10/10<b> </b>The basic idea of the epic, and the good bits in it, are AMAZING. But there's a lot of churning in there.<b><br />Art</b>: 6-9/10<br />Inevitably, for such a monster epic, there are a <i>lot </i>of
artists taking turns. Scheduling these things must be a nightmare, even
when
tackling shorter stories within the larger story. I confess I found it
frustrating
getting used to one artist only to have it all change tack. Critchlow
does
admirable work setting up the political manoeuvring at the beginning,
and it’d
have been nice for him to tackle the finale – but you can’t say no to
Ezquerra.
MacNeil is of course the leading Beeny artist, and was a vital part of
setting
up the early Cursed Earth scenes. In the later chapters, John Higgins
makes a
mark handling a lot of the PJ Maybe vs Sinfield antics, and again it’s a
shame
he didn’t get a little more to do. Other artists handle the sideshow
stuff in the Cursed Earth. Lots to enjoy, none is all that memorable,
bar a rare strip-art appearance from Cliff Robinson, who draw a fun
comedy tale about a knight fighting a dragon. NO, really! (Kind of)<br /></p>
<p class="Standard"><b>Legacy</b>: Frankly, this entire story is legacy! It's
borne of the legacy of the age-old anti-mutant policy of Mega City 1, and more
directly it's following on from ideas first aired openly in <i>Origins</i>. It's also
a rare epic that is very much about the upper echelons of Justice Dept, seeing
through three Chief Judges and two Councils of Five, and giving more than a
little space to practical considerations of how to govern a city and fair ways
to allocate limited resources.</p>
<p class="Standard">And then there's PJ Maybe, who, after years and years of
short stories here and there appears in an epic for the first time, as one of
the major players no less. He ends the epic behind bars, but he'll be back to
cause more mischief all too soon.</p>
<p class="Standard"><span style="font-family: "Times New Roman",serif; font-size: 12pt; mso-ansi-language: EN-GB; mso-bidi-font-family: Arial; mso-bidi-language: HI; mso-fareast-font-family: SimSun; mso-fareast-language: ZH-CN;">One meta-edge to this epic that hasn't quite been
resolved – it firmly positions Dredd (and a few other judges) as someone who
deems the anti-mutant laws to be immoral and hence it is right that they should
be repealed. As such, Dredd is kind of declaring himself to be not as fascist
as the state he serves. And in turn this potentially means the Dredd strip as a
whole has lost a bit of its satirical bite. The more Dredd is openly noble, the
more it becomes the story of a good man doing what he can to fix a bad
situation – and less the story of an honest man serving, wittingly or
otherwise, a deeply dishonest system. It also sort of demands that as the
greater story of Dredd continues, we want to see him (or, better yet, Judge
Beeny), gradually whittling away at the sins of Justice Dept until one day it
becomes, dare one say it, a Democracy again...</span></p><p class="Standard"><span style="font-family: "Times New Roman",serif; font-size: 12pt; mso-ansi-language: EN-GB; mso-bidi-font-family: Arial; mso-bidi-language: HI; mso-fareast-font-family: SimSun; mso-fareast-language: ZH-CN;"><b>Overall Score: 14.9 out of 20</b><br />Want
to read it? You'll need to buy lots of books! You can get most of it
(and some might say these are the best bits) in two collected editions
from Rebellion, <a href="https://shop.2000ad.com/catalogue/graphic-novels/more-dredd/XB382">ToD: The Backlash</a>, (which covers most of the Prologues) and <a href="https://shop.2000ad.com/catalogue/graphic-novels/more-dredd/XB418">ToD: Mega City Justice.</a>
(which covers the 'big' parts of the story that originally ran as 'Tour
of Duty'.) The Mega Collection fit the whole thing, including lots of
the incidental Cursed Earth chapters, into 3 volumes - but arguably even
they haven't quite gathered <i>all </i>of the
material. </span></p><p><span style="font-family: "Times New Roman",serif; font-size: 12pt; mso-ansi-language: EN-GB; mso-bidi-font-family: Arial; mso-bidi-language: HI; mso-fareast-font-family: SimSun; mso-fareast-language: ZH-CN;"> </span> </p><p>Now, what could be more forgettable than a crossover story between two unconnected media properties...</p><h3 class="Standard" style="text-align: left;">Epic 27: Judge Dredd vs Aliens: Incubus <span style="font-weight: normal;">Progs 1322-1335</span><br /><span style="font-size: x-small;">Written by John Wagner and Andy Diggle; Art by Henry Flint</span><br /><span style="font-size: x-small;"><span style="font-weight: normal;">(15 episodes, 96 pages; this is Epic 30 in sequence)</span></span></h3><p class="Standard"><b>The Basics</b>: A foolish mega-citizen has got hold of
some alien eggs. You know the kind of alien I mean. Hell is unleashed first on
a hospital, then onto the lower levels of the Grand Hall of Justice. Dredd,
aided by a team of city verminators, leads the fightback. <br /></p>
<p class="Standard"> </p><div class="separator" style="clear: both; text-align: center;"><a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjG2JFQwURnK3erJHL4Lf7-wpU57G55CmiFcrNtfLUkWLH03nbyPLUs_8_otpO4k1F-v9l4dD9xHtFlik_0rTlRAiRgqajRWraXpTp2_oVWxAiPboa9N66uuti4YKZhyphenhyphengD9pfB99ODn7K0/s1280/Incubus+alien+mouth.jpg" style="margin-left: 1em; margin-right: 1em;"><img border="0" data-original-height="1253" data-original-width="1280" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjG2JFQwURnK3erJHL4Lf7-wpU57G55CmiFcrNtfLUkWLH03nbyPLUs_8_otpO4k1F-v9l4dD9xHtFlik_0rTlRAiRgqajRWraXpTp2_oVWxAiPboa9N66uuti4YKZhyphenhyphengD9pfB99ODn7K0/s320/Incubus+alien+mouth.jpg" width="320" /></a></div><br /><p></p>
<p class="Standard"></p>
<p class="Standard"><b>Analysis</b>: This is about as straight-forward an action
epic as you can get! It also happens to be, I think, an incredibly good
synthesis of the first two Alien movies (well, mostly the second one), with the
world of Judge Dredd. In itself, that's impressive. Most sequels find it hard
enough to deliver the goods; crossovers are even worse as a rule. There's a crew of expendable humans, given just enough panel-time so you care when they get offed one by one. Along the way, the learnabout and learn to cope with the usual litany of horrors from the aliens - acid blood, face huggers, chest-bursting, all of that good gorey fun.</p><table align="center" cellpadding="0" cellspacing="0" class="tr-caption-container" style="margin-left: auto; margin-right: auto;"><tbody><tr><td style="text-align: center;"><a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEgsxLobrWht1c5Fme6GhDyQZkkXETExo4fDGlFe0DKG6G4524sMBsj-KJtqnF2O5BttBkvXBrcHcZvJObtzkyiK4dUsg0QVAf6Z8V-S7JkV3O1-MCIHQnzwZCOOyTXPwNXDQKuhv3AReWI/s1350/incubus+acid.jpg" style="margin-left: auto; margin-right: auto;"><img border="0" data-original-height="1236" data-original-width="1350" height="586" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEgsxLobrWht1c5Fme6GhDyQZkkXETExo4fDGlFe0DKG6G4524sMBsj-KJtqnF2O5BttBkvXBrcHcZvJObtzkyiK4dUsg0QVAf6Z8V-S7JkV3O1-MCIHQnzwZCOOyTXPwNXDQKuhv3AReWI/w640-h586/incubus+acid.jpg" width="640" /></a></td></tr><tr><td class="tr-caption" style="text-align: center;">Don't shoot them! Acid for blood, man.<br />Art by Henry Flint<br /></td></tr></tbody></table><br /><p class="Standard"></p><p class="Standard"></p>
<p class="Standard">But is there any more <i>there</i> there? A wider theme, or
maybe just something not seen before in the world of Dredd? Frankly, no.
Overall, I can't help but think that this tale is perhaps a better <i>Alien</i>
story than it is a <i>Judge Dredd</i> story. Odd, considering its creators –
but perhaps they were trying so hard to do justice to the legacy of <i>Aliens</i>
that they didn't leave enough for Dredd to do. But, given that the aliens at
the heart of the strip kind of have to come out of nowhere and then disappear
forever (or until the next crossover license is negotiated), there's little
room for the joys of Dredd continuity to rear its head.</p>
<p class="Standard">In fact, technically there was a prologue to Incubus, the
four-part 'Out of the Undercity'. That story was really a sequel to 'Cry of the
Werewolf', but is relevant here because it introduced villain Mr Bones, undercity dweller. He turns out to be the main human
villain in Incubus – and he's got an excellent Dredd-ish backstory, too. Of
course he's dead and gone by the time Incubus wraps up!</p>
<p class="Standard"> </p>
<p class="Standard">Still, <i>Aliens</i> was a great movie, and this is a great
comics homage to that. But, to an extent you can get a lot out of the story by scanning over the covers that came with it, as much as reading the story itself.<br /></p>
<p class="Standard"> </p><table align="center" cellpadding="0" cellspacing="0" class="tr-caption-container" style="margin-left: auto; margin-right: auto;"><tbody><tr><td style="text-align: center;"><a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEj66RJfMgIo39E9WmDIvi7BkFGvLSUNI1W947c6Bk1SBdiTdWqOYUWQeAzcZNK6tZf4eWNaPUTLzh2wJ7NRhtegbzf5RajapzFvujtetmOj62THKBMIXQK7sRJUnEKynH5cTxEPFX9U6Bs/s869/Incubus+1322.jpg" style="margin-left: auto; margin-right: auto;"><img border="0" data-original-height="869" data-original-width="575" height="640" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEj66RJfMgIo39E9WmDIvi7BkFGvLSUNI1W947c6Bk1SBdiTdWqOYUWQeAzcZNK6tZf4eWNaPUTLzh2wJ7NRhtegbzf5RajapzFvujtetmOj62THKBMIXQK7sRJUnEKynH5cTxEPFX9U6Bs/w424-h640/Incubus+1322.jpg" width="424" /></a></td></tr><tr><td class="tr-caption" style="text-align: center;">This Kev Walker special is my fave.<br /></td></tr></tbody></table><br /><p></p>
<p class="Standard"><b>Story</b>: 7/10 Wagner is given a co-credit but it's likely that Diggle did most if not all of the actual scripting. It's competent writing, and I recall this being a compelling read week-to-week, but it's not a masterpiece as a whole.<br /><b>Art</b>: 8/10 The aer, on the other hand, was great. This is the start of Henry Flint’s
rise to true Dredd greatness - I'm not giving it more points in part because Flint would go on to do even more exciting work on Dredd epics.<b><br />Legacy</b>: None. Not even newly-qualified Judge Sanchez,
who gets a sort-of character arc, made any return appearances. </p><p class="Standard"><b>Overall score: 15 out of 20</b><br />Want to read it? There's an out of print <a href="https://smile.amazon.co.uk/Judge-Dredd-Vs-Aliens-Incubus/dp/1905437145/ref=sr_1_9?dchild=1&keywords=dredd+aliens&qid=1604950125&sr=8-9">standalone collection</a> - which doesn't include the semi-prologue, and a <a href="https://shop.2000ad.com/catalogue/graphic-novels/more-dredd/XB503">Hardback </a>that also includes Judge Dredd vs Predator (which is fine, not as good as Incubus, and not long enough to earn 'epic' status by my count). I'd recomment holding out for Case Files 36, which WILL have that prologue, and the epic itself.</p><p class="Standard"><br /></p><p class="Standard">Next, speaking of unconnected media franchises...<br /></p><h3 class="Standard" style="text-align: left;">Epic 26: Judgement on Gotham <br /><span style="font-size: x-small;">Written by John Wagner & Alan Grant, Art by Simon Bisley</span><br /><span style="font-size: x-small; font-weight: normal;"><span>(Technically only 1 episode, but it's 60 pages long. It's epic Number 12 in sequence)</span></span></h3><p class="Standard">
</p><p class="Standard"><b>The basics</b>: Batman accidentally stumbles into Mega
City 1, while Judge Death and Mean Machine Angel stumble into Gotham City.
Dredd, Anderson and Batman head over to Gotham to catch the fiends.</p>
<p class="Standard"> </p><table align="center" cellpadding="0" cellspacing="0" class="tr-caption-container" style="margin-left: auto; margin-right: auto;"><tbody><tr><td style="text-align: center;"><a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEg-i7D78eG1kTIPZ-PucG8BmMZBBtFJz28_hna8dTCJsXGh1IEpbojEN7daliMS4b3sr8yzk2CKxyd1CNIx3uT2fnvxkL2D05lNwrOZoRZngluNWTPNoNvf7CHaZCUOCHf62uq1fRycmJE/s906/batman+cover.jpg" style="margin-left: auto; margin-right: auto;"><img border="0" data-original-height="906" data-original-width="624" height="640" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEg-i7D78eG1kTIPZ-PucG8BmMZBBtFJz28_hna8dTCJsXGh1IEpbojEN7daliMS4b3sr8yzk2CKxyd1CNIx3uT2fnvxkL2D05lNwrOZoRZngluNWTPNoNvf7CHaZCUOCHf62uq1fRycmJE/w440-h640/batman+cover.jpg" width="440" /></a></td></tr><tr><td class="tr-caption" style="text-align: center;">Inter-company crossovers were not new in 1991, but this one<br />sure felt like a pairing that was unlikely to happen.<br />Art by Simon Bisley<br /></td></tr></tbody></table><br /><p></p>
<p class="Standard"><b>Analysis</b>: Yes, it's in on a technicality, and this time <i>just </i>scraping through to epic length, but once again, if you imagine this story in
5-6 page chunks, it'd have filled three months worth of Progs or 6 months of Megazine. I'm sure Simon
Bisley thought it was an epic job, the page-count equivalent of an entire book
of the Horned God! </p>
<p class="Standard">To be honest, as a story it comes across above all else as a
great slice of fun, rather than an epic adventure of lasting import. It doesn't
exactly push anything forward, but, by virtue of being a mass-appeal comic
designed to work for people who'd never heard of Judge Dredd before, it does a
lot of work as a character study. Dredd gets to shine, mostly in bastard mode,
contrasted with the noble Bruce Wayne, and the sensible Cassandra Anderson. </p><p class="Standard"> </p><table align="center" cellpadding="0" cellspacing="0" class="tr-caption-container" style="margin-left: auto; margin-right: auto;"><tbody><tr><td style="text-align: center;"><a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEgIGmERZ84HkMTBmpK93TYcAMdzBa_XqLAr7SN7LyMqythVYYrNm4-oU0G-5ZQjZ91oxMOcQ7Wy_0Td9yD2l0LUqM64dNxOQJmm_HcXK4CWkIcw5Qsy4g4KRovIqSt9Fw2ss7Ntyeu2Wbk/s1280/Judg+Cass.jpg" style="margin-left: auto; margin-right: auto;"><img border="0" data-original-height="927" data-original-width="1280" height="290" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEgIGmERZ84HkMTBmpK93TYcAMdzBa_XqLAr7SN7LyMqythVYYrNm4-oU0G-5ZQjZ91oxMOcQ7Wy_0Td9yD2l0LUqM64dNxOQJmm_HcXK4CWkIcw5Qsy4g4KRovIqSt9Fw2ss7Ntyeu2Wbk/w400-h290/Judg+Cass.jpg" width="400" /></a></td></tr><tr><td class="tr-caption" style="text-align: center;">This sort of joke sets the tone neatly. Clever, but also silly.<br />Art by Simon Bisley<br /></td></tr></tbody></table><br />There's lots of posturing and leather fetish-wear going on, a bit of subtext
that Simon Bisley leans into hard for all three characters (five, if you count
Judge Death and Mean Machine Angel).<p></p>
<p class="Standard"></p><div class="separator" style="clear: both; text-align: center;"><a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEhoyZ6XlDTCtGocSY1D43uYkrO53mh9xks1CnF1EtwWP2FbdduDkh2YTFbcY-Yw_N68OBnLMgPWyJShTjygYf7U1Oy0kgjisBGuUe1LI7p0M205a8tmGCGWjr-4NeTTCWCjUFK1DQByz5E/s1280/Judg+face+off.jpg" style="margin-left: 1em; margin-right: 1em;"><img border="0" data-original-height="1280" data-original-width="1261" height="320" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEhoyZ6XlDTCtGocSY1D43uYkrO53mh9xks1CnF1EtwWP2FbdduDkh2YTFbcY-Yw_N68OBnLMgPWyJShTjygYf7U1Oy0kgjisBGuUe1LI7p0M205a8tmGCGWjr-4NeTTCWCjUFK1DQByz5E/s320/Judg+face+off.jpg" /></a></div> <p></p><p class="Standard">The crossover is facilitated by Judge Death's dimension jump
technology. I don't know why, but this doesn't bother me in the context of
Judge Death stories, but here it felt like too much of a convenience, and it
took away from the impact of the story.</p>
<p class="Standard">Compared to Necropolis, this story is 100% played for laughs
– for me, it's the tipping point where Judge Death became an out-and-out comedy
character, something he didn't get back from until the first Frazer Irving
series (and even then series two of that reverted to hard comedy again).
Ultimately, the cool factor and the genuinely excellent character work,
delicious as they are, never quite adds up to a lasting classic. But it's a
guaranteed good time.</p>
<p class="Standard"> </p><table align="center" cellpadding="0" cellspacing="0" class="tr-caption-container" style="margin-left: auto; margin-right: auto;"><tbody><tr><td style="text-align: center;"><a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEg03vDbYGkLW5DA2Ejir6ajbuOfp49n78KPvLP5YCZyl3SjuRQ0oj0D83gHiSNfm-OmC7k7L-25lrhG88xqKv0mBjVb_qRy8AhHP7Jv1DmuJ7YvGa69NwZ87qyyae5eEXwp8iCauB6Q500/s1280/Judg+Mean.jpg" style="margin-left: auto; margin-right: auto;"><img border="0" data-original-height="1280" data-original-width="1250" height="640" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEg03vDbYGkLW5DA2Ejir6ajbuOfp49n78KPvLP5YCZyl3SjuRQ0oj0D83gHiSNfm-OmC7k7L-25lrhG88xqKv0mBjVb_qRy8AhHP7Jv1DmuJ7YvGa69NwZ87qyyae5eEXwp8iCauB6Q500/w624-h640/Judg+Mean.jpg" width="624" /></a></td></tr><tr><td class="tr-caption" style="text-align: center;">There's something glorious about quite how much Mean Angel <br />just does not feel right as a Batman rogue.<br />Art by Simon Bisley<br /></td></tr></tbody></table><br /><p></p>
<p class="Standard"><b>Story:</b> 7/10 (Wagner and Grant)<b><br />Art:</b> 8/10 (Bisley)<b><br />Legacy: </b>Unusually for a crossover, this very
definitely fits in with Dredd continuity. (And it didn't violate Batman
continuity either, although I don't suppose it's ever referenced).
Specifically, it follows Judge Death in his post-Necropolis + Young Death
status as a free agent at large in the Meg, and ends with his capture.</p><p class="Standard"><b>Overal Score: 15.5 out of 20</b> <br />Want to read it? The original special isn't hard to find, but it has been reprinted LOADS - but always bundled up with some or all of the other Dredd/Batman tales.<br /></p><p class="Standard"> </p>
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<w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true"
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<w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true"
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<w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true"
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<w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true"
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<w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true"
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<w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true"
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<w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true"
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<w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true"
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<w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true"
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<w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true"
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<w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true"
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<w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true"
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<w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true"
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<w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true"
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<w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true"
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<w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true"
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<w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true"
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<w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true"
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<w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true"
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<w:LsdException Locked="false" Priority="39" Name="Table Grid"/>
<w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true"
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<w:LsdException Locked="false" SemiHidden="true" Name="Placeholder Text"/>
<w:LsdException Locked="false" Priority="1" QFormat="true" Name="No Spacing"/>
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<w:LsdException Locked="false" Priority="61" Name="Light List"/>
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<w:LsdException Locked="false" Priority="64" Name="Medium Shading 2"/>
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<w:LsdException Locked="false" Priority="69" Name="Medium Grid 3"/>
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<w:LsdException Locked="false" Priority="72" Name="Colorful List"/>
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<w:LsdException Locked="false" Priority="64" Name="Medium Shading 2 Accent 1"/>
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<w:LsdException Locked="false" SemiHidden="true" Name="Revision"/>
<w:LsdException Locked="false" Priority="34" QFormat="true"
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<w:LsdException Locked="false" Priority="30" QFormat="true"
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<w:LsdException Locked="false" Priority="19" QFormat="true"
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<w:LsdException Locked="false" Priority="46"
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<w:LsdException Locked="false" Priority="52"
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<w:LsdException Locked="false" Priority="52"
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<w:LsdException Locked="false" Priority="46"
Name="List Table 1 Light Accent 6"/>
<w:LsdException Locked="false" Priority="47" Name="List Table 2 Accent 6"/>
<w:LsdException Locked="false" Priority="48" Name="List Table 3 Accent 6"/>
<w:LsdException Locked="false" Priority="49" Name="List Table 4 Accent 6"/>
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<w:LsdException Locked="false" Priority="51"
Name="List Table 6 Colorful Accent 6"/>
<w:LsdException Locked="false" Priority="52"
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<w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true"
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<w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true"
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<w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true"
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<w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true"
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</w:LatentStyles>
</xml><![endif]--><!--[if gte mso 10]>
<style>
/* Style Definitions */
table.MsoNormalTable
{mso-style-name:"Table Normal";
mso-tstyle-rowband-size:0;
mso-tstyle-colband-size:0;
mso-style-noshow:yes;
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<![endif]--></p><p class="Standard">Next time: a recent attempt to pit Dredd against the end of the world, the sequel to one of the best-loved epics, and those pesky Dark Judges again...<br /></p>
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<![endif]--></p>alexfhttp://www.blogger.com/profile/00663695995150276878noreply@blogger.com5tag:blogger.com,1999:blog-3961935719610929700.post-39698840902958216182020-12-16T06:00:00.000+00:002020-12-16T06:00:08.372+00:00Epics 31-29: reaching for the heights<p class="Standard">Big ideas on show this time, but big ideas don't always make for the best stories. We start this selection with a cross-over to beat all other 2000AD crossovers... <br /></p><h3 class="Standard" style="text-align: left;">Epic 31: <i>Helter Skelter <span style="font-size: small;"> </span></i><span style="font-size: small;"><span style="font-weight: normal;">Progs 1250-1261</span></span><span style="font-size: x-small;"><br />Written by Garth Ennis; Art by Carlos Ezquerra and Henry Flint</span><span style="font-size: xx-small;"><span style="font-weight: normal;"><span style="font-size: x-small;"><br />(</span><span style="font-size: x-small;">12 episodes, 72 pages; Epic #28 in sequence)</span><br /></span></span></h3><p class="Standard"><b>The Basics</b>: on the surface, this epic is about Judge
Cal, from a Dimension where he defeated Dredd, coming to the 'main universe' to
wreak havoc. Along for the ride he brings a variety of Dredd's old enemies; by
accident, he also brings a host of 2000AD legends from yesteryear who also
wreak havoc. Dredd, with help from Dimension-physics expert Darien Kenzie,
leads the fightback!</p>
<p class="Standard"> </p><table align="center" cellpadding="0" cellspacing="0" class="tr-caption-container" style="margin-left: auto; margin-right: auto;"><tbody><tr><td style="text-align: center;"><a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEiMe81ErUoFc5kOjWShyphenhyphenkNkU2kds6RLdbtfhSGxi3-YYy7A_TnRmBXe5Yyr-dT29GcCI_HQeKvF1KVWLQOVrKhZxLQuDjxMv3Fnbi2OEf_IRyGEMgrNuB301bdPpTnrcoUc9SCqEA3whLk/s1280/Helter+Kenzie.jpg" style="margin-left: auto; margin-right: auto;"><img border="0" data-original-height="1010" data-original-width="1280" height="315" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEiMe81ErUoFc5kOjWShyphenhyphenkNkU2kds6RLdbtfhSGxi3-YYy7A_TnRmBXe5Yyr-dT29GcCI_HQeKvF1KVWLQOVrKhZxLQuDjxMv3Fnbi2OEf_IRyGEMgrNuB301bdPpTnrcoUc9SCqEA3whLk/w400-h315/Helter+Kenzie.jpg" width="400" /></a></td></tr><tr><td class="tr-caption" style="text-align: center;">"Two Thousand Worlds" - geddit?<br />Art by Carlos Ezquerra<br /></td></tr></tbody></table><br />
<p class="Standard"><b>Analysis</b>: under the surface (but barely hiding), the
story is really about Darien Kenzie learning why it might be OK for the Judges
to hold power in MC1. A couple of times, she and Dredd almost have a
conversation about what might be bad about the Judge system – and why it might
not be so bad given that the Judges are, on the whole, good and noble people
who put their lives on the line and don't abuse their power.</p>
<p class="Standard">And you know, there's some excellent stuff in those moments –
just a shame there's not nearly enough of them! Kenzie constantly makes
reference to living in fear, which Dredd just ignores. Basically, if Ennis had
been allowed / chosen to take up an entire episode of the epic with a proper
talking heads bit between the two leads, there might've been more meat on the
bones of this tale.</p>
<p class="Standard">And in fact, Ennis kind of does get to achieve one deeper aim
– he forces Kenzie to be the one to blow-up her own research facility, in order
to properly defeat Cal. This is very much a call back to the ending of the
Apocalypse War, in which readers were genuinely shocked by Dredd's fairly quick
decision to nuke an entire megacity, killing billions. Kenzie couldn't imagine
making such a choice – until Ennis concocts a situation in which she (and by
extension, us?) have to.</p>
<table align="center" cellpadding="0" cellspacing="0" class="tr-caption-container" style="margin-left: auto; margin-right: auto;"><tbody><tr><td style="text-align: center;"><a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEgsnWFKu8JXdHmmNx_eVQqsAEKOIrqTgz1qbHLtrDWssG6xW-ILQKfBIC9u_PqXln81g0iZ1vt-Sw7egpTE78ilDV4Xx-0fod3hj2MLS8Pc9b23TtXdmRBnC3CClEsvvEzMr5dsT19Edkw/s1441/Helter+Kenzie+vs+Dredd.jpg" style="margin-left: auto; margin-right: auto;"><img border="0" data-original-height="1441" data-original-width="1441" height="640" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEgsnWFKu8JXdHmmNx_eVQqsAEKOIrqTgz1qbHLtrDWssG6xW-ILQKfBIC9u_PqXln81g0iZ1vt-Sw7egpTE78ilDV4Xx-0fod3hj2MLS8Pc9b23TtXdmRBnC3CClEsvvEzMr5dsT19Edkw/w640-h640/Helter+Kenzie+vs+Dredd.jpg" width="640" /></a></td></tr><tr><td class="tr-caption" style="text-align: center;">Helter Skelter could've done with more of this.<br />Art by Carlos Ezquerra<br /></td></tr></tbody></table> <p class="Standard">So much for the subtext (or rather, text, since all of this
is pretty openly discussed by Kenzie and Dredd!). One could argue that what
Helter Skelter is <i>really</i> about is wallowing in nostalgia for the good
old Dredd days of Progs 0-400(ish), aka 'when Garth Ennis and at least 50% of
2000AD's readers were little boys). So yes, there's an emotional hook going on
with the plot, but what each episode revels in is throwaway dialogue and the odd
panel referencing characters and stories from yesteryear. And even though I'm a
little younger than Ennis, I get a kick out of it every time I read it. If
there's a negative at all, it's perhaps that Carlos Ezquerra, for all his
genius, isn't always the best artist at rendering other people's creations (in
direct contrast to Henry Flint, who gives perfect nostalgia despite being a
'modern' artist by 2000AD standards).</p>
<p class="Standard"> </p><table align="center" cellpadding="0" cellspacing="0" class="tr-caption-container" style="margin-left: auto; margin-right: auto;"><tbody><tr><td style="text-align: center;"><a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEgM43dEsenzrbhdvESTaDo7d5u4NfweVd0RLgp1x7SU9_anhprjoxAGh3DgT9y9Llpm5lWUyjXgNZJ_JJLLAoow5q7vDgWtsGlaZkXMlhzoEW7VUkDsMFO_enysesgQiWn9DAtlvRfzSb4/s1280/Helter+villains.jpg" style="margin-left: auto; margin-right: auto;"><img border="0" data-original-height="1249" data-original-width="1280" height="624" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEgM43dEsenzrbhdvESTaDo7d5u4NfweVd0RLgp1x7SU9_anhprjoxAGh3DgT9y9Llpm5lWUyjXgNZJ_JJLLAoow5q7vDgWtsGlaZkXMlhzoEW7VUkDsMFO_enysesgQiWn9DAtlvRfzSb4/w640-h624/Helter+villains.jpg" width="640" /></a></td></tr><tr><td class="tr-caption" style="text-align: center;">Writers do like going back to Judge Cal, but frankly no one can draw him like Bolland drew him.<br />But Flint does a fab job on the rest, eh?<br />Art by Henry Flint<br /></td></tr></tbody></table><br />
<p class="Standard"><b>Story</b>: 7/10<b><br />Art</b>: 7-9/10 Somewhat famously, Carlos Ezquerra was
unable to complete two episodes of this epic, which were passed on to a young
and hungry Henry Flint. This creates two weird problems. On the one hand, Flint
couldn't quite get a handle on protagonist Darien Kenzie, a fine Carlos
Ezquerra creation, and having a sub artist is always a shame for a long story,
especially as it's only for two episodes. On the other hand, Flint was WAY
better at drawing most of the 2000AD legend characters, in particular Judge
Cal. I hate to say it, but it might have actually been a better fit for Henry
Flint to draw the whole story... <b><br />Legacy</b>: Arguably none, as Kenzie pointedly 'never
heard from Judge Dredd again', so we never got to find out if she actually came
to embrace the Judge system. In theory, the story also got rid of
'dimension-hopping' as a feature of Mega City 1. And as far as I remember, the
Dark Judges, not part of this story, haven't used their D-jump devices since.
However, Judge Cal (again from another dimension) did show up decades later in
Prog 2000.</p>
<p class="Standard">Finally, it's worth noting that Ennis chose to specify that
all the random 2000AD characters were sucked back in the dimension warp – or
killed – except for:</p>
<p class="Standard">the Fiends of the Eastern Front, and Old One Eye. One
supposes that both could be used in a future Judge Dredd tale...</p><b>Overall Score: 14.6 out of 20</b><br />Want to read it? There is an old Titan books collection out there, but it's also in <a href="https://shop.2000ad.com/catalogue/graphic-novels/dredd-case-files/XB665">Case Files 34</a>.<br /><div class="Standard"> <br /></div><p>Next, a recent epic that made a real splash in the pages of 2000AD, complete with meta-twist - but sadly it's a story that isn't <i>quite </i>so fun on a re-read.<br /></p><h3 style="text-align: left;"><!--[if gte mso 9]><xml>
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<![endif]--></h3><h3 class="Standard" style="text-align: left;">Epic 30: Trifecta <span style="font-weight: normal;">Progs 1804-1812</span><br /><span style="font-size: x-small;">Written by Al Ewing, Rob Williams, Si Spurrier; Art by Henry Flint, D'Israeli, Simon Coleby, Carl Critchlow</span><br /><span style="font-size: x-small;"><span style="font-weight: normal;">(22 episodes, 163 pages; number 40 in sequence)</span></span><br /></h3>
<p class="Standard"><i>Unofficial Prologues</i>: The Bean Counter, which introduces
Maitland (Prog 1790); Family Man, which introduces Judge Bachmann (Megs 312-313), and arguably it’d help
to have read <i>some </i>(if not ALL) of Low Life and some Simping Detective,
although no specific tale from either series feeds directly into this one. There's one 'official prologue': Bullet to King Four, from Prog 1803.<br /></p>
<p class="Standard"><b>The Basics</b>: Black Ops Judge Barbara Bachmann concocts
a plan to set up a new city literally on top of the ruins of post-Chaos Day
Mega City One, ousting Chief Judge Hershey and any other Judges who stand in
her way. For once, Dredd isn’t able to lead the fight back on his own. Instead,
a mysterious benefactor combines the strengths (and madnesses) of Dredd with
Low Life’s Dirty Frank and the Simping Detective’s Jack Point – not to mention
a brief cameo from Galen DeMarco.</p>
<p class="Standard"> </p><table align="center" cellpadding="0" cellspacing="0" class="tr-caption-container" style="margin-left: auto; margin-right: auto;"><tbody><tr><td style="text-align: center;"><a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEhW20so1Qr2PFwcKTIpWnGdzXttCDg1AWSelWAHX9kaup22u62iFlzvsk-VkNhkomB0SyZbl6Tk_zl10CUPQ3Ym2JGkDCdbn0wCZq_8ceiEbxTipVRpj5ptUFuj4J0hS9Rbj1kdODB2FgY/s1322/Trifecta+Bachmann.jpg" style="margin-left: auto; margin-right: auto;"><img border="0" data-original-height="856" data-original-width="1322" height="414" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEhW20so1Qr2PFwcKTIpWnGdzXttCDg1AWSelWAHX9kaup22u62iFlzvsk-VkNhkomB0SyZbl6Tk_zl10CUPQ3Ym2JGkDCdbn0wCZq_8ceiEbxTipVRpj5ptUFuj4J0hS9Rbj1kdODB2FgY/w640-h414/Trifecta+Bachmann.jpg" width="640" /></a></td></tr><tr><td class="tr-caption" style="text-align: center;">Tight black hair, pony tail, glasses. That's Bachmann - she's a villain alright.<br />Art by Henry Flint (and words here by Al Ewing)<br /></td></tr></tbody></table><p></p>
<p class="Standard"><b>Analysis</b>: It’s the crossover epic to end all crossover
epics! At the time this strip first ran in the Prog, it wasn’t even announced
as a crossover, it was just this weird set of Progs that had an intriguing but
slightly confusing Judge Dredd story, a really out-there Low Life with Dirty
Frank, and a Simping Detective tale that felt especially out of place. Then,
suddenly, Dredd kicked his way out of a panel of his own strip and into the
first page of Simping Detective, and the whole thing kicked into high gear.
Dirty Frank explicitly joined in a prog later and it gave the whole thing a
boost of such potency that the overall story can never quite live up to the
excitement on a re-read, especially when it’s collected in one volume. But it’s
still a joyous achievement, one of the most thrilling in 2000AD’s long history
of tricking and surprising the readers.</p>
<p class="Standard">What about the actual story?</p>
<p class="Standard">It’s OK I guess. To be honest, it’s quite confusing. There
are a lot of parts to juggle. And three very different authorial voices writing
three <i>very</i> different characters. For my money, the Low Life tale is far
and away the most fun to read, and the most straightforward to understand. The
Simping Detective tale is actually pretty neat but the whole conceit of the
narrator being a bit noir and very keen on describing everything obliquely and
wittily is tiring to read, even when it’s clever and funny. And it IS clever
and funny, no mistake. Still tiring. The Dredd strip ends up being the straight
man to the other two clowns, and because the villains don’t cross over until
the very end the big bad, clearly Judge Bachmann (no offences to co-villains Mr
Turner and Mr Overdrive), doesn’t quite get the prominence she deserves, as she
keeps disappearing offstage. This even bleeds through into the final big
mega-story, Trifecta itself, which filled up an entire Prog. That, too, was
written by three writers each handling their own pages. And even with a single
artist carrying us through, you can still hear the different voices at work.</p>
<p class="Standard"></p><table align="center" cellpadding="0" cellspacing="0" class="tr-caption-container" style="margin-left: auto; margin-right: auto;"><tbody><tr><td style="text-align: center;"><a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEg_4-b35f71Vk4dOxBzeN1cY4YOiIxFPoBqBNYBtx_aIVD9xl71Zhm5w-yeeoWKpkcg5z26IXae2qUPJcUwpjNcplDwZatKxic33kxy4Wc0LJO_aSJVkxuEcGjffiYGHB8FSjm7bziOWiY/s1395/Trifecta+overdrive.jpg" style="margin-left: auto; margin-right: auto;"><img border="0" data-original-height="1002" data-original-width="1395" height="460" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEg_4-b35f71Vk4dOxBzeN1cY4YOiIxFPoBqBNYBtx_aIVD9xl71Zhm5w-yeeoWKpkcg5z26IXae2qUPJcUwpjNcplDwZatKxic33kxy4Wc0LJO_aSJVkxuEcGjffiYGHB8FSjm7bziOWiY/w640-h460/Trifecta+overdrive.jpg" width="640" /></a></td></tr><tr><td class="tr-caption" style="text-align: center;">How do you go from this...<br />(Williams 'n D'Israeli)<br /></td></tr></tbody></table><br /><table align="center" cellpadding="0" cellspacing="0" class="tr-caption-container" style="margin-left: auto; margin-right: auto;"><tbody><tr><td style="text-align: center;"><a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEj2CYVKo-z8WpbDE-WBkTvdSta9k-dkSsC3kq1PyG8l0w6K3mrSxfDPnd7syPcxZgASn7-WgAUr_kW8lv-G02_7Xp4EDVne6bBFUT0MRVUzoFJgWTWFLLPE2oCokDn-dsEBQimHxErrExY/s1458/Trifecta+point.jpg" style="margin-left: auto; margin-right: auto;"><img border="0" data-original-height="926" data-original-width="1458" height="406" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEj2CYVKo-z8WpbDE-WBkTvdSta9k-dkSsC3kq1PyG8l0w6K3mrSxfDPnd7syPcxZgASn7-WgAUr_kW8lv-G02_7Xp4EDVne6bBFUT0MRVUzoFJgWTWFLLPE2oCokDn-dsEBQimHxErrExY/w640-h406/Trifecta+point.jpg" width="640" /></a></td></tr><tr><td class="tr-caption" style="text-align: center;">...to this?<br />(Spurrier 'n Coleby)<br /></td></tr></tbody></table><p>Basically, it’s a massive success on paper but a little
underwhelming when you actually wade through it. Although I suspect I’ll like
it more with each subsequent re-read, when I’ve stopped trying to understand
what’s actually going on and start just enjoying it.
</p><p class="Standard"> </p>
<p class="Standard"><b>Story</b>: 6-9/10 (Ewing, Spurrier, Williams)<b><br />Art</b>: 8/10 (Flint, Coleby, D’Israeli, Critchlow)<br />There’s no getting around the fact that this epic is under
the pen of four artists who could not be more different. This is in part by
design – they start off working on strips that have a root connection in place,
but absolutely no thematic or tonal connection. As such it’s an awkward reading
experience. I’d almost want to get hold of a new collected edition where I can
read each strip in one go, before the finale. That would be imperfect for other
reasons! In any event, each artist handles their segment just right, but the
shifts hurt. <br /></p><table align="center" cellpadding="0" cellspacing="0" class="tr-caption-container" style="margin-left: auto; margin-right: auto;"><tbody><tr><td style="text-align: center;"><a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEi55SjnwIBz9koPH82NUCCCxx9s4RPdDbcq5wC1IjaRi_3tzFAzk9unf50jEQ0VwKhoO0VUJQAud8i79DMwoPM4fUijDkzIU2n59UOhKqqIhTbabFdby97FfkIUVxcjNmEMTN5z-_WZegU/s1448/Trifecta+Smiley.jpg" style="margin-left: auto; margin-right: auto;"><img border="0" data-original-height="1110" data-original-width="1448" height="490" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEi55SjnwIBz9koPH82NUCCCxx9s4RPdDbcq5wC1IjaRi_3tzFAzk9unf50jEQ0VwKhoO0VUJQAud8i79DMwoPM4fUijDkzIU2n59UOhKqqIhTbabFdby97FfkIUVxcjNmEMTN5z-_WZegU/w640-h490/Trifecta+Smiley.jpg" width="640" /></a></td></tr><tr><td class="tr-caption" style="text-align: center;">Lovely dream-sequence flourish here from Carl Critchlow;<br />good luck making sense of this scene without reading some LowLife first <br />(not to mention more Rob Williams Dredd later)<br /></td></tr></tbody></table><br /> <p></p>
<p class="Standard"><b>Legacy</b>: For an epic written by ‘not John Wagner’, this
is perhaps the boldest yet in terms of setting up events that played out over
the years for Dredd. Most specifically, there’s the idea that Justice Dept has
at least <i>two</i> Black Ops units in the background, one of which ends this
epic in a position of great power. The two key points of legacy are
specifically Judge Smiley, one of those very Black Ops leaders, who is going to
haunt Dredd and the Justice Dept in future stories. The other is the clearest
yet spoken divide between Dredd and Hershey. Dredd is perhaps too pig-headed to
truly appreciate it, but it’s clear by the end of the story that Hershey no
longer feels she can trust or be trusted by Dredd, and has had to admit how
many compromises a Judge must make when becoming Chief Judge.</p>
<p class="Standard">For good measure, this epic marks the point at which <i>Low Life</i>
stops being its own series, and instead its protagonists, Dirty Frank and Aimee
Nixon, start appearing in Judge Dredd stories. Spare a thought too for
Accounting Judge Maitland, who becomes a key ally of Dredd going forward, not
to mention Sensitive Klegg. I’m still hoping Mr Overdrive somehow rises from
the dead, too, he's an all-time great Mega City villain.</p><p class="Standard"><b>Overall Score: 14.7 out of 20</b><br />Want to read it? Here's a <a href="https://shop.2000ad.com/catalogue/graphic-novels/more-dredd/XB476">collected edition</a>! (But like I said, you might wanna read some <a href="https://shop.2000ad.com/catalogue/graphic-novels/dredd-verse/GRN305">Simping Detective</a> and especially <a href="https://shop.2000ad.com/catalogue/graphic-novels/dredd-verse/XB430">Low Life</a>, first, too...)<br /></p><p class="Standard"></p><p class="Standard"> </p><p class="Standard">Onto an epic that acted as John Wagner's big 'welcome home' party for readers of the Prog, the end point of a couple of years' build up in the Meg...</p><h3 class="Standard" style="text-align: left;">Epic 29: Wilderlands <span style="font-weight: normal;">Progs 904-918 and Megs 2.63-2.68</span><br /><span style="font-size: x-small;">Written by John Wagner; Art by Carlos Ezquerra, Trevor Hairsine; Mick Austin</span><span style="font-weight: normal;"><span style="font-size: xx-small;"><br /><span style="font-size: x-small;">(If you add up all the prologues and epilogues, it's 32 episodes / 195 pages)</span></span></span></h3><h3 class="Standard" style="text-align: left;"><!--[if gte mso 9]><xml>
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</xml><![endif]--><span style="font-weight: normal;"></span></h3><p>A big story like this needs breaking down. Let's start with: <br /></p><p class="Standard">Prologue 1 <i>Conspiracy of Silence</i> (Progs 891-894)<br />Prologue 2 <i>Prologue + The Tenth Planet</i> (Megs 2.57-2.62)<span style="font-size: x-small;"><br /><b>Written by John Wagner; Art by Mark Harrison, Peter Doherty and Carlos Ezquerra</b></span><span style="font-weight: normal;"><span style="font-size: xx-small;"><br /></span></span></p>
<p class="Standard"><b>The basics</b>: Dredd discovers a conspiracy between Chief
Judge McGruder and the techs in charge of the Mechanismo program to push the
robots through to active Judge status without proper safety testing. But Dredd
is found guilty of falsifying his own evidence of the failure of the program.
On the way to Titan, Dredd, Chief Judge McGruder and various others stop off on
the Tenth Planet, Hestia, to visit the colonists and perhaps to sell them some
Judge robots.<br /><br /></p><table align="center" cellpadding="0" cellspacing="0" class="tr-caption-container" style="margin-left: auto; margin-right: auto;"><tbody><tr><td style="text-align: center;"><a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEhU1pw83lUA048EKzu23EAxbDFsBQQsPrXolR5b2YiTc02QDQ5tFRvonSROm3UFBgKvHMHcyBwENZswlvuOkgV8V5pDTaTawdMEIx7dOoG1wuqaMAvjg7WcQ1NcTpA6ncPDJcx54O-AuSk/s1285/Wilderlands+Conspiracy.jpg" style="margin-left: auto; margin-right: auto;"><img border="0" data-original-height="1007" data-original-width="1285" height="502" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEhU1pw83lUA048EKzu23EAxbDFsBQQsPrXolR5b2YiTc02QDQ5tFRvonSROm3UFBgKvHMHcyBwENZswlvuOkgV8V5pDTaTawdMEIx7dOoG1wuqaMAvjg7WcQ1NcTpA6ncPDJcx54O-AuSk/w640-h502/Wilderlands+Conspiracy.jpg" width="640" /></a></td></tr><tr><td class="tr-caption" style="text-align: center;">Shady wranglings from senior judges kick things in motion.<br />Art by Mark Harrison<br /></td></tr></tbody></table><br />
<p class="Standard"><b>Analysis</b>: It's very hard to appreciate this epic fully
without the background of the Mechanismo trilogy. But, as ever, John Wagner
makes it accessible. It starts with 'Conspiracy of Silence', a four part tale
in which it becomes entirely clear that Dredd has broken the letter of the law,
but also that McGruder has gone beyond the pale, breaking the spirit of the
law. Also featuring some very early art from future superstar Mark Harrison –
ropey in places, but oozing with atmosphere that really adds to the
'conspiracy' feel.</p>
<p class="Standard">In the actual prologue – part one even titled 'Prologue',
before leading into 'the Tenth Planet', the solution to this impasse is that
McGruder has Dredd arrested. In theory he'll be shipped to Titan, but McGruder
decides to save space rocket fuel by going with him, and making a stop at
Hestia on the way. In part, one wonders, so she can test out the new Mechanismo
MkIII units, and in part to prove to Dredd that she was right and he was wrong.
Guess how that works out!</p>
<p class="Standard">Peter Doherty delivers the prologue bit, with some of his
best-ever work. Dredd and McGruder exchange such glances; Hershey gets called
out, it's all super intense, with just a hint of comedy. </p><p class="Standard"></p><table align="center" cellpadding="0" cellspacing="0" class="tr-caption-container" style="margin-left: auto; margin-right: auto;"><tbody><tr><td style="text-align: center;"><a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEgniTV01rs46j0ZFvXn3HAWoxxbLuYfS6Dby3d_GuO2dPrSf8R2MV1pQYJSZlVpHUA1R2n0iyXUyUFwAQFmJaskQIBvxxZnMEJa-Je6mMY2cDLiENJeNZFIj83-5TPokffWvsm0CnoTCMA/s1294/Wilderlands+prologue.jpg" style="margin-left: auto; margin-right: auto;"><img border="0" data-original-height="1148" data-original-width="1294" height="568" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEgniTV01rs46j0ZFvXn3HAWoxxbLuYfS6Dby3d_GuO2dPrSf8R2MV1pQYJSZlVpHUA1R2n0iyXUyUFwAQFmJaskQIBvxxZnMEJa-Je6mMY2cDLiENJeNZFIj83-5TPokffWvsm0CnoTCMA/w640-h568/Wilderlands+prologue.jpg" width="640" /></a></td></tr><tr><td class="tr-caption" style="text-align: center;">I do love an artist who likes ot focus on the eyes.<br />-in this case, that's Peter Doherty<br /></td></tr></tbody></table> <p></p><p class="Standard">Then it's over to
Carlos Ezquerra to provide the scene-setting on Hestia, and to introduce new
supporting character Laverne Castillo. To be honest, the build up to this epic
is better than the epic itself, not least because of the consistency of the
art.</p><p class="Standard"> </p><table align="center" cellpadding="0" cellspacing="0" class="tr-caption-container" style="margin-left: auto; margin-right: auto;"><tbody><tr><td style="text-align: center;"><a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjWsnX9_ZO3Zlc-q60qlHbGE901Qwz5Bpxglujtqxija7oKPt5K7V3dVgw22aOsu1l4b2lh3JVBagTNzjmYVddU2WMWi6lyW7l1X71xDWqAhv4qwCQq0zYwT-iPIXPA-8APuR8hVxK4k10/s1280/Wilderlands+Tenth+Planet.jpg" style="margin-left: auto; margin-right: auto;"><img border="0" data-original-height="1232" data-original-width="1280" height="616" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjWsnX9_ZO3Zlc-q60qlHbGE901Qwz5Bpxglujtqxija7oKPt5K7V3dVgw22aOsu1l4b2lh3JVBagTNzjmYVddU2WMWi6lyW7l1X71xDWqAhv4qwCQq0zYwT-iPIXPA-8APuR8hVxK4k10/w640-h616/Wilderlands+Tenth+Planet.jpg" width="640" /></a></td></tr><tr><td class="tr-caption" style="text-align: center;">Judge Castillo gets to have quite the arc over this and future epics, too.<br />Art by Carlos Ezquerra<br /></td></tr></tbody></table><br /> Which leads is onto <b>Wilderlands </b>proper... <br /><p></p>
<p class="Standard"><b>The Basics</b>: McGruder, Dredd and co crash land in the
deadly Wilderlands of the planet Hestia. How will they survive?</p><p class="Standard"> </p><table align="center" cellpadding="0" cellspacing="0" class="tr-caption-container" style="margin-left: auto; margin-right: auto;"><tbody><tr><td style="text-align: center;"><a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjnIWMxAr0C01iMvTFemvVeS39G3poPZIDdYnZKTnrGXPCeoZqT2shQLQLqTyj7F82m89HSok1y8U4PjS7IedXg54uZCgYPknoKWg8sLwJEwepS3coc63WKMwRjRmZ9W41rBEX6_R_DVEo/s1836/Wilderlands+crash.jpg" style="margin-left: auto; margin-right: auto;"><img border="0" data-original-height="1836" data-original-width="1378" height="640" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjnIWMxAr0C01iMvTFemvVeS39G3poPZIDdYnZKTnrGXPCeoZqT2shQLQLqTyj7F82m89HSok1y8U4PjS7IedXg54uZCgYPknoKWg8sLwJEwepS3coc63WKMwRjRmZ9W41rBEX6_R_DVEo/w480-h640/Wilderlands+crash.jpg" width="480" /></a></td></tr><tr><td class="tr-caption" style="text-align: center;">I'm a sucker for 'a collection of people get stuck on a Death Planet after a crash' set-up.<br />Art by Trevor Hairsine<br /></td></tr></tbody></table><br /> <b>Analysis</b>: This is the story in which Ezquerra began
tinkering with computer art and colouring techniques, and boy does it show.
Essentially, he found appropriate photos and played with them to try to get
them to fit with his own art style. Yes, it makes sense for things like alien
skyscapes, lava pits and such, but that doesn't mean it <i>looks</i> great.
Even at the time it was odd; enough time has passed that it's no longer
horrible to look at, it's more of a time capsule. Of course, the character work
and storytelling remain impeccable -<p></p>
<p class="Standard">-except for that one jarring part where Ezquerra left the
story in one place in one episode, only for co-artists Trevor Hairsine and Mick
Austin to be left, at different times, without knowing what went before and
sort of skipping some crucial action beats. I mean, you always know Judge Dredd
isn't going to die, but you need to see how he gets out of each cliffhanger or
it feels like cheating. It's no one's fault that it didn't work out in this
story, but it's a shame.</p>
<p class="Standard">The actual story was something new – it has hints of the
Cursed Earth, with Dredd and a gaggle of folks trapped in the wilderness trying
to get home, but it's not at all episodic, instead it's one long journey
through hell, with a bit of a split narrative when Castillo heads off with a
partner to find help. Castillo’s character arc is fascinating and really well told,
moving from broken and grumpy to hopeful and hyper-competent. Dredd’s antics on
a Death Planet™ offer plenty of fun moments, mostly involving moan-y characters
complaining about frivolous things then getting offed. </p>
<p class="Standard">It ends up as a coherent whole, just, but the messy parts
really stick out. Perhaps saddest of all, Wagner had been carefully seeding a
whodunnit mystery to run alongside the action, and it's actually a rather
excellent mystery – only the solution was sort of botched somewhere along the way
by some art giving things away. If it had been an epic all told in just the Meg
or the Prog, with one artist (or tighter editorial control), then this might've
been an all-time classic.</p>
<p class="Standard"><b>Story</b>: 8/10 Wagner has to take some of the
blame for the story as a whole not quite working, especially after such a
strong opening section.<b><br />Art</b>: 4-9/10 There's greatness from Doherty and Ezquerra, marked down by the computer not really keeping up with him. Hairsine also terrific. Poor Mark Harrison is delivering his first ever publihsed work for 2000AD, and would get a LOT better. Mick Austin has done good Dredd, but evil robots are evidently not his forte. He's good in the epilogue!<br /><b>Legacy</b>: Well, we get another farewell to another Chief
Judge, but this time, she doesn't have to die! So that's something fun. In fact,
the two follow-up stories to Wilderlands, in which Dredd himself runs for Chief
Judge, count as a direct and rather neat epilogue. We also come to the end of the
Mechanismo cycle, at least for a very long time. New character Judge Castillo
completes a satisfying arc within the epic, and becomes a fairly regular new
supporting character. Also, completely mysteriously, the dune sharks from
Hestia end up in the Cursed Earth, bringing woe to Judge Dredd in a handful of
future stories, including the epic-length ‘Hunting Party’.</p><p><b>Overall Score: 14.8 out of 20</b><br />Want to read it? <a href="https://shop.2000ad.com/catalogue/graphic-novels/dredd-case-files/XB491">Case Files 21</a> has you well covered, prologues and all.</p><p> </p><p></p><p class="Standard"><span style="font-family: "Times New Roman",serif; font-size: 12pt; mso-ansi-language: EN-GB; mso-bidi-font-family: Arial; mso-bidi-language: HI; mso-fareast-font-family: SimSun; mso-fareast-language: ZH-CN;">Next time: Perhaps the single most ambitious Dredd epic ever - too ambitious to really work on the page? And then two bits of fluff that are infinitely less memorable, but don't really do anything <i>wrong</i>.</span></p><p><!--[if gte mso 9]><xml>
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<![endif]--></p>alexfhttp://www.blogger.com/profile/00663695995150276878noreply@blogger.com2tag:blogger.com,1999:blog-3961935719610929700.post-67785157434907420882020-12-15T06:00:00.001+00:002020-12-15T06:45:43.093+00:00Epics 35-32: very average<div class="Standard" style="text-align: left;"><h3><span style="font-weight: normal;"><span style="font-size: small;">I'm blowed if I can find any thematic or other connection between these epics. Let's just say they're all the sorts of stories that are fine, but are only / will only ever be reprinted out of duty, not because people are demanding it. We start with an epic that I bet many people have entirely forgotten about, because it feels like a workaday Dredd tale that just happens to have rather a long page count...</span></span></h3><h3><span style="font-weight: normal;"><span style="font-size: small;"> </span></span></h3><h3><span style="font-weight: normal;"><span style="font-size: small;"></span></span></h3><h3><b>Epic 35</b>: <i>The Ecstasy</i><span style="font-size: x-small;"> Progs 1617-1626<br />Written by John Wagner, Art by Paul Marshall<span style="font-weight: normal;"><br /><span>(10 episodes, 60 pages, and just to be awkward, number 37 in sequence)</span></span></span></h3></div>
<div class="Standard">
</div>
<div class="Standard">
<b> </b></div><div class="Standard"><b>The Basics</b>: A highly addictive alien creature is
brought to Mega City 1, and becomes the target of: two rival gangs; a pair of
idiot juves; and a mysterious but indestructible man. Judge Dredd is on the
case!</div>
<div class="Standard">
<br /></div><div class="Standard">
<br /></div><table align="center" cellpadding="0" cellspacing="0" class="tr-caption-container" style="margin-left: auto; margin-right: auto;"><tbody><tr><td style="text-align: center;"><a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEgpVK_1tSDFZ6dU6XUrYSbup-_ASALrulpoYKI3LCKLGqIC-cAIbKVIsH-JYuo-Ga9FbubDpe21rDI4_UoX9wpnq11cijOMcTq2WEXzGUIOoqXHp6h-CcPCXycYfU_hT5UiCIrRZaG2Nu4/s1280/ecstasy+box.jpg" style="margin-left: auto; margin-right: auto;"><img border="0" data-original-height="1061" data-original-width="1280" height="331" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEgpVK_1tSDFZ6dU6XUrYSbup-_ASALrulpoYKI3LCKLGqIC-cAIbKVIsH-JYuo-Ga9FbubDpe21rDI4_UoX9wpnq11cijOMcTq2WEXzGUIOoqXHp6h-CcPCXycYfU_hT5UiCIrRZaG2Nu4/w400-h331/ecstasy+box.jpg" width="400" /></a></td></tr><tr><td class="tr-caption" style="text-align: center;">What's IN the box doesn't matter so much as what effect the box has.<br />Art by Paul Marshall<br /></td></tr></tbody></table><br /><div class="Standard">
<br /></div>
<div class="Standard">
<b>Analysis</b>: the epic that wasn't, and one that wouldn't
be anywhere <i>near</i> this list if it wasn't for the page count. It feels
like a simple one-and-done Dredd that happens to have enough incident to
stretch the whole thing to 10 episodes, rather than having any real theme to
explore, or major ramifications for the city. And, apparently, this is exactly
the genesis of the story - it was commissioned to fill the first 3 issues of a
US comics version of Dredd, and as such the story it's telling is one that
covers the basics of what Judge Dredd is about: a police trhiller set in a city
full of oddballs in which the crimes are like today's but turned up to 11.</div>
<div class="Standard">
<br /></div>
<div class="Standard">
So, we get not just a new drug, but a drug that is actually
an alien being (named an Ectasian, hence the title of the story). And we get
our central antagonist, a man named Rohmer, who is killed, quite thoroughly,
fairly early on, only to re-form and come back to life. </div><div class="Standard"> </div><div class="Standard"><table align="center" cellpadding="0" cellspacing="0" class="tr-caption-container" style="margin-left: auto; margin-right: auto;"><tbody><tr><td style="text-align: center;"><a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEgFqLED1F6VdbCAawiqVgKXoAHUHhcxsdTZdQ4aCj1Smtl99NmV7W7IQjw_MDWkC_yDfxKDjvuQPv03OjgktngbcAKHUEplu1GOBL5rMZuM40J6A5uOnv2KcyLQW8l1oQ4hSuJUB_S31KU/s1280/Ecstasy+Rohmer.jpg" style="margin-left: auto; margin-right: auto;"><img border="0" data-original-height="1007" data-original-width="1280" height="504" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEgFqLED1F6VdbCAawiqVgKXoAHUHhcxsdTZdQ4aCj1Smtl99NmV7W7IQjw_MDWkC_yDfxKDjvuQPv03OjgktngbcAKHUEplu1GOBL5rMZuM40J6A5uOnv2KcyLQW8l1oQ4hSuJUB_S31KU/w640-h504/Ecstasy+Rohmer.jpg" width="640" /></a></td></tr><tr><td class="tr-caption" style="text-align: center;">Seeing a corpse twitch, awaken and heal up is never not satisfying!<br />Art by Paul Marshall<br /></td></tr></tbody></table> </div><div class="Standard">Perhaps the main thing
that drags this 'epic' down is that it's told, at first, from the perspective
of two juves who happen upon the Ecstasian by mistake. This gives us a flavour
of the limited life options for teens in Mega City 1, but doesn't add anything
thematic to the story, which ends up being much more about Rohmer the indestructible
man. And in turn he could have been more interesting if the opening episodes
didn't make it look quite so much as if he was hired muscle for some mafia mob
– his actual status turn out, by the final episodes, to be far more interesting
and sci-fi-ish. But to my mind, there's a much more compelling version of this story that is told from Rohmer's point of view, almost Mandroid style.<br /></div><div class="Standard"> </div><div class="Standard"><table align="center" cellpadding="0" cellspacing="0" class="tr-caption-container" style="margin-left: auto; margin-right: auto;"><tbody><tr><td style="text-align: center;"><a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEiu5wQIGTh7nFxBLizrGASMkMVOTZdwqAe7faexhAuNMWAroO_UNs0CZT-ldZmbydLT1NcE9X8CZXoHtDzY-LHehWu10D_9bPxxeqcsyo2OQ7zX-VnT3oLyetmGs-d_xTSApkexXg0R2Jo/s851/Ecstasy+2.jpg" style="margin-left: auto; margin-right: auto;"><img border="0" data-original-height="851" data-original-width="650" height="640" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEiu5wQIGTh7nFxBLizrGASMkMVOTZdwqAe7faexhAuNMWAroO_UNs0CZT-ldZmbydLT1NcE9X8CZXoHtDzY-LHehWu10D_9bPxxeqcsyo2OQ7zX-VnT3oLyetmGs-d_xTSApkexXg0R2Jo/w488-h640/Ecstasy+2.jpg" width="488" /></a></td></tr><tr><td class="tr-caption" style="text-align: center;">An indestructible but non-descript villain is a good foil for Dredd.<br />Art by Dave Taylor<br /></td></tr></tbody></table><br /><b>Story</b>: 7/10 (Wagner)</div>
<div class="Standard">
<b>Art</b>: 7/10 (Marshall) Marshall's art is as usual very
easy on the eye, immaculate cartooning and storytelling and all that – but for
all his strengths (especially in the glowing delights of the box), it's lacking
a bit of pizzazz.</div>
<div class="Standard">
<b>Legacy</b>: none. In theory, some writer could find a way
to resurrect the immortal Rohmer, and could even bring in another 'last'
Ecstasian. But there's no particular call for it.</div>
<div class="Standard"> </div><div class="Standard"><b>Overall Score:
14 out of 20</b></div><div class="Standard">Want to read it? You're out of luck. I guess it'll turn up in Case Files... 45? 46?</div><div class="Standard"></div><div class="Standard"></div><div class="Standard"></div><div class="Standard"></div><div class="Standard"><br /> <p class="Standard">And now, an epic that earned itself some notoriety
on account of 'borrowing' some famous faces from cinema to tell a tale
of Sov spies pitting themselves against Dredd...</p><h3 class="Standard" style="text-align: left;">Epic 34: <i>Blood Trails</i> <span style="font-weight: normal;">Progs 1440-1449</span><br /><span style="font-size: x-small;">Written by Gordon Rennie, Art by Andrew Currie</span><br /><span style="font-weight: normal;"><span style="font-size: xx-small;"><span style="font-size: x-small;">(10 episodes, 60 pages; Number 32 in sequence)</span><br /></span></span></h3><p class="Standard">
</p><p class="Standard"><b>The Basics</b>: The Sovs are back! Sov agent/assassin
Pasha is sent to Mega City 1 to snare Vienna Dredd, with the aim of getting
Dredd himself. But, unlike previous 'Vienna is kidnapped' storyline <i>the
Satanist</i>, this tale follows the mechanics of the wooing/kidnap stage far
more closely. Dredd, with the help of his 'family' and Justice Dept friends,
investigate the situation, but will it be in time to save Vienna?</p>
<p class="Standard"> </p><table align="center" cellpadding="0" cellspacing="0" class="tr-caption-container" style="margin-left: auto; margin-right: auto;"><tbody><tr><td style="text-align: center;"><a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEgm5sKJonlIx6Q5Nx4WMhlQc8gVa7ipIgKl12mHTIj2aGpzQHDh1nFIqDs3aCH9q4Yz0QziOEidOh5KlVv9T_9IP2TewboVzg_Ou1env9HxxB0TzP5jo_yGiWijZbctPXS4xWb1Jz1zm3E/s1280/Blood+jaw.jpg" style="margin-left: auto; margin-right: auto;"><img border="0" data-original-height="1207" data-original-width="1280" height="604" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEgm5sKJonlIx6Q5Nx4WMhlQc8gVa7ipIgKl12mHTIj2aGpzQHDh1nFIqDs3aCH9q4Yz0QziOEidOh5KlVv9T_9IP2TewboVzg_Ou1env9HxxB0TzP5jo_yGiWijZbctPXS4xWb1Jz1zm3E/w640-h604/Blood+jaw.jpg" width="640" /></a></td></tr><tr><td class="tr-caption" style="text-align: center;">This is also known as 'that epic where Judge Rico got his jaw blown off, <br />but most people have forgotten.'<br />Art by Andrew Currie<br /></td></tr></tbody></table><br />
<p class="Standard"><b>Analysis</b>: And here we have Gordon Rennie tackling his first epic-length
tale. He already proven himself with a variety of one-off Dredds, and shows his
love for Dredd continuity by not mucking around with the villains here –
they're Sovs, proven over the decades to be the most reliably fun enemies of
Mega City 1. With that in mind, it's hard not to compare proceedings here with
epics of old, or indeed not so old. Blood Trails ends up feeling like a cross
between 'what if Block Mania were re-told from Orlok's point of view', coupled
with the procedural shenanigans of Terror/Total War.
</p><p class="Standard">It's worth recapping the bare bones of the plot: following
the events of Total War, a Sov agent in MC1 gets wind of the existence of
Vienna Dredd, and let his superiors know. After a botched attempt to snare her,
they send in Pasha, a top agent who is more or less the suave version of Orlok
– hyper competent, and fully owned by the Sovs. Pasha seduces Vienna, and is at
the point of whisking her away from MC1. He's so good at it, the challenge is
for Dredd (and team) to uncover any mistakes he might make, and any hint from
Vienna that she's in any danger at all.</p>
<p class="Standard"> </p><table align="center" cellpadding="0" cellspacing="0" class="tr-caption-container" style="margin-left: auto; margin-right: auto;"><tbody><tr><td style="text-align: center;"><a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEi3KpN3YHk6ez1c2pUt2pzlWsoBSrKqhUcjbb7dEgTHB3CbrbC15WOqHecGG4cS3Z_8xCxWvrGSSRM_rs6VYuCu1pI-oUJbC0QE3OiVDLIV-zCMiz_s5XjjpPBZlFA-ziFz7ywzpTMPRK0/s1280/Blood+Diesel.jpg" style="margin-left: auto; margin-right: auto;"><img border="0" data-original-height="1152" data-original-width="1280" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEi3KpN3YHk6ez1c2pUt2pzlWsoBSrKqhUcjbb7dEgTHB3CbrbC15WOqHecGG4cS3Z_8xCxWvrGSSRM_rs6VYuCu1pI-oUJbC0QE3OiVDLIV-zCMiz_s5XjjpPBZlFA-ziFz7ywzpTMPRK0/s320/Blood+Diesel.jpg" width="320" /></a></td></tr><tr><td class="tr-caption" style="text-align: center;">Pasha Mark 1; actually he's a pretty relaxed dude, <br />neither fast nor furious.<br />Art by Andrew Currie<br /></td><td class="tr-caption" style="text-align: center;"><br /></td></tr></tbody></table><br />
<p class="Standard">It's perfectly well told, and there's an added
dimension of
fun in that Rennie, unlike Wagner, felt happier to bring in recurring
characters. In this case, we get Giant, Guthrie and Rico. But frankly,
the
memory of this story is rather overshadowed by the art. Andrew Currie is
a
skilled cartoonist, and he's on good form here for some panels, but
rrather rushed form for others. And even apart from this inconsistency,
Currie's natural tendency is
towards comedy, which takes away from some of the tension. And then
there's the
choice to have Pasha take on disguises that
caricature first Vin Diesel, and then George Clooney. It's odd how this
visual
joke just doesn't sit right in Judge Dredd. As Block names, they'd be
fine, and
even as a background jokes it'd probably raise a smile, but as a choice
for the
main character of a strip it's kinda irritating. Did Rennie ask for this
in the script? Or did he suggest a 'Vin Diesel type' and Currie decided
to take it literally? Perhaps best if we never find out the truth...<br /></p>
<p class="Standard"> </p><table align="center" cellpadding="0" cellspacing="0" class="tr-caption-container" style="margin-left: auto; margin-right: auto;"><tbody><tr><td style="text-align: center;"><a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjZ1FzGxcnl-mgZf2eEi_0bCX77_ksmQKAueCpLxhumkXQHtTCYbO-ngIeorbHbT126yaagGe6dH6WP96M8oDsWvwD7_GpZ-0OV9mHexGBCFniBLL-XTA2iLdr20zI5y5Z4e49aIA1IpnY/s1280/Blood+Clooney.jpg" style="margin-left: auto; margin-right: auto;"><img border="0" data-original-height="1022" data-original-width="1280" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjZ1FzGxcnl-mgZf2eEi_0bCX77_ksmQKAueCpLxhumkXQHtTCYbO-ngIeorbHbT126yaagGe6dH6WP96M8oDsWvwD7_GpZ-0OV9mHexGBCFniBLL-XTA2iLdr20zI5y5Z4e49aIA1IpnY/s320/Blood+Clooney.jpg" width="320" /></a></td></tr><tr><td class="tr-caption" style="text-align: center;">Pasha Mark II: seduction mode activated...<br />Art by Andrew Currie<br /></td></tr></tbody></table><br />
<p class="Standard"><b>Story</b>: 8/10 <b><br />Art</b>: 6/10 <b><br />Legacy</b>: Major physical sacrifices abound, in the form
of Judge Rico ending up with a mechanical jaw (which seems to have been
forgotten a decade later), Guthrie being blasted to smithereens (but not dying,
as future stories will reveal), and Judge Giant taking a pretty big hit, too.
Vienna ends up pregnant – but the story of her child has yet to be told, should
anyone wish to tell it.</p>
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<![endif]--></p><p class="Standard"><b>Overall Score:</b> <b>14 out of 20</b><br />Want
to read it? It has never been reprinted, and at this point I suspect
it'll have to wait for Case Files... 41? 42? You know, unless someone
decides to pick up that dangling plot thread, necessitiating a quick
refresher.</p></div><div class="Standard"> </div><div class="Standard">Next, we have an epic that, these days, feels like nothing so much as a dry run for Day of Chaos...</div><div class="Standard"></div><div class="Standard"><h3 style="text-align: left;">
Epic 33: <i>Sin City</i><span style="font-size: x-small;"> Progs 1289-1299<br />Written by John Wagner, Art by Kevin Walker<span style="font-weight: normal;"><br /></span><span style="font-size: xx-small;"><span style="font-size: x-small; font-weight: normal;">(11 episodes, 78 pages, + 2 epilogue stories; Epic 29 in sequence)</span>
</span></span></h3><p class="Standard"></p>
<p class="Standard"><b>The Basics</b>: Chief Judge Hershey permits a floating
pleasure island to moor off the coast of MC1 and grants the citizens access to
visit - but only because she knows it's currently home to international
terrorist Ula Danser. Dredd and a team of Judges enter the island to hunt for
Danser... and run into an old foe.</p>
<p class="Standard"></p><table align="center" cellpadding="0" cellspacing="0" class="tr-caption-container" style="margin-left: auto; margin-right: auto;"><tbody><tr><td style="text-align: center;"><a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEgm1WCtdNjGUCtlEuiffVGsAucdyQWzgTs0JsaRepxFqzhtZ1NQ9R3Zv5sEce-0YqRr0yYpIWafmJkUG8041NPjFE9MjU-7XAniR_dezeyhN55Wc2vGhezj7uMZlxmcak7GpjT5VbWdcdw/s1280/Sin+City+1.jpg" style="margin-left: auto; margin-right: auto;"><img border="0" data-original-height="1008" data-original-width="1280" height="504" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEgm1WCtdNjGUCtlEuiffVGsAucdyQWzgTs0JsaRepxFqzhtZ1NQ9R3Zv5sEce-0YqRr0yYpIWafmJkUG8041NPjFE9MjU-7XAniR_dezeyhN55Wc2vGhezj7uMZlxmcak7GpjT5VbWdcdw/w640-h504/Sin+City+1.jpg" width="640" /></a></td></tr><tr><td class="tr-caption" style="text-align: center;">Nothing says 'sin' like neon signs!<br />Art by Kev Walker<br /></td></tr></tbody></table><br /><b>Analysis</b>: Wagner manages to create an entirely new
concept for an epic, which is great! But it's kind of a bit dull, which is less
great. Sin City (aka Satan's Island to appease Dark Horse Comics) itself is
meant to be a place where literally <i>any</i> kind of human depravity can be
an is indulged. And, to an extent, Wagner isn't shy of giving us examples of
this – the best being in the form of game shows, naturally. But for me this is
where the epic fails to come to life. The problem is that by this point in the
long history of Dredd, Wagner, Grant and others had already shown fantastically
weird and outrageous goings on in the Mega City, ranging from legal but gross
mega-eating contests to illegal and horrific snuff-film making.<p></p>
<p class="Standard">Apart from anything and everything being legal on Sin City,
there's not much new to add. Either it's more of the same Mega City weirdness,
in which case fine but so what. Or, it's really nasty, in which case, points to
Wagner 'n Walker for imagination, but it just leaves a nasty taste, really.</p><p class="Standard"></p><table align="center" cellpadding="0" cellspacing="0" class="tr-caption-container" style="margin-left: auto; margin-right: auto;"><tbody><tr><td style="text-align: center;"><a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEhl3GTJ_VASgqYH1WkDgPQBEp_-BkVy4yWyw6pwTDv6IgBbK2vZ04a7OWQ0RkCqEL8UKlE-CYTWjbUOzdWg6rp0pUC8SzZrDbB1Kg4Iu5Ay5EhI20OlPQitKMySUxV0qHcyNjtqqCB5V0s/s1320/Sin+City+Guthrie.jpg" style="margin-left: auto; margin-right: auto;"><img border="0" data-original-height="767" data-original-width="1320" height="372" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEhl3GTJ_VASgqYH1WkDgPQBEp_-BkVy4yWyw6pwTDv6IgBbK2vZ04a7OWQ0RkCqEL8UKlE-CYTWjbUOzdWg6rp0pUC8SzZrDbB1Kg4Iu5Ay5EhI20OlPQitKMySUxV0qHcyNjtqqCB5V0s/w640-h372/Sin+City+Guthrie.jpg" width="640" /></a></td></tr><tr><td class="tr-caption" style="text-align: center;">I mean, sometimes obscene violence is funny - but sometimes it's also obscene.<br />art by Kevin Walker<br /></td></tr></tbody></table><br /> <p></p>
<p class="Standard"></p>
<p class="Standard">One potential arena for using this well is Sin City's literal
arena, a venue for gladiators to fight to the death. Top killer, and ex-Judge,
Muerte is set up as the obvious antagonist. But aside from a couple of fun
fight sequences, there's not enough meat to his story, either as a foil for
Dredd or even Guthrie, Dredd's deputy on this mission. Frankly, the terrorism story
line takes up too much room for the Muerte storyline to breathe, made even harder when Orlok the Assassin turns up, yet
again as a surprise twist villain (rehashing an old favourite epic trope!). Now
Dredd has three villains to contend with, not one of them with enough
panel-time to count.</p>
<p class="Standard">Weirdly, the main problem with both Sin City and it's
Orlok-centred epilogues is that both are procedural stories in which we
essentially see everything going right for the Judges. Sure, there's a big
'wrong' at the end of Sin City, but it's contained and the drama is covered in
the span of a single episode. On the one hand, it's right that this is how it
goes down as Mega City 1 and it's Judges are, frankly, very very competent. On
the other hand, it doesn't make for the most compelling story.</p>
<p class="Standard"></p><table align="center" cellpadding="0" cellspacing="0" class="tr-caption-container" style="margin-left: auto; margin-right: auto;"><tbody><tr><td style="text-align: center;"><a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEgckrhk0j_d3VPTAIaeZSAHJyOBaAm1ViHFUu1e6VzXnecPfAmurqiL93YtXvG2aYI-4gMtrSWgfHJrbvN8Hy-FMLG6S9OKnh6Knk-zm5VJnLjzOY1uYl-z0ZKQ22HgWGKj_VlBjac9pG8/s1280/Sin+City+2.jpg" style="margin-left: auto; margin-right: auto;"><img border="0" data-original-height="985" data-original-width="1280" height="492" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEgckrhk0j_d3VPTAIaeZSAHJyOBaAm1ViHFUu1e6VzXnecPfAmurqiL93YtXvG2aYI-4gMtrSWgfHJrbvN8Hy-FMLG6S9OKnh6Knk-zm5VJnLjzOY1uYl-z0ZKQ22HgWGKj_VlBjac9pG8/w640-h492/Sin+City+2.jpg" width="640" /></a></td></tr><tr><td class="tr-caption" style="text-align: center;">Keeping a disease contained on a small island - not as easy as it sounds, eh.<br />Art by Kev Walker<br /></td></tr></tbody></table><br /> <p></p>
<p class="Standard"><b>Story</b>: 6/10 (Wagner)<b><br />Art</b>: 8.5/10 (Walker) Good art, sure, but Walker can and
did do so much better…<b><br />Legacy</b>: Well, this tale finally put paid to Orlok the
Assassin. He's still alive at the end of it, but only for the length of two
epilogue tales that deal with his trial and – spoiler – execution. In theory
this should also mean the very end of the Apocalypse War / East Meg 1 plotline,
what with both Orlok and the New Kremlin disposed of. But, in fact, that didn't
happen. If anything, Sin City now reads like a sort of dry run for Day of Chaos
– I found it impossible to read it as anything other than 'What if the Judges
had captured Nadia and prevented the Chaos bug?'...</p>
</div><div class="Standard"><b>Overall Score: 14.5 out of 20</b><br />Want to read it? You can get it in collection as <a href="https://shop.2000ad.com/catalogue/graphic-novels/more-dredd/GRN254">Satan's Island</a> (including the two epilogues following up on Orlok), or else it's in <a href="https://shop.2000ad.com/catalogue/graphic-novels/dredd-case-files/XB674">Case Files 35</a>, but without those epilogues.<br /></div><div class="Standard"><br /></div><div class="Standard">And now, an epic in page-count only, although arguably also in just how long it took for (one of) the artists to draw it...<br /></div><div class="Standard">
<h3 class="Standard" style="text-align: left;"><b>Epic 32: </b><i>Die Laughing<br /></i><span style="font-size: x-small;">Written by John Wagner & Alan Grant; Art by Glenn Fabry, Jason Brashill and Jim Murray</span><i><br /></i><span style="font-size: xx-small;"><span style="font-size: x-small; font-weight: normal;">T</span><span style="font-weight: normal;"><span style="font-size: x-small;">wo specials, 92 pages in total - published right around the time of Beyond the Call of Duty, to put it in context of other Dredd epics - I make it number 24 chronologically)</span><br /></span></span></h3>
<p class="Standard"></p>
<p class="Standard"><b>The basics:</b> The Four Dark Judges, plus the Joker,
sneak aboard a pleasure ship launching from Mega City 1. Dredd and Batman get
onto the ship to stop the carnage.</p>
<p class="Standard"> </p><table align="center" cellpadding="0" cellspacing="0" class="tr-caption-container" style="margin-left: auto; margin-right: auto;"><tbody><tr><td style="text-align: center;"><a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEgthkBznnCQq1WLwUENxUSwjgedpehP1kUSFtURoBGfsBj-SvUxn2I7zFlegrqTzhtAdhgF5pvFmnOfbF7LWUu5kLM-KtkWtpbE6pqiaEkgGFmGyWWOLPUcBAvMZMNLdtywlSXvWMYQBC0/s876/Die+laughing+1.jpg" style="margin-left: auto; margin-right: auto;"><img border="0" data-original-height="876" data-original-width="637" height="640" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEgthkBznnCQq1WLwUENxUSwjgedpehP1kUSFtURoBGfsBj-SvUxn2I7zFlegrqTzhtAdhgF5pvFmnOfbF7LWUu5kLM-KtkWtpbE6pqiaEkgGFmGyWWOLPUcBAvMZMNLdtywlSXvWMYQBC0/w466-h640/Die+laughing+1.jpg" width="466" /></a></td></tr><tr><td class="tr-caption" style="text-align: center;">Joker has a smile; Batman has a snarl; Dredd has a bike; Anderson has a... bum?<br />Art by Glenn Fabry<br /></td></tr></tbody></table><br /><p></p>
<p class="Standard"><b>Analysis</b>: This epic smacks awfully of being an
artistic showcase designed to create sales, rather than to explore new character
ideas. On one level, it's fun to explore the idea of what the Joker would be
like if he turned into a Dark Judge, and, to be fair, the way in which he is
only half-present in Dredd's dimension IS a new and dramatic angle. But
ultimately, this is one of the most basic Dark Judges tales ever told. Get the
four villains into an enclosed area, surround them by humans with the 'buffoon'
setting set to maximum, and unleash comedic carnage. It's the best bits from
'Judge Death Lives' and 'The Four Dark Judges' stretched out from a handful of
panels into a whole epic, and it's... fine.</p>
<p class="Standard"> </p><table align="center" cellpadding="0" cellspacing="0" class="tr-caption-container" style="margin-left: auto; margin-right: auto;"><tbody><tr><td style="text-align: center;"><a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEhBebSDExQQd-rXICld3OSK7B9mhdV270Lary09PEamVH8kbb0poyxCr2qTeOixMK3kRgAgImFUM1GDPv53LopYtRWR6gDltG2uCSFUKHIrE5387ehJ_ZnBzgQvnlWQtfyH008yTrIQwQo/s1280/Die+Joker.jpg" style="margin-left: auto; margin-right: auto;"><img border="0" data-original-height="1055" data-original-width="1280" height="528" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEhBebSDExQQd-rXICld3OSK7B9mhdV270Lary09PEamVH8kbb0poyxCr2qTeOixMK3kRgAgImFUM1GDPv53LopYtRWR6gDltG2uCSFUKHIrE5387ehJ_ZnBzgQvnlWQtfyH008yTrIQwQo/w640-h528/Die+Joker.jpg" width="640" /></a></td></tr><tr><td class="tr-caption" style="text-align: center;">Death & the Joker - a match made in Hell.<br />Art by Glenn Fabry and maybe finishes by Jim Murray?<br /></td></tr></tbody></table><br /><p></p>
<p class="Standard">Dredd and Batman play off each other well, but it's not
really enough of a challenge for them. Wagner and Grant have found too many
ways to destroy the Dark Judges, and people as competent as Dredd and Batman
aren't going to need to find yet another way to do it. So it's all about the
fatalism of the set-up in the first place, and then wringing as much comedy as
possible out of mass murder. And really, it all comes down to the art.</p>
<p class="Standard"></p><table align="center" cellpadding="0" cellspacing="0" class="tr-caption-container" style="margin-left: auto; margin-right: auto;"><tbody><tr><td style="text-align: center;"><a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjrCnD0duihJj4y-qAEkgrQcbsVR9nF7GuOWVh0IvOo9GUztXzzQJJCK32tUo_BybPWwfOPhnTaLyCFHbJuaHlmptlUsZ0qi8AC57YlJJI_KhYva8IiNXHEOIpQm6Su7t5WoAh1AJjql9M/s1339/Die+Cass.jpg" style="margin-left: auto; margin-right: auto;"><img border="0" data-original-height="621" data-original-width="1339" height="296" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjrCnD0duihJj4y-qAEkgrQcbsVR9nF7GuOWVh0IvOo9GUztXzzQJJCK32tUo_BybPWwfOPhnTaLyCFHbJuaHlmptlUsZ0qi8AC57YlJJI_KhYva8IiNXHEOIpQm6Su7t5WoAh1AJjql9M/w640-h296/Die+Cass.jpg" width="640" /></a></td></tr><tr><td class="tr-caption" style="text-align: center;">You know it's a mainstream crossover comic when the one female character is naked.<br />Art by Fabry (and maybe finishes by Jason Brashill?)<br /></td></tr></tbody></table> <p></p><p class="Standard">It's good art. I mean, obviously. But as far as Glenn Fabry
goes, there's little in here to rival the heights he achieved on Slaine. By far
the best bits are the fully-packed crowd scenes of idiot Mega-citizens getting
ready for their hedonistic pleasure cruise. He did some pretty neat work with
the Joker, too. But, oddly, none of his Dredd/Batman/Death images have stuck
with me.</p><p class="Standard">And perhaps Fabry knew something wasn't quite working.
Famously, it took him <i>years</i> to get to a certain point (not all of it
within his control of course!), to the extent that Wagner, Grant, Kennedy and
Critchlow knocked together two shorter (non epic-length) specials to keep the crossover alive.
And Fabry only made it most of the way through 'part 1' of Die Laughing, before
new editor David Bishop roped in newcomers Jim Murray and Jason Brashill first
to paint over Fabry's roughs, and eventually to finish the whole thing
themselves. Both brought with them a cartoonish mania that suited the strip
very well, but frankly the Dark Judges have never been forgiving to artists who
aren't Brian Bolland. </p><p class="Standard"> <br /></p><table align="center" cellpadding="0" cellspacing="0" class="tr-caption-container" style="margin-left: auto; margin-right: auto;"><tbody><tr><td style="text-align: center;"><a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjDrUjk4lIaOlOsPE9BhgY3KIMfggvuVnt1oGnOQn7A3TLfHDl2-mhjE3EORVHsrgZNKjM_7t5Osmcb9N63k1IIiT66uCxZSAVZs2nroelJMX3Uxh7FWSLzzCa1ZAel5S2l9VRJ6S1e5Nw/s1280/Die+Death.jpg" style="margin-left: auto; margin-right: auto;"><img border="0" data-original-height="793" data-original-width="1280" height="396" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjDrUjk4lIaOlOsPE9BhgY3KIMfggvuVnt1oGnOQn7A3TLfHDl2-mhjE3EORVHsrgZNKjM_7t5Osmcb9N63k1IIiT66uCxZSAVZs2nroelJMX3Uxh7FWSLzzCa1ZAel5S2l9VRJ6S1e5Nw/w640-h396/Die+Death.jpg" width="640" /></a></td></tr><tr><td class="tr-caption" style="text-align: center;">It's a great image of Death being shot in the head - and yet, not quite iconic<br />Art by... Jim Murray?<br /></td></tr></tbody></table><br /><table align="center" cellpadding="0" cellspacing="0" class="tr-caption-container" style="margin-left: auto; margin-right: auto;"><tbody><tr><td style="text-align: center;"><a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEh_-0woxb9N3sjj_afGHqHuittsrNFtBuOz51d1Za4wwzi7g9zI2NiZSvgF2qq13tdP_U4yoH1QEz3U64KfLrcZgLWkb927SGAVWGUFNllrTlfb2niMdJ77MTqlwOQaC2k9bwGvvDYYC98/s1280/Die+shooting.jpg" style="margin-left: auto; margin-right: auto;"><img border="0" data-original-height="980" data-original-width="1280" height="490" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEh_-0woxb9N3sjj_afGHqHuittsrNFtBuOz51d1Za4wwzi7g9zI2NiZSvgF2qq13tdP_U4yoH1QEz3U64KfLrcZgLWkb927SGAVWGUFNllrTlfb2niMdJ77MTqlwOQaC2k9bwGvvDYYC98/w640-h490/Die+shooting.jpg" width="640" /></a></td></tr><tr><td class="tr-caption" style="text-align: center;">1990s violence through and through<br />Art by... still Jim Murray?<br /></td></tr></tbody></table><br /><p></p>
<p class="Standard"><b>Story: </b>6/10 (Wagner and Grant)<b><br />Art: </b>8-9/10 (Fabry, Murray and Brashill)<b><br />Legacy:</b> It's a real testament to these specials that
Wagner insists that they form part of the overall narrative. So, when it comes
to the fate of the Dark Judges, their final state here is indeed where they are
left off until the next time they escape...</p>
<p class="Standard">Batman, on the other hand, hasn't been seen since (in the world of Dredd, that is). And
somehow I get the impression that present-day DC comics editorial is less
inclined to ride the crossover train with the likes of a British comic.</p><p class="Standard"><b>Overall Score: 14.5 out of 20</b><br />Want to read it? It's collected with the other Batman crossovers (one of which will show up in this ranking in due course), in a <a href="https://shop.2000ad.com/catalogue/graphic-novels/more-dredd/XB635">digest edition</a> which is currently in stock at Rebellion, and in <a href="https://shop.2000ad.com/catalogue/graphic-novels/more-dredd/XB492">normal size</a>, which isn't.</p><p class="Standard">Next time: three of the most <i>ambitious </i>epics ever attempted...<!--[if gte mso 10]>
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<w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true"
Name="endnote reference"/>
<w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true"
Name="endnote text"/>
<w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true"
Name="table of authorities"/>
<w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true"
Name="macro"/>
<w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true"
Name="toa heading"/>
<w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true"
Name="List"/>
<w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true"
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<w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true"
Name="List Number"/>
<w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true"
Name="List 2"/>
<w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true"
Name="List 3"/>
<w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true"
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<w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true"
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<w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true"
Name="List Bullet 2"/>
<w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true"
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<w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true"
Name="List Bullet 4"/>
<w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true"
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<w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true"
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<w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true"
Name="List Number 3"/>
<w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true"
Name="List Number 4"/>
<w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true"
Name="List Number 5"/>
<w:LsdException Locked="false" Priority="10" QFormat="true" Name="Title"/>
<w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true"
Name="Closing"/>
<w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true"
Name="Signature"/>
<w:LsdException Locked="false" Priority="1" SemiHidden="true"
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<w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true"
Name="Body Text"/>
<w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true"
Name="Body Text Indent"/>
<w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true"
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<w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true"
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<w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true"
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<w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true"
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<w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true"
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<w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true"
Name="Message Header"/>
<w:LsdException Locked="false" Priority="11" QFormat="true" Name="Subtitle"/>
<w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true"
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<w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true"
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<w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true"
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<w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true"
Name="Body Text First Indent 2"/>
<w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true"
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<w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true"
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<w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true"
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<w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true"
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<w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true"
Name="Body Text Indent 3"/>
<w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true"
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<w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true"
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<w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true"
Name="FollowedHyperlink"/>
<w:LsdException Locked="false" Priority="22" QFormat="true" Name="Strong"/>
<w:LsdException Locked="false" Priority="20" QFormat="true" Name="Emphasis"/>
<w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true"
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<w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true"
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<w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true"
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<w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true"
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<w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true"
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<w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true"
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<w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true"
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<w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true"
Name="HTML Address"/>
<w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true"
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<w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true"
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<w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true"
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<w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true"
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<w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true"
Name="HTML Preformatted"/>
<w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true"
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<w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true"
Name="HTML Typewriter"/>
<w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true"
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<w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true"
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<w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true"
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<w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true"
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<w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true"
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<w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true"
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<w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true"
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<w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true"
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<w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true"
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<w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true"
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<w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true"
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<w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true"
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<w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true"
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<w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true"
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<w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true"
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<w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true"
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<w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true"
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<w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true"
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<w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true"
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<w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true"
Name="Table Columns 3"/>
<w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true"
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<w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true"
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<w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true"
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<w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true"
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<w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true"
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<w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true"
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<w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true"
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<w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true"
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<w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true"
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<w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true"
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<w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true"
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<w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true"
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<w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true"
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<w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true"
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<w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true"
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<w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true"
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<w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true"
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<w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true"
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<w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true"
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<w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true"
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<w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true"
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<w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true"
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<w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true"
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<w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true"
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<w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true"
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<w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true"
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<w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true"
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<w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true"
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<w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true"
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<w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true"
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<w:LsdException Locked="false" Priority="39" Name="Table Grid"/>
<w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true"
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<w:LsdException Locked="false" SemiHidden="true" Name="Placeholder Text"/>
<w:LsdException Locked="false" Priority="1" QFormat="true" Name="No Spacing"/>
<w:LsdException Locked="false" Priority="60" Name="Light Shading"/>
<w:LsdException Locked="false" Priority="61" Name="Light List"/>
<w:LsdException Locked="false" Priority="62" Name="Light Grid"/>
<w:LsdException Locked="false" Priority="63" Name="Medium Shading 1"/>
<w:LsdException Locked="false" Priority="64" Name="Medium Shading 2"/>
<w:LsdException Locked="false" Priority="65" Name="Medium List 1"/>
<w:LsdException Locked="false" Priority="66" Name="Medium List 2"/>
<w:LsdException Locked="false" Priority="67" Name="Medium Grid 1"/>
<w:LsdException Locked="false" Priority="68" Name="Medium Grid 2"/>
<w:LsdException Locked="false" Priority="69" Name="Medium Grid 3"/>
<w:LsdException Locked="false" Priority="70" Name="Dark List"/>
<w:LsdException Locked="false" Priority="71" Name="Colorful Shading"/>
<w:LsdException Locked="false" Priority="72" Name="Colorful List"/>
<w:LsdException Locked="false" Priority="73" Name="Colorful Grid"/>
<w:LsdException Locked="false" Priority="60" Name="Light Shading Accent 1"/>
<w:LsdException Locked="false" Priority="61" Name="Light List Accent 1"/>
<w:LsdException Locked="false" Priority="62" Name="Light Grid Accent 1"/>
<w:LsdException Locked="false" Priority="63" Name="Medium Shading 1 Accent 1"/>
<w:LsdException Locked="false" Priority="64" Name="Medium Shading 2 Accent 1"/>
<w:LsdException Locked="false" Priority="65" Name="Medium List 1 Accent 1"/>
<w:LsdException Locked="false" SemiHidden="true" Name="Revision"/>
<w:LsdException Locked="false" Priority="34" QFormat="true"
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<w:LsdException Locked="false" Priority="29" QFormat="true" Name="Quote"/>
<w:LsdException Locked="false" Priority="30" QFormat="true"
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<w:LsdException Locked="false" Priority="66" Name="Medium List 2 Accent 1"/>
<w:LsdException Locked="false" Priority="67" Name="Medium Grid 1 Accent 1"/>
<w:LsdException Locked="false" Priority="68" Name="Medium Grid 2 Accent 1"/>
<w:LsdException Locked="false" Priority="69" Name="Medium Grid 3 Accent 1"/>
<w:LsdException Locked="false" Priority="70" Name="Dark List Accent 1"/>
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<w:LsdException Locked="false" Priority="72" Name="Colorful List Accent 1"/>
<w:LsdException Locked="false" Priority="73" Name="Colorful Grid Accent 1"/>
<w:LsdException Locked="false" Priority="60" Name="Light Shading Accent 2"/>
<w:LsdException Locked="false" Priority="61" Name="Light List Accent 2"/>
<w:LsdException Locked="false" Priority="62" Name="Light Grid Accent 2"/>
<w:LsdException Locked="false" Priority="63" Name="Medium Shading 1 Accent 2"/>
<w:LsdException Locked="false" Priority="64" Name="Medium Shading 2 Accent 2"/>
<w:LsdException Locked="false" Priority="65" Name="Medium List 1 Accent 2"/>
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<w:LsdException Locked="false" Priority="67" Name="Medium Grid 1 Accent 2"/>
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<w:LsdException Locked="false" Priority="69" Name="Medium Grid 3 Accent 2"/>
<w:LsdException Locked="false" Priority="70" Name="Dark List Accent 2"/>
<w:LsdException Locked="false" Priority="71" Name="Colorful Shading Accent 2"/>
<w:LsdException Locked="false" Priority="72" Name="Colorful List Accent 2"/>
<w:LsdException Locked="false" Priority="73" Name="Colorful Grid Accent 2"/>
<w:LsdException Locked="false" Priority="60" Name="Light Shading Accent 3"/>
<w:LsdException Locked="false" Priority="61" Name="Light List Accent 3"/>
<w:LsdException Locked="false" Priority="62" Name="Light Grid Accent 3"/>
<w:LsdException Locked="false" Priority="63" Name="Medium Shading 1 Accent 3"/>
<w:LsdException Locked="false" Priority="64" Name="Medium Shading 2 Accent 3"/>
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<w:LsdException Locked="false" Priority="67" Name="Medium Grid 1 Accent 3"/>
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<w:LsdException Locked="false" Priority="69" Name="Medium Grid 3 Accent 3"/>
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<w:LsdException Locked="false" Priority="72" Name="Colorful List Accent 3"/>
<w:LsdException Locked="false" Priority="73" Name="Colorful Grid Accent 3"/>
<w:LsdException Locked="false" Priority="60" Name="Light Shading Accent 4"/>
<w:LsdException Locked="false" Priority="61" Name="Light List Accent 4"/>
<w:LsdException Locked="false" Priority="62" Name="Light Grid Accent 4"/>
<w:LsdException Locked="false" Priority="63" Name="Medium Shading 1 Accent 4"/>
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<w:LsdException Locked="false" Priority="65" Name="Medium List 1 Accent 4"/>
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<w:LsdException Locked="false" Priority="67" Name="Medium Grid 1 Accent 4"/>
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<w:LsdException Locked="false" Priority="69" Name="Medium Grid 3 Accent 4"/>
<w:LsdException Locked="false" Priority="70" Name="Dark List Accent 4"/>
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<w:LsdException Locked="false" Priority="72" Name="Colorful List Accent 4"/>
<w:LsdException Locked="false" Priority="73" Name="Colorful Grid Accent 4"/>
<w:LsdException Locked="false" Priority="60" Name="Light Shading Accent 5"/>
<w:LsdException Locked="false" Priority="61" Name="Light List Accent 5"/>
<w:LsdException Locked="false" Priority="62" Name="Light Grid Accent 5"/>
<w:LsdException Locked="false" Priority="63" Name="Medium Shading 1 Accent 5"/>
<w:LsdException Locked="false" Priority="64" Name="Medium Shading 2 Accent 5"/>
<w:LsdException Locked="false" Priority="65" Name="Medium List 1 Accent 5"/>
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<w:LsdException Locked="false" Priority="67" Name="Medium Grid 1 Accent 5"/>
<w:LsdException Locked="false" Priority="68" Name="Medium Grid 2 Accent 5"/>
<w:LsdException Locked="false" Priority="69" Name="Medium Grid 3 Accent 5"/>
<w:LsdException Locked="false" Priority="70" Name="Dark List Accent 5"/>
<w:LsdException Locked="false" Priority="71" Name="Colorful Shading Accent 5"/>
<w:LsdException Locked="false" Priority="72" Name="Colorful List Accent 5"/>
<w:LsdException Locked="false" Priority="73" Name="Colorful Grid Accent 5"/>
<w:LsdException Locked="false" Priority="60" Name="Light Shading Accent 6"/>
<w:LsdException Locked="false" Priority="61" Name="Light List Accent 6"/>
<w:LsdException Locked="false" Priority="62" Name="Light Grid Accent 6"/>
<w:LsdException Locked="false" Priority="63" Name="Medium Shading 1 Accent 6"/>
<w:LsdException Locked="false" Priority="64" Name="Medium Shading 2 Accent 6"/>
<w:LsdException Locked="false" Priority="65" Name="Medium List 1 Accent 6"/>
<w:LsdException Locked="false" Priority="66" Name="Medium List 2 Accent 6"/>
<w:LsdException Locked="false" Priority="67" Name="Medium Grid 1 Accent 6"/>
<w:LsdException Locked="false" Priority="68" Name="Medium Grid 2 Accent 6"/>
<w:LsdException Locked="false" Priority="69" Name="Medium Grid 3 Accent 6"/>
<w:LsdException Locked="false" Priority="70" Name="Dark List Accent 6"/>
<w:LsdException Locked="false" Priority="71" Name="Colorful Shading Accent 6"/>
<w:LsdException Locked="false" Priority="72" Name="Colorful List Accent 6"/>
<w:LsdException Locked="false" Priority="73" Name="Colorful Grid Accent 6"/>
<w:LsdException Locked="false" Priority="19" QFormat="true"
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<w:LsdException Locked="false" Priority="21" QFormat="true"
Name="Intense Emphasis"/>
<w:LsdException Locked="false" Priority="31" QFormat="true"
Name="Subtle Reference"/>
<w:LsdException Locked="false" Priority="32" QFormat="true"
Name="Intense Reference"/>
<w:LsdException Locked="false" Priority="33" QFormat="true" Name="Book Title"/>
<w:LsdException Locked="false" Priority="37" SemiHidden="true"
UnhideWhenUsed="true" Name="Bibliography"/>
<w:LsdException Locked="false" Priority="39" SemiHidden="true"
UnhideWhenUsed="true" QFormat="true" Name="TOC Heading"/>
<w:LsdException Locked="false" Priority="41" Name="Plain Table 1"/>
<w:LsdException Locked="false" Priority="42" Name="Plain Table 2"/>
<w:LsdException Locked="false" Priority="43" Name="Plain Table 3"/>
<w:LsdException Locked="false" Priority="44" Name="Plain Table 4"/>
<w:LsdException Locked="false" Priority="45" Name="Plain Table 5"/>
<w:LsdException Locked="false" Priority="40" Name="Grid Table Light"/>
<w:LsdException Locked="false" Priority="46" Name="Grid Table 1 Light"/>
<w:LsdException Locked="false" Priority="47" Name="Grid Table 2"/>
<w:LsdException Locked="false" Priority="48" Name="Grid Table 3"/>
<w:LsdException Locked="false" Priority="49" Name="Grid Table 4"/>
<w:LsdException Locked="false" Priority="50" Name="Grid Table 5 Dark"/>
<w:LsdException Locked="false" Priority="51" Name="Grid Table 6 Colorful"/>
<w:LsdException Locked="false" Priority="52" Name="Grid Table 7 Colorful"/>
<w:LsdException Locked="false" Priority="46"
Name="Grid Table 1 Light Accent 1"/>
<w:LsdException Locked="false" Priority="47" Name="Grid Table 2 Accent 1"/>
<w:LsdException Locked="false" Priority="48" Name="Grid Table 3 Accent 1"/>
<w:LsdException Locked="false" Priority="49" Name="Grid Table 4 Accent 1"/>
<w:LsdException Locked="false" Priority="50" Name="Grid Table 5 Dark Accent 1"/>
<w:LsdException Locked="false" Priority="51"
Name="Grid Table 6 Colorful Accent 1"/>
<w:LsdException Locked="false" Priority="52"
Name="Grid Table 7 Colorful Accent 1"/>
<w:LsdException Locked="false" Priority="46"
Name="Grid Table 1 Light Accent 2"/>
<w:LsdException Locked="false" Priority="47" Name="Grid Table 2 Accent 2"/>
<w:LsdException Locked="false" Priority="48" Name="Grid Table 3 Accent 2"/>
<w:LsdException Locked="false" Priority="49" Name="Grid Table 4 Accent 2"/>
<w:LsdException Locked="false" Priority="50" Name="Grid Table 5 Dark Accent 2"/>
<w:LsdException Locked="false" Priority="51"
Name="Grid Table 6 Colorful Accent 2"/>
<w:LsdException Locked="false" Priority="52"
Name="Grid Table 7 Colorful Accent 2"/>
<w:LsdException Locked="false" Priority="46"
Name="Grid Table 1 Light Accent 3"/>
<w:LsdException Locked="false" Priority="47" Name="Grid Table 2 Accent 3"/>
<w:LsdException Locked="false" Priority="48" Name="Grid Table 3 Accent 3"/>
<w:LsdException Locked="false" Priority="49" Name="Grid Table 4 Accent 3"/>
<w:LsdException Locked="false" Priority="50" Name="Grid Table 5 Dark Accent 3"/>
<w:LsdException Locked="false" Priority="51"
Name="Grid Table 6 Colorful Accent 3"/>
<w:LsdException Locked="false" Priority="52"
Name="Grid Table 7 Colorful Accent 3"/>
<w:LsdException Locked="false" Priority="46"
Name="Grid Table 1 Light Accent 4"/>
<w:LsdException Locked="false" Priority="47" Name="Grid Table 2 Accent 4"/>
<w:LsdException Locked="false" Priority="48" Name="Grid Table 3 Accent 4"/>
<w:LsdException Locked="false" Priority="49" Name="Grid Table 4 Accent 4"/>
<w:LsdException Locked="false" Priority="50" Name="Grid Table 5 Dark Accent 4"/>
<w:LsdException Locked="false" Priority="51"
Name="Grid Table 6 Colorful Accent 4"/>
<w:LsdException Locked="false" Priority="52"
Name="Grid Table 7 Colorful Accent 4"/>
<w:LsdException Locked="false" Priority="46"
Name="Grid Table 1 Light Accent 5"/>
<w:LsdException Locked="false" Priority="47" Name="Grid Table 2 Accent 5"/>
<w:LsdException Locked="false" Priority="48" Name="Grid Table 3 Accent 5"/>
<w:LsdException Locked="false" Priority="49" Name="Grid Table 4 Accent 5"/>
<w:LsdException Locked="false" Priority="50" Name="Grid Table 5 Dark Accent 5"/>
<w:LsdException Locked="false" Priority="51"
Name="Grid Table 6 Colorful Accent 5"/>
<w:LsdException Locked="false" Priority="52"
Name="Grid Table 7 Colorful Accent 5"/>
<w:LsdException Locked="false" Priority="46"
Name="Grid Table 1 Light Accent 6"/>
<w:LsdException Locked="false" Priority="47" Name="Grid Table 2 Accent 6"/>
<w:LsdException Locked="false" Priority="48" Name="Grid Table 3 Accent 6"/>
<w:LsdException Locked="false" Priority="49" Name="Grid Table 4 Accent 6"/>
<w:LsdException Locked="false" Priority="50" Name="Grid Table 5 Dark Accent 6"/>
<w:LsdException Locked="false" Priority="51"
Name="Grid Table 6 Colorful Accent 6"/>
<w:LsdException Locked="false" Priority="52"
Name="Grid Table 7 Colorful Accent 6"/>
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<![endif]-->alexfhttp://www.blogger.com/profile/00663695995150276878noreply@blogger.com2tag:blogger.com,1999:blog-3961935719610929700.post-40692662728882905092020-12-10T06:00:00.005+00:002020-12-11T13:17:26.276+00:00Epics 39-36: you'd be forgiven for skipping over these<div>Eminently forgettable fare this time round, and it's a wonder these three didn't end up lower. Perhaps I'm too forgiving to the artists, who are all doing fine work but not amazing work as many Dredd epics boast. I mean, the art shown is here is great, but the best of Dredd is brain-meltingly great. </div><div> </div><div>We start with a full-on sequel, the only one that actually goes right out and uses the number '2' in the title...<br /></div><div></div>
<div class="Standard">
<h3 style="text-align: left;"><b>Epic 39</b>: <i>Mandroid 2 Instrument of War</i> <span style="font-weight: normal;">Progs 1555-1566</span><br /><span style="font-size: x-small;">Written by John Wagner, Art by Simon Coleby and Carl Critchlow</span><span style="font-weight: normal;"><br /><span style="font-size: x-small;">(12 episodes, 72 pages in total. This one's epic 36 in chronological order.)</span></span></h3><div style="text-align: left;"></div><div style="text-align: left;"></div></div>
<div class="Standard">
</div>
<div class="Standard">
<b>The Basics</b>: Nate Slaughterhouse, the Mandroid, is
back! He escapes from prison, finds a 'friend' in retired (and very wealthy)
General Trig, who rebuilds his body even deadlier than before, and persuades him
to help attack the Judges with the promise of rehabilitating Nate's braindead
wife, Kitty. Judge Dredd, and a team of helpers, investigate.</div><div class="Standard"> </div><div class="Standard"><table align="center" cellpadding="0" cellspacing="0" class="tr-caption-container" style="margin-left: auto; margin-right: auto;"><tbody><tr><td style="text-align: center;"><a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEhhAFq4vgUPVJsihrE2BdomN4RA7JNk12cYI8tCSrV9i-AznMOkyOepa_7ZxmJows8e9FIP0J3Z06xsY6jUCZr3eZ0wvpdet21CieH9LqfdX80y_ftOHGIkaCQMfMpvAmy88C9tU6aCIAQ/s1325/Mandroid+2+fist+guns.jpg" style="margin-left: auto; margin-right: auto;"><img border="0" data-original-height="456" data-original-width="1325" height="220" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEhhAFq4vgUPVJsihrE2BdomN4RA7JNk12cYI8tCSrV9i-AznMOkyOepa_7ZxmJows8e9FIP0J3Z06xsY6jUCZr3eZ0wvpdet21CieH9LqfdX80y_ftOHGIkaCQMfMpvAmy88C9tU6aCIAQ/w640-h220/Mandroid+2+fist+guns.jpg" width="640" /></a></td></tr><tr><td class="tr-caption" style="text-align: center;">Mandroid 2: he's angry, and there are lots of explosions. <br />Art by Carl Critchlow<br /></td></tr></tbody></table><b> </b></div><div class="Standard"><b>Analysis</b>: it's that rare beast, a direct sequel to a
previous epic. Mandroid, rightly, is hailed as a classic Dredd, and may even be
considered a Mega Epic despite its relatively short length. Mandroid II, not so
much. It's the classic example of a sequel no one really asked for, and doesn't
have quite enough of an engine under its hood to give it the emotional or
visceral heft of the original. But, you know, it does have its moments, and it
does boast a compelling protagonist in Nate Slaughterhouse.
</div><div class="Standard">
<br /></div>
<div class="Standard">
He's still plagued by the existential angst that marked much
of the original series, only now it's even more nihilistic. He's looking for
reasons not to kill himself, and it's pretty obvious, even to him, that the
dangled promise of getting Kitty back is more or less a lie. Perhaps even
darker still is the subplot about General Trig's terminally ill daughter, who
is asking herself similar questions to Slaughterhouse – is life worth living,
how important is it to have a functioning body, and what sins might she be
willing to commit to win those things. As a counterpoint to the Mandroid, she's
the beating heart of this tale.</div>
<div class="Standard">
<br /></div><div class="Standard">
<br /></div><table align="center" cellpadding="0" cellspacing="0" class="tr-caption-container" style="margin-left: auto; margin-right: auto;"><tbody><tr><td style="text-align: center;"><a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEhdqhkdBF5e801C0PMO1KDMphLywsy1krcnVBEiypSRi1lr3MINMACrE_18uoBW0YcRRuWvaWAhxN79C3vMNUBqREkKjOOdmL1_hFeomv-XS7IDS26RrUzCwsguc-WYYjsFM6y2kAokwvs/s1280/Mandroid+2+normal.jpg" style="margin-left: auto; margin-right: auto;"><img border="0" data-original-height="896" data-original-width="1280" height="280" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEhdqhkdBF5e801C0PMO1KDMphLywsy1krcnVBEiypSRi1lr3MINMACrE_18uoBW0YcRRuWvaWAhxN79C3vMNUBqREkKjOOdmL1_hFeomv-XS7IDS26RrUzCwsguc-WYYjsFM6y2kAokwvs/w400-h280/Mandroid+2+normal.jpg" width="400" /></a></td></tr><tr><td class="tr-caption" style="text-align: center;">In many ways, this story is just as tragic as Mandroid 1<br />Art by Carl Critchlow<br /></td></tr></tbody></table><br /><div class="Standard">
</div>
<div class="Standard">
The other good bits are watching Dredd on the case in
procedural mode, this time with a strong emphasis on the problem of human
error, even within the all-powerful and ultra-disciplined Justice Dept. Themes
that could, perhaps have been picked up by Dredd tales going forward, except
that was never going to squeeze in around the build-up to 'Tour of Duty', which
was in full swing both before and after this mini-epic ran.</div>
<div class="Standard">
<br /></div>
<div class="Standard">
It's also worth commenting on the ending. Mandroid, the
original tale, ended with a full-on 80s action movie siege, complete with gunplay and
vigorous murder. The sequel does have its action moments, and heavy use of
rocket launchers and Hi-Ex ammo, but it all builds up to a deliberate act of
<i>non</i>-violence. It absolutely makes thematic and character sense, but it's also
inherently less fun to read than the more straightforward take of the first
story.</div><div class="Standard"> </div><div class="Standard"><table align="center" cellpadding="0" cellspacing="0" class="tr-caption-container" style="margin-left: auto; margin-right: auto;"><tbody><tr><td style="text-align: center;"><a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEgLl7M4yKyFLF7yV7xvbxzMsS_tGEI5zz72vTJXNV5CxBsUEh0x9eEoax62tsaTjZanyHBexXqYueDtnXMszxqPSh3HNiNJmAM5FE0ogOc0XLhyphenhyphen3ie6uFQSNCLosbYfcD_KRxycBzZ6VXE/s1516/Mandroid+2+suit.jpg" style="margin-left: auto; margin-right: auto;"><img border="0" data-original-height="1516" data-original-width="1126" height="640" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEgLl7M4yKyFLF7yV7xvbxzMsS_tGEI5zz72vTJXNV5CxBsUEh0x9eEoax62tsaTjZanyHBexXqYueDtnXMszxqPSh3HNiNJmAM5FE0ogOc0XLhyphenhyphen3ie6uFQSNCLosbYfcD_KRxycBzZ6VXE/w477-h640/Mandroid+2+suit.jpg" width="477" /></a></td></tr><tr><td class="tr-caption" style="text-align: center;">With a suit like that, you'd expect someone to get a good kicking before the story's end.<br />Art by Carl Critchlow<br /></td></tr></tbody></table> </div><div class="Standard">
</div>
<div class="Standard">
<b>Story</b>: 6/10 Nothing wrong with it, but its
themes are minimal, and its mix of procedural and action beats are at best 'as
good as normal'.</div>
<div class="Standard">
<b>Art</b>: 7/10 Actively good work from Simon Coleby (on the first two episodes only)
and especially Carl Critchlow, but both have done better in other stories, and
it lacks the gravitas of Walker's work on the original.</div>
<div class="Standard">
<b>Legacy</b>: none – although in theory a reasonably large
supporting cast could return, and the concept of angry veterans / people who
think the Judges aren't hardline <i>enough</i> could also be used again one
day.</div><p>
<b>Overall Score: 13 out of 20</b><br />Want to read it? There's a <a href="https://shop.2000ad.com/catalogue/graphic-novels/more-dredd/XB638">digest-sized edition</a> collecting both Mandroid stories, otherwise you'll have to hunt up a second-hand copy of the Hachette collection or wait for Case Files to reach, I don't know, volumes 42 and 44?</p><p><br />
</p><p>Next, another epic that could be considered a sequel of sorts - at least, it features one villain from an old, unloved epic... <!--[if gte mso 9]><xml>
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<w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true"
Name="FollowedHyperlink"/>
<w:LsdException Locked="false" Priority="22" QFormat="true" Name="Strong"/>
<w:LsdException Locked="false" Priority="20" QFormat="true" Name="Emphasis"/>
<w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true"
Name="Document Map"/>
<w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true"
Name="Plain Text"/>
<w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true"
Name="E-mail Signature"/>
<w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true"
Name="HTML Top of Form"/>
<w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true"
Name="HTML Bottom of Form"/>
<w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true"
Name="Normal (Web)"/>
<w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true"
Name="HTML Acronym"/>
<w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true"
Name="HTML Address"/>
<w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true"
Name="HTML Cite"/>
<w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true"
Name="HTML Code"/>
<w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true"
Name="HTML Definition"/>
<w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true"
Name="HTML Keyboard"/>
<w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true"
Name="HTML Preformatted"/>
<w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true"
Name="HTML Sample"/>
<w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true"
Name="HTML Typewriter"/>
<w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true"
Name="HTML Variable"/>
<w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true"
Name="Normal Table"/>
<w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true"
Name="annotation subject"/>
<w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true"
Name="No List"/>
<w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true"
Name="Outline List 1"/>
<w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true"
Name="Outline List 2"/>
<w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true"
Name="Outline List 3"/>
<w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true"
Name="Table Simple 1"/>
<w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true"
Name="Table Simple 2"/>
<w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true"
Name="Table Simple 3"/>
<w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true"
Name="Table Classic 1"/>
<w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true"
Name="Table Classic 2"/>
<w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true"
Name="Table Classic 3"/>
<w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true"
Name="Table Classic 4"/>
<w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true"
Name="Table Colorful 1"/>
<w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true"
Name="Table Colorful 2"/>
<w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true"
Name="Table Colorful 3"/>
<w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true"
Name="Table Columns 1"/>
<w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true"
Name="Table Columns 2"/>
<w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true"
Name="Table Columns 3"/>
<w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true"
Name="Table Columns 4"/>
<w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true"
Name="Table Columns 5"/>
<w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true"
Name="Table Grid 1"/>
<w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true"
Name="Table Grid 2"/>
<w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true"
Name="Table Grid 3"/>
<w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true"
Name="Table Grid 4"/>
<w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true"
Name="Table Grid 5"/>
<w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true"
Name="Table Grid 6"/>
<w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true"
Name="Table Grid 7"/>
<w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true"
Name="Table Grid 8"/>
<w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true"
Name="Table List 1"/>
<w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true"
Name="Table List 2"/>
<w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true"
Name="Table List 3"/>
<w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true"
Name="Table List 4"/>
<w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true"
Name="Table List 5"/>
<w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true"
Name="Table List 6"/>
<w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true"
Name="Table List 7"/>
<w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true"
Name="Table List 8"/>
<w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true"
Name="Table 3D effects 1"/>
<w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true"
Name="Table 3D effects 2"/>
<w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true"
Name="Table 3D effects 3"/>
<w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true"
Name="Table Contemporary"/>
<w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true"
Name="Table Elegant"/>
<w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true"
Name="Table Professional"/>
<w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true"
Name="Table Subtle 1"/>
<w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true"
Name="Table Subtle 2"/>
<w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true"
Name="Table Web 1"/>
<w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true"
Name="Table Web 2"/>
<w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true"
Name="Table Web 3"/>
<w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true"
Name="Balloon Text"/>
<w:LsdException Locked="false" Priority="39" Name="Table Grid"/>
<w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true"
Name="Table Theme"/>
<w:LsdException Locked="false" SemiHidden="true" Name="Placeholder Text"/>
<w:LsdException Locked="false" Priority="1" QFormat="true" Name="No Spacing"/>
<w:LsdException Locked="false" Priority="60" Name="Light Shading"/>
<w:LsdException Locked="false" Priority="61" Name="Light List"/>
<w:LsdException Locked="false" Priority="62" Name="Light Grid"/>
<w:LsdException Locked="false" Priority="63" Name="Medium Shading 1"/>
<w:LsdException Locked="false" Priority="64" Name="Medium Shading 2"/>
<w:LsdException Locked="false" Priority="65" Name="Medium List 1"/>
<w:LsdException Locked="false" Priority="66" Name="Medium List 2"/>
<w:LsdException Locked="false" Priority="67" Name="Medium Grid 1"/>
<w:LsdException Locked="false" Priority="68" Name="Medium Grid 2"/>
<w:LsdException Locked="false" Priority="69" Name="Medium Grid 3"/>
<w:LsdException Locked="false" Priority="70" Name="Dark List"/>
<w:LsdException Locked="false" Priority="71" Name="Colorful Shading"/>
<w:LsdException Locked="false" Priority="72" Name="Colorful List"/>
<w:LsdException Locked="false" Priority="73" Name="Colorful Grid"/>
<w:LsdException Locked="false" Priority="60" Name="Light Shading Accent 1"/>
<w:LsdException Locked="false" Priority="61" Name="Light List Accent 1"/>
<w:LsdException Locked="false" Priority="62" Name="Light Grid Accent 1"/>
<w:LsdException Locked="false" Priority="63" Name="Medium Shading 1 Accent 1"/>
<w:LsdException Locked="false" Priority="64" Name="Medium Shading 2 Accent 1"/>
<w:LsdException Locked="false" Priority="65" Name="Medium List 1 Accent 1"/>
<w:LsdException Locked="false" SemiHidden="true" Name="Revision"/>
<w:LsdException Locked="false" Priority="34" QFormat="true"
Name="List Paragraph"/>
<w:LsdException Locked="false" Priority="29" QFormat="true" Name="Quote"/>
<w:LsdException Locked="false" Priority="30" QFormat="true"
Name="Intense Quote"/>
<w:LsdException Locked="false" Priority="66" Name="Medium List 2 Accent 1"/>
<w:LsdException Locked="false" Priority="67" Name="Medium Grid 1 Accent 1"/>
<w:LsdException Locked="false" Priority="68" Name="Medium Grid 2 Accent 1"/>
<w:LsdException Locked="false" Priority="69" Name="Medium Grid 3 Accent 1"/>
<w:LsdException Locked="false" Priority="70" Name="Dark List Accent 1"/>
<w:LsdException Locked="false" Priority="71" Name="Colorful Shading Accent 1"/>
<w:LsdException Locked="false" Priority="72" Name="Colorful List Accent 1"/>
<w:LsdException Locked="false" Priority="73" Name="Colorful Grid Accent 1"/>
<w:LsdException Locked="false" Priority="60" Name="Light Shading Accent 2"/>
<w:LsdException Locked="false" Priority="61" Name="Light List Accent 2"/>
<w:LsdException Locked="false" Priority="62" Name="Light Grid Accent 2"/>
<w:LsdException Locked="false" Priority="63" Name="Medium Shading 1 Accent 2"/>
<w:LsdException Locked="false" Priority="64" Name="Medium Shading 2 Accent 2"/>
<w:LsdException Locked="false" Priority="65" Name="Medium List 1 Accent 2"/>
<w:LsdException Locked="false" Priority="66" Name="Medium List 2 Accent 2"/>
<w:LsdException Locked="false" Priority="67" Name="Medium Grid 1 Accent 2"/>
<w:LsdException Locked="false" Priority="68" Name="Medium Grid 2 Accent 2"/>
<w:LsdException Locked="false" Priority="69" Name="Medium Grid 3 Accent 2"/>
<w:LsdException Locked="false" Priority="70" Name="Dark List Accent 2"/>
<w:LsdException Locked="false" Priority="71" Name="Colorful Shading Accent 2"/>
<w:LsdException Locked="false" Priority="72" Name="Colorful List Accent 2"/>
<w:LsdException Locked="false" Priority="73" Name="Colorful Grid Accent 2"/>
<w:LsdException Locked="false" Priority="60" Name="Light Shading Accent 3"/>
<w:LsdException Locked="false" Priority="61" Name="Light List Accent 3"/>
<w:LsdException Locked="false" Priority="62" Name="Light Grid Accent 3"/>
<w:LsdException Locked="false" Priority="63" Name="Medium Shading 1 Accent 3"/>
<w:LsdException Locked="false" Priority="64" Name="Medium Shading 2 Accent 3"/>
<w:LsdException Locked="false" Priority="65" Name="Medium List 1 Accent 3"/>
<w:LsdException Locked="false" Priority="66" Name="Medium List 2 Accent 3"/>
<w:LsdException Locked="false" Priority="67" Name="Medium Grid 1 Accent 3"/>
<w:LsdException Locked="false" Priority="68" Name="Medium Grid 2 Accent 3"/>
<w:LsdException Locked="false" Priority="69" Name="Medium Grid 3 Accent 3"/>
<w:LsdException Locked="false" Priority="70" Name="Dark List Accent 3"/>
<w:LsdException Locked="false" Priority="71" Name="Colorful Shading Accent 3"/>
<w:LsdException Locked="false" Priority="72" Name="Colorful List Accent 3"/>
<w:LsdException Locked="false" Priority="73" Name="Colorful Grid Accent 3"/>
<w:LsdException Locked="false" Priority="60" Name="Light Shading Accent 4"/>
<w:LsdException Locked="false" Priority="61" Name="Light List Accent 4"/>
<w:LsdException Locked="false" Priority="62" Name="Light Grid Accent 4"/>
<w:LsdException Locked="false" Priority="63" Name="Medium Shading 1 Accent 4"/>
<w:LsdException Locked="false" Priority="64" Name="Medium Shading 2 Accent 4"/>
<w:LsdException Locked="false" Priority="65" Name="Medium List 1 Accent 4"/>
<w:LsdException Locked="false" Priority="66" Name="Medium List 2 Accent 4"/>
<w:LsdException Locked="false" Priority="67" Name="Medium Grid 1 Accent 4"/>
<w:LsdException Locked="false" Priority="68" Name="Medium Grid 2 Accent 4"/>
<w:LsdException Locked="false" Priority="69" Name="Medium Grid 3 Accent 4"/>
<w:LsdException Locked="false" Priority="70" Name="Dark List Accent 4"/>
<w:LsdException Locked="false" Priority="71" Name="Colorful Shading Accent 4"/>
<w:LsdException Locked="false" Priority="72" Name="Colorful List Accent 4"/>
<w:LsdException Locked="false" Priority="73" Name="Colorful Grid Accent 4"/>
<w:LsdException Locked="false" Priority="60" Name="Light Shading Accent 5"/>
<w:LsdException Locked="false" Priority="61" Name="Light List Accent 5"/>
<w:LsdException Locked="false" Priority="62" Name="Light Grid Accent 5"/>
<w:LsdException Locked="false" Priority="63" Name="Medium Shading 1 Accent 5"/>
<w:LsdException Locked="false" Priority="64" Name="Medium Shading 2 Accent 5"/>
<w:LsdException Locked="false" Priority="65" Name="Medium List 1 Accent 5"/>
<w:LsdException Locked="false" Priority="66" Name="Medium List 2 Accent 5"/>
<w:LsdException Locked="false" Priority="67" Name="Medium Grid 1 Accent 5"/>
<w:LsdException Locked="false" Priority="68" Name="Medium Grid 2 Accent 5"/>
<w:LsdException Locked="false" Priority="69" Name="Medium Grid 3 Accent 5"/>
<w:LsdException Locked="false" Priority="70" Name="Dark List Accent 5"/>
<w:LsdException Locked="false" Priority="71" Name="Colorful Shading Accent 5"/>
<w:LsdException Locked="false" Priority="72" Name="Colorful List Accent 5"/>
<w:LsdException Locked="false" Priority="73" Name="Colorful Grid Accent 5"/>
<w:LsdException Locked="false" Priority="60" Name="Light Shading Accent 6"/>
<w:LsdException Locked="false" Priority="61" Name="Light List Accent 6"/>
<w:LsdException Locked="false" Priority="62" Name="Light Grid Accent 6"/>
<w:LsdException Locked="false" Priority="63" Name="Medium Shading 1 Accent 6"/>
<w:LsdException Locked="false" Priority="64" Name="Medium Shading 2 Accent 6"/>
<w:LsdException Locked="false" Priority="65" Name="Medium List 1 Accent 6"/>
<w:LsdException Locked="false" Priority="66" Name="Medium List 2 Accent 6"/>
<w:LsdException Locked="false" Priority="67" Name="Medium Grid 1 Accent 6"/>
<w:LsdException Locked="false" Priority="68" Name="Medium Grid 2 Accent 6"/>
<w:LsdException Locked="false" Priority="69" Name="Medium Grid 3 Accent 6"/>
<w:LsdException Locked="false" Priority="70" Name="Dark List Accent 6"/>
<w:LsdException Locked="false" Priority="71" Name="Colorful Shading Accent 6"/>
<w:LsdException Locked="false" Priority="72" Name="Colorful List Accent 6"/>
<w:LsdException Locked="false" Priority="73" Name="Colorful Grid Accent 6"/>
<w:LsdException Locked="false" Priority="19" QFormat="true"
Name="Subtle Emphasis"/>
<w:LsdException Locked="false" Priority="21" QFormat="true"
Name="Intense Emphasis"/>
<w:LsdException Locked="false" Priority="31" QFormat="true"
Name="Subtle Reference"/>
<w:LsdException Locked="false" Priority="32" QFormat="true"
Name="Intense Reference"/>
<w:LsdException Locked="false" Priority="33" QFormat="true" Name="Book Title"/>
<w:LsdException Locked="false" Priority="37" SemiHidden="true"
UnhideWhenUsed="true" Name="Bibliography"/>
<w:LsdException Locked="false" Priority="39" SemiHidden="true"
UnhideWhenUsed="true" QFormat="true" Name="TOC Heading"/>
<w:LsdException Locked="false" Priority="41" Name="Plain Table 1"/>
<w:LsdException Locked="false" Priority="42" Name="Plain Table 2"/>
<w:LsdException Locked="false" Priority="43" Name="Plain Table 3"/>
<w:LsdException Locked="false" Priority="44" Name="Plain Table 4"/>
<w:LsdException Locked="false" Priority="45" Name="Plain Table 5"/>
<w:LsdException Locked="false" Priority="40" Name="Grid Table Light"/>
<w:LsdException Locked="false" Priority="46" Name="Grid Table 1 Light"/>
<w:LsdException Locked="false" Priority="47" Name="Grid Table 2"/>
<w:LsdException Locked="false" Priority="48" Name="Grid Table 3"/>
<w:LsdException Locked="false" Priority="49" Name="Grid Table 4"/>
<w:LsdException Locked="false" Priority="50" Name="Grid Table 5 Dark"/>
<w:LsdException Locked="false" Priority="51" Name="Grid Table 6 Colorful"/>
<w:LsdException Locked="false" Priority="52" Name="Grid Table 7 Colorful"/>
<w:LsdException Locked="false" Priority="46"
Name="Grid Table 1 Light Accent 1"/>
<w:LsdException Locked="false" Priority="47" Name="Grid Table 2 Accent 1"/>
<w:LsdException Locked="false" Priority="48" Name="Grid Table 3 Accent 1"/>
<w:LsdException Locked="false" Priority="49" Name="Grid Table 4 Accent 1"/>
<w:LsdException Locked="false" Priority="50" Name="Grid Table 5 Dark Accent 1"/>
<w:LsdException Locked="false" Priority="51"
Name="Grid Table 6 Colorful Accent 1"/>
<w:LsdException Locked="false" Priority="52"
Name="Grid Table 7 Colorful Accent 1"/>
<w:LsdException Locked="false" Priority="46"
Name="Grid Table 1 Light Accent 2"/>
<w:LsdException Locked="false" Priority="47" Name="Grid Table 2 Accent 2"/>
<w:LsdException Locked="false" Priority="48" Name="Grid Table 3 Accent 2"/>
<w:LsdException Locked="false" Priority="49" Name="Grid Table 4 Accent 2"/>
<w:LsdException Locked="false" Priority="50" Name="Grid Table 5 Dark Accent 2"/>
<w:LsdException Locked="false" Priority="51"
Name="Grid Table 6 Colorful Accent 2"/>
<w:LsdException Locked="false" Priority="52"
Name="Grid Table 7 Colorful Accent 2"/>
<w:LsdException Locked="false" Priority="46"
Name="Grid Table 1 Light Accent 3"/>
<w:LsdException Locked="false" Priority="47" Name="Grid Table 2 Accent 3"/>
<w:LsdException Locked="false" Priority="48" Name="Grid Table 3 Accent 3"/>
<w:LsdException Locked="false" Priority="49" Name="Grid Table 4 Accent 3"/>
<w:LsdException Locked="false" Priority="50" Name="Grid Table 5 Dark Accent 3"/>
<w:LsdException Locked="false" Priority="51"
Name="Grid Table 6 Colorful Accent 3"/>
<w:LsdException Locked="false" Priority="52"
Name="Grid Table 7 Colorful Accent 3"/>
<w:LsdException Locked="false" Priority="46"
Name="Grid Table 1 Light Accent 4"/>
<w:LsdException Locked="false" Priority="47" Name="Grid Table 2 Accent 4"/>
<w:LsdException Locked="false" Priority="48" Name="Grid Table 3 Accent 4"/>
<w:LsdException Locked="false" Priority="49" Name="Grid Table 4 Accent 4"/>
<w:LsdException Locked="false" Priority="50" Name="Grid Table 5 Dark Accent 4"/>
<w:LsdException Locked="false" Priority="51"
Name="Grid Table 6 Colorful Accent 4"/>
<w:LsdException Locked="false" Priority="52"
Name="Grid Table 7 Colorful Accent 4"/>
<w:LsdException Locked="false" Priority="46"
Name="Grid Table 1 Light Accent 5"/>
<w:LsdException Locked="false" Priority="47" Name="Grid Table 2 Accent 5"/>
<w:LsdException Locked="false" Priority="48" Name="Grid Table 3 Accent 5"/>
<w:LsdException Locked="false" Priority="49" Name="Grid Table 4 Accent 5"/>
<w:LsdException Locked="false" Priority="50" Name="Grid Table 5 Dark Accent 5"/>
<w:LsdException Locked="false" Priority="51"
Name="Grid Table 6 Colorful Accent 5"/>
<w:LsdException Locked="false" Priority="52"
Name="Grid Table 7 Colorful Accent 5"/>
<w:LsdException Locked="false" Priority="46"
Name="Grid Table 1 Light Accent 6"/>
<w:LsdException Locked="false" Priority="47" Name="Grid Table 2 Accent 6"/>
<w:LsdException Locked="false" Priority="48" Name="Grid Table 3 Accent 6"/>
<w:LsdException Locked="false" Priority="49" Name="Grid Table 4 Accent 6"/>
<w:LsdException Locked="false" Priority="50" Name="Grid Table 5 Dark Accent 6"/>
<w:LsdException Locked="false" Priority="51"
Name="Grid Table 6 Colorful Accent 6"/>
<w:LsdException Locked="false" Priority="52"
Name="Grid Table 7 Colorful Accent 6"/>
<w:LsdException Locked="false" Priority="46" Name="List Table 1 Light"/>
<w:LsdException Locked="false" Priority="47" Name="List Table 2"/>
<w:LsdException Locked="false" Priority="48" Name="List Table 3"/>
<w:LsdException Locked="false" Priority="49" Name="List Table 4"/>
<w:LsdException Locked="false" Priority="50" Name="List Table 5 Dark"/>
<w:LsdException Locked="false" Priority="51" Name="List Table 6 Colorful"/>
<w:LsdException Locked="false" Priority="52" Name="List Table 7 Colorful"/>
<w:LsdException Locked="false" Priority="46"
Name="List Table 1 Light Accent 1"/>
<w:LsdException Locked="false" Priority="47" Name="List Table 2 Accent 1"/>
<w:LsdException Locked="false" Priority="48" Name="List Table 3 Accent 1"/>
<w:LsdException Locked="false" Priority="49" Name="List Table 4 Accent 1"/>
<w:LsdException Locked="false" Priority="50" Name="List Table 5 Dark Accent 1"/>
<w:LsdException Locked="false" Priority="51"
Name="List Table 6 Colorful Accent 1"/>
<w:LsdException Locked="false" Priority="52"
Name="List Table 7 Colorful Accent 1"/>
<w:LsdException Locked="false" Priority="46"
Name="List Table 1 Light Accent 2"/>
<w:LsdException Locked="false" Priority="47" Name="List Table 2 Accent 2"/>
<w:LsdException Locked="false" Priority="48" Name="List Table 3 Accent 2"/>
<w:LsdException Locked="false" Priority="49" Name="List Table 4 Accent 2"/>
<w:LsdException Locked="false" Priority="50" Name="List Table 5 Dark Accent 2"/>
<w:LsdException Locked="false" Priority="51"
Name="List Table 6 Colorful Accent 2"/>
<w:LsdException Locked="false" Priority="52"
Name="List Table 7 Colorful Accent 2"/>
<w:LsdException Locked="false" Priority="46"
Name="List Table 1 Light Accent 3"/>
<w:LsdException Locked="false" Priority="47" Name="List Table 2 Accent 3"/>
<w:LsdException Locked="false" Priority="48" Name="List Table 3 Accent 3"/>
<w:LsdException Locked="false" Priority="49" Name="List Table 4 Accent 3"/>
<w:LsdException Locked="false" Priority="50" Name="List Table 5 Dark Accent 3"/>
<w:LsdException Locked="false" Priority="51"
Name="List Table 6 Colorful Accent 3"/>
<w:LsdException Locked="false" Priority="52"
Name="List Table 7 Colorful Accent 3"/>
<w:LsdException Locked="false" Priority="46"
Name="List Table 1 Light Accent 4"/>
<w:LsdException Locked="false" Priority="47" Name="List Table 2 Accent 4"/>
<w:LsdException Locked="false" Priority="48" Name="List Table 3 Accent 4"/>
<w:LsdException Locked="false" Priority="49" Name="List Table 4 Accent 4"/>
<w:LsdException Locked="false" Priority="50" Name="List Table 5 Dark Accent 4"/>
<w:LsdException Locked="false" Priority="51"
Name="List Table 6 Colorful Accent 4"/>
<w:LsdException Locked="false" Priority="52"
Name="List Table 7 Colorful Accent 4"/>
<w:LsdException Locked="false" Priority="46"
Name="List Table 1 Light Accent 5"/>
<w:LsdException Locked="false" Priority="47" Name="List Table 2 Accent 5"/>
<w:LsdException Locked="false" Priority="48" Name="List Table 3 Accent 5"/>
<w:LsdException Locked="false" Priority="49" Name="List Table 4 Accent 5"/>
<w:LsdException Locked="false" Priority="50" Name="List Table 5 Dark Accent 5"/>
<w:LsdException Locked="false" Priority="51"
Name="List Table 6 Colorful Accent 5"/>
<w:LsdException Locked="false" Priority="52"
Name="List Table 7 Colorful Accent 5"/>
<w:LsdException Locked="false" Priority="46"
Name="List Table 1 Light Accent 6"/>
<w:LsdException Locked="false" Priority="47" Name="List Table 2 Accent 6"/>
<w:LsdException Locked="false" Priority="48" Name="List Table 3 Accent 6"/>
<w:LsdException Locked="false" Priority="49" Name="List Table 4 Accent 6"/>
<w:LsdException Locked="false" Priority="50" Name="List Table 5 Dark Accent 6"/>
<w:LsdException Locked="false" Priority="51"
Name="List Table 6 Colorful Accent 6"/>
<w:LsdException Locked="false" Priority="52"
Name="List Table 7 Colorful Accent 6"/>
<w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true"
Name="Mention"/>
<w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true"
Name="Smart Hyperlink"/>
<w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true"
Name="Hashtag"/>
<w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true"
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<br />
</p><div class="Standard" style="text-align: left;"><h3>
<b>Epic 38: </b><i>Darkside </i><span style="font-weight: normal;">Progs 1017-1028</span><br /><span style="font-size: x-small;">Written by John Smith; Art by Paul Marshall<br /></span><span style="font-size: x-small; font-weight: normal;"><span>(12 episodes, 72 pages, number 20 in sequence)</span></span></h3></div>
<div class="Standard">
</div>
<div class="Standard">
<b>The basics:</b> Following a tip-off from Moroccan
Psi-Judge Hassan, Dredd accompanies him to Luna City to investigate a string of
grisly murders, that seem to imply Judge Dredd himself is the villain...</div>
<div class="Standard">
<br /></div><div class="Standard">
<br /></div><table align="center" cellpadding="0" cellspacing="0" class="tr-caption-container" style="margin-left: auto; margin-right: auto;"><tbody><tr><td style="text-align: center;"><a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEgOy4nPkhOq1yhvxRPO8zAWLhIC1ECpUSBvDo4oORUHQiAoE_wgq7mk4QBd0oMqsdzzbk17S-tQRwQbL49M3UxZuxw5qvMpErZ0b3M3ZtDI2rGNQtUijfuLr4kgiCZa1QrQcbylB7n06fU/s1306/Darkside+1.jpg" style="margin-left: auto; margin-right: auto;"><img border="0" data-original-height="1213" data-original-width="1306" height="594" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEgOy4nPkhOq1yhvxRPO8zAWLhIC1ECpUSBvDo4oORUHQiAoE_wgq7mk4QBd0oMqsdzzbk17S-tQRwQbL49M3UxZuxw5qvMpErZ0b3M3ZtDI2rGNQtUijfuLr4kgiCZa1QrQcbylB7n06fU/w640-h594/Darkside+1.jpg" width="640" /></a></td></tr><tr><td class="tr-caption" style="text-align: center;">Judge Dredd: murderer? Can it be??<br />Art by Paul Marshall<br /></td></tr></tbody></table><br /><div class="Standard">
<br /></div>
<div class="Standard">
<b>Analysis:</b> Writer John Smith's first crack at a
feature-length Dredd tale, and he goes the route of 'picking up on an old,
dangling Dredd plot thread', and seeing what he can do with it. To be fair to
him, Smith may have borrowed an old Dredd foe to be his villain, but he's
telling a very different tale with that foe. Unfortunately, the telling of that
tale doesn't quite come off. Somewhere buried in this epic is a psychological
horror, in which Dredd gets caught up in Hassan's visions, and at times
imagines that he himself IS committing gruesome murders. That would be neat,
and very Smithian.</div>
<div class="Standard">
<br /></div><div class="Standard">
<br /></div><table align="center" cellpadding="0" cellspacing="0" class="tr-caption-container" style="margin-left: auto; margin-right: auto;"><tbody><tr><td style="text-align: center;"><a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEgQqsLqVknqzc2Gr_A8-i85htBTG3ijYtJu-jBC1NZ0vIuHh-f3sTqScP2JKJBX-58ZIKze-EYrlf41h9_S0_jj_8ISahmn2Q5K2r7_0CdIjVVbrA8Xs1dL8_CvInwRXRxgi-vaVhkFT3Q/s1280/Darkside+3.jpg" style="margin-left: auto; margin-right: auto;"><img border="0" data-original-height="713" data-original-width="1280" height="356" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEgQqsLqVknqzc2Gr_A8-i85htBTG3ijYtJu-jBC1NZ0vIuHh-f3sTqScP2JKJBX-58ZIKze-EYrlf41h9_S0_jj_8ISahmn2Q5K2r7_0CdIjVVbrA8Xs1dL8_CvInwRXRxgi-vaVhkFT3Q/w640-h356/Darkside+3.jpg" width="640" /></a></td></tr><tr><td class="tr-caption" style="text-align: center;">More death-dreams, please, this story is too procedural for my tastes.<br />Art by Paul Marshall<br /></td></tr></tbody></table><br /><div class="Standard">
<br /></div>
<div class="Standard">
What we actually get on the page is a far more
straightforward story that follows several characters in and around Luna City,
and never really leaves you thinking Dredd could be guilty. Not least because
we see glimpses of the real murderer early on, and he's green! A version of
this thrill with black and white art by someone like Brendan McCarthy could've
conveyed both the mystery around the killer's identity - and perhaps some
general weirdness - more effectively.</div><div class="Standard"> </div><div class="Standard"><table align="center" cellpadding="0" cellspacing="0" class="tr-caption-container" style="margin-left: auto; margin-right: auto;"><tbody><tr><td style="text-align: center;"><a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjKsSaH8PX7L_BjoGTddv7oe1BMR-pgrhV_YtwDn1_BuYuKhcnUCypcv6z8Dh1FNw7HxWS4LsOanL4uBRexZY5SFd1Ffxf9cDLBoz9MRnO1or3xuvLjIjSEneuEhjusji-vOmtZ3Yi4imk/s1757/Darkside+2.jpg" style="margin-left: auto; margin-right: auto;"><img border="0" data-original-height="1757" data-original-width="1249" height="640" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjKsSaH8PX7L_BjoGTddv7oe1BMR-pgrhV_YtwDn1_BuYuKhcnUCypcv6z8Dh1FNw7HxWS4LsOanL4uBRexZY5SFd1Ffxf9cDLBoz9MRnO1or3xuvLjIjSEneuEhjusji-vOmtZ3Yi4imk/w454-h640/Darkside+2.jpg" width="454" /></a></td></tr><tr><td class="tr-caption" style="text-align: center;">Great panel, should have been a great reveal.<br />Art by Paul Marshall<br /></td></tr></tbody></table> </div>Which is not meant to be a slight to Paul Marshall, who
delivers some great character designs, neat murders and thrilling sections
involving zero gravity chases and oxygen-free suspense sequences, but it's not
enough to lift Smith's uncharacteristically ordinary writing.
<div class="Standard">
<br /></div>
<div class="Standard">
So yes, what starts as a mystery is more or less explicitly
solved a couple of episodes in, and from there it’s just a matter of watching
Dredd investigating and going through some police action movie clichés,
complete with bumbling sidekick character who karks it before the end.</div>
<div class="Standard">
<br /></div>
<div class="Standard">
<b>Story: </b>6/10 </div>
<div class="Standard">
<b>Art: </b>7/10 </div>
<div class="Standard">
<b>Legacy:</b> Sadly little. An old Dredd foe is dispatched
for good – but so is Judge Hassan, who was arguably strong enough to become a
recurring character. I guess that's pretty standard as Dredd stories go, but it
makes it all too easy to forget this particular epic.</div><p>
</p><p></p><p><b>Overall Score:</b> 13 out of 20<br />Want to read it? Check out <a href="https://shop.2000ad.com/catalogue/XB543">Case Files 25</a>.<br />
<br />
And now for an epic I imagine rather forgotten, that I could only refer to in honour of Tintin as...<br />
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</p><div class="Standard" style="text-align: left;"><h3>
<b>Epic 37</b>: <i>The Adventures of Judge Dredd in the Land of
the Soviets</i><span style="font-size: x-small;"> <span style="font-size: small;">Progs 2055-2069</span><br />Written by Michael Carroll, Art by PJ Holden, Colin McNeil and Paul Davidson</span><span style="font-size: x-small;"><span style="font-weight: normal;"><br /><span>(14 episodes, 90 pages, epic number 47 in sequence)</span></span></span></h3></div>
<div class="Standard"><span style="font-size: x-small;">[There is as yet no official name for this epic, originally
three consecutive stories: Black Snow, Echoes and The Shroud – although they
form as coherent a whole, if not <i>more </i>so, than e.g. The Cursed Earth]</span></div>
<div class="Standard">
<br /></div>
<div class="Standard">
<b>The Basics</b>: Dredd leads a team of judges into Siberia
for reasons that aren’t 100% clear, and ends up having a series of misadventures
in and around the ruins of East Meg 1.</div>
<div class="Standard">
<br /></div><div class="Standard">
<br /></div><table align="center" cellpadding="0" cellspacing="0" class="tr-caption-container" style="margin-left: auto; margin-right: auto;"><tbody><tr><td style="text-align: center;"><a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjp-YrWwKTlVu1ml8xYBUf-JmXzCw6lAVJDyl0anqN9YCHZae3aZ1w3gbL9-IpGs3HIEDvoGz5csxFQyyvShNT1Q_GFXeO2vWpvFgpaLcBcK_L_5VvkXd97qc5NVwgRCJ7KFABOd_DwQco/s918/Soviets+2058.jpg" style="margin-left: auto; margin-right: auto;"><img border="0" data-original-height="918" data-original-width="700" height="640" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjp-YrWwKTlVu1ml8xYBUf-JmXzCw6lAVJDyl0anqN9YCHZae3aZ1w3gbL9-IpGs3HIEDvoGz5csxFQyyvShNT1Q_GFXeO2vWpvFgpaLcBcK_L_5VvkXd97qc5NVwgRCJ7KFABOd_DwQco/w488-h640/Soviets+2058.jpg" width="488" /></a></td></tr><tr><td class="tr-caption" style="text-align: center;">Despite the real Cold War ending in 1991, Dredd's version is still compelling.<br />Art by Cliff Robinson<br /></td></tr></tbody></table><br /><div class="Standard">
<br /></div>
<div class="Standard">
<b>Analysis</b>: This is the epic that came out of nowhere.
The build-up to it comes from single mention in Tharg’s Nerve Centre of a
‘major new Dredd thriller from Michael Carroll’, but with no suggestion that it
would run on for really quite a few episodes, including going into and beyond
the end-of-year Prog.</div>
<div class="Standard">
<br /></div>
<div class="Standard">
A couple of minor irritations – Dredd had rather recently
been into Sov territory under the pen of Rob Williams, and there were two whole
series in the Megazine – the Inspectre and Samizdat Squad – that had explicitly
dealt with the ghosts of the dead in East Meg 1. Nothing in Carroll’s tale goes
against any of these, but it’s kind of sad not to get any overlap. Especially
in the detail of the Williams story that Dredd and co have access to a
translator device that allows them to speak Sov.</div>
<div class="Standard">
<br /></div>
<div class="Standard">
So that’s the story we <i>don’t</i> have, what about the one
we do?</div>
<div class="Standard">
Well, there are two things going on. One is, what happens if
you throw Dredd into an environment and social situation that he knows nothing
about, and then proceed to have him fall down one hole after another? Two is,
what is going on in the wider world of Dredd, and how does Mega City One keep
abreast of it? The first parts works, although it turns out that Dredd is so
hyper-competent and hard that it’s never in enough doubt that he’ll survive.
The second part seems to work at first, but then sort of gets lost in the
action.</div>
<div class="Standard">
<br /></div>
<div class="Standard">
Here’s the thing – Black Snow, the first part of the story,
is about Mega City Judges rushing in to interfere with a Soviet scam, trading
on the fact that East Meg 2’s Justice Dept is so bureaucratic that it’s too
slow to react. It’s a throwback joke to the 1980s period of Cold War that could
be funny if it was ever brought up again – but it isn’t. A bit of worldbuilding
that goes nowhere. Then there’s the question of what Dredd and his team
actually <i>want</i> – is it to get money (specifically rare minerals from
meteorites)? Or is it just to annoy East Meg 2? Again, once the mission goes
wrong, this interesting thread is lost.</div>
<div class="Standard">
<br /></div>
<div class="Standard">
There’s also a bit of a mix-up between the clash of corrupt
Sov Judges running a facility, local ‘natives’ who are either out for revenge,
or money, or both, then actual loyal Sov Judges, except one or more of them
seem to be rather friendly towards Mega City 1?</div><div class="Standard"> </div><div class="Standard"><table align="center" cellpadding="0" cellspacing="0" class="tr-caption-container" style="margin-left: auto; margin-right: auto;"><tbody><tr><td style="text-align: center;"><a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjU4QpiITNVK1yivYZTECe23TeJAvOl_U-im6XrPvzBZxn8c1nKB43gydqHIX38Ku_oaG8luYkTDntTJYlYqJunfzVyCVL7sViYoUBelYNNz7G_dVglUMH5aoLF8C8UQoWd0Ua2t4_RDBU/s1280/Soviets+Black+Snow.jpg" style="margin-left: auto; margin-right: auto;"><img border="0" data-original-height="1280" data-original-width="1180" height="640" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjU4QpiITNVK1yivYZTECe23TeJAvOl_U-im6XrPvzBZxn8c1nKB43gydqHIX38Ku_oaG8luYkTDntTJYlYqJunfzVyCVL7sViYoUBelYNNz7G_dVglUMH5aoLF8C8UQoWd0Ua2t4_RDBU/w590-h640/Soviets+Black+Snow.jpg" width="590" /></a></td></tr><tr><td class="tr-caption" style="text-align: center;">Dredd does not make easy alliances.<br />Art by PJ Holden<br /></td></tr></tbody></table> </div><div class="Standard">By the time we end up in first ‘Echoes’ (Dredd + a Psi vs
ghosts of East Meg 1 dead) </div><div class="Standard"> </div><div class="Standard"><table align="center" cellpadding="0" cellspacing="0" class="tr-caption-container" style="margin-left: auto; margin-right: auto;"><tbody><tr><td style="text-align: center;"><a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEi1w8wG_TOitK5uBMYzRQ0cvgdsHc9hmqtJw9v_EkdwN1kqxdWIlVt8gfIyY9O-h_3E-HvGvYwOypQSBMxqT1M6TV5UyrFUOaLCRbRKSdnEVffvVe2PS9nkQ2PBPNEYlCD8_h5C5A7-VzY/s1280/Soviets+Echoes.jpg" style="margin-left: auto; margin-right: auto;"><img border="0" data-original-height="1280" data-original-width="1190" height="640" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEi1w8wG_TOitK5uBMYzRQ0cvgdsHc9hmqtJw9v_EkdwN1kqxdWIlVt8gfIyY9O-h_3E-HvGvYwOypQSBMxqT1M6TV5UyrFUOaLCRbRKSdnEVffvVe2PS9nkQ2PBPNEYlCD8_h5C5A7-VzY/w597-h640/Soviets+Echoes.jpg" width="597" /></a></td></tr><tr><td class="tr-caption" style="text-align: center;">Burned out ruins of East Meg 1 = great backdrop for a spooky tale.<br />Art by Colin MacNeil<br /></td></tr></tbody></table><br /> </div><div class="Standard">...and then ‘the Shroud’ (Dredd in a work camp vs a
super-tough alien villain), any sense of what Mega City One wants vs what East
Meg Two wants vs what the random locals they encounter want, there’s no thread.
So this epic becomes basically three extended action stories after the other.
Each are full of fun Sci Fi ideas, neat action beats, and some classic ‘how
hard is Dredd!’ moments. But without even the sense of ‘gosh, will our hero
ever get back safely to MC1’ I never quite cared enough.</div>
<div class="Standard">
<br /></div><div class="Standard">
<br /></div><table align="center" cellpadding="0" cellspacing="0" class="tr-caption-container" style="margin-left: auto; margin-right: auto;"><tbody><tr><td style="text-align: center;"><a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjWXX4MI8r3WCikAJ9reRopekFHjodqhcGizNPrpM8H5zfYr7jiQcUHG4Z74gETlSCMFo0XNEvXYNuyCHxHnWAc680KzwYJk1-YqFuvJ8uhvQo0Kw4Q1LiQtnL6AQy39t_XnHBcUJzSwds/s918/Soviets+2068.jpg" style="margin-left: auto; margin-right: auto;"><img border="0" data-original-height="918" data-original-width="700" height="400" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjWXX4MI8r3WCikAJ9reRopekFHjodqhcGizNPrpM8H5zfYr7jiQcUHG4Z74gETlSCMFo0XNEvXYNuyCHxHnWAc680KzwYJk1-YqFuvJ8uhvQo0Kw4Q1LiQtnL6AQy39t_XnHBcUJzSwds/w305-h400/Soviets+2068.jpg" width="305" /></a></td></tr><tr><td class="tr-caption" style="text-align: center;">Sometimes, it's fun to pit Dredd against a super-strong monster<br />Art by Nick Percival<br /></td></tr></tbody></table><br /><div class="Standard">
<br /></div>
<div class="Standard">
But you know, it has its charms, in a 'what if we re-did the Cursed Earth, but set it in Siberia' kind of way. All it needed was a more solid wrap-around.<br /></div>
<div class="Standard">
<br /></div>
<div class="Standard">
<b>Story</b>: 6-7/10 Nothing wrong with the writing, and week
to week there’s a great sense of ‘bloody hell, how’s ol’ Dredd gonna get out of
<i>this</i> one?’ But there’s not enough to hold it all together.</div>
<div class="Standard">
<b>Art</b>: 7-8/10 For me, PJ Holden is best in show, but
special mention to Quinton Winter for some vibrant colours. MacNeil is never
bad, but his style at this point has sort of settled into something that works
really well, but he wasn’t moved to produce anything spectacular in his story
arc. Paul Davidson has some fun with ice and snow colours, and his designs for
super-baddie Maul and weird bite-y worms are memorable without being all-time
great.</div>
<div class="Standard">
<b>Legacy</b>: So far, none. Although one imagines that Sov
Judge Zima will re-appear in a Michael Carroll story at some point down the
line. And no doubt some other writer will set a story in East Meg 1 again, but
likely making no reference to this one. (I'm looking at <i>you</i>, End of Days)</div><div class="Standard"><br /></div><div class="Standard"><b>Overall Score: 13.5 out of 20</b><br />Want to read it? Are you sure? It's in <a href="https://shop.2000ad.com/catalogue/GRN656">Judge Dredd: Cold Wars</a>, a collection that includes the rather superior, but less epic-in-length tale 'War Buds'.<br /></div><div class="Standard"> </div><div class="Standard"> </div><div class="Standard"><p class="Standard">And now for an epic that some readers loathe, and
others hold a torch for. Bit of both for me - and it's relevant that I
love me some zombies...</p><h3 class="Standard" style="text-align: left;">Epic 36: Judgement Day <span style="font-weight: normal;">Progs 786-799; Megs 2.04-2.08</span><br /><span style="font-size: x-small;">Written by Garth Ennis, Art by Carlos Ezquerra, Pete Doherty, Dean Ormston and Chris Halls</span><br />
<span style="font-size: x-small; font-weight: normal;"><span>(20 episodes, 150 pages; Epic 14 in sequence)</span></span></h3>
<p class="Standard"><b>The Basics</b>: An evil space wizard arrives on earth and
raises the dead to life, intending to hold every city in the world to ransom. Dredd,
with a team of international judges - and a certain mutant bounty hunter from the future - leads the fightback! <br /></p><table align="center" cellpadding="0" cellspacing="0" class="tr-caption-container" style="margin-left: auto; margin-right: auto;"><tbody><tr><td style="text-align: center;"><a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEgidwy2D-tfe8lL4rs71ox4lZbjt1Iz9R7Xl3rxNwz6PIL-DzTSetORaquJBe92i31sbCRYANpKUF09N-MjjXbW2awMYzydJ22VSxER5pIN30h9n42_i0pMBGfOAG_jO52Cz7gY_XKgxr8/s1381/Judgement+1.jpg" style="margin-left: auto; margin-right: auto;"><img border="0" data-original-height="959" data-original-width="1381" height="444" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEgidwy2D-tfe8lL4rs71ox4lZbjt1Iz9R7Xl3rxNwz6PIL-DzTSetORaquJBe92i31sbCRYANpKUF09N-MjjXbW2awMYzydJ22VSxER5pIN30h9n42_i0pMBGfOAG_jO52Cz7gY_XKgxr8/w640-h444/Judgement+1.jpg" width="640" /></a></td></tr><tr><td class="tr-caption" style="text-align: center;">An all-too rare moment of zombie horror<br />Art by Carlos Ezquerra<br /></td></tr></tbody></table><br />
<p class="Standard"><b>Analysis</b>: For the first time in a decade, a new writer
tried their hand at a Dredd epic. Garth Ennis had some great ideas, and also
some less great ones. For me, the best thing of all is the ingenious use of the
Necropolis-dead as a source of bodies to create an army of zombies. Dredd
hadn't fought zombies much before, and certainly never on this scale. It felt
new, and with Peter Doherty on art in the early episodes, it was plenty scary,
too – a horror epic, in the way that Necropolis had ended up as more of an
action epic.</p>
<p class="Standard"> </p><table align="center" cellpadding="0" cellspacing="0" class="tr-caption-container" style="margin-left: auto; margin-right: auto;"><tbody><tr><td style="text-align: center;"><a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjiYFMuu6O1n96vyv_IebTRxbG-AdZ8xSAonMpvdNLIIzMBjw6aNuf24NZ-z7iPV4whyphenhyphenvMuY5_xp0X2DVI7-N1V4xtdsGvtAkNycDCeOJtN8Dp3FSm1t1A346DXXSL9AZsZkzjV1K4ytqs/s1402/Judgement+no+hope.jpg" style="margin-left: auto; margin-right: auto;"><img border="0" data-original-height="1361" data-original-width="1402" height="622" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjiYFMuu6O1n96vyv_IebTRxbG-AdZ8xSAonMpvdNLIIzMBjw6aNuf24NZ-z7iPV4whyphenhyphenvMuY5_xp0X2DVI7-N1V4xtdsGvtAkNycDCeOJtN8Dp3FSm1t1A346DXXSL9AZsZkzjV1K4ytqs/w640-h622/Judgement+no+hope.jpg" width="640" /></a></td></tr><tr><td class="tr-caption" style="text-align: center;">When there are scenes of action/horror zombie fighting, this epic really shines.<br />Art by Peter Doherty<br /></td></tr></tbody></table><br />
<p class="Standard">But it went a bit wrong from there. And for me it's because
Ennis wanted to make it a <i>world-wide</i> conflict. On the one hand, this was a good
thing. It added <i>Epic Trope 8</i>: Dredd teams up with a bunch of judges from
around the world. The whole thing
makes liberal use of characters we'd met before but didn't get to see often,
which is the sort of thing that often gets criticised as 'fan-service', but
speaking as a fan I love this stuff.</p>
<p class="Standard">On the other hand, it didn't really make <i>sense</i>.
Zombies plaguing Mega-City 1 I could accept, because of Necropolis. You
see, there were mass graves all around the city. Practically begging for
an evil wizard to use them as a zombie army. But no other
city had had this problem (maybe Mega City 2 still had many corpses from
the 2TFr(u)T virus some 11 years earlier that hadn't
completely rotted way yet. Maybe). But where did all the other zombies
come
from, around the world? Resyk plants on the fritz, maybe? And why were
some cities having a harder time than MC1? It was purely an excuse to
allow Ennis
to relive his favourite moment from the Apocalypse War, when Dredd
condemns an
entire city to death – only this time he can do it to like seven cities
at
once, but with hardly any of the emotional impact.</p>
<p class="Standard">But for me this is the epic's only really sin. A bunch of the
story beats are perhaps too similar to bits for the Apocalypse War and others,
but Ennis knew enough even then about writing action comics that it was
compelling stuff, moving at exactly the right pace to get through to the end
with a proper body count along the way. I even rather like villain Sabbat. He's
a right bastard, and Ennis gives him a fun backstory that references the Beano
in a way that makes up for the ridiculousness of the character.</p>
<p class="Standard"> </p><table align="center" cellpadding="0" cellspacing="0" class="tr-caption-container" style="margin-left: auto; margin-right: auto;"><tbody><tr><td style="text-align: center;"><a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjSpLEaFcA-KZqf_EAUWYrA3cLS4ANDA9QhY20lP3K_XfeoguKPc0TP_aJP55qElZMjQKV02emF9x5VIEzhXp7_xJuvrnK7xZAdAGjS-TFIgQUlYupnAXlxzU8RFiMmTlCfdn8Q-gq7QJo/s1337/Judgement+3.jpg" style="margin-left: auto; margin-right: auto;"><img border="0" data-original-height="1117" data-original-width="1337" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjSpLEaFcA-KZqf_EAUWYrA3cLS4ANDA9QhY20lP3K_XfeoguKPc0TP_aJP55qElZMjQKV02emF9x5VIEzhXp7_xJuvrnK7xZAdAGjS-TFIgQUlYupnAXlxzU8RFiMmTlCfdn8Q-gq7QJo/s320/Judgement+3.jpg" width="320" /></a></td></tr><tr><td class="tr-caption" style="text-align: center;">You can pretty much read the part in the script here where Ennis tells the artist <br />to go re-watch that scene from 'The Thing'.<br />Art by Dean Ormston<br /></td></tr></tbody></table><br />
<p class="Standard">And the team-up with Johnny Alpha is 100% spot on. Giving
Dredd the chance to be the bad guy in his own strip is what it's all about, and
Alpha, who is a touch nicer than Dredd, lets this happen organically.
Indulgent, yes, but so what? Why shouldn't action stories be indulgent from
time to time?</p>
<p class="Standard">What didn't help Ennis was the rotating art team. Splitting
the story across the Prog and Meg presumably meant no one artist could do it
all (some weeks, there were two episodes at a time). But boy it would have
helped to have just one artist on each publication, and maybe it'd have helped
to try to get some sort of consistency of tone. Doherty was great, drawing an
action horror comic; Ezquerra is reliable as ever, especially, in the final run as
the Judge squad draws nearer to Sabbat, but he's doing an action <i>comedy</i>.
Dean Ormston ended up doing a police-procedural, with a touch of horror.
Nothing wrong with his art, but I can't help but think he was on the wrong
episodes. His bit in Sabbat's cave felt much stronger than mucking about with
Hondo Judges. Chris Halls, with a single episode, is in itself rather lovely,
but frankly it felt indulgent on his part rather than doing anything to sell
the story or to match what had gone before. Even more than Oz, this epic has
weird art shifts all over the place, not enough to make up for the fact that
each episode on its own was high quality.</p>
<p class="Standard"> </p><table align="center" cellpadding="0" cellspacing="0" class="tr-caption-container" style="margin-left: auto; margin-right: auto;"><tbody><tr><td style="text-align: center;"><a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjMC8p6uUEtl1vPj8ZUY8OR3Ppj6N5nmy4ONAoFCvilO7x_Zp8Rh-pEScCDLyqthidGQuUS4QgC7XoNhO0Gnb0IsSFzCHHT-Erjhayu6qODEPItcG3HRofWUn-eC9hMjEnfZ4SmIBLy6zg/s1290/Judgement+2.jpg" style="margin-left: auto; margin-right: auto;"><img border="0" data-original-height="1118" data-original-width="1290" height="556" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjMC8p6uUEtl1vPj8ZUY8OR3Ppj6N5nmy4ONAoFCvilO7x_Zp8Rh-pEScCDLyqthidGQuUS4QgC7XoNhO0Gnb0IsSFzCHHT-Erjhayu6qODEPItcG3HRofWUn-eC9hMjEnfZ4SmIBLy6zg/w640-h556/Judgement+2.jpg" width="640" /></a></td></tr><tr><td class="tr-caption" style="text-align: center;">The master at work<br />Art by 'King' Carlos Ezquerra<br /></td></tr></tbody></table><br />
<p class="Standard"><b>Story</b>: 6/10<b> </b>- for my taste, there's more good than bad, although some plot points do rankle.<b> <br />Art</b>: 7-10/10<b><br />Legacy</b>: You can't destroy several major cities in
Dredd's world and not leave at least some legacy – but to be honest it's almost
all been about Mega City 2. I can't even remember which other cities were
nuked. So any stories in the decades since about Mega City 2 have a strong
undercurrent of resentment, but they don’t come up often, despite Michael
Carroll’s best efforts to make an ongoing sub-plot out of Sov citizens helping
to run a section of MC2.</p>
<p class="Standard">On a more immediate level, there were a couple of
post-Judgement Day one-offs that were pretty great, (I love 'the kinda dead
man') and then of course the whole thing set in motion the Mechanismo
storyline, that would in itself seed the next really big epic to come.</p>
<p class="Standard">In a more meta-narrative vein, Garth Ennis opened up
something of a can of worms. As a fan turned writer, he couldn't resist
bringing back some old favourite characters: Hershey, Dekker, Perrier, Armour,
Bruce, Sadu. Since he was writing a Dredd epic, he also basically had to kill
them all (well, apart from one). This is partly because epics demand death, but
also because it messes with reader's minds – if you know a character, you
assume they're going to be safe. Nuh-uh.</p>
<p class="Standard">I get the general impression that most fans were unhappy with
Ennis's decision to both use and dispose of these characters. And so, since
then, when anyone not named John Wagner writes a long Dredd story using an old
favourite character, you kind of feel that they ought to kill them sometimes,
but aren't really ‘allowed’ to, because fans will complain. Tricky!</p><p class="Standard"><b>Overall Score:</b> 13.7 out of 20</p><p class="Standard">Want to read it? It's been reprinted loads! These days the easiest way is <a href="https://shop.2000ad.com/catalogue/graphic-novels/dredd-case-files/XB402">Case Files 17</a>.</p> </div><div class="Standard"> </div><div class="Standard">Next time, an epic that isn't, a dry run, a contractual obligation and a fanboy's dream... <br /></div>
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<w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true"
Name="macro"/>
<w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true"
Name="toa heading"/>
<w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true"
Name="List"/>
<w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true"
Name="List Bullet"/>
<w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true"
Name="List Number"/>
<w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true"
Name="List 2"/>
<w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true"
Name="List 3"/>
<w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true"
Name="List 4"/>
<w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true"
Name="List 5"/>
<w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true"
Name="List Bullet 2"/>
<w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true"
Name="List Bullet 3"/>
<w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true"
Name="List Bullet 4"/>
<w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true"
Name="List Bullet 5"/>
<w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true"
Name="List Number 2"/>
<w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true"
Name="List Number 3"/>
<w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true"
Name="List Number 4"/>
<w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true"
Name="List Number 5"/>
<w:LsdException Locked="false" Priority="10" QFormat="true" Name="Title"/>
<w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true"
Name="Closing"/>
<w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true"
Name="Signature"/>
<w:LsdException Locked="false" Priority="1" SemiHidden="true"
UnhideWhenUsed="true" Name="Default Paragraph Font"/>
<w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true"
Name="Body Text"/>
<w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true"
Name="Body Text Indent"/>
<w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true"
Name="List Continue"/>
<w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true"
Name="List Continue 2"/>
<w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true"
Name="List Continue 3"/>
<w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true"
Name="List Continue 4"/>
<w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true"
Name="List Continue 5"/>
<w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true"
Name="Message Header"/>
<w:LsdException Locked="false" Priority="11" QFormat="true" Name="Subtitle"/>
<w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true"
Name="Salutation"/>
<w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true"
Name="Date"/>
<w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true"
Name="Body Text First Indent"/>
<w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true"
Name="Body Text First Indent 2"/>
<w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true"
Name="Note Heading"/>
<w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true"
Name="Body Text 2"/>
<w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true"
Name="Body Text 3"/>
<w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true"
Name="Body Text Indent 2"/>
<w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true"
Name="Body Text Indent 3"/>
<w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true"
Name="Block Text"/>
<w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true"
Name="Hyperlink"/>
<w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true"
Name="FollowedHyperlink"/>
<w:LsdException Locked="false" Priority="22" QFormat="true" Name="Strong"/>
<w:LsdException Locked="false" Priority="20" QFormat="true" Name="Emphasis"/>
<w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true"
Name="Document Map"/>
<w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true"
Name="Plain Text"/>
<w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true"
Name="E-mail Signature"/>
<w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true"
Name="HTML Top of Form"/>
<w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true"
Name="HTML Bottom of Form"/>
<w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true"
Name="Normal (Web)"/>
<w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true"
Name="HTML Acronym"/>
<w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true"
Name="HTML Address"/>
<w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true"
Name="HTML Cite"/>
<w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true"
Name="HTML Code"/>
<w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true"
Name="HTML Definition"/>
<w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true"
Name="HTML Keyboard"/>
<w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true"
Name="HTML Preformatted"/>
<w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true"
Name="HTML Sample"/>
<w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true"
Name="HTML Typewriter"/>
<w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true"
Name="HTML Variable"/>
<w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true"
Name="Normal Table"/>
<w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true"
Name="annotation subject"/>
<w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true"
Name="No List"/>
<w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true"
Name="Outline List 1"/>
<w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true"
Name="Outline List 2"/>
<w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true"
Name="Outline List 3"/>
<w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true"
Name="Table Simple 1"/>
<w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true"
Name="Table Simple 2"/>
<w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true"
Name="Table Simple 3"/>
<w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true"
Name="Table Classic 1"/>
<w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true"
Name="Table Classic 2"/>
<w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true"
Name="Table Classic 3"/>
<w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true"
Name="Table Classic 4"/>
<w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true"
Name="Table Colorful 1"/>
<w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true"
Name="Table Colorful 2"/>
<w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true"
Name="Table Colorful 3"/>
<w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true"
Name="Table Columns 1"/>
<w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true"
Name="Table Columns 2"/>
<w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true"
Name="Table Columns 3"/>
<w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true"
Name="Table Columns 4"/>
<w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true"
Name="Table Columns 5"/>
<w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true"
Name="Table Grid 1"/>
<w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true"
Name="Table Grid 2"/>
<w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true"
Name="Table Grid 3"/>
<w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true"
Name="Table Grid 4"/>
<w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true"
Name="Table Grid 5"/>
<w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true"
Name="Table Grid 6"/>
<w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true"
Name="Table Grid 7"/>
<w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true"
Name="Table Grid 8"/>
<w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true"
Name="Table List 1"/>
<w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true"
Name="Table List 2"/>
<w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true"
Name="Table List 3"/>
<w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true"
Name="Table List 4"/>
<w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true"
Name="Table List 5"/>
<w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true"
Name="Table List 6"/>
<w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true"
Name="Table List 7"/>
<w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true"
Name="Table List 8"/>
<w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true"
Name="Table 3D effects 1"/>
<w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true"
Name="Table 3D effects 2"/>
<w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true"
Name="Table 3D effects 3"/>
<w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true"
Name="Table Contemporary"/>
<w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true"
Name="Table Elegant"/>
<w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true"
Name="Table Professional"/>
<w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true"
Name="Table Subtle 1"/>
<w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true"
Name="Table Subtle 2"/>
<w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true"
Name="Table Web 1"/>
<w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true"
Name="Table Web 2"/>
<w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true"
Name="Table Web 3"/>
<w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true"
Name="Balloon Text"/>
<w:LsdException Locked="false" Priority="39" Name="Table Grid"/>
<w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true"
Name="Table Theme"/>
<w:LsdException Locked="false" SemiHidden="true" Name="Placeholder Text"/>
<w:LsdException Locked="false" Priority="1" QFormat="true" Name="No Spacing"/>
<w:LsdException Locked="false" Priority="60" Name="Light Shading"/>
<w:LsdException Locked="false" Priority="61" Name="Light List"/>
<w:LsdException Locked="false" Priority="62" Name="Light Grid"/>
<w:LsdException Locked="false" Priority="63" Name="Medium Shading 1"/>
<w:LsdException Locked="false" Priority="64" Name="Medium Shading 2"/>
<w:LsdException Locked="false" Priority="65" Name="Medium List 1"/>
<w:LsdException Locked="false" Priority="66" Name="Medium List 2"/>
<w:LsdException Locked="false" Priority="67" Name="Medium Grid 1"/>
<w:LsdException Locked="false" Priority="68" Name="Medium Grid 2"/>
<w:LsdException Locked="false" Priority="69" Name="Medium Grid 3"/>
<w:LsdException Locked="false" Priority="70" Name="Dark List"/>
<w:LsdException Locked="false" Priority="71" Name="Colorful Shading"/>
<w:LsdException Locked="false" Priority="72" Name="Colorful List"/>
<w:LsdException Locked="false" Priority="73" Name="Colorful Grid"/>
<w:LsdException Locked="false" Priority="60" Name="Light Shading Accent 1"/>
<w:LsdException Locked="false" Priority="61" Name="Light List Accent 1"/>
<w:LsdException Locked="false" Priority="62" Name="Light Grid Accent 1"/>
<w:LsdException Locked="false" Priority="63" Name="Medium Shading 1 Accent 1"/>
<w:LsdException Locked="false" Priority="64" Name="Medium Shading 2 Accent 1"/>
<w:LsdException Locked="false" Priority="65" Name="Medium List 1 Accent 1"/>
<w:LsdException Locked="false" SemiHidden="true" Name="Revision"/>
<w:LsdException Locked="false" Priority="34" QFormat="true"
Name="List Paragraph"/>
<w:LsdException Locked="false" Priority="29" QFormat="true" Name="Quote"/>
<w:LsdException Locked="false" Priority="30" QFormat="true"
Name="Intense Quote"/>
<w:LsdException Locked="false" Priority="66" Name="Medium List 2 Accent 1"/>
<w:LsdException Locked="false" Priority="67" Name="Medium Grid 1 Accent 1"/>
<w:LsdException Locked="false" Priority="68" Name="Medium Grid 2 Accent 1"/>
<w:LsdException Locked="false" Priority="69" Name="Medium Grid 3 Accent 1"/>
<w:LsdException Locked="false" Priority="70" Name="Dark List Accent 1"/>
<w:LsdException Locked="false" Priority="71" Name="Colorful Shading Accent 1"/>
<w:LsdException Locked="false" Priority="72" Name="Colorful List Accent 1"/>
<w:LsdException Locked="false" Priority="73" Name="Colorful Grid Accent 1"/>
<w:LsdException Locked="false" Priority="60" Name="Light Shading Accent 2"/>
<w:LsdException Locked="false" Priority="61" Name="Light List Accent 2"/>
<w:LsdException Locked="false" Priority="62" Name="Light Grid Accent 2"/>
<w:LsdException Locked="false" Priority="63" Name="Medium Shading 1 Accent 2"/>
<w:LsdException Locked="false" Priority="64" Name="Medium Shading 2 Accent 2"/>
<w:LsdException Locked="false" Priority="65" Name="Medium List 1 Accent 2"/>
<w:LsdException Locked="false" Priority="66" Name="Medium List 2 Accent 2"/>
<w:LsdException Locked="false" Priority="67" Name="Medium Grid 1 Accent 2"/>
<w:LsdException Locked="false" Priority="68" Name="Medium Grid 2 Accent 2"/>
<w:LsdException Locked="false" Priority="69" Name="Medium Grid 3 Accent 2"/>
<w:LsdException Locked="false" Priority="70" Name="Dark List Accent 2"/>
<w:LsdException Locked="false" Priority="71" Name="Colorful Shading Accent 2"/>
<w:LsdException Locked="false" Priority="72" Name="Colorful List Accent 2"/>
<w:LsdException Locked="false" Priority="73" Name="Colorful Grid Accent 2"/>
<w:LsdException Locked="false" Priority="60" Name="Light Shading Accent 3"/>
<w:LsdException Locked="false" Priority="61" Name="Light List Accent 3"/>
<w:LsdException Locked="false" Priority="62" Name="Light Grid Accent 3"/>
<w:LsdException Locked="false" Priority="63" Name="Medium Shading 1 Accent 3"/>
<w:LsdException Locked="false" Priority="64" Name="Medium Shading 2 Accent 3"/>
<w:LsdException Locked="false" Priority="65" Name="Medium List 1 Accent 3"/>
<w:LsdException Locked="false" Priority="66" Name="Medium List 2 Accent 3"/>
<w:LsdException Locked="false" Priority="67" Name="Medium Grid 1 Accent 3"/>
<w:LsdException Locked="false" Priority="68" Name="Medium Grid 2 Accent 3"/>
<w:LsdException Locked="false" Priority="69" Name="Medium Grid 3 Accent 3"/>
<w:LsdException Locked="false" Priority="70" Name="Dark List Accent 3"/>
<w:LsdException Locked="false" Priority="71" Name="Colorful Shading Accent 3"/>
<w:LsdException Locked="false" Priority="72" Name="Colorful List Accent 3"/>
<w:LsdException Locked="false" Priority="73" Name="Colorful Grid Accent 3"/>
<w:LsdException Locked="false" Priority="60" Name="Light Shading Accent 4"/>
<w:LsdException Locked="false" Priority="61" Name="Light List Accent 4"/>
<w:LsdException Locked="false" Priority="62" Name="Light Grid Accent 4"/>
<w:LsdException Locked="false" Priority="63" Name="Medium Shading 1 Accent 4"/>
<w:LsdException Locked="false" Priority="64" Name="Medium Shading 2 Accent 4"/>
<w:LsdException Locked="false" Priority="65" Name="Medium List 1 Accent 4"/>
<w:LsdException Locked="false" Priority="66" Name="Medium List 2 Accent 4"/>
<w:LsdException Locked="false" Priority="67" Name="Medium Grid 1 Accent 4"/>
<w:LsdException Locked="false" Priority="68" Name="Medium Grid 2 Accent 4"/>
<w:LsdException Locked="false" Priority="69" Name="Medium Grid 3 Accent 4"/>
<w:LsdException Locked="false" Priority="70" Name="Dark List Accent 4"/>
<w:LsdException Locked="false" Priority="71" Name="Colorful Shading Accent 4"/>
<w:LsdException Locked="false" Priority="72" Name="Colorful List Accent 4"/>
<w:LsdException Locked="false" Priority="73" Name="Colorful Grid Accent 4"/>
<w:LsdException Locked="false" Priority="60" Name="Light Shading Accent 5"/>
<w:LsdException Locked="false" Priority="61" Name="Light List Accent 5"/>
<w:LsdException Locked="false" Priority="62" Name="Light Grid Accent 5"/>
<w:LsdException Locked="false" Priority="63" Name="Medium Shading 1 Accent 5"/>
<w:LsdException Locked="false" Priority="64" Name="Medium Shading 2 Accent 5"/>
<w:LsdException Locked="false" Priority="65" Name="Medium List 1 Accent 5"/>
<w:LsdException Locked="false" Priority="66" Name="Medium List 2 Accent 5"/>
<w:LsdException Locked="false" Priority="67" Name="Medium Grid 1 Accent 5"/>
<w:LsdException Locked="false" Priority="68" Name="Medium Grid 2 Accent 5"/>
<w:LsdException Locked="false" Priority="69" Name="Medium Grid 3 Accent 5"/>
<w:LsdException Locked="false" Priority="70" Name="Dark List Accent 5"/>
<w:LsdException Locked="false" Priority="71" Name="Colorful Shading Accent 5"/>
<w:LsdException Locked="false" Priority="72" Name="Colorful List Accent 5"/>
<w:LsdException Locked="false" Priority="73" Name="Colorful Grid Accent 5"/>
<w:LsdException Locked="false" Priority="60" Name="Light Shading Accent 6"/>
<w:LsdException Locked="false" Priority="61" Name="Light List Accent 6"/>
<w:LsdException Locked="false" Priority="62" Name="Light Grid Accent 6"/>
<w:LsdException Locked="false" Priority="63" Name="Medium Shading 1 Accent 6"/>
<w:LsdException Locked="false" Priority="64" Name="Medium Shading 2 Accent 6"/>
<w:LsdException Locked="false" Priority="65" Name="Medium List 1 Accent 6"/>
<w:LsdException Locked="false" Priority="66" Name="Medium List 2 Accent 6"/>
<w:LsdException Locked="false" Priority="67" Name="Medium Grid 1 Accent 6"/>
<w:LsdException Locked="false" Priority="68" Name="Medium Grid 2 Accent 6"/>
<w:LsdException Locked="false" Priority="69" Name="Medium Grid 3 Accent 6"/>
<w:LsdException Locked="false" Priority="70" Name="Dark List Accent 6"/>
<w:LsdException Locked="false" Priority="71" Name="Colorful Shading Accent 6"/>
<w:LsdException Locked="false" Priority="72" Name="Colorful List Accent 6"/>
<w:LsdException Locked="false" Priority="73" Name="Colorful Grid Accent 6"/>
<w:LsdException Locked="false" Priority="19" QFormat="true"
Name="Subtle Emphasis"/>
<w:LsdException Locked="false" Priority="21" QFormat="true"
Name="Intense Emphasis"/>
<w:LsdException Locked="false" Priority="31" QFormat="true"
Name="Subtle Reference"/>
<w:LsdException Locked="false" Priority="32" QFormat="true"
Name="Intense Reference"/>
<w:LsdException Locked="false" Priority="33" QFormat="true" Name="Book Title"/>
<w:LsdException Locked="false" Priority="37" SemiHidden="true"
UnhideWhenUsed="true" Name="Bibliography"/>
<w:LsdException Locked="false" Priority="39" SemiHidden="true"
UnhideWhenUsed="true" QFormat="true" Name="TOC Heading"/>
<w:LsdException Locked="false" Priority="41" Name="Plain Table 1"/>
<w:LsdException Locked="false" Priority="42" Name="Plain Table 2"/>
<w:LsdException Locked="false" Priority="43" Name="Plain Table 3"/>
<w:LsdException Locked="false" Priority="44" Name="Plain Table 4"/>
<w:LsdException Locked="false" Priority="45" Name="Plain Table 5"/>
<w:LsdException Locked="false" Priority="40" Name="Grid Table Light"/>
<w:LsdException Locked="false" Priority="46" Name="Grid Table 1 Light"/>
<w:LsdException Locked="false" Priority="47" Name="Grid Table 2"/>
<w:LsdException Locked="false" Priority="48" Name="Grid Table 3"/>
<w:LsdException Locked="false" Priority="49" Name="Grid Table 4"/>
<w:LsdException Locked="false" Priority="50" Name="Grid Table 5 Dark"/>
<w:LsdException Locked="false" Priority="51" Name="Grid Table 6 Colorful"/>
<w:LsdException Locked="false" Priority="52" Name="Grid Table 7 Colorful"/>
<w:LsdException Locked="false" Priority="46"
Name="Grid Table 1 Light Accent 1"/>
<w:LsdException Locked="false" Priority="47" Name="Grid Table 2 Accent 1"/>
<w:LsdException Locked="false" Priority="48" Name="Grid Table 3 Accent 1"/>
<w:LsdException Locked="false" Priority="49" Name="Grid Table 4 Accent 1"/>
<w:LsdException Locked="false" Priority="50" Name="Grid Table 5 Dark Accent 1"/>
<w:LsdException Locked="false" Priority="51"
Name="Grid Table 6 Colorful Accent 1"/>
<w:LsdException Locked="false" Priority="52"
Name="Grid Table 7 Colorful Accent 1"/>
<w:LsdException Locked="false" Priority="46"
Name="Grid Table 1 Light Accent 2"/>
<w:LsdException Locked="false" Priority="47" Name="Grid Table 2 Accent 2"/>
<w:LsdException Locked="false" Priority="48" Name="Grid Table 3 Accent 2"/>
<w:LsdException Locked="false" Priority="49" Name="Grid Table 4 Accent 2"/>
<w:LsdException Locked="false" Priority="50" Name="Grid Table 5 Dark Accent 2"/>
<w:LsdException Locked="false" Priority="51"
Name="Grid Table 6 Colorful Accent 2"/>
<w:LsdException Locked="false" Priority="52"
Name="Grid Table 7 Colorful Accent 2"/>
<w:LsdException Locked="false" Priority="46"
Name="Grid Table 1 Light Accent 3"/>
<w:LsdException Locked="false" Priority="47" Name="Grid Table 2 Accent 3"/>
<w:LsdException Locked="false" Priority="48" Name="Grid Table 3 Accent 3"/>
<w:LsdException Locked="false" Priority="49" Name="Grid Table 4 Accent 3"/>
<w:LsdException Locked="false" Priority="50" Name="Grid Table 5 Dark Accent 3"/>
<w:LsdException Locked="false" Priority="51"
Name="Grid Table 6 Colorful Accent 3"/>
<w:LsdException Locked="false" Priority="52"
Name="Grid Table 7 Colorful Accent 3"/>
<w:LsdException Locked="false" Priority="46"
Name="Grid Table 1 Light Accent 4"/>
<w:LsdException Locked="false" Priority="47" Name="Grid Table 2 Accent 4"/>
<w:LsdException Locked="false" Priority="48" Name="Grid Table 3 Accent 4"/>
<w:LsdException Locked="false" Priority="49" Name="Grid Table 4 Accent 4"/>
<w:LsdException Locked="false" Priority="50" Name="Grid Table 5 Dark Accent 4"/>
<w:LsdException Locked="false" Priority="51"
Name="Grid Table 6 Colorful Accent 4"/>
<w:LsdException Locked="false" Priority="52"
Name="Grid Table 7 Colorful Accent 4"/>
<w:LsdException Locked="false" Priority="46"
Name="Grid Table 1 Light Accent 5"/>
<w:LsdException Locked="false" Priority="47" Name="Grid Table 2 Accent 5"/>
<w:LsdException Locked="false" Priority="48" Name="Grid Table 3 Accent 5"/>
<w:LsdException Locked="false" Priority="49" Name="Grid Table 4 Accent 5"/>
<w:LsdException Locked="false" Priority="50" Name="Grid Table 5 Dark Accent 5"/>
<w:LsdException Locked="false" Priority="51"
Name="Grid Table 6 Colorful Accent 5"/>
<w:LsdException Locked="false" Priority="52"
Name="Grid Table 7 Colorful Accent 5"/>
<w:LsdException Locked="false" Priority="46"
Name="Grid Table 1 Light Accent 6"/>
<w:LsdException Locked="false" Priority="47" Name="Grid Table 2 Accent 6"/>
<w:LsdException Locked="false" Priority="48" Name="Grid Table 3 Accent 6"/>
<w:LsdException Locked="false" Priority="49" Name="Grid Table 4 Accent 6"/>
<w:LsdException Locked="false" Priority="50" Name="Grid Table 5 Dark Accent 6"/>
<w:LsdException Locked="false" Priority="51"
Name="Grid Table 6 Colorful Accent 6"/>
<w:LsdException Locked="false" Priority="52"
Name="Grid Table 7 Colorful Accent 6"/>
<w:LsdException Locked="false" Priority="46" Name="List Table 1 Light"/>
<w:LsdException Locked="false" Priority="47" Name="List Table 2"/>
<w:LsdException Locked="false" Priority="48" Name="List Table 3"/>
<w:LsdException Locked="false" Priority="49" Name="List Table 4"/>
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<![endif]-->alexfhttp://www.blogger.com/profile/00663695995150276878noreply@blogger.com2tag:blogger.com,1999:blog-3961935719610929700.post-23056363433804927972020-12-09T06:00:00.001+00:002020-12-09T09:45:25.975+00:00Epics 42-40: These stories are real important, continuity-wise
<div>It's all Wagner all the time for this next set - and as you'd expect from him there's gold in there, but even the master of the form has his off moments. Must've been something up in the mid-90s, I guess.</div><div>We start with perhaps the most ambitious Dredd epic to that point, a storyline that tied off threads stretching back all the way to the beginning...<br /></div><div><br /></div>
<div class="Standard" style="text-align: left;"><h3>
<b>No. 42</b>: <i>Doomsday</i> <span style="font-weight: normal;">Progs 1141-1164; Megs
3.52-3.59</span><span style="font-size: x-small;"><br />Written by John Wagner; Art by Cam Kennedy, Neil Googe, Simon Davis, Mike McMahon, Colin Wilson, Charlie Adlard</span><font size="2"> <br /><span style="font-weight: normal;"><span>(32 episodes, 279 pages of pure epic, but it's not counting a fair number of prologues. It's epic 25 in sequence)</span></span><br /></font></h3></div><div class="Standard"></div>
<div class="Standard">
<b>The Basics</b>: Crime boss Nero Narcos – who is more robot
than man – manages to take over Mega City 1 through a combination of clever
tricks: reprogramming all robots to be loyal to him; kitting out the Judges
with new but faulty lawgivers; getting Judge Dredd out of the city.</div>
<div class="Standard">
Dredd endures some shenanigans with Orlok the Assassin and
the survivors of East Meg 1, then helps lead the fight back to resume control
of the city.</div>
<div class="Standard">
As a bonus, the second half of the story is told twice, once from
Dredd's perspective, once from ex-Judge turned PI DeMarco's perspective.</div>
<div class="Standard">
<br /></div>
<div class="separator" style="clear: both; text-align: center;">
<a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjgiMuTOWreqrpQHKXX85eNavtqrs6dtwjmw29OqYzX9ELbBcVHYH2GsT-jeC_61whgojreAuVfgX0lz0ABARrxHYj879FJn1y6UwvvtYt7jz8frQFRLXkxkAuuL2MzuCrYk4sxG9CZF48/s1600/Doomsday+Narcos.jpg" style="margin-left: 1em; margin-right: 1em;"><img border="0" data-original-height="1288" data-original-width="1381" height="596" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjgiMuTOWreqrpQHKXX85eNavtqrs6dtwjmw29OqYzX9ELbBcVHYH2GsT-jeC_61whgojreAuVfgX0lz0ABARrxHYj879FJn1y6UwvvtYt7jz8frQFRLXkxkAuuL2MzuCrYk4sxG9CZF48/s640/Doomsday+Narcos.jpg" width="640" /></a></div>
<div class="Standard" style="text-align: center;">
<font size="2">Nero Narcos and his 1980s-Manga inspired robots take over the city with relative ease.<br />Words by John Wagner; Art by Neil Googe.</font><br /></div>
<div class="Standard">
<br /></div>
<div class="Standard">
<b>Analysis</b>: There's a lot going on in this epic,
story-wise. Two pre-prologues deserve special mention: <i>Bad Frendz</i> (Progs
955-959) and <i>The Scorpion Dance</i> (Progs 1125-1132). Bad Frendz is one of the
earliest hints of the 'Frendz' organization, the central villain in Doomsday.
But really, the story is about insanely powerful baddie Vitus Dance, a Cursed
Earth mutant with a giant face and scaly skin as only Carlos Ezquerra can
deliver. The Frendz are mentioned here and there over the next couple of years
– not least in <i>the Pit</i> – but only in short, one-off bursts. We learn that their
leader is Nero Narcos, a man who is functionally dead but exists first as a
mobster's head in a jar, then as a mobster's head on a robot body, and, ultimately,
a robot head on a robot's body, albeit still controlled by the living brain of
human mobster Nero Narcos.</div>
<div class="Standard">
<br /></div>
<div class="Standard">
Vitus Dance returns in micro-epic The Scorpion Dance,
essentially a sequel to 'Bad Frendz' but also a sequel to actual epic-length story <i>Beyond the call of
Duty</i>, and, as if <i>that</i> weren't enough, a pre-prologue to <i>Doomsday</i>.
Wagner was clearly having a ton of fun pulling together several plots at once during
this period! Dance escapes, somewhat deliberately as part of a Narcos scheme to
help further his position. By the time he's caught, Narcos is poised to unleash
Doomsday, and Justice Dept can't do much about it.</div>
<div class="Standard">
<br /></div>
<div class="Standard">
And that's before we bring in the <i>direct</i> Prologue to
the Doomsday epic - <i>Return of the Assassin</i>. This tale sees Orlok come back to
MC1 from outer space, in order to arrest Judge Dredd and bring him for trial.
Thus, somewhat crudely, Wagner stitches in yet another long running plotline,
the fallout of the <i>Apocalypse War</i>.</div>
<div class="Standard">
<br /></div>
<div class="separator" style="clear: both; text-align: center;">
<a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEidlmu5HVhcWzydk7TIUwmvGUbwGnn0RshSU1e9V0L0aPmRDnGWr4fijn0BBBPFwOqe0SkMn3cA_A9mIuiOExyI67w3HMutPC6UM_6dtnZ5R3Ziq6o1wc_umkKKFlw-Tjd_ak8rmRJeUWQ/s1600/Doomsday+Orlok.jpg" style="margin-left: 1em; margin-right: 1em;"><img border="0" data-original-height="1254" data-original-width="1486" height="540" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEidlmu5HVhcWzydk7TIUwmvGUbwGnn0RshSU1e9V0L0aPmRDnGWr4fijn0BBBPFwOqe0SkMn3cA_A9mIuiOExyI67w3HMutPC6UM_6dtnZ5R3Ziq6o1wc_umkKKFlw-Tjd_ak8rmRJeUWQ/s640/Doomsday+Orlok.jpg" width="640" /></a></div>
<div class="Standard" style="text-align: center;"><font size="2">Artwork here by Cam Kennedy, whose very presence suggests that this tale has tendrils stretching back into Dredd's past.</font><br /></div>
<div class="Standard">
<br /></div>
<div class="Standard">
Oh, and while we're talking of stitching things together, the
actual Doomsday epic makes explicit reference to the very first Dredd epic, <i>the
Robot War</i>! Nero Narcos makes the observation that that war <i>should</i> have
been won by the robots – if only they hadn't had an incompetent leader in
Call-me-Kenneth. Narcos reckons he can prepare and execute a robot revolution
far more successfully – and damnit if he isn't right. You could also argue that
John Wagner was making a meta-textual point that he wished he'd written the
Robot War saga later on in his tenure as Dredd maestro, when he had a better handle on the strip.</div>
<div class="Standard">
<br /></div>
<div class="Standard">
The point is, there's a LOT going in the build-up to
<i>Doomsday</i>, and it ought to be the be-all and end-all of Dredd epics...</div>
<div class="Standard">
<br /></div>
<div class="Standard">
...so why isn't it?</div>
<div class="Standard">
<br /></div>
<div class="Standard">
Well, it doesn't help that there were a plethora of artists
involved, a mixture of past masters including Cam Kennedy (who never felt <i>quite</i>
as good in colour as he did in his glory days in black and white), Mick McMahon
(who delivers good work but doesn’t get the chance to show off his crazy
character and setting design skills as in earlier epics) and Colin Wilson
(another one not quite in his best light in colour), but also some brand new
art droids who perhaps weren't quite epic ready. Simon Davis and Neil Googe
both got a LOT better in future years, but their efforts here feel rather
rushed.</div>
<div class="Standard">
<br /></div>
<div class="separator" style="clear: both; text-align: center;">
<a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEhC_wv3KgilrdRrqSaY-U9nNcTlGArgwHY-1JjtCWsqVBfg2igH_k0l_G7w01uUg-fytGLozd8GFO2saRhw3k4Qg_wzYWFN6v99ahYbCwN1dWADBp1NF1sjLleFjqnqs82KfsUGoMkB8mM/s1600/Doomsday+trial.jpg" style="margin-left: 1em; margin-right: 1em;"><img border="0" data-original-height="852" data-original-width="1424" height="382" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEhC_wv3KgilrdRrqSaY-U9nNcTlGArgwHY-1JjtCWsqVBfg2igH_k0l_G7w01uUg-fytGLozd8GFO2saRhw3k4Qg_wzYWFN6v99ahYbCwN1dWADBp1NF1sjLleFjqnqs82KfsUGoMkB8mM/s640/Doomsday+trial.jpg" width="640" /></a></div>
<div class="Standard" style="text-align: center;"><font size="2">Simon Davis cut his Dredd teeth on an extra-long, triple-page-length chapter of this story in which Dredd is on trial for war crimes. LOTS of sketchy bits in it.</font><br />
</div><div class="Standard"><br /></div>
<div class="Standard">
Another problem is that there are two rival storylines going
on at the same time, and they don't quite mesh. The main story is about Narcos
taking over the city; the side story is about Orlok snatching Dredd and taking
him to be tried by the surviving Sovs of East Meg 1. Wagner does stitch these
strands together logically – and indeed more smoothly then the Judda subplot in
<i>Oz </i>– but tonally the two stories don't really fit. The main purpose it serves
is to explain how Mega City One can only ever be taken over if Judge Dredd is
out of the way (a trope already seen in Judge Cal and Necropolis).</div>
<div class="Standard">
<br /></div>
<div class="Standard">
Personally speaking, I think reprints of this epic haven't
helped either, as they've chosen to work through the Prog stories first, then
the Megazine. (The original Hamlyn collection had these in two separate
volumes, and the Case Files 30 presents the material the same way, just bound
in one volume)</div>
<div class="Standard">
<br /></div>
<div class="Standard">
Narratively, this is fine, as the Prog and Meg kind of follow
separate arcs – especially the Orlok stuff. But as I recall from reading this
when it first aired, getting the episodes all mixed up actually helped a great
deal to show the chaos in MC1, how much having Dredd off-stage affected things,
and just how much trouble justice dept were in without ever implying that
Narcos had completely obliterated them.</div>
<div class="Standard">
<br /></div>
<div class="Standard">
Even the second half of the story suffers from being read in
two blocks. Wagner uses the device of showing how the Judges win back control
first from Dredd's point of view, then from DeMarco's. But again, unless you
read the two side by side, it kind of feels too easy. You need both halves
spliced together to show that it was a team effort. Go on Rebellion, dare you
to repackage and reprint this not-much-loved epic <i>one more time</i>.</div>
<div class="Standard">
<br /></div>
<div class="Standard">
It’s a shame, as the plotting in the Dredd half is as solid
as any Wagner action procedural, and the character work with DeMarco in her
half is both fun and rather untypical for Wagner, well worth a look just for
that.</div>
<div class="Standard">
<br /></div>
<div class="Standard">
<b>Story: 6-8/10 </b>It's all so disjointed that I want to
give high marks for the good bits and lower marks for the mediocre bits. (none
of it is bad per se, although Narcos is a poor villain)</div>
<div class="Standard">
<b>Art: 6-9/10 </b>Colin Wilson is best in show here,
especially when he's dealing with Justice Dept and the trio of grizzled Dredd,
anguished Volt and narrow-eyed Jura Edgar. He also delivers the best action
beats in the Megazine’s telling of the final showdown versus the robots, I
think. Otherwise, Charlie Adlard is dependable and gives great atmosphere, Cam
Kennedy provides a stupendous Orlok but horrendous Anderson, and McMahon simply
sticks out too much with his idiosyncratic style.</div>
<div class="Standard">
<b>Legacy:</b> As you'd expect from an epic that brings
together many plot threads, this one's brimming with legacy. For starters,
there's the end of yet another Chief Judge, with a neat little epilogue about
the final fate of Hadrian Volt. But also DeMarco effectively gets a send off,
she'll be seen again but not written by John Wagner and rarely in a Judge Dredd
story. Jura Edgar has been taken down more than a peg or two. Justice Dept is
once again understaffed, this time with the added problem of an excess of
one-handed judges and a lack of reliable weapons. And then there's East Meg 1,
which isn't quite as dead as previously thought, and may just have one or two
last gasps of revenge yet to come...</div>
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Name="List 3"/>
<w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true"
Name="List 4"/>
<w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true"
Name="List 5"/>
<w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true"
Name="List Bullet 2"/>
<w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true"
Name="List Bullet 3"/>
<w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true"
Name="List Bullet 4"/>
<w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true"
Name="List Bullet 5"/>
<w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true"
Name="List Number 2"/>
<w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true"
Name="List Number 3"/>
<w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true"
Name="List Number 4"/>
<w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true"
Name="List Number 5"/>
<w:LsdException Locked="false" Priority="10" QFormat="true" Name="Title"/>
<w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true"
Name="Closing"/>
<w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true"
Name="Signature"/>
<w:LsdException Locked="false" Priority="1" SemiHidden="true"
UnhideWhenUsed="true" Name="Default Paragraph Font"/>
<w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true"
Name="Body Text"/>
<w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true"
Name="Body Text Indent"/>
<w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true"
Name="List Continue"/>
<w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true"
Name="List Continue 2"/>
<w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true"
Name="List Continue 3"/>
<w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true"
Name="List Continue 4"/>
<w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true"
Name="List Continue 5"/>
<w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true"
Name="Message Header"/>
<w:LsdException Locked="false" Priority="11" QFormat="true" Name="Subtitle"/>
<w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true"
Name="Salutation"/>
<w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true"
Name="Date"/>
<w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true"
Name="Body Text First Indent"/>
<w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true"
Name="Body Text First Indent 2"/>
<w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true"
Name="Note Heading"/>
<w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true"
Name="Body Text 2"/>
<w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true"
Name="Body Text 3"/>
<w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true"
Name="Body Text Indent 2"/>
<w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true"
Name="Body Text Indent 3"/>
<w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true"
Name="Block Text"/>
<w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true"
Name="Hyperlink"/>
<w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true"
Name="FollowedHyperlink"/>
<w:LsdException Locked="false" Priority="22" QFormat="true" Name="Strong"/>
<w:LsdException Locked="false" Priority="20" QFormat="true" Name="Emphasis"/>
<w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true"
Name="Document Map"/>
<w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true"
Name="Plain Text"/>
<w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true"
Name="E-mail Signature"/>
<w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true"
Name="HTML Top of Form"/>
<w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true"
Name="HTML Bottom of Form"/>
<w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true"
Name="Normal (Web)"/>
<w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true"
Name="HTML Acronym"/>
<w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true"
Name="HTML Address"/>
<w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true"
Name="HTML Cite"/>
<w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true"
Name="HTML Code"/>
<w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true"
Name="HTML Definition"/>
<w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true"
Name="HTML Keyboard"/>
<w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true"
Name="HTML Preformatted"/>
<w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true"
Name="HTML Sample"/>
<w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true"
Name="HTML Typewriter"/>
<w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true"
Name="HTML Variable"/>
<w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true"
Name="Normal Table"/>
<w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true"
Name="annotation subject"/>
<w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true"
Name="No List"/>
<w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true"
Name="Outline List 1"/>
<w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true"
Name="Outline List 2"/>
<w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true"
Name="Outline List 3"/>
<w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true"
Name="Table Simple 1"/>
<w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true"
Name="Table Simple 2"/>
<w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true"
Name="Table Simple 3"/>
<w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true"
Name="Table Classic 1"/>
<w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true"
Name="Table Classic 2"/>
<w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true"
Name="Table Classic 3"/>
<w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true"
Name="Table Classic 4"/>
<w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true"
Name="Table Colorful 1"/>
<w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true"
Name="Table Colorful 2"/>
<w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true"
Name="Table Colorful 3"/>
<w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true"
Name="Table Columns 1"/>
<w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true"
Name="Table Columns 2"/>
<w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true"
Name="Table Columns 3"/>
<w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true"
Name="Table Columns 4"/>
<w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true"
Name="Table Columns 5"/>
<w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true"
Name="Table Grid 1"/>
<w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true"
Name="Table Grid 2"/>
<w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true"
Name="Table Grid 3"/>
<w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true"
Name="Table Grid 4"/>
<w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true"
Name="Table Grid 5"/>
<w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true"
Name="Table Grid 6"/>
<w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true"
Name="Table Grid 7"/>
<w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true"
Name="Table Grid 8"/>
<w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true"
Name="Table List 1"/>
<w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true"
Name="Table List 2"/>
<w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true"
Name="Table List 3"/>
<w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true"
Name="Table List 4"/>
<w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true"
Name="Table List 5"/>
<w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true"
Name="Table List 6"/>
<w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true"
Name="Table List 7"/>
<w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true"
Name="Table List 8"/>
<w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true"
Name="Table 3D effects 1"/>
<w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true"
Name="Table 3D effects 2"/>
<w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true"
Name="Table 3D effects 3"/>
<w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true"
Name="Table Contemporary"/>
<w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true"
Name="Table Elegant"/>
<w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true"
Name="Table Professional"/>
<w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true"
Name="Table Subtle 1"/>
<w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true"
Name="Table Subtle 2"/>
<w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true"
Name="Table Web 1"/>
<w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true"
Name="Table Web 2"/>
<w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true"
Name="Table Web 3"/>
<w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true"
Name="Balloon Text"/>
<w:LsdException Locked="false" Priority="39" Name="Table Grid"/>
<w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true"
Name="Table Theme"/>
<w:LsdException Locked="false" SemiHidden="true" Name="Placeholder Text"/>
<w:LsdException Locked="false" Priority="1" QFormat="true" Name="No Spacing"/>
<w:LsdException Locked="false" Priority="60" Name="Light Shading"/>
<w:LsdException Locked="false" Priority="61" Name="Light List"/>
<w:LsdException Locked="false" Priority="62" Name="Light Grid"/>
<w:LsdException Locked="false" Priority="63" Name="Medium Shading 1"/>
<w:LsdException Locked="false" Priority="64" Name="Medium Shading 2"/>
<w:LsdException Locked="false" Priority="65" Name="Medium List 1"/>
<w:LsdException Locked="false" Priority="66" Name="Medium List 2"/>
<w:LsdException Locked="false" Priority="67" Name="Medium Grid 1"/>
<w:LsdException Locked="false" Priority="68" Name="Medium Grid 2"/>
<w:LsdException Locked="false" Priority="69" Name="Medium Grid 3"/>
<w:LsdException Locked="false" Priority="70" Name="Dark List"/>
<w:LsdException Locked="false" Priority="71" Name="Colorful Shading"/>
<w:LsdException Locked="false" Priority="72" Name="Colorful List"/>
<w:LsdException Locked="false" Priority="73" Name="Colorful Grid"/>
<w:LsdException Locked="false" Priority="60" Name="Light Shading Accent 1"/>
<w:LsdException Locked="false" Priority="61" Name="Light List Accent 1"/>
<w:LsdException Locked="false" Priority="62" Name="Light Grid Accent 1"/>
<w:LsdException Locked="false" Priority="63" Name="Medium Shading 1 Accent 1"/>
<w:LsdException Locked="false" Priority="64" Name="Medium Shading 2 Accent 1"/>
<w:LsdException Locked="false" Priority="65" Name="Medium List 1 Accent 1"/>
<w:LsdException Locked="false" SemiHidden="true" Name="Revision"/>
<w:LsdException Locked="false" Priority="34" QFormat="true"
Name="List Paragraph"/>
<w:LsdException Locked="false" Priority="29" QFormat="true" Name="Quote"/>
<w:LsdException Locked="false" Priority="30" QFormat="true"
Name="Intense Quote"/>
<w:LsdException Locked="false" Priority="66" Name="Medium List 2 Accent 1"/>
<w:LsdException Locked="false" Priority="67" Name="Medium Grid 1 Accent 1"/>
<w:LsdException Locked="false" Priority="68" Name="Medium Grid 2 Accent 1"/>
<w:LsdException Locked="false" Priority="69" Name="Medium Grid 3 Accent 1"/>
<w:LsdException Locked="false" Priority="70" Name="Dark List Accent 1"/>
<w:LsdException Locked="false" Priority="71" Name="Colorful Shading Accent 1"/>
<w:LsdException Locked="false" Priority="72" Name="Colorful List Accent 1"/>
<w:LsdException Locked="false" Priority="73" Name="Colorful Grid Accent 1"/>
<w:LsdException Locked="false" Priority="60" Name="Light Shading Accent 2"/>
<w:LsdException Locked="false" Priority="61" Name="Light List Accent 2"/>
<w:LsdException Locked="false" Priority="62" Name="Light Grid Accent 2"/>
<w:LsdException Locked="false" Priority="63" Name="Medium Shading 1 Accent 2"/>
<w:LsdException Locked="false" Priority="64" Name="Medium Shading 2 Accent 2"/>
<w:LsdException Locked="false" Priority="65" Name="Medium List 1 Accent 2"/>
<w:LsdException Locked="false" Priority="66" Name="Medium List 2 Accent 2"/>
<w:LsdException Locked="false" Priority="67" Name="Medium Grid 1 Accent 2"/>
<w:LsdException Locked="false" Priority="68" Name="Medium Grid 2 Accent 2"/>
<w:LsdException Locked="false" Priority="69" Name="Medium Grid 3 Accent 2"/>
<w:LsdException Locked="false" Priority="70" Name="Dark List Accent 2"/>
<w:LsdException Locked="false" Priority="71" Name="Colorful Shading Accent 2"/>
<w:LsdException Locked="false" Priority="72" Name="Colorful List Accent 2"/>
<w:LsdException Locked="false" Priority="73" Name="Colorful Grid Accent 2"/>
<w:LsdException Locked="false" Priority="60" Name="Light Shading Accent 3"/>
<w:LsdException Locked="false" Priority="61" Name="Light List Accent 3"/>
<w:LsdException Locked="false" Priority="62" Name="Light Grid Accent 3"/>
<w:LsdException Locked="false" Priority="63" Name="Medium Shading 1 Accent 3"/>
<w:LsdException Locked="false" Priority="64" Name="Medium Shading 2 Accent 3"/>
<w:LsdException Locked="false" Priority="65" Name="Medium List 1 Accent 3"/>
<w:LsdException Locked="false" Priority="66" Name="Medium List 2 Accent 3"/>
<w:LsdException Locked="false" Priority="67" Name="Medium Grid 1 Accent 3"/>
<w:LsdException Locked="false" Priority="68" Name="Medium Grid 2 Accent 3"/>
<w:LsdException Locked="false" Priority="69" Name="Medium Grid 3 Accent 3"/>
<w:LsdException Locked="false" Priority="70" Name="Dark List Accent 3"/>
<w:LsdException Locked="false" Priority="71" Name="Colorful Shading Accent 3"/>
<w:LsdException Locked="false" Priority="72" Name="Colorful List Accent 3"/>
<w:LsdException Locked="false" Priority="73" Name="Colorful Grid Accent 3"/>
<w:LsdException Locked="false" Priority="60" Name="Light Shading Accent 4"/>
<w:LsdException Locked="false" Priority="61" Name="Light List Accent 4"/>
<w:LsdException Locked="false" Priority="62" Name="Light Grid Accent 4"/>
<w:LsdException Locked="false" Priority="63" Name="Medium Shading 1 Accent 4"/>
<w:LsdException Locked="false" Priority="64" Name="Medium Shading 2 Accent 4"/>
<w:LsdException Locked="false" Priority="65" Name="Medium List 1 Accent 4"/>
<w:LsdException Locked="false" Priority="66" Name="Medium List 2 Accent 4"/>
<w:LsdException Locked="false" Priority="67" Name="Medium Grid 1 Accent 4"/>
<w:LsdException Locked="false" Priority="68" Name="Medium Grid 2 Accent 4"/>
<w:LsdException Locked="false" Priority="69" Name="Medium Grid 3 Accent 4"/>
<w:LsdException Locked="false" Priority="70" Name="Dark List Accent 4"/>
<w:LsdException Locked="false" Priority="71" Name="Colorful Shading Accent 4"/>
<w:LsdException Locked="false" Priority="72" Name="Colorful List Accent 4"/>
<w:LsdException Locked="false" Priority="73" Name="Colorful Grid Accent 4"/>
<w:LsdException Locked="false" Priority="60" Name="Light Shading Accent 5"/>
<w:LsdException Locked="false" Priority="61" Name="Light List Accent 5"/>
<w:LsdException Locked="false" Priority="62" Name="Light Grid Accent 5"/>
<w:LsdException Locked="false" Priority="63" Name="Medium Shading 1 Accent 5"/>
<w:LsdException Locked="false" Priority="64" Name="Medium Shading 2 Accent 5"/>
<w:LsdException Locked="false" Priority="65" Name="Medium List 1 Accent 5"/>
<w:LsdException Locked="false" Priority="66" Name="Medium List 2 Accent 5"/>
<w:LsdException Locked="false" Priority="67" Name="Medium Grid 1 Accent 5"/>
<w:LsdException Locked="false" Priority="68" Name="Medium Grid 2 Accent 5"/>
<w:LsdException Locked="false" Priority="69" Name="Medium Grid 3 Accent 5"/>
<w:LsdException Locked="false" Priority="70" Name="Dark List Accent 5"/>
<w:LsdException Locked="false" Priority="71" Name="Colorful Shading Accent 5"/>
<w:LsdException Locked="false" Priority="72" Name="Colorful List Accent 5"/>
<w:LsdException Locked="false" Priority="73" Name="Colorful Grid Accent 5"/>
<w:LsdException Locked="false" Priority="60" Name="Light Shading Accent 6"/>
<w:LsdException Locked="false" Priority="61" Name="Light List Accent 6"/>
<w:LsdException Locked="false" Priority="62" Name="Light Grid Accent 6"/>
<w:LsdException Locked="false" Priority="63" Name="Medium Shading 1 Accent 6"/>
<w:LsdException Locked="false" Priority="64" Name="Medium Shading 2 Accent 6"/>
<w:LsdException Locked="false" Priority="65" Name="Medium List 1 Accent 6"/>
<w:LsdException Locked="false" Priority="66" Name="Medium List 2 Accent 6"/>
<w:LsdException Locked="false" Priority="67" Name="Medium Grid 1 Accent 6"/>
<w:LsdException Locked="false" Priority="68" Name="Medium Grid 2 Accent 6"/>
<w:LsdException Locked="false" Priority="69" Name="Medium Grid 3 Accent 6"/>
<w:LsdException Locked="false" Priority="70" Name="Dark List Accent 6"/>
<w:LsdException Locked="false" Priority="71" Name="Colorful Shading Accent 6"/>
<w:LsdException Locked="false" Priority="72" Name="Colorful List Accent 6"/>
<w:LsdException Locked="false" Priority="73" Name="Colorful Grid Accent 6"/>
<w:LsdException Locked="false" Priority="19" QFormat="true"
Name="Subtle Emphasis"/>
<w:LsdException Locked="false" Priority="21" QFormat="true"
Name="Intense Emphasis"/>
<w:LsdException Locked="false" Priority="31" QFormat="true"
Name="Subtle Reference"/>
<w:LsdException Locked="false" Priority="32" QFormat="true"
Name="Intense Reference"/>
<w:LsdException Locked="false" Priority="33" QFormat="true" Name="Book Title"/>
<w:LsdException Locked="false" Priority="37" SemiHidden="true"
UnhideWhenUsed="true" Name="Bibliography"/>
<w:LsdException Locked="false" Priority="39" SemiHidden="true"
UnhideWhenUsed="true" QFormat="true" Name="TOC Heading"/>
<w:LsdException Locked="false" Priority="41" Name="Plain Table 1"/>
<w:LsdException Locked="false" Priority="42" Name="Plain Table 2"/>
<w:LsdException Locked="false" Priority="43" Name="Plain Table 3"/>
<w:LsdException Locked="false" Priority="44" Name="Plain Table 4"/>
<w:LsdException Locked="false" Priority="45" Name="Plain Table 5"/>
<w:LsdException Locked="false" Priority="40" Name="Grid Table Light"/>
<w:LsdException Locked="false" Priority="46" Name="Grid Table 1 Light"/>
<w:LsdException Locked="false" Priority="47" Name="Grid Table 2"/>
<w:LsdException Locked="false" Priority="48" Name="Grid Table 3"/>
<w:LsdException Locked="false" Priority="49" Name="Grid Table 4"/>
<w:LsdException Locked="false" Priority="50" Name="Grid Table 5 Dark"/>
<w:LsdException Locked="false" Priority="51" Name="Grid Table 6 Colorful"/>
<w:LsdException Locked="false" Priority="52" Name="Grid Table 7 Colorful"/>
<w:LsdException Locked="false" Priority="46"
Name="Grid Table 1 Light Accent 1"/>
<w:LsdException Locked="false" Priority="47" Name="Grid Table 2 Accent 1"/>
<w:LsdException Locked="false" Priority="48" Name="Grid Table 3 Accent 1"/>
<w:LsdException Locked="false" Priority="49" Name="Grid Table 4 Accent 1"/>
<w:LsdException Locked="false" Priority="50" Name="Grid Table 5 Dark Accent 1"/>
<w:LsdException Locked="false" Priority="51"
Name="Grid Table 6 Colorful Accent 1"/>
<w:LsdException Locked="false" Priority="52"
Name="Grid Table 7 Colorful Accent 1"/>
<w:LsdException Locked="false" Priority="46"
Name="Grid Table 1 Light Accent 2"/>
<w:LsdException Locked="false" Priority="47" Name="Grid Table 2 Accent 2"/>
<w:LsdException Locked="false" Priority="48" Name="Grid Table 3 Accent 2"/>
<w:LsdException Locked="false" Priority="49" Name="Grid Table 4 Accent 2"/>
<w:LsdException Locked="false" Priority="50" Name="Grid Table 5 Dark Accent 2"/>
<w:LsdException Locked="false" Priority="51"
Name="Grid Table 6 Colorful Accent 2"/>
<w:LsdException Locked="false" Priority="52"
Name="Grid Table 7 Colorful Accent 2"/>
<w:LsdException Locked="false" Priority="46"
Name="Grid Table 1 Light Accent 3"/>
<w:LsdException Locked="false" Priority="47" Name="Grid Table 2 Accent 3"/>
<w:LsdException Locked="false" Priority="48" Name="Grid Table 3 Accent 3"/>
<w:LsdException Locked="false" Priority="49" Name="Grid Table 4 Accent 3"/>
<w:LsdException Locked="false" Priority="50" Name="Grid Table 5 Dark Accent 3"/>
<w:LsdException Locked="false" Priority="51"
Name="Grid Table 6 Colorful Accent 3"/>
<w:LsdException Locked="false" Priority="52"
Name="Grid Table 7 Colorful Accent 3"/>
<w:LsdException Locked="false" Priority="46"
Name="Grid Table 1 Light Accent 4"/>
<w:LsdException Locked="false" Priority="47" Name="Grid Table 2 Accent 4"/>
<w:LsdException Locked="false" Priority="48" Name="Grid Table 3 Accent 4"/>
<w:LsdException Locked="false" Priority="49" Name="Grid Table 4 Accent 4"/>
<w:LsdException Locked="false" Priority="50" Name="Grid Table 5 Dark Accent 4"/>
<w:LsdException Locked="false" Priority="51"
Name="Grid Table 6 Colorful Accent 4"/>
<w:LsdException Locked="false" Priority="52"
Name="Grid Table 7 Colorful Accent 4"/>
<w:LsdException Locked="false" Priority="46"
Name="Grid Table 1 Light Accent 5"/>
<w:LsdException Locked="false" Priority="47" Name="Grid Table 2 Accent 5"/>
<w:LsdException Locked="false" Priority="48" Name="Grid Table 3 Accent 5"/>
<w:LsdException Locked="false" Priority="49" Name="Grid Table 4 Accent 5"/>
<w:LsdException Locked="false" Priority="50" Name="Grid Table 5 Dark Accent 5"/>
<w:LsdException Locked="false" Priority="51"
Name="Grid Table 6 Colorful Accent 5"/>
<w:LsdException Locked="false" Priority="52"
Name="Grid Table 7 Colorful Accent 5"/>
<w:LsdException Locked="false" Priority="46"
Name="Grid Table 1 Light Accent 6"/>
<w:LsdException Locked="false" Priority="47" Name="Grid Table 2 Accent 6"/>
<w:LsdException Locked="false" Priority="48" Name="Grid Table 3 Accent 6"/>
<w:LsdException Locked="false" Priority="49" Name="Grid Table 4 Accent 6"/>
<w:LsdException Locked="false" Priority="50" Name="Grid Table 5 Dark Accent 6"/>
<w:LsdException Locked="false" Priority="51"
Name="Grid Table 6 Colorful Accent 6"/>
<w:LsdException Locked="false" Priority="52"
Name="Grid Table 7 Colorful Accent 6"/>
<w:LsdException Locked="false" Priority="46" Name="List Table 1 Light"/>
<w:LsdException Locked="false" Priority="47" Name="List Table 2"/>
<w:LsdException Locked="false" Priority="48" Name="List Table 3"/>
<w:LsdException Locked="false" Priority="49" Name="List Table 4"/>
<w:LsdException Locked="false" Priority="50" Name="List Table 5 Dark"/>
<w:LsdException Locked="false" Priority="51" Name="List Table 6 Colorful"/>
<w:LsdException Locked="false" Priority="52" Name="List Table 7 Colorful"/>
<w:LsdException Locked="false" Priority="46"
Name="List Table 1 Light Accent 1"/>
<w:LsdException Locked="false" Priority="47" Name="List Table 2 Accent 1"/>
<w:LsdException Locked="false" Priority="48" Name="List Table 3 Accent 1"/>
<w:LsdException Locked="false" Priority="49" Name="List Table 4 Accent 1"/>
<w:LsdException Locked="false" Priority="50" Name="List Table 5 Dark Accent 1"/>
<w:LsdException Locked="false" Priority="51"
Name="List Table 6 Colorful Accent 1"/>
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<div class="separator" style="clear: both; text-align: center;">
<a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjTcHZ-L6JiMuI8fDHw3zMhtLi3FgTYdfKEAfTSN3YEhYzWpinmx-Ev_xVKDtmfF5HYDs3SfL7Y-0uYoBO7F5qEMsZhZR2GYtuaUjJOXh6em7S9-ZWZDd4jgJSFugtF8t-GeUd6RlML1gU/s1600/Doomsday+DeMarco.jpg" style="margin-left: 1em; margin-right: 1em;"><img border="0" data-original-height="1204" data-original-width="1369" height="562" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjTcHZ-L6JiMuI8fDHw3zMhtLi3FgTYdfKEAfTSN3YEhYzWpinmx-Ev_xVKDtmfF5HYDs3SfL7Y-0uYoBO7F5qEMsZhZR2GYtuaUjJOXh6em7S9-ZWZDd4jgJSFugtF8t-GeUd6RlML1gU/s640/Doomsday+DeMarco.jpg" width="640" /></a></div>
<div style="text-align: center;"><font size="2">Judges DeMarco and Roffman, keeping things fun in times of trial.<br />Words by John Wagner; Art by Colin Wilson</font><br /></div><div><br /></div><p><b>Overall Score: 12.7 / 20 </b><br />Want to read it? <a href="https://shop.2000ad.com/catalogue/graphic-novels/dredd-case-files/XB618" target="_blank">Case Files 30</a> is the easiest way.<br />
But if you want to get some build-up in, and I recommend that you do, you'll need to read select epsiodes from <a href="https://shop.2000ad.com/catalogue/graphic-novels/dredd-case-files/XB501" target="_blank">Case Files 23</a> (chiefly Bad Frendz) and <a href="https://shop.2000ad.com/catalogue/graphic-novels/dredd-case-files/XB614" target="_blank">29 </a>(Worst of Frendz + The Scorpion Dance) first.<br />
</p><div><br /></div><div><br /></div><div>Right in the middle of the slow build-up to <i>Doomsday</i>, Wagner dashed off another epic storyline that was also much better in the abstract than in the version that ended up on the page...<br /></div>
<br />
<div class="Standard" style="text-align: left;"><h3 style="text-align: left;">
<b>Epic 41</b>: <i>The Hunting Party</i> <span style="font-weight: normal;"> Progs 1033-1049</span><br /><span style="font-size: x-small;">Written by John Wagner; Art by Sean Phillips, Henry Flint, Trevor Hairsine, Calum Alexander Watt, Jason Brashill and David Bircham</span><font size="2"><br /><span><span style="font-weight: normal;">(19 episodes, 105 pages; epic 22 chronologically speaking) </span></span></font><br /></h3></div><div class="Standard"></div>
<div class="Standard">
</div>
<div class="Standard">
<b>The basics</b>: Judges Dredd and DeMarco lead a team of
rookie Judges into the Cursed Earth, ultimately hoping to root out the origins
of a pack of dune sharks that dared to attack Mega City 1.</div>
<div class="Standard"><br />
</div><table align="center" cellpadding="0" cellspacing="0" class="tr-caption-container" style="margin-left: auto; margin-right: auto;"><tbody><tr><td style="text-align: center;"><a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjErfsex4yB1h7yiql5saza-32QD0jpZ72mVlRUFF7s4rZIvAnAFbRFTaBN90WDLiPeAazp80IjOYOWSDXt8D9YBQleJeDA4KGaiHRkjXMTGuiqCh-g8dwUT7UdalOXIKVWK4b3x_PSX9w/s1377/Hunting+Party+1.jpg" style="margin-left: auto; margin-right: auto;"><img border="0" data-original-height="1294" data-original-width="1377" height="602" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjErfsex4yB1h7yiql5saza-32QD0jpZ72mVlRUFF7s4rZIvAnAFbRFTaBN90WDLiPeAazp80IjOYOWSDXt8D9YBQleJeDA4KGaiHRkjXMTGuiqCh-g8dwUT7UdalOXIKVWK4b3x_PSX9w/w640-h602/Hunting+Party+1.jpg" width="640" /></a></td></tr><tr><td class="tr-caption" style="text-align: center;">Sometimes, Judge Dredd is a western.<br />Art by Sean Phillips<br /></td></tr></tbody></table><br /><div class="Standard"></div>
<div class="Standard">
<b>Analysis</b>: to put it crudely, it's an extended version
of the 3-part <i>Hotdog Run</i> thrill from long ago, mashed up with a redo of <i>The
Cursed Earth</i>. And, sad to say, it suffers in comparison with both. But
perhaps that's only true if you've read those thrills first! It's also a follow-on from a prologue of sorts, Dune Sharks (Progs 1014-1017). The
characters, plotting and indeed crazy situations the team encounters on
this journey are arguably more sophisticated and 'better' than those two early thrills – but this epic somehow lacks a bit of
spark overall.</div>
<div class="Standard">
<br /></div>
<div class="Standard">
It doesn't help that Sean Phillips sets an amazing tone with
his quiet, spacious opening episode. We meet the cast and get a sense of the
desolation of the Cursed Earth, in a wild contrast to both Ron Smith's manic
energy from the <i>Hotdog Run</i>, and the gonzo bursts of story and art from
the likes of Mills and McMahon.</div>
<div class="Standard">
<br /></div>
<div class="Standard">
But Phillips doesn't return, instead handing off art duties
to four different folks who each tackle their own more-or-less discreet
storyline. (Henry Flint gets to wrap it all up with the denouement, as well as
his own tale). As with the <i>Cursed Earth</i> epic, this one largely stands or
falls on the quality of its episodes. I can't really pinpoint why, but none of
them quite lingers in the memory in the same way as what came before, even
though they're all perfectly decent, and often very well drawn.</div>
<div class="Standard">
<br /></div><div class="Standard">
<br /></div><table align="center" cellpadding="0" cellspacing="0" class="tr-caption-container" style="margin-left: auto; margin-right: auto;"><tbody><tr><td style="text-align: center;"><a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEgF4QGiiMz6Z55imeqP4UVFivkleXOjz2dNpH__n8oj8N385ZfWadxkmbATNOQJlU1MB2lNCo4mSRSmtyQmZ5HtjwVQ5z9dB6e4HgPBOaY__WO2_Bmiga6QuBPuIx280M0_0D7QLcaFKXs/s1353/Hunting+Party+2.jpg" style="margin-left: auto; margin-right: auto;"><img border="0" data-original-height="900" data-original-width="1353" height="266" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEgF4QGiiMz6Z55imeqP4UVFivkleXOjz2dNpH__n8oj8N385ZfWadxkmbATNOQJlU1MB2lNCo4mSRSmtyQmZ5HtjwVQ5z9dB6e4HgPBOaY__WO2_Bmiga6QuBPuIx280M0_0D7QLcaFKXs/w400-h266/Hunting+Party+2.jpg" width="400" /></a></td></tr><tr><td class="tr-caption" style="text-align: center;">Can't visit the Cursed Earth without meeting some Proud Boy types...<br />Art by Trevor Hairsin<br /></td></tr></tbody></table><br /><div class="Standard">
</div>
<div class="Standard">
Pick of the bunch is Fog on the Eerie, which sends Dredd and
co back in time to the days of Bad Bob Booth. It doesn't exactly fill in any
details of that future history, but it gives a taste, and a solid reminder of
what a nasty piece of work Booth was. Possibly worst of the bunch,
unfortunately, is the final piece with mad robot Dr Bolt. Flint's designs are
superb, but it's hard to care about the plot,<span style="mso-spacerun: yes;">
</span>with Bolt becoming a 'villain of the week', rather than someone whose menace
had been seeded earlier.</div>
<div class="Standard">
<br /></div><div class="Standard">
<br /></div><table align="center" cellpadding="0" cellspacing="0" class="tr-caption-container" style="margin-left: auto; margin-right: auto;"><tbody><tr><td style="text-align: center;"><a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEhWOx2MxKVsEJZlAPZgwO6nWoZqrGJyMm0md-wBivc8JJkENre5MN2tLi4iu8JFqes8mJC2e8pzQNDV9pWxHIttXC6wKHyFoWUQZeKHIwl3IgNl7nCUfsyLuMMTTV6Cewvxfh1x6HodKwo/s1411/Hunting+Party+3.jpg" style="margin-left: auto; margin-right: auto;"><img border="0" data-original-height="1411" data-original-width="1277" height="640" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEhWOx2MxKVsEJZlAPZgwO6nWoZqrGJyMm0md-wBivc8JJkENre5MN2tLi4iu8JFqes8mJC2e8pzQNDV9pWxHIttXC6wKHyFoWUQZeKHIwl3IgNl7nCUfsyLuMMTTV6Cewvxfh1x6HodKwo/w580-h640/Hunting+Party+3.jpg" width="580" /></a></td></tr><tr><td class="tr-caption" style="text-align: center;">A peek into the world of Dredd, circa 2060. Citizens are already pretty Mega-City like.<br />Art by Calum Alexander Watt<br /></td></tr></tbody></table><br /><div class="Standard">
</div>
<div class="Standard">
The best thing about the epic, without question, is the
character interplay between Dredd and the various rookies. There weren't many
clichés left unturned by the original <i>Hotdog Run</i>, but having an epic to
stretch out in makes those clichés satisfying. So you get your hotheads who
screw up but get to redeem themselves, the hyper-competent one who makes that
fatal error, the bolhy one who rubs Dredd up the wrong way, and so on. John
Wagner sure does know how to communicate exposition and emotion through simple,
unforced dialogue, and you feel you know these characters super well by the
end.</div>
<div class="Standard">
<br /></div>
<div class="Standard">
<b>Story: </b>7-9/10 (Wagner)</div>
<div class="Standard">
<b>Art: </b>6-10/10 (Phillips, Watt, Flint, Brashill)</div>
<div class="Standard">
Phillips shines, Brashill does what he does very well but it
sticks out a mile against the others, this is Flint in his early days
delivering a lot of punch but lacking the finesse and weirdness he would come
to embrace – leaving Watt as rather the star player with his sort-of
‘realisitc’ style, the perfect choice to show Judges out of place back in the
mid-21<sup>st</sup> century.</div>
<div class="Standard">
<b>Legacy:</b> At least two recurring characters are first
introduced here, Brit-Cit transfer rookie Judge Stark (the one with the little
blue star on his chin), and ex-undercover Judge Renga (the hothead with tattoos
on his face). Bringing DeMarco back into Dredd so soon after the Pit also
helped cement her as someone who would come back more frequently. Finally Dune
Sharks, first encountered in the Wilderlands epic, are now established as
another Cursed Earth hazard, who re-appear whenever a writer/artist wants to
have a sea monster in their city-based story.</div><p>
</p><table align="center" cellpadding="0" cellspacing="0" class="tr-caption-container" style="margin-left: auto; margin-right: auto;"><tbody><tr><td style="text-align: center;"><a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEhJST_i-aYjvxIhuSzd3oQYiStW-wp9sNLhYorl7yVZmULyPrPdnjZP0v1Fa-dcSm1lxJG-wnM6y1diEbZbgdD0RpZzmrMlaXt2nkc8E932CfH6zVncVpNMmuE5tc8ajszjgN8xnZF2Y3Q/s1422/Hunting+Party+4.jpg" style="margin-left: auto; margin-right: auto;"><img border="0" data-original-height="1186" data-original-width="1422" height="334" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEhJST_i-aYjvxIhuSzd3oQYiStW-wp9sNLhYorl7yVZmULyPrPdnjZP0v1Fa-dcSm1lxJG-wnM6y1diEbZbgdD0RpZzmrMlaXt2nkc8E932CfH6zVncVpNMmuE5tc8ajszjgN8xnZF2Y3Q/w400-h334/Hunting+Party+4.jpg" width="400" /></a></td></tr><tr><td class="tr-caption" style="text-align: center;">Dune sharks, we remember. Dr Bolt, not so much.<br />Art by Henry Flint<br /></td></tr></tbody></table><p></p><p><b>Overall Score: 12.75 out of 20</b><br />
Want to read it? The prologue is in <a href="https://shop.2000ad.com/catalogue/graphic-novels/dredd-case-files/XB543">Case Files 25</a>; the main epic is all in <a href="https://shop.2000ad.com/catalogue/graphic-novels/dredd-case-files/XB578">Case Files 26</a>.</p><br /><p>Next up, a trio of tales that arguably work best a prologue to another epic...
<br />
</p><div class="Standard">
<h3 style="text-align: left;"><b>Epic 40</b>: <i>Mechanismo</i> <span style="font-weight: normal;">Megs 2.12-2.17; 2.22-2.26; 2.37-2.43<br /><span style="font-size: x-small;"><b>Written by John Wagner; Art by Colin McNeil (Mechanismo), Peter Doherty (Returns), Manuel Benet (Body Count)</b><br /><span>(</span></span><span style="font-size: x-small;">Body Count is 7 episodes, 65 pages, so that qualifies as an 'epic' in
my arbitrary rules.</span><span style="font-size: x-small;"> Mechanismo books 1 and 2 are not quite long enough each to
qualify for this rundown. But they <i>do</i> function as a necessary prologue
to Body Count, so they're in on a technicality! And they make a pretty major
difference, especially when it comes to the art. So here we are with what I’ll
call a ‘split epic’. In total, it's 18 episodes, 164 pages, and is epic 16 in sequence)</span></span>
</h3></div><div class="Standard">
<br /></div>
<div class="Standard">
<b>The basics</b>: desperately short-staffed, the Chief Judge
agrees to try using robot judges. It doesn't go well.</div>
<div class="Standard">
</div><div class="Standard">
<br /></div><table align="center" cellpadding="0" cellspacing="0" class="tr-caption-container" style="margin-left: auto; margin-right: auto;"><tbody><tr><td style="text-align: center;"><a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEggbmf6xKVSV5UDme72_4SEuG9l2tl0LQq0btyL1TQuwd6kvmTBwMkoT9hs3Xg3R_QleZYqjgt4TyxWrvPJzRl-ZHFz6L-gluCHwzv0FpBLB5dLFvztS8c-GpaTMZc2C9_QNAbCH01J4Bk/s1280/Mech+1.jpg" style="margin-left: auto; margin-right: auto;"><img border="0" data-original-height="1015" data-original-width="1280" height="508" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEggbmf6xKVSV5UDme72_4SEuG9l2tl0LQq0btyL1TQuwd6kvmTBwMkoT9hs3Xg3R_QleZYqjgt4TyxWrvPJzRl-ZHFz6L-gluCHwzv0FpBLB5dLFvztS8c-GpaTMZc2C9_QNAbCH01J4Bk/w640-h508/Mech+1.jpg" width="640" /></a></td></tr><tr><td class="tr-caption" style="text-align: center;">Colin McNeil's design of the robot is so effective it's still the basis for today's judge-bots.<br /></td></tr></tbody></table><br /><div class="Standard">
<br /></div>
<div class="Standard">
<b>Analysis</b>: Colin MacNeil delivered the original
Mechanismo design and puts us in action comedy territory; Peter Doherty pushes
us into horror, then Manuel Benet rather drops the baton giving us a straight
action epic, but for some reason his art just doesn't have that edge. Nothing
wrong with it, and his storytelling is perfectly clear, but it's kinda bland.</div>
<div class="Standard">
<br /></div>
<div class="Standard">
The story revolves around one of John Wagner's pet concerns:
robots, AI, and the question of responsibility. Judge Dredd, on a personal
level, does not believe a machine can ever safely be programmed to pass
judgement on human beings. The irony is, of course, that Dredd himself is often
presented as being machine-like in his own behaviour and practices, following
the rule of law and not allowing anything such as emotion to cloud his judgement.
Or at least, that's the standard Dredd joke. In fact, all along he's pretty
clearly led by emotions, not least passionate love for his city, a strong will
to carry out his duty, and a pretty wide mean streak. Not to mention the quips.
As Al Ewing has often stated, Dredd is very quippy.</div>
<div class="Standard">
<br /></div>
<div class="Standard">
The Mechanismo trilogy largely proves Dredd right. If even
one machine malfunctions, the logic goes, the whole program had better be shut
down. By the end of book 3, no one is in any doubt about this, but it requires
Dredd to tell a lie, something that, in theory, a robot couldn't do, thus
leading us to wonder if human Judges really are any better than robot versions.</div>
<div class="Standard">
<br /></div>
<div class="Standard">
It's all glorious fun, let down ever so slightly by the
fact that Wagner is in total control of what happens, so the moral dimension of
the story is rather scrubbed over as the plot moves into 'how do we defeat
these infernal machines' territory. The question of whether a machine ever
could be trusted is one Wagner likes to ask but hardly even begins to answer in this story. He will keep coming back to it again and again, though, each time
with an added layer of sophistication. I think it's because he himself doesn't
know the answer, although he can dream up all manner of exciting scenarios in
which different types of malfunctions come about.</div>
<div class="Standard">
<br /></div>
<div class="Standard">
Plus, I suppose, if you want to read about robots who are
guided by human-style judgement, with more compassion (but all the
corruptibility and foibles of us humans) you can read Pat Mills' ABC Warriors.</div>
<div class="Standard">
<br /></div><div class="Standard">
<br /></div><table align="center" cellpadding="0" cellspacing="0" class="tr-caption-container" style="margin-left: auto; margin-right: auto;"><tbody><tr><td style="text-align: center;"><a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEh0mPB2Rkif8wrEeyzsUfRoYrqcDGPBFm8n_ukYat9LCVes5_jvvx5uJKfbnkkpg7QNZQBo7sPirEUlxgU3B5M-3-cltvQOWM8sfN_aSVXEO-LeDNKRuPVwXcLDYJGHYyDlU4eClYFCIQI/s1280/Mech+2.jpg" style="margin-left: auto; margin-right: auto;"><img border="0" data-original-height="1280" data-original-width="1219" height="640" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEh0mPB2Rkif8wrEeyzsUfRoYrqcDGPBFm8n_ukYat9LCVes5_jvvx5uJKfbnkkpg7QNZQBo7sPirEUlxgU3B5M-3-cltvQOWM8sfN_aSVXEO-LeDNKRuPVwXcLDYJGHYyDlU4eClYFCIQI/w610-h640/Mech+2.jpg" width="610" /></a></td></tr><tr><td class="tr-caption" style="text-align: center;">Book II is oretty much entirely about judges hunting a rogue killer robot. Those looking for <br />movie influences will see shades of The Terminator, alongside Short Circuit and RoboCop.<br />Art by Peter Doherty<br /></td></tr></tbody></table><br />
<div class="Standard">
<br /></div>
<div class="Standard">
<b>Story</b>: 7-9/10 (Wagner)</div>
<div class="Standard">
<b>Art</b>: 5-9/10 (Doherty for me is best in show; MacNeil's
episodes were great but perhaps not him firing on all cylinders; Benet not so much)</div>
<div class="Standard">
<b>Legacy</b>: Most immediately, the whole thing leads us
right into the Wilderlands epic, which begins with a face-off between McGruder
and Dredd, specifically on the issue of using robots as Judges. And indeed, the
idea of robot judges has never completely gone away. Then there's the bigger
event, in which Dredd himself ends the story by breaking the law – setting up a
lie and convincing a fellow judge to lie for him. The immediate repercussions
are dealt with in Wilderlands, but I can't help feeling his actions here
continue that delightful slow burn of Dredd's disaffection with the justice
system in MC1.</div>
<div class="Standard">
In the <i>much</i> longer term, Wagner will try going the
other way with robot judges, in the form of ultra-liberal Mechanismo robot
Harvey.</div>
<br />
<br /><table align="center" cellpadding="0" cellspacing="0" class="tr-caption-container" style="margin-left: auto; margin-right: auto;"><tbody><tr><td style="text-align: center;"><a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjGbX1G4ia1bMQvoNM2u6gXR5pgtBdsZjLfMq4qkKXPo5ZoM5tFf3-t09v1kzsFEOEEzsB19hgiTNauO_tJ4F7ipBFL6Jid7WoLiP6t0PyqhB08fNft60tD5vuGcH5WfjXopUXrX0_Ur7k/s1331/Mech+3.jpg" style="margin-left: auto; margin-right: auto;"><img border="0" data-original-height="991" data-original-width="1331" height="476" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjGbX1G4ia1bMQvoNM2u6gXR5pgtBdsZjLfMq4qkKXPo5ZoM5tFf3-t09v1kzsFEOEEzsB19hgiTNauO_tJ4F7ipBFL6Jid7WoLiP6t0PyqhB08fNft60tD5vuGcH5WfjXopUXrX0_Ur7k/w640-h476/Mech+3.jpg" width="640" /></a></td></tr><tr><td class="tr-caption" style="text-align: center;">Dredd does some investigatin'<br />Art by Manuel Benet<br /></td></tr></tbody></table><p></p><p><b>Overall Score: 12.8 out of 20</b><br />Want to read it? There's a collection with all three stories in one, <a href="https://shop.2000ad.com/catalogue/graphic-novels/more-dredd/XB358">Mechanismo</a>, or else<br />Parts 1 and 2 are in <a href="https://shop.2000ad.com/catalogue/graphic-novels/dredd-case-files/XB416">Case Files 18</a>; Part 3 is in <a href="https://shop.2000ad.com/catalogue/graphic-novels/dredd-case-files/XB431">Case Files 19</a>.<br /></p><p> </p><p>Next time, two sequels and a trifle.<br /></p>alexfhttp://www.blogger.com/profile/00663695995150276878noreply@blogger.com0tag:blogger.com,1999:blog-3961935719610929700.post-92144614799385208922020-12-08T06:00:00.001+00:002020-12-15T06:39:11.978+00:00Epics 45-43: actually these are quite good<div>A trio of tales that have as many strengths as weaknesses, but sadly those weaknesses block them from being true classics. Perhaps this is a reflection that all three count as 'epics' on some sort of techicality.</div><div>We start with a 'split' epic - a story told in several chunks separated by time, that still add up to an epic-length whole...</div>
<br />
<div class="Standard">
<h3 style="text-align: left;"><b>No. 45</b>: <i>The</i> <i>Chief Judge's Man</i> <span style="font-weight: normal;">Progs
1244-1247, 1263-1266, 1342-1349</span><span style="font-size: x-small;"><br />Written by John Wagner; Art by Will Simpson (part 1), Colin McNeil (Part 2, On the Chief Judge's Service), John Burns (Part 3, Revenge of...)</span><span style="font-size: x-small;"><br /><span style="font-weight: normal;"><span>(16 episodes and 97 pages; epic storyline number 27 is you want to count from the beginning) </span></span></span></h3></div>
<div class="Standard">
-I'm counting it because it has been
collected (a couple of times) as a single storyline, and I imagine it was
conceived as such, even though no single part is quite long enough to meet my
'epic' criteria. Part of the point of this story is that it plays out in ‘real
time’, meaning the gaps between each chunk of story were deliberately baked
into it, while the protagonist bides his time in different situations. It’s the
sort of neat trick Wagner knows how to use well in Judge Dredd.</div>
<div class="Standard">
<br /></div>
<div class="Standard">
<b>The Basics</b>: Armon Gill, an ex-special forces space
soldier for Mega City 1, is under instructions from the Chief Judge to carry
out various, usually political, assassinations. Or is he? Dredd is on the case,
first to capture Gill, and then, in the bigger half of the epic, to re-capture
him and find out just who is really controlling him.</div>
<div class="Standard">
<br />
<table align="center" cellpadding="0" cellspacing="0" class="tr-caption-container" style="margin-left: auto; margin-right: auto; text-align: center;"><tbody>
<tr><td style="text-align: center;"><a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEi2CmU7gkZDkKwb_8wkWgL-PgTcl-jyUxM3ERXdU6hmjGRcqwcDJ2Z4CNtNPixN-N2F9J9fpNzEwCsXuS921cBNsjOFy49chIBh-dxzplu8Z1TaNFNbRBlG96kP-xE06o89dGk5aZI8t1s/s1600/CJ+Man+1.jpg" style="margin-left: auto; margin-right: auto;"><img border="0" data-original-height="1074" data-original-width="1343" height="510" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEi2CmU7gkZDkKwb_8wkWgL-PgTcl-jyUxM3ERXdU6hmjGRcqwcDJ2Z4CNtNPixN-N2F9J9fpNzEwCsXuS921cBNsjOFy49chIBh-dxzplu8Z1TaNFNbRBlG96kP-xE06o89dGk5aZI8t1s/s640/CJ+Man+1.jpg" width="640" /></a></td></tr>
<tr><td class="tr-caption" style="text-align: center;"><font size="2">It's moody, this story.<br />
Words by John Wagner; Art by Will Simpson</font></td></tr>
</tbody></table>
</div>
<div class="Standard">
<b><br /></b></div><div class="Standard"><b>Analysis</b>: The first 4-part outing for this tale I
remember being pretty shocking - Chief Judge Hershey had a private assassin
that even Dredd didn't know about! And, given a lot of the history of the
strip, it felt plausible that a Chief Judge might use this tactic – although
the idea that it might be <i>Hershey</i> made it extra-shocking, being as she's
as heroic and 'good' a person as Dredd himself. And overall, the epic itself
makes excellent use of the real-time conceit of Judge Dredd. Gill can go into
hiding, and even undergo a spell in prison, and Wagner can pick up the story
first months then years later.</div>
<div class="Standard">
<br /></div>
<div class="Standard">
But the whole thing rather falls apart half-way through Part
2, in which it's made abundantly clear that this does not, in fact, have
anything to do with Hershey, but rather a sinister senior Judge (inevitably,
not one of the secret Black Ops Judges who would dog Dredd in much later epics.
Although one supposes it could be retconned to say those baddies were in charge of the senior
Judge in question). At which point, the tale becomes something of a fairly
straightforward thriller, with super-cop vs super-deadly assassin. There are
some fun action sequences, to be sure, and you get to see two people doing
everything they can to out-smart, out-run or out-fight each other. But there's
nothing <i>more</i>.</div>
<div class="Standard">
<br />
<table align="center" cellpadding="0" cellspacing="0" class="tr-caption-container" style="margin-left: auto; margin-right: auto; text-align: center;"><tbody>
<tr><td style="text-align: center;"><a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEgnC4iNZF3V5qw447ri2hjq3GNWB9A_YoOynHlMmvHs_bHc5VQePF_lffW3R8wk6Lfx28qRJPiPVzfbEUFFwH2IyfbXCQEWZAB2NjQ6tr74FXiScD49ta49zEW5Y58_JzMzN2wzx-TWruY/s1600/CJ+Man+2.jpg" style="margin-left: auto; margin-right: auto;"><img border="0" data-original-height="856" data-original-width="1363" height="400" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEgnC4iNZF3V5qw447ri2hjq3GNWB9A_YoOynHlMmvHs_bHc5VQePF_lffW3R8wk6Lfx28qRJPiPVzfbEUFFwH2IyfbXCQEWZAB2NjQ6tr74FXiScD49ta49zEW5Y58_JzMzN2wzx-TWruY/s640/CJ+Man+2.jpg" width="640" /></a></td></tr>
<tr><td class="tr-caption" style="text-align: center;"><font size="2">Art by Colin McNeil, in intense painting mode.</font></td></tr>
</tbody></table>
</div>
<div class="Standard"><br />
</div><div class="Standard">Part 3, <i>Revenge of the Chief Judge's Man</i>, is a big improvement over part 2. Mostly,
I think, due to a combination of John Burns' artwork and mixing up the setting,
putting Dredd out of his element (until the very end). It also adds in a chunky
'detective work' angle that felt missing from Part 2 of the epic. <i>We</i>
know who the real bad guy is, but <i>Dredd</i> doesn't, and it's fun watching
him piece it all together, especially with the reluctant aid of former foe Jura
Edgar. </div><div class="Standard"> </div><div class="Standard"><table align="center" cellpadding="0" cellspacing="0" class="tr-caption-container" style="margin-left: auto; margin-right: auto;"><tbody><tr><td style="text-align: center;"><a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjYFb2KS0BRJ3cLrh_O39HT5MjdLER5Y7PEwbjcbUx2mNVTe_ea0GxGQik_q7nnM_1eav9wiqguZonWxjMztoJzq5nQCeZuc_eW3K_ITmGRbIHxoXkoZXbYuSyZZjHRbgvgC8bYbP8qfA4/s1280/CJ+Man+escape.jpg" style="margin-left: auto; margin-right: auto;"><img border="0" data-original-height="1280" data-original-width="1131" height="640" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjYFb2KS0BRJ3cLrh_O39HT5MjdLER5Y7PEwbjcbUx2mNVTe_ea0GxGQik_q7nnM_1eav9wiqguZonWxjMztoJzq5nQCeZuc_eW3K_ITmGRbIHxoXkoZXbYuSyZZjHRbgvgC8bYbP8qfA4/w566-h640/CJ+Man+escape.jpg" width="566" /></a></td></tr><tr><td class="tr-caption" style="text-align: center;">Atmospheric prison break fun<br />Art by John Burns<br /></td></tr></tbody></table><br /></div><div class="Standard"> </div><div class="Standard">Another new wrinkle is that the end of part 2 revealed Armon Gill as
something of a genetically engineered super-soldier. In part this explains his
success vs Dredd in the earlier parts, but it's really in Part 3 that Wagner
runs with the idea of Dredd fighting a mutant with, for want of a better word,
super-powers.</div>
<div class="Standard">
<br /></div>
<div class="Standard">
<b>Story</b>: 6/10 (but, you know, it might've been 9 if it
really had been Hershey in control...)</div>
<div class="Standard">
<b>Art</b>: 6-8/10. Burns best in show comfortably, but not
really doing anything new or better than he'd delivered on previous Dredd work.
Will Simpson was working in very different mode to his previous Dredd efforts,
and frankly he loses out when he’s not got his paintbrushes. Colin McNeil,
meanwhile, is the right man for a noir-tinged action thriller, but he had the
least interesting story to work with. He’s an artist who brings his A game to A
grade material, and has no need to prove himself on B grade business.</div>
<div class="Standard">
<b>Legacy</b>: None, although it's notable to get another
appearance out of Edgar, and to an extent the idea of work camps in the Cursed
Earth is a small step towards the <i>Tour of Duty</i> epic. The idea that there are
senior Judges operating outside the purview of the Chief Judge is one that
other writers have run with.</div>
<div><br /></div><table align="center" cellpadding="0" cellspacing="0" class="tr-caption-container" style="margin-left: auto; margin-right: auto;"><tbody><tr><td style="text-align: center;"><a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEiWQ4Tc71H-tGzLGQUO8-t0ZWdgN-ccJwwlGtwtpLtzlaeVKwSIyhlIUZCsvzGyxE-7JZBXzSpc17xPlZ-i-Pqlj3QQwIuR8ZHPpw1pv38mijq7BglL4fmMzZofWAxTc_RYCd8tNsxZ_qE/s1280/CJ+Man+case+closed.jpg" style="margin-left: auto; margin-right: auto;"><img border="0" data-original-height="1161" data-original-width="1280" height="363" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEiWQ4Tc71H-tGzLGQUO8-t0ZWdgN-ccJwwlGtwtpLtzlaeVKwSIyhlIUZCsvzGyxE-7JZBXzSpc17xPlZ-i-Pqlj3QQwIuR8ZHPpw1pv38mijq7BglL4fmMzZofWAxTc_RYCd8tNsxZ_qE/w400-h363/CJ+Man+case+closed.jpg" width="400" /></a></td></tr><tr><td class="tr-caption" style="text-align: center;">No one does pouty Dredd quite like John Burns<br /></td></tr></tbody></table><br /><div><br /></div>
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mso-bidi-font-family:Arial;
mso-font-kerning:1.5pt;
mso-fareast-language:ZH-CN;
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<![endif]--><b>Overall Score: 12.8 out of 10</b><br />Want to read it? Your best bet is the <a href="https://shop.2000ad.com/catalogue/graphic-novels/more-dredd/GRN262" target="_blank">collected edition</a>, but if you want to get the full slow-burn effect, you can read separate chunks in Case Files <a href="https://shop.2000ad.com/catalogue/graphic-novels/dredd-case-files/XB658" target="_blank">33</a>, <a href="https://shop.2000ad.com/catalogue/graphic-novels/dredd-case-files/XB665" target="_blank">34 </a>and, by the end of 2021, 37.<br />
<br />
<br />
So, from the one technicality to another, and it's Dredd's very first multi-part storyline...<br />
<div class="Standard">
<b> </b></div><div class="Standard" style="text-align: left;"><h3><b>No. 44</b>: <i>The Robot War</i> Progs 9-17<br /><span style="font-size: x-small;">Written by John Wagner; Illustrated by Ron Turner, Carlos Ezquerra, Ian Gibson and Mike McMahon</span><span style="font-size: x-small;"><br /><span style="font-weight: normal;"><span>(9 episodes, 46 pages, making it too short to count, except that this is Epic number 1, and earns its place here as such!)</span></span></span></h3></div>
<div class="Standard">
</div>
<div class="Standard">
<b>The Basics</b>: An evil robot starts a robot revolution
and takes over the city. Dredd leads the fightback!</div>
<div class="Standard">
<br />
<div class="separator" style="clear: both; text-align: center;">
<a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEgV8accFMsPX_LB7eHRGVPr_sZ2TKaRgp9dSLahUxyyedj73rXR4IhSRi1dMVLDJ7mpbWBGAfnylJHSvVKItq5ttCD2ZTMudYFaWwhdDs3HenTjKb17TSpyOHN3zdRxNnhhE_QSZS7DMc4/s1600/Robot+Wars+CMK.jpg" style="margin-left: 1em; margin-right: 1em;"><img border="0" data-original-height="1576" data-original-width="1212" height="513" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEgV8accFMsPX_LB7eHRGVPr_sZ2TKaRgp9dSLahUxyyedj73rXR4IhSRi1dMVLDJ7mpbWBGAfnylJHSvVKItq5ttCD2ZTMudYFaWwhdDs3HenTjKb17TSpyOHN3zdRxNnhhE_QSZS7DMc4/w394-h513/Robot+Wars+CMK.jpg" width="394" /></a></div><div style="text-align: center;"><font size="2"><span></span><span></span><span></span><span></span><span></span><span></span><span></span><span></span><span></span>Call-Me-Kenneth loses his head. He gets a new one, <br />and a new far less interesting body in the next episode. <br />Art by Carlos Ezquerra - his <strike>first </strike>second published Dredd!<br /></font></div>
<br /></div>
<div class="Standard">
<b>Analysis:</b> We launch into the world of Dredd epics with
a one-episode prologue, in which we learn that robots are incredibly
sophisticated and clearly the moral equivalent of persons. Nonetheless, most
humans don't agree, and some even delight in mistreating robots. We also learn
that although robots are programmed not to harm humans – indeed, to obey their
every word (although it's not clear if there's some sort of Asimov-esque logic
circuit that stops these two programs from conflicting with each other) -
sometimes, robots are able to break their programming. Dredd suspects bad
things are imminent...<br />
<br />
<table align="center" cellpadding="0" cellspacing="0" class="tr-caption-container" style="margin-left: auto; margin-right: auto; text-align: center;"><tbody>
<tr><td style="text-align: center;"><a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEj0HiEAvLLeavOd2DqvOeU8Qmk4HoVRqLYmEiLiFqHG18WiFe7K5akw8qXzHHeXQQU3Wij6j1IHT2rpJfiEiV4BASBzwylgkGh658-2zoY9WEnsGHvyqqQWAvfWg9owi61A7ObsgD6hwi4/s1600/Robot+Wars+crying.jpg" style="margin-left: auto; margin-right: auto;"><img border="0" data-original-height="1431" data-original-width="934" height="400" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEj0HiEAvLLeavOd2DqvOeU8Qmk4HoVRqLYmEiLiFqHG18WiFe7K5akw8qXzHHeXQQU3Wij6j1IHT2rpJfiEiV4BASBzwylgkGh658-2zoY9WEnsGHvyqqQWAvfWg9owi61A7ObsgD6hwi4/s400/Robot+Wars+crying.jpg" width="260" /></a></td></tr>
<tr><td class="tr-caption" style="text-align: center;"><font size="2">You'll believe a droid can cry...<br />
Words by John Wagner; Art by Ron Turner</font></td></tr>
</tbody></table>
</div><div class="Standard"><br /></div><div class="Standard">Which leads into episode 1 of the epic itself, in which
multiple robots rebel, and kill many humans. Pretty soon, they take over the
city (or at least, a big chunk of it), setting up <i>Epic Trope 1</i> of Dredd
epics: the city is taken over by a dastardly villain, and Dredd must lead the
fightback and save the day! Behind it all is a master villain, megalomaniac
robot Call-Me-Kenneth.</div>
<div class="Standard">
<br /></div>
<div class="Standard">
There's an impressive amount of general chaos crammed into a
handful of episodes, before Dredd takes it to a more personal level. With help
from friendly robot Walter, he infiltrates the villains' central HQ, and soon
saves the day. Then there's a final episode showdown with Call-Me-Kenneth, who
burns to death in a flying oil tanker. Given that this was the first ever
multi-part Dredd, one can't really fault it. But it would've been much more
epic had Wagner written it even a year later. In many ways, it's crying out to
be twice as long, with the action a little more spread out. But in April 1977,
nobody knew what <i>Judge Dredd</i> was going to be capable of as a strip.</div>
<div class="Standard">
<br /></div>
<div class="Standard">
<b>Story</b>: 7/10 (Wagner)</div>
<div class="Standard">
<b>Art</b>: 5-7/10</div>
<div class="Standard">
McMahon: good but would be better</div>
<div class="Standard">
Gibson: good but still developing, and very murky in places
(especially in my paperback edition of Judge Case Files 1)</div>
<div class="Standard">
Ezquerra: streets ahead of the others; slightly annoying that
his design for Call-Me-Kenneth in episode 1 was forgotten or otherwise ignored
in favour of a more childish villain design</div>
<div class="Standard">
Turner: Nice work on prologue, less good elsewhere</div>
<div class="Standard">
Frankly, having four artists sharing duties on just nine
episodes, and with such varied styles, didn’t do any favours.</div>
<div class="Standard">
<br /></div>
<div class="Standard">
<b>Legacy</b>: Dredd's antipathy towards robots is made
pretty clear, and that'll come back in a big way with Mechanismo. But honestly,
many of Wagner’s big ideas about robot/human interaction get carried over into
another series, RoboHunter (which was originally set in a future Mega City One,
to boot). Then there's the character of Walter, who'll stick around for quite a
while as comic relief. Call-Me-Kenneth and the Heavy Metal Kids are also
occasionally remembered.</div>
<br />
<table align="center" cellpadding="0" cellspacing="0" class="tr-caption-container" style="margin-left: auto; margin-right: auto; text-align: center;"><tbody>
<tr><td style="text-align: center;"><a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEiEejCusdQP9Dps6Sh5EnwWQu79m9bXqGOpSG9jh8YKoKnuv2N8CErYljtmJz0VYSiHCfHe1VAKWwS5HTBV2-6Kls3Ox_aOb21r3xsMiUD9k-jLS-hvmUR5yNZs7WowpC_Hi22VkBYHVM8/s1600/Robot+Wars+cityscape.jpg" style="margin-left: auto; margin-right: auto;"><img border="0" data-original-height="1600" data-original-width="1220" height="640" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEiEejCusdQP9Dps6Sh5EnwWQu79m9bXqGOpSG9jh8YKoKnuv2N8CErYljtmJz0VYSiHCfHe1VAKWwS5HTBV2-6Kls3Ox_aOb21r3xsMiUD9k-jLS-hvmUR5yNZs7WowpC_Hi22VkBYHVM8/s640/Robot+Wars+cityscape.jpg" width="486" /></a></td></tr>
<tr><td class="tr-caption" style="text-align: center;"><font size="2">Following Carlos Ezquerra's lead, Ian Gibson gives it his all in setting up how Mega Mega City One can be.</font></td></tr>
</tbody></table><div><br /></div><div></div><div><b>Overall Score: 12.85 out of 20</b><br />
</div><div>Want to read it? <a href="https://shop.2000ad.com/catalogue/graphic-novels/dredd-case-files/XB260" target="_blank">Case Files 1</a> is the book for you!</div>
<br />
<div><br /></div><div>Another early outing for Dredd, this time exploring the possibility or organised crime in the far future. It's...<br /></div>
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<div class="Standard" style="text-align: left;"><h3>
<b>Epic 43</b>: <i>The Mega-Rackets</i> Progs 209-223<span style="font-size: x-small;"><br />Written by John Wagner and Alan Grant, Illustrated by (big breath): Barry Mitchell, Ian Gibson, Ron Smith, Colin Wilson - and you kind of have to count a handful of classic Brian Bolland covers, too.</span><font size="1"><br /><span style="font-size: x-small; font-weight: normal;">(15 episodes, 93 pages, epic 6 in order)</span></font><br />
</h3></div><div class="Standard">
</div>
<div class="Standard">
<b>The Basics</b>: Dredd tackles mob-style rackets as they
play out in Mega City 1, including an all-out mob war.</div>
<div class="Standard"><br />
</div><div class="separator" style="clear: both; text-align: center;"><a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEh2b2y54H3WE6sN6ehGdKnDZWp6-vaMvYjDe2EttqjpHWl2PTyeHL1WW1ozaPwhgvwJ8tEWVcdowe3aN7CL0uTNVj_NLJ7UTCcGuT4Rky-39JHYM-1RdYFDatw4aJp8-s4muiIz7x1kp10/s768/rackets+210.jpg" style="margin-left: 1em; margin-right: 1em;"><img border="0" data-original-height="768" data-original-width="631" height="640" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEh2b2y54H3WE6sN6ehGdKnDZWp6-vaMvYjDe2EttqjpHWl2PTyeHL1WW1ozaPwhgvwJ8tEWVcdowe3aN7CL0uTNVj_NLJ7UTCcGuT4Rky-39JHYM-1RdYFDatw4aJp8-s4muiIz7x1kp10/s640/rackets+210.jpg" /></a></div><div class="Standard" style="text-align: center;"><font size="2">Loan sharks of the future WILL use liquid nitrogen in their schemes. Art by Brian Bolland</font><br /></div><div class="Standard"><br /></div>
<div class="Standard">
<b>Analysis:</b> Another epic that isn't an epic, this one is
included in large part because it had a consistent logo across its 14-prog
span, but also because it does play as an overall narrative. Every two episodes
we meet a new mob boss, learn what their racket is, and find out why Dredd
wants to stop it but can't. <br /></div><div class="Standard"><br /></div><div class="separator" style="clear: both; text-align: center;"><a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEi-S-WiX83gIcgIyiPC4dG-_YjmTsbI54xvAJoWhNMI9rHmXarkALcllZa1pvin9KLzfTFn4rW2TM2UF6-Z5MoepB1c8TgFtHegunLlFYhNcioW06r_8GX6BlklbLCrOpDjTDwaaih53yg/s1580/Rackets+1.jpg" style="margin-left: 1em; margin-right: 1em;"><img border="0" data-original-height="1580" data-original-width="1307" height="640" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEi-S-WiX83gIcgIyiPC4dG-_YjmTsbI54xvAJoWhNMI9rHmXarkALcllZa1pvin9KLzfTFn4rW2TM2UF6-Z5MoepB1c8TgFtHegunLlFYhNcioW06r_8GX6BlklbLCrOpDjTDwaaih53yg/s640/Rackets+1.jpg" /></a></div><div class="Standard" style="text-align: center;"><font size="2">Classic overkill - send in a senior Judge on a bike to arrest some 10 year-olds for eating sweets.<br />Words by Wagner and Grant; Art by Ron Smith</font><br /></div><div class="Standard"><br /></div><div class="Standard">It builds up to a big finish in which there's a
major mob war, and Dredd basically shuts down all the big racketeers, but acknowledges
that the rackets themselves will never be wiped out. Although as big finishes go, it's kind of weak sauce – Dredd
defeats a gang of electric-powered aliens by hosing them down with water. <br /></div><div class="Standard"><br /></div><div class="separator" style="clear: both; text-align: center;"><a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEh1O7btEMcEGqvlCw4EPxQYISJx8voeIGA1kbiBFpaKmJX7-8rHfR81V2WrZ_Jm26L0ZijzJlkJJ14CEN5f12wS3wGTie5g2gYbsZLbWGbnDQZXy8WW_xZtqRO1uSrmGLm5HASgFPHl-Zg/s1791/Rackets+3.jpg" style="margin-left: 1em; margin-right: 1em;"><img border="0" data-original-height="1791" data-original-width="1177" height="640" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEh1O7btEMcEGqvlCw4EPxQYISJx8voeIGA1kbiBFpaKmJX7-8rHfR81V2WrZ_Jm26L0ZijzJlkJJ14CEN5f12wS3wGTie5g2gYbsZLbWGbnDQZXy8WW_xZtqRO1uSrmGLm5HASgFPHl-Zg/s640/Rackets+3.jpg" /></a></div><div class="Standard" style="text-align: center;"><font size="2">Electric powered aliens. Come on, guys, you can find a better arch-villain than this?<br />Art by Ron Smith</font><br /></div><div class="Standard"><br /></div><div class="Standard">(Even
more annoying, just a few progs later we get the introduction of the Gila
Munga, used by the mob as assassins to hunt down an informer, and <i>that</i> story could've functioned
as a much more tense finale to the Mega Rackets. As it is, it just about qulaifies as an epilogue.)</div>
<div class="Standard">
<br /></div>
<div class="Standard">
Back to the epic itself, it's really about the details of the
crimes each mob controls. Writers Wagner and Grant were having a blast coming
up with SF spins on classic Mafia activities, such as protection from psychic
accidents, or future drugs umpty candy and youth-giving stookie capsules.
Possibly the oddest one is the 'Numbers' racket. Back in 1981, this would have referred to a gmabnling con. Wagner/Grant turn it into a computer-based scam, and had
to go to great lengths to explain what basically amounts to theft of security
passwords on a company's internal IT system. It's weirdly prescient, and
understood the issue that the best 'hackers' in the real world aren't people with mad coding skillz, they're just plain old fraudsters, who con or bully people into
giving away passwords. The weakest link in any computer system is always the
end users!</div><div class="Standard"><br /></div><div class="separator" style="clear: both; text-align: center;"><a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEg8zzNDni-W-h5bLUz5jQF_g38q8LtGCBe2mHHdpNDDrrwIU4j6YdMzFPsv5_KCbG2T8OrnvmonkAUKtywHhIUSMW0xZiuQn5ocLrfMrWNF7svZV3lbhIrHEpHPeB78vVmW6B5T6wM8AWo/s1755/Rackets+2.jpg" style="margin-left: 1em; margin-right: 1em;"><img border="0" data-original-height="1755" data-original-width="1425" height="640" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEg8zzNDni-W-h5bLUz5jQF_g38q8LtGCBe2mHHdpNDDrrwIU4j6YdMzFPsv5_KCbG2T8OrnvmonkAUKtywHhIUSMW0xZiuQn5ocLrfMrWNF7svZV3lbhIrHEpHPeB78vVmW6B5T6wM8AWo/s640/Rackets+2.jpg" /></a></div><div class="Standard" style="text-align: center;"><font size="2">More overkill as Dredd takes down a mob boss by blowing up his car real good.<br />Art by Colin Wilson</font><br /></div><div class="Standard"><br /></div><div class="Standard">An awful lot of the stories end up with Dredd fixing a problem through extreme mayhem, which is of course fun to draw, but it's an odd fit, tonally. Oddly, these tales of more or less horrific future crimes actually make Mega City One feel less dystopian than normal. If these fairly uninspiring gangsters can get away with running rackets depsite the police state, how much power can the Judges really claim to have?<br /></div><div class="Standard"></div>
<div class="Standard">
<br /></div>
<div class="Standard">
<b>Story</b>: 6-8/10 Some clever ideas, plenty of godd jokes, and some characters you'll love to hate. The stories themselves end up more of an afterthought.<br /></div>
<div class="Standard">
<b>Art</b>: 6-9/10 Exemplary work from Ron Smith, startling
work from newcomer Colin Wilson, a couple of all-time classic covers from Brian
Bolland – but the epic is let down by some lacklustre Ian Gibson, a struggling
Barry Mitchell, and, if you count the epilogue tale <i>Assault on I-Block 4</i>, a miscast John Cooper, who captures the crooks and the tone
very well, but doesn't seem to like Sci-Fi very much.</div>
<div class="Standard">
<br /></div>
<div class="Standard">
<b>Legacy</b>: Mob bosses weren't exactly new to this epic
(Mr Moonie in <i>Luna City</i>, for example, but also the one-off <i>Lips Lazarus</i> tale),
but this story did more work to define them, and they recur sporadically in
Judge Dredd, not least in the <i>Pit </i>and the <i>Doomsday </i>Scenario. Wagner would have another go at showing a more 'realsitic' version of how the Judges might be able to crack down on ganglords many, many years later in <i>Block Judge</i>. But even then, it's not at
all clear how lawyers work in the world of 'judge, jury and executioner rolled
into one', but these stories only work on the idea that Judges have to find
evidence before they pass judgement. Who they have to present this evidence
too, on the other hand...</div>
<div class="Standard">
<br /></div>
<div class="Standard">
Even today, Judge Dredd stories still allow for mob-boss
style villains, who control crime but at enough of a remove so they can't be
arrested. Perhaps more directly, the epic set a template for a delightful
series of one-offs that ran about a year later, in which the 'syndicate of
crime' (a new version of the racketeers) develop bizarre new crimes and amusing
attempts to kill Dredd.</div>
<div class="Standard">
<br /></div>
<div class="Standard">
I fully acknowledge that my fondness for the Mega Rackets is
partly based on the fact they were reprinted in early issues of 2000 AD
Monthly, my introduction to 2000AD; the mob bosses were also heavily featured
in the Judge Dredd Board Game that I played quite a bit in the late 80s.</div><div class="Standard"><br /></div><div class="separator" style="clear: both; text-align: center;"><a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEj8HzWv6Lp27gEv1cUa6eyzR2GWQo0LmyAtHn7wG8l71xHZXcbhfAV1Djx22v4A-9Pslac6zIMfYh7-VP0pOxiatCJPPaYEuV5wScb3a9MGSwdm4GT0cQtKc14sNkldRz9RvmTWpokY_v8/s768/Rackets+221.jpg" style="margin-left: 1em; margin-right: 1em;"><img border="0" data-original-height="768" data-original-width="638" height="640" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEj8HzWv6Lp27gEv1cUa6eyzR2GWQo0LmyAtHn7wG8l71xHZXcbhfAV1Djx22v4A-9Pslac6zIMfYh7-VP0pOxiatCJPPaYEuV5wScb3a9MGSwdm4GT0cQtKc14sNkldRz9RvmTWpokY_v8/s640/Rackets+221.jpg" /></a></div><div class="Standard" style="text-align: center;"><font size="2">If you know the context for this scene, it's actually pretty horrific. That's alien blood on the floor there.<br /> Art by Ian Gibson</font><br /></div><div class="Standard"><br /></div><div class="Standard"><b>Overall score: 12.9 out of 20</b><br />Want to read it? It's all in <a href="https://shop.2000ad.com/catalogue/graphic-novels/dredd-case-files/XB281" target="_blank">Case Files 5</a>.<br /></div>
<br />
Next time: Judge Dredd in the 1990s!<br />
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<![endif]-->alexfhttp://www.blogger.com/profile/00663695995150276878noreply@blogger.com3tag:blogger.com,1999:blog-3961935719610929700.post-35924061643669452072020-12-03T06:00:00.000+00:002020-12-03T06:00:05.126+00:00Epics 49-46: don't botherGrant Morrison is known in some quarters as the God of All Comics. And you know, he's written some crackers, even for 2000AD. He's also, arguably, the <i>worst </i>of all writers to have a go at Judge Dredd. Before he co-wrote <i>Crusade</i>, which has the advantage of being both forgettable and easy to ignore, he delivered an epic that more or less 'matters' in the comics history of Judge Dredd.<br />
Co-scripter Mark Millar must share some blame, but since nobody calls him the 'god' of anything (except perhaps self-promotion?), he can get away with it more.<br />
<br />
Anyway, here's that team again, for the second and final time...<br />
<br />
<div class="Standard" style="text-align: left;"><h3>
<b>No. 49</b>: <i>Purgatory/Inferno</i>, Progs
834-841/842-853<span style="font-size: x-small;"><br />Written by Mark Millar and Grant Morrison; Art by Carlos Ezquerra </span><span style="font-size: xx-small;"><br /><span style="font-size: x-small; font-weight: normal;">(a total of 20 episodes / 121 pages; this is epic 15 in sequence)</span></span>
</h3></div><div class="Standard">
</div>
<div class="Standard">
<b>The basics</b>: An evil judge breaks out of prison on
Titan, and overtakes Mega City 1. Dredd leads the fightback!<br />
<br />
<table align="center" cellpadding="0" cellspacing="0" class="tr-caption-container" style="margin-left: auto; margin-right: auto; text-align: center;"><tbody>
<tr><td style="text-align: center;"><a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEg3YgB_-wOX-_FkJU5yvT5EiPAbm7GF06g3bx-2hRBijVlwueg6wAvjx_eQBl6pA0aM6V-sZY9k77DhFpCGbewwBkPSahchvhsGnbU579j3Rl7s8TxMi2TLlBUZhbQFbMQmb2D1lAu5FNQ/s1600/Inferno+841.jpg" style="margin-left: auto; margin-right: auto;"><img border="0" data-original-height="768" data-original-width="566" height="640" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEg3YgB_-wOX-_FkJU5yvT5EiPAbm7GF06g3bx-2hRBijVlwueg6wAvjx_eQBl6pA0aM6V-sZY9k77DhFpCGbewwBkPSahchvhsGnbU579j3Rl7s8TxMi2TLlBUZhbQFbMQmb2D1lAu5FNQ/s640/Inferno+841.jpg" width="470" /></a></td></tr>
<tr><td class="tr-caption" style="text-align: center;">If nothing else, this epic is a strong argument that prison REALLY doesn't work, <br />
either at keeping dangerous criminals locked up, or at rehabilitation.<br />
Art by Carlos Ezquerra</td></tr>
</tbody></table>
<b> </b></div><div class="Standard"><b>Analysis</b>: This storyline is notoriously bad, but a lot of peolple comment that the art is rather good. I can't disagree on either front.
But it deserves taking on its own terms, and remembering the context in which
it first appeared. It was part of an experiment in making 2000AD deliberately
offensive and over the top. At a time when, arguably, some readers felt too
many stories were either tame or childish, or, when aiming for grown-up
readers, being too pretentious. <i>Inferno </i>is none of those things, so I guess
that's a plus. But, it's also <i>very </i>out of keeping with the previous history of
Judge Dredd and his world.</div>
<div class="Standard">
<br /></div>
<div class="Standard">
<i>Purgatory</i>, a direct prologue, sets the scene by indulging in
some rather fun ultraviolence. The basic premise becomes <i>Epic Trope 9</i>:
bad Judges want revenge. It's a neat idea, and would be used to far better
effect some 20 years later, in <i>Titan</i>. The focus this time is on Judge Grice, whose only
crime, really, had been to try to prevent the referendum that asked Mega
Citizens if they still wanted the Judges (I would recommend reading those stories first, except Grice's character is <i>so </i>different here it's actually more confusing than helpful). Otherwise, he was painted as a pretty
solid Judge, if not an especially nice guy. You could argue he's a political
prisoner, and that his escape/revenge mission has some nobility behind it.<br />
<br />
<div class="separator" style="clear: both; text-align: center;">
</div>
Mark Millar doesn't make that argument. His Grice is in the
grip of a deep-rooted mania that revolves around making Dredd suffer – and that's
it. Millar does find a way to generate some sympathy for Grice – by pitting him
against a prison warden so utterly contemptible that it leaves you wondering
what on Earth the Judges in MC1 think happens on Titan. Again, the mechanics of
a super-harsh Judge prison <i>could</i> be interesting. Here, they're just
cliché fodder. But again, that was the point – bad guys being beaten up by
worse guys so you get all excited when they stage a bloody coup. Millar
provides plenty of ideas for inflicting bodily pain on two-dimensional
characters, and Ezquerra delivers plenty of breathtakingly horrible panels of
gore. The best bits, for me, are the grimaces of anguish, mania and pure evil
that spill across Grice's face as the insanity escalates. But I do think he could've made an even more compelling story without having to have such an OTT evil warden in charge.</div>
<div class="Standard">
<br />
<table align="center" cellpadding="0" cellspacing="0" class="tr-caption-container" style="margin-left: auto; margin-right: auto; text-align: center;"><tbody>
<tr><td style="text-align: center;"><a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEhZGBX3Um9gTLMty_8X7t3GtMzPmJd9EFOKAW4QIlx5sfaP9gXDT4xhZhHfVQP8tsaCXhf9ZmUHMCuAzYB71Rqn1eoZVyf70oVQm1t_o2Na-HqJC9kDMAZuDdyfWdYiLuLHyl2dQVMPHeM/s1600/Purgatory.jpg" style="margin-left: auto; margin-right: auto;"><img border="0" data-original-height="965" data-original-width="1280" height="482" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEhZGBX3Um9gTLMty_8X7t3GtMzPmJd9EFOKAW4QIlx5sfaP9gXDT4xhZhHfVQP8tsaCXhf9ZmUHMCuAzYB71Rqn1eoZVyf70oVQm1t_o2Na-HqJC9kDMAZuDdyfWdYiLuLHyl2dQVMPHeM/s640/Purgatory.jpg" width="640" /></a></td></tr>
<tr><td class="tr-caption" style="text-align: center;">If you want an SF version of a 1980s prison escape exploitation movie, give this a go I guess.<br />(but you'd be better off watching Fortress)<br />
Words by Mark Millar; Art by Carlos Ezquerra</td></tr>
</tbody></table>
</div>
<div class="Standard">
</div>
<div class="Standard">
<i> </i></div><div class="Standard"><i>Inferno </i>switches the story round to Dredd's point of view,
with writer Grant Morrison adding a new element – plotting. It's actually
pretty decent plotting, on a 'tab A into slot B, with a detour via underground
tunnel C' kind of way, that would be perfectly fine except that Morrison, too,
ignores a whole lot of Mega City history and geography. And the rules of the
flesh-eating virus do that thing they always do in action stories, where it
infects/dissolves people either immediately, or over the course of days -
following a schedule that suits the plot, not consistent science. Which I find
lazy in a screenwriter and a comics scribe alike.</div>
<div class="Standard">
<br /></div>
<div class="Standard">
But again, that wasn't the point. The point seemed to be, let's
re-run the story of Judge Cal but with the violence dialled up to some point well beyond the
dial's limits. Grice is in full-on megalomania mould, complete with Ezquerra
using his haircut and grin-size to indicate ever increasing levels of madness.
The ultra-bloody ultraviolence of Purgatory continues, complete with the 'personal' element
that adds a vicious streak that was, for me, rather new. Dredd has always
played its violence for laughs, but not often with a sadist bent. In this epic,
we get to see the villains really being horrible, and even Dredd's revenge
seems unusually nasty. Yes, it's all played for laughs, and Ezquerra makes the
worst excesses palatable, but it's a shift in tone.<br />
<br />
<table align="center" cellpadding="0" cellspacing="0" class="tr-caption-container" style="margin-left: auto; margin-right: auto; text-align: center;"><tbody>
<tr><td style="text-align: center;"><a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEitk6DKnrms49BaGQp6vWUR90eKXzeE9hS5LcA6jR40sxNEmrce7WjA1pjYjYZBnddhh0ke6FwE8qxtHhDUcsTmHfsdZPpjRLcHiuKAojXZg9JXbpVtrXPJ8bqUr_Bt7HlgE2EZ8LNLQKA/s1600/Inferno+2.jpg" style="margin-left: auto; margin-right: auto;"><img border="0" data-original-height="1374" data-original-width="1195" height="640" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEitk6DKnrms49BaGQp6vWUR90eKXzeE9hS5LcA6jR40sxNEmrce7WjA1pjYjYZBnddhh0ke6FwE8qxtHhDUcsTmHfsdZPpjRLcHiuKAojXZg9JXbpVtrXPJ8bqUr_Bt7HlgE2EZ8LNLQKA/s640/Inferno+2.jpg" width="556" /></a></td></tr>
<tr><td class="tr-caption" style="text-align: center;">I guess it's 'clever' to shoot through a person and destroy a secondary target behind it, <br />but it reads as cruel.<br />
Words by Grant Morrison; Art by Carlos Ezquerra</td></tr>
</tbody></table> </div><div class="Standard">TL, DR: it sucks and I hate it, but the art really IS very good. And on a critical analysis level, I can just about admire the idea of forcing readers to examine their desire to witness extreme acts of violence, as committed both against and by a police force. If only I could believe this is what Millar or Morrison actually intended...</div>
<div class="Standard">
</div>
<div class="Standard">
<br /></div>
<div class="Standard">
<b>Story</b>: 3/10 (Millar and Morrison)</div>
<div class="Standard">
<b>Art</b>: 8/10 (Ezquerra)</div>
<div class="Standard">
<b>Legacy</b>: Let's not forget that Grant Morrison is
sufficiently adept at his trade that he almost causally dashed off a whole new
character, Judge Janus, who with minimal effort was recognisable and complete
enough to sustain her own series. I can't put my finger on how it works, but
Janus, on paper a young, anti-authoritarian Psi Judge just like Anderson, is in
fact not at all like her, and her later adventures had a very different flavour
to Anderson's, too. Ripe for re-introduction to MC1 if you ask me. Judge Bhaji,
also introduced in Inferno, not so much.<br />
<br />
<table align="center" cellpadding="0" cellspacing="0" class="tr-caption-container" style="margin-left: auto; margin-right: auto; text-align: center;"><tbody>
<tr><td style="text-align: center;"><a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjjxlkSH381NJShXBJvR64hWxjSd6EpB1DtUdy4CcQRqd94Nn2nnUQrRtTcCmTgsY7tZ1SwiX7MiKohCYEJuv91prVedQWFcjHa96Uo3ORlxkGo-eL1peKaukfbC7ft5us3S2j_U-h0wdY/s1600/Inferno+1.jpg" style="margin-left: auto; margin-right: auto;"><img border="0" data-original-height="570" data-original-width="1401" height="260" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjjxlkSH381NJShXBJvR64hWxjSd6EpB1DtUdy4CcQRqd94Nn2nnUQrRtTcCmTgsY7tZ1SwiX7MiKohCYEJuv91prVedQWFcjHa96Uo3ORlxkGo-eL1peKaukfbC7ft5us3S2j_U-h0wdY/s640/Inferno+1.jpg" width="640" /></a></td></tr>
<tr><td class="tr-caption" style="text-align: center;">Janus may be a walking speech pattern, but it's a memorable one.<br />
Words by GMoz; Art by King Carlos</td></tr>
</tbody></table>
</div>
<div class="Standard"> </div><div class="Standard">As for the plot, Inferno was not forgotten. The Statue of
Judgement, toppled by Grice, becomes the focus not only of a rebuilding
storyline, but the very locus of a long-running thread of MC-1 political
intrigue, when Jura Edgar takes residence there.</div>
<div class="Standard">
<br /></div>
<div class="Standard">
The details, as I recall, were rather glossed over, but the
events on Titan required a bit of handwaving to get that colony back into some
kind of shape, as seen very soon in Wilderlands, and then decades later in
Titan/Enceladus.</div>
<div class="Standard">
<br /></div>
<div class="Standard">
One could even argue that the severe beating McGruder takes
in Inferno is what sets her on the final path to the illness/madness that
brings her tenure as Chief Judge to an end.<br />
<br />
<div class="Standard">
</div>
<div class="Standard">
Inferno is not fondly remembered, but at the time it had a
job to do and did it – including showing future Dredd writers what <i>not</i>
to do.<br />
<br />
<b>Overall Score: 11 out of 20</b><br />
Want to read it despite all that? Purgatory was reprinted as a floppy with <a href="https://shop.2000ad.com/catalogue/megazines/2012/BI322" target="_blank">Megazine 322</a>; Inferno can be found in <a href="https://shop.2000ad.com/catalogue/graphic-novels/dredd-case-files/XB431" target="_blank">Case Files 19</a>.</div>
<br />
<br />
On now to an epic that's very much ignored. Do you remember...</div>
<div class="Standard">
<br /></div>
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<div class="Standard" style="text-align: left;"><h3>
<b>No. 48</b>: <i>Dead Ringer</i> Megazines 3.64-3.69<span style="font-size: x-small;"><br />Written by: John Wagner; Ilustrated by: Duncan Fegredo, Jock, Wayne Reynolds, Simon Coleby, Anthony Williams, Ben Oliver, Richard Elson <br /><span style="font-weight: normal;">(7 episodes, 72 pages, this is epic 26 in order)</span></span></h3></div>
<div class="Standard">
</div>
<div class="Standard">
<b>The Basics</b>: Dredd must get hold of a citizen to help
solve a minor diplomatic crisis. Said citizen runs away, and Dredd ends up
chasing him into space to get him back. Also relevant – each episode of the
story is drawn by a different artist.<br />
<br />
<table align="center" cellpadding="0" cellspacing="0" class="tr-caption-container" style="margin-left: auto; margin-right: auto; text-align: center;"><tbody>
<tr><td style="text-align: center;"><a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEg_qDoO9vVSPZRSWSvMSc2ta0pwLGpn_6JNHSasNE8wuwM3BEVJnlrKMOh4KOFmtZ3jFbDe6t7Bxc9nVwI1vrrAGLF1BL8J2pEzwon3lhu9-PQYrGK0KR_C2NKJYhouoHq1DRFzLDIWjts/s1600/Dead+Ringer+1.jpg" style="margin-left: auto; margin-right: auto;"><img border="0" data-original-height="1036" data-original-width="1402" height="472" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEg_qDoO9vVSPZRSWSvMSc2ta0pwLGpn_6JNHSasNE8wuwM3BEVJnlrKMOh4KOFmtZ3jFbDe6t7Bxc9nVwI1vrrAGLF1BL8J2pEzwon3lhu9-PQYrGK0KR_C2NKJYhouoHq1DRFzLDIWjts/s640/Dead+Ringer+1.jpg" width="640" /></a></td></tr>
<tr><td class="tr-caption" style="text-align: center;">The idea of Dredd leaving a note in someone's apartment is perhaps the best joke in this story.<br />
Words by John Wagner; Art by Duncan Fegredo</td></tr>
</tbody></table>
<b> </b></div><div class="Standard"><b>Analysis</b>: Well, it's The Judge Child lite, isn't it.
Indeed, it's almost as if Wagner had recently re-read that epic and had fond
memories of it, and thought he'd have another play in the same sandbox. (Actually, it turns out it was then-editor Andy Diggle who asked Wagner to do this.) He
almost exactly mirrors the basic beats of chasing his man into the Cursed
Earth, and then out into space, along the way encountering a mix of unusual
cultures, including a revisit to one specific planet seen in the Judge Child.</div>
<div class="Standard">
<br /></div>
<div class="Standard">
Now, the details of the plot are entirely different – this
story plays with Hitchcockian 'wrong man' tropes (except in this case he's the <i>right</i>
man, he just doesn't realise it). And it does one thing rather well, which is
an extended version of an old Dredd staple, the problem that citizens are so
terrified of Judges that they don't trust them.<br />
<br />
But beyond that it's really just a series of farces, none of
them bad but none of them really funny or memorable enough to stand up to the
greatness of previous episodic epics such as the Cursed Earth and indeed the Judge
Child quest. Perhaps the most notable sequence is on the planet of Umpty
addicts, allowing for a Cliff Robinson cover showing Dredd off his nut on
Umpty. But it's all over and done in an episode and a half.</div>
<div class="Standard">
<br /></div>
<div class="separator" style="clear: both; text-align: center;">
</div>
<div style="margin-left: 1em; margin-right: 1em;">
</div>
<table align="center" cellpadding="0" cellspacing="0" class="tr-caption-container" style="margin-left: auto; margin-right: auto; text-align: center;"><tbody>
<tr><td style="text-align: center;"><a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEhT88TcbJ1uQTPxLNeA5hCWlzQOkY3RxGXVZgcHNhJATNrGYvwSvKxey7oapqpP0PhyphenhyphenaCH225E166O1wq-YFiqiYbYU1rTBmhSnfynIr9kkCLyiLrqPuKLlGROcae29QNRntvDMpvQiEfU/s1600/3.66.jpg" style="margin-left: auto; margin-right: auto;"><img border="0" data-original-height="768" data-original-width="568" height="400" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEhT88TcbJ1uQTPxLNeA5hCWlzQOkY3RxGXVZgcHNhJATNrGYvwSvKxey7oapqpP0PhyphenhyphenaCH225E166O1wq-YFiqiYbYU1rTBmhSnfynIr9kkCLyiLrqPuKLlGROcae29QNRntvDMpvQiEfU/s400/3.66.jpg" width="295" /></a></td></tr>
<tr><td class="tr-caption" style="text-align: center;">Art by Cliff Robinson</td></tr>
</tbody></table>
<div class="Standard">
<br />
The rotating art team feels like a gimmick, but there's no
reason for it, except of course that it's easier to schedule,
especially given that this was a Megazine epic, so each episode was worth at
least two episodes of a Prog-based epic. I suppose it also allowed some new artists to have a go at a John Wagner script, which is a great place to do a try-out.<br />
<br />
So yeah, a forgettable and forgotten epic. </div>
<div class="Standard">
<br /></div>
<div class="Standard">
<b>Story</b>: 5/10 Wagner trying to be funny on his own is about half as successful as Wagner/Grant doing it together.</div>
<div class="Standard">
<b>Art</b>: 6-8/10 There's some early work from Jock, always
dramatic, and a rather good Anthony Williams, but despite perfectly decent work
from the rest none stick out, and frankly nothing even comes close to direct
comparisons with the holy trinity of McMahon, Bolland and Smith.</div>
<div class="Standard">
<b>Legacy</b>: None – except it's possible the relative
failure of this tale was enough to convince Wagner (and perhaps editors?) not
to retread old ground to dream up long storylines for Dredd</div>
<div class="Standard">
<br />
<table align="center" cellpadding="0" cellspacing="0" class="tr-caption-container" style="margin-left: auto; margin-right: auto; text-align: center;"><tbody>
<tr><td style="text-align: center;"><a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEirZRsTJNQYRQ6pK4HUVvlly7HL7eXvQ5-iyIFYVQ9LdBOh8HbScCN4CMhP01hV6tGa9pxfyAQEwXHsoLdOWYXIf7TfEuwsIEusv57Obk7EEpXbWsDkWMm1woYQ6_z5nzjgbZe_zMHFdJo/s1600/Dead+Ringer+2.jpg" style="margin-left: auto; margin-right: auto;"><img border="0" data-original-height="1068" data-original-width="1329" height="321" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEirZRsTJNQYRQ6pK4HUVvlly7HL7eXvQ5-iyIFYVQ9LdBOh8HbScCN4CMhP01hV6tGa9pxfyAQEwXHsoLdOWYXIf7TfEuwsIEusv57Obk7EEpXbWsDkWMm1woYQ6_z5nzjgbZe_zMHFdJo/s400/Dead+Ringer+2.jpg" width="400" /></a></td></tr>
<tr><td class="tr-caption" style="text-align: center;">Art by Anthony Williams</td></tr>
</tbody></table>
<b>Overall score: 11.8 out of 20</b> <br />
Want to read it? Check out <a href="https://shop.2000ad.com/catalogue/graphic-novels/dredd-case-files/XB634" target="_blank">Case Files 31</a><br />
<br />
<br />
Speaking of bits of fluff from John Wagner with rotating artists...</div>
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<br /></div>
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<div class="Standard">
</div>
<div class="Standard" style="text-align: left;"><h3>
<b>No 47</b>: <i>City of the Damned</i> Progs 393-406<span style="font-size: x-small;"><br />Written by John Wagner & Alan Grant; Illustrated by Steve Dillon, Ron Smith, Kim Raymond and Ian Gibson</span> <span style="font-size: x-small;"><br /><span style="font-weight: normal;">(14 episodes, 93 pages, the 8th Dredd epic historically speaking)</span></span>
</h3></div><div class="Standard">
</div>
<div class="Standard">
<b>The Basics</b>: Judges Dredd and Anderson travel to the
near future to check on that prediction of doom from the start of the Judge
Child, and discover that the city has turned into Hell. Can they discover how
and why it happened, and travel back to the past to prevent it? (Spoilers -
yes, they can).</div>
<div class="Standard">
<br />
<div class="separator" style="clear: both; text-align: center;">
<a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEhiJA_c7wfGH1NBnLteCPT-NtDaoy-h76WpLX0jFzMuY6qF_7aUdFKs8Rt6xvzuPonQLipmvcQ9Bf5szKvXGgNJxrwMi-F1mFXuoDAVkdICwILsKSbq-eA06bTHBbJCnNs09zTKWUILeuI/s1600/Damned+3.jpg" style="margin-left: 1em; margin-right: 1em;"><img border="0" data-original-height="790" data-original-width="1387" height="364" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEhiJA_c7wfGH1NBnLteCPT-NtDaoy-h76WpLX0jFzMuY6qF_7aUdFKs8Rt6xvzuPonQLipmvcQ9Bf5szKvXGgNJxrwMi-F1mFXuoDAVkdICwILsKSbq-eA06bTHBbJCnNs09zTKWUILeuI/s640/Damned+3.jpg" width="640" /></a></div>
<br />
<br /></div>
<div class="Standard">
<b>Analysis</b>: Famously hated by Wagner and Grant, this
story was the inevitable consequence of needing an epic of some sort, because
it had been a long time since the last. A dangling plot thread from an old
epic, namely the Judge Child, seemed a reasonable hook. Two problems – 1) it
needed a time machine to get the epic going, which can always be a dangerous
device to introduce into any plot. 2) Beyond the idea that Mega City 1 in the
future would be hellish and scary, Wagner and Grant didn't seem to have any big
ideas to explore.</div>
<div class="Standard">
<br /></div>
<div class="Standard">
I maintain a fondness for the story. As part of my own
history with 2000AD, it was a long-running saga that I, at first, only had
access to a handful of episodes in back progs. Which made it feel longer and
more epic, and made me assume the missing parts were going to be full of good
stuff! It also turns out the episodes I had access to were probably the
best ones.<br />
<br />
<table align="center" cellpadding="0" cellspacing="0" class="tr-caption-container" style="margin-left: auto; margin-right: auto; text-align: center;"><tbody>
<tr><td style="text-align: center;"><a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEgNdfU6yahQvQxcc4oIZRC67DHCVJbv4dF43GRrXJZq7ay7OJ0QdzH2udTiAo-A4MqfyLMy6-RswH4Jy2OpppGMEE7Owlir6AuSj1hDb4pUYpJCSdAV7uUZnD_fCWJdQe-72Or6K0M881I/s1600/Damned+2.jpg" style="margin-left: auto; margin-right: auto;"><img border="0" data-original-height="875" data-original-width="1408" height="396" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEgNdfU6yahQvQxcc4oIZRC67DHCVJbv4dF43GRrXJZq7ay7OJ0QdzH2udTiAo-A4MqfyLMy6-RswH4Jy2OpppGMEE7Owlir6AuSj1hDb4pUYpJCSdAV7uUZnD_fCWJdQe-72Or6K0M881I/s640/Damned+2.jpg" width="640" /></a></td></tr>
<tr><td class="tr-caption" style="text-align: center;">Now that's comedy.<br />
Words by Wagner n Grant; Art by Ron Smith</td></tr>
</tbody></table> </div><div class="Standard">Good ideas: the Hell St Blues, a TV-inspired pun that sees
the Judges turning into blue vampires.</div>
<div class="Standard">
The Mutant, an awesome piece of villain design by Steve
Dillon (could have had a better name, mind). He is, for some reason, without
any eyes – which makes him scarier to look at, and also foreshadows the fact
that Dredd himself will be blinded in the course of the story (another good
idea). Evil zombie Dredd, programmed by the Mutant to hunt down and kill hero
Dredd. Finally, probably the best idea Wagner/Grant had in some ways, was to <i>not</i>
use the time machine as a cure-all. It's used twice – to get Dredd and Anderson
into the future, and to take them home again. No messing around!</div>
<div class="Standard">
<br /></div>
<div class="Standard">
The final episode has even less messing around, as Dredd and
Anderson return to Xanadu (the final planet from the Judge Child) and just put
an end to everything in like 3 pages. They could have spun all that out for
weeks, with free robots and mutant mayhem providing obstacles. But they didn't.
Heigh ho.</div>
<div class="Standard">
<br /></div>
<div class="Standard">
In between all this, Dredd and Anderson (his companion for
the adventure, and a welcome one although she's not terribly well used) stumble
around the 'Damned' city, mostly fighting off monsters. Literal monsters. The
nightmare logic of streets turning to goo, and black fogs descending are good
ones, but I don't get why there are serpents and beasties and such. I wonder if
Wagner and Grant had been a bit spoiled by having worked with super-imaginative
artists in the past – McMahon and Bolland, most obviously – and relied on them
to bring the idea of a scary monster to life?</div>
<div class="Standard">
<br /></div>
<div class="Standard">
<b>Story</b>: 6/10 </div>
<div class="Standard">
<b>Art</b>: 5-9/10 </div>
<div class="Standard">
City of the Damned, more than any epic since the Robot War,
suffers from too many artists. If Steve Dillon, who gets the lion's share, had
drawn the whole thing, I reckon it'd be both better and more fondly remembered.
Nothing really wrong with the pages put in by Ron Smith and Ian Gibson,
although both had done better. Poor old Kim Raymond bears the brunt of the
ill-will. In fact, I rather like his rendering of Dredd and Anderson – but I'll
concede that his layouts, and, in this story, lack of background detail, are a
weak point. He'd done better work before, but didn't get much more work after
this.</div>
<div class="Standard">
<br /></div>
<div class="Standard">
<b>Legacy</b>: Bits and pieces have stuck around. Dredd's
bionic eyes, which earn a classic quip at the end, have been oft-referenced
going forward. Proteus, the time machine, has shown up a handful of times. In
fact, in three rather neat stories – <i>Mean Machine: Travels with muh Shrink</i>,
<i>Judge Dredd: the Time Machine </i>and<i> the Exterminator</i>. Unfortunately,
the main thrust of the Judge Child saga was rather soured by the experience.
There's a well-drawn but somewhat empty sequel <i>in the Year 2120</i>, mostly
notable because the creators actually waited until the year 2120 (Dredd time).
Finally, there's zombie Dredd, a creature who returned in Darkside. </div>
<br />
<table align="center" cellpadding="0" cellspacing="0" class="tr-caption-container" style="margin-left: auto; margin-right: auto; text-align: center;"><tbody>
<tr><td style="text-align: center;"><a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEij1S6TkkgbelJPQsGzKvgjJcI_jmqsGnUpdF4UKP1QFUq0Ks0Y5djvUsMeTHLalH0S8wmt9BsqAXGZi9hzBEUQF-FDw4C8bg9LJkGCWGjcaou4JpMG3TFPb7ak-V_hGNf7Auxy7fuHeHA/s1600/Damned+1.jpg" style="margin-left: auto; margin-right: auto;"><img border="0" data-original-height="1600" data-original-width="826" height="640" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEij1S6TkkgbelJPQsGzKvgjJcI_jmqsGnUpdF4UKP1QFUq0Ks0Y5djvUsMeTHLalH0S8wmt9BsqAXGZi9hzBEUQF-FDw4C8bg9LJkGCWGjcaou4JpMG3TFPb7ak-V_hGNf7Auxy7fuHeHA/s640/Damned+1.jpg" width="330" /></a></td></tr>
<tr><td class="tr-caption" style="text-align: center;">Dredd and Anderson exploring a broken down, hellscape version of Mega-City One.<br />
It's such a great setting, how did this story fail to add up to anything?<br />
Words by Wagner + Grant; Art by Steve Dillon</td></tr>
</tbody></table>
<br />
<b>Overall Score: 11.9 out of 20</b><br />
Want to read it? <a href="https://shop.2000ad.com/catalogue/graphic-novels/dredd-case-files/XB298" target="_blank">It's in Case Files 8</a>.<br />
<br />
<br />
Speaking of monsters in Mega City One, here's... <br />
<br />
<div class="Standard" style="text-align: left;"><h3>
<b>No. 46</b>: <i>Raptaur</i> Megs 11-17<br /><span style="font-size: x-small;">Written by Alan Grant; Art by Dean Ormston</span><span style="font-size: x-small;"><br /><span style="font-weight: normal;"><span>(7 episodes, 62 pages; Epic 13 in sequence)</span></span></span></h3></div><b>The Basics</b>: An alien beast arrives in Mega City 1, and
starts killing citizens. A tougher-than-usual case for Judge Dredd.<br /><div class="Standard">
<br />
<table align="center" cellpadding="0" cellspacing="0" class="tr-caption-container" style="margin-left: auto; margin-right: auto; text-align: center;"><tbody>
<tr><td style="text-align: center;"><a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEgqpWyjmyjrIsPs_eREvBzu1wWgYNSboHac-hTiy0ZZxEMLy8NXwhsdMqy7IyY3m6OVDyLlI0cGwWOwPWXpqnNn6CnOeCJlpEdWKmVyiHMLtafTa0AvL8Et1FsvVtcCSs3PKzQwVxuJzUk/s1600/raptaur+cover.jpg" style="margin-left: auto; margin-right: auto;"><img border="0" data-original-height="281" data-original-width="191" height="320" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEgqpWyjmyjrIsPs_eREvBzu1wWgYNSboHac-hTiy0ZZxEMLy8NXwhsdMqy7IyY3m6OVDyLlI0cGwWOwPWXpqnNn6CnOeCJlpEdWKmVyiHMLtafTa0AvL8Et1FsvVtcCSs3PKzQwVxuJzUk/s320/raptaur+cover.jpg" width="217" /></a></td></tr>
<tr><td class="tr-caption" style="text-align: center;">Anyone remember this fresh Dredd logo from 1991?<br />
Art by Dean Ormston</td></tr>
</tbody></table>
<b> </b></div><div class="Standard"><b>Analysis</b>: You might call this a micro-epic: it scrapes into this list on
page count. But for me it's not too much of a stretch. After all, this story
was collected up and sold as a trade paperback almost as soon as it finished
its run, an honour not afforded many series at the time. I've a feeling that
2000AD fans aren't especially hot on it, but presumably wider comics fans do
rather like it – or at least, they did in 1991.</div>
<div class="Standard">
<br /></div>
<div class="Standard">
There's no way to escape the fact that it reads an awful lot
like 'Judge Dredd does Predator 2, only the Predator looks more like an Alien'.
(Predator 2 had come out in cinemas about three months before Raptaur episode
one was printed. It's likely the writer Alan Grant and artist Dean Ormston
hadn't seen the film before they began work, but for adult readers it must have
been fairly fresh in the mind). Probably a more direct and actual influence was <i>Judgement on Gotham</i>. As in, let's get a graphic-novel length Dredd story out there with some <i>kewl </i>painted art and maybe a monster and a psychic.</div>
<div class="Standard">
<br />
<table align="center" cellpadding="0" cellspacing="0" class="tr-caption-container" style="margin-left: auto; margin-right: auto; text-align: center;"><tbody>
<tr><td style="text-align: center;"><a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEgQlJQT6QfIREEx3cJhaWox5Tx060Nf7-rnY696Ype2aGXF8uW3arBGfLONLSqi42AGqhuXj33PzLw1iVa0NagkjPmcBTitvwdJNs9PZpGSYmei-H8nnoX_B0Xym-WObgvAlyOdyW9sAyw/s1600/Raptaur+1.jpg" style="margin-left: auto; margin-right: auto;"><img border="0" data-original-height="1600" data-original-width="982" height="640" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEgQlJQT6QfIREEx3cJhaWox5Tx060Nf7-rnY696Ype2aGXF8uW3arBGfLONLSqi42AGqhuXj33PzLw1iVa0NagkjPmcBTitvwdJNs9PZpGSYmei-H8nnoX_B0Xym-WObgvAlyOdyW9sAyw/s640/Raptaur+1.jpg" width="392" /></a></td></tr>
<tr><td class="tr-caption" style="text-align: center;">This is the sort of page I imagine makes Dean Ormston cringe<br />
- it shows how new he was to the comics game, and how much he liked Bisley, <br />
but there's something about it that still strikes me as fresh and legitimately cool.</td></tr>
</tbody></table>
</div>
<div class="Standard"> </div><div class="Standard">As a result, this tale feels rather slight, even with the
passage of time. It's not adding much new to Dredd's world, or telling a story
that hasn't been told before. Monster kills people; Dredd investigates; nearly
gets killed; finds the creature's weakness and kills it. Along the way, there's
narration of sorts from a comedy news reporter. The end.</div>
<div class="Standard">
<br /></div>
<div class="Standard">
What was new, really, was Dean Ormston's artwork. Yes, he got a
lot better later on, but even in this very Bisley-esque early work there's a spark of
something pretty amazing. His design for the Raptaur (I think I read somewhere
it was adapted from an original design by someone else?) is neat and all,
working very well as something that you can describe in some detail, but never
actually get a good look at. Basically, he's pulling off the trick of the first
Alien film, where you can sort of picture the creature without ever really
getting to see it in much detail (and knowing that if you did it'd just look
like a stuntman in a rubber suit). And his version of the city is totally
atmospheric, all pipes and twilight and shadows and grime. And he does that 2000AD thing of combining gnarly violence and dark atmosphere with some comedy, almost Beano-ish poses.</div>
<div class="Standard">
<br /></div>
<div class="Standard">
In the middle, Alan Grant conjures up Psi Judge Karyn, who
made a big impact despite not that much panel time – not unlike Judge Anderson
in her first outing. I've a feeling Anderson herself was unavailable for this
adventure; perhaps if she had been Grant wouldn't have bothered with Karyn?</div>
<div class="Standard">
<br /></div>
<div class="Standard">
<b>Story</b>: 5/10 - lazy plotting and lack of theme lets it down a lot. </div>
<div class="Standard">
<b>Art</b>: 7/10 - I find the kewl-factor is enoguh to make up for some flaws, others would be less generous.<br /></div>
<div class="Standard">
<b>Legacy</b>: For a throwaway action tale, this one had
bigger legs than you'd think. Psi Judge Karyn got her own solo series, and the
Raptaur creature itself had its own legacy as a monster that very occasionally
prowls the city. Two raptaurs in particular had stints as Wally Squad Judge
Jack Point's personal familiars.</div>
<div class="Standard">
The series certainly had more of an impact than <i>Skar</i>, a tale
that appeared a few years later and was in many ways identical, only with a
different hot new artist (Ashley Wood) at the wheel drawing the alien-esque
monster.</div>
<br />
<table align="center" cellpadding="0" cellspacing="0" class="tr-caption-container" style="margin-left: auto; margin-right: auto; text-align: center;"><tbody>
<tr><td style="text-align: center;"><a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEgr3o7dE8_nMgdPGH4bmoLGWIucIWoRGRgpGkEhhRDUrISutegNb1ZixWHrVlb1xZ-lciT0_cEfPHaG3tPgFNxHkT-XZmzfIw5eu3Vq9T-iruoP-s_VvV9HiJCjlHrvDH73xE9XyP-W-JY/s1600/Raptaur+2.jpg" style="margin-left: auto; margin-right: auto;"><img border="0" data-original-height="1242" data-original-width="1309" height="606" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEgr3o7dE8_nMgdPGH4bmoLGWIucIWoRGRgpGkEhhRDUrISutegNb1ZixWHrVlb1xZ-lciT0_cEfPHaG3tPgFNxHkT-XZmzfIw5eu3Vq9T-iruoP-s_VvV9HiJCjlHrvDH73xE9XyP-W-JY/s640/Raptaur+2.jpg" width="640" /></a></td></tr>
<tr><td class="tr-caption" style="text-align: center;">Who needs a helmet when you have this much hair?<br />
Words by Alan Grant; Art by Dean Ormston</td></tr>
</tbody></table>
<b>Overall Score: 12 out of 20</b><br />
Want to read it? You might be able to find a copy of the Hamlyn graphic novel on ebay, but why not go for <a href="https://shop.2000ad.com/catalogue/graphic-novels/dredd-case-files/XB379" target="_blank">Case Files 16</a>?<br />
<div class="Standard">
<br /></div>
<div class="Standard">
<br />
What's coming next? The first crop of stories that are actually good comics, albeit riddled with flaws.</div>
<div class="Standard">
<br /></div>
<div class="Standard">
<br /></div>
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<![endif]-->alexfhttp://www.blogger.com/profile/00663695995150276878noreply@blogger.com4tag:blogger.com,1999:blog-3961935719610929700.post-66187769682343738892020-12-02T06:02:00.000+00:002020-12-02T06:02:03.495+00:00Epics 52-50: worst firstThere aren't many Dredd epics that are actively bad. Often as not, the art or indeed the very concept of Judge Dredd is enough to make for worthwhile comics. For my money, there's just one story that I'd actively recommend that <i>nobody </i>reads...<br />
<br />
<div class="Standard" style="text-align: left;"><h3>
<b>No. 52 </b><i>Crusade</i> Progs 928-937<br /><span style="font-size: x-small;">Written by Grant Morrison and Mark Millar; Art by Mick Austin<br /><span style="font-weight: normal;"><span>(10 episodes, 60 pages - so it only just qualifies, more's the pity; if you're counting chronologically, this is Dredd's 18th 'epic' storyline)</span></span> </span></h3></div>
<div class="Standard">
</div>
<div class="Standard">
<b>The basics</b>: A justice dept ship crashes into the
Arctic, carrying a being that claims to be God. Rival judges from around the
world race, and soon battle each other, to collect this unlikely specimen for themselves.<br />
<br />
<table align="center" cellpadding="0" cellspacing="0" class="tr-caption-container" style="margin-left: auto; margin-right: auto; text-align: center;"><tbody>
<tr><td style="text-align: center;"><a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEgaWwSCqjo2AWBaCXfxhrJtAxqdtJFBF8pw-TzOmpOlaPDpB_3n9F8tE8rVJOOHEg7iMPYZ32OUAUmHLLJBwSD83Ag6UjoLSqkOsT2e-gZ_aptK_WhyphenhyphenO0YlMk61-ZOyaiNILpLpm2JIdfE/s1600/Crusade+Rameses.jpg" style="margin-left: auto; margin-right: auto;"><img border="0" data-original-height="1280" data-original-width="1194" height="640" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEgaWwSCqjo2AWBaCXfxhrJtAxqdtJFBF8pw-TzOmpOlaPDpB_3n9F8tE8rVJOOHEg7iMPYZ32OUAUmHLLJBwSD83Ag6UjoLSqkOsT2e-gZ_aptK_WhyphenhyphenO0YlMk61-ZOyaiNILpLpm2JIdfE/s640/Crusade+Rameses.jpg" width="596" /></a></td></tr>
<tr><td class="tr-caption" style="text-align: center;">Outrageously anachronistic though they are, those Egpytian Judge uniforms look awesome.<br />
Words by Morrison & Millar; Art by Mick Austin</td></tr>
</tbody></table>
<b> </b></div><div class="Standard"><b>Analysis</b>: I didn't hate Crusade when I first read it,
week by week. In fact, I was pretty stoked for it after reading episode 1. The
basic set-up is one that worked for 13-year-old me: get a bunch of
international Judges, and pit them against each other in an Antarctic base. The
prize? A judge who has encountered a being that might just be God. What's not
to like? </div>
<div class="Standard">
<br /></div>
<div class="Standard">
Well, it's the fact that the 'is this really God?'
angle is completely dropped until the very end, and even then is revealed to be some sort of powerful psychic
alien being who mostly just wants to murder people, with no teases about its
origins. And while that's a perfectly legitimate angle
on 'God', it's not an especially interesting one.<br />
<br />
Even worse, the 'judges vs
judges' contest ends up taking up 80% of the story. And it's not well done. You have a bunch of characters, given very little time to actually have any character, and they variously kill each other or die. I guess there are some well-drawn gory deaths, but there are also some badly constructed sequences so you can't tell who is where and why one judge has the upper hand over another except that the authors demaned it.<br />
<br />
Worst of all, the
story mostly revolves around Vatican Judge Cesare as the big bad. He's not
interesting enough, especially given that the whole point of him ought to be
about faith and his attitude towards encountering God.<br />
<br />
<table align="center" cellpadding="0" cellspacing="0" class="tr-caption-container" style="margin-left: auto; margin-right: auto; text-align: center;"><tbody>
<tr><td style="text-align: center;"><a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEgNeGYMsfMLM9f_CJ-wxjOblyo7t4aQl1XYrNUEpR90Mz8SnhrDe0VneJpZRzVVeBQZ-8D9L_oNJ2fmM5urgs2TVWPRSklMFhXu8ZWLc3n1TO2q-4fRhm6RvbyCnQZEIMbYKsr1zQF7PPk/s1600/Crusade+Cesare.jpg" style="margin-left: auto; margin-right: auto;"><img border="0" data-original-height="1212" data-original-width="1475" height="524" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEgNeGYMsfMLM9f_CJ-wxjOblyo7t4aQl1XYrNUEpR90Mz8SnhrDe0VneJpZRzVVeBQZ-8D9L_oNJ2fmM5urgs2TVWPRSklMFhXu8ZWLc3n1TO2q-4fRhm6RvbyCnQZEIMbYKsr1zQF7PPk/s640/Crusade+Cesare.jpg" width="640" /></a></td></tr>
<tr><td class="tr-caption" style="text-align: center;">This intro to Cesare is great. Sadly it goes nowhere from here.<br />
Words by Morri-lar; Art by Mick Austin</td></tr>
</tbody></table> </div><div class="Standard">But all he <i>really</i>
wants to do is kill people and sneer. And he's good at this because the plot
demands it. If they'd even run a single story with Cesare before, a la 'Jonni
Kiss', this epic would've worked betterer. But they didn't, so it doesn't. It's just rubbish.</div>
<div class="Standard">
<br /></div>
<div class="Standard">
Being nice, there is some fun to be had in one or two fight scenes, and Austin's art has
its moments, but overall the
story remains an odd mix of light comedy surrounded by some serious sadism, and
failed horror.</div>
<div class="Standard">
<br /></div>
<div class="Standard">
<b>Story</b>: 3/10 </div>
<div class="Standard">
<b>Art</b>: 6/10 (I admit I might be more forgiving if the story was better)<br /></div>
<div class="Standard">
<b>Legacy</b>: Honestly, there's almost no fall-out from this
one at all. A couple of pre-existing characters do reappear –
Oz Judge Wurra, who had apparently been with Dredd during <i>Judgement Day</i>,
according to a footnote, and Egyptian Judge Rameses, a character invented by
<i>Crusade </i>writers Morrison and Millar for the thankfully not-quite-epic-in-length <i>Book of the Dead </i>– and boy do they like giving him a
kicking.</div>
<div class="Standard">
<br /></div>
<div class="Standard">
If someone really wanted to, they could resurrect the head of
possessed Judge Eckart, the God-being, for a sequel...</div>
<div class="Standard">
<br />
<table align="center" cellpadding="0" cellspacing="0" class="tr-caption-container" style="margin-left: auto; margin-right: auto; text-align: center;"><tbody>
<tr><td style="text-align: center;"><a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEiCAXO5P-TDDJ5nMrd2xHXCMP_nwUna1LRiNOo11zbmcXLfuZNECOABwlba0tw0bvInJRuxt6MSbQMv75p2MjPF_LvzIC4M3BnRmWdFHzxNWz_hwwMSsTsYf8mNOmu1hNqkd9HFXM62wJ0/s1600/Crusade+drokking+arm.jpg" style="margin-left: auto; margin-right: auto;"><img border="0" data-original-height="523" data-original-width="1446" height="143" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEiCAXO5P-TDDJ5nMrd2xHXCMP_nwUna1LRiNOo11zbmcXLfuZNECOABwlba0tw0bvInJRuxt6MSbQMv75p2MjPF_LvzIC4M3BnRmWdFHzxNWz_hwwMSsTsYf8mNOmu1hNqkd9HFXM62wJ0/s400/Crusade+drokking+arm.jpg" width="400" /></a></td></tr>
<tr><td class="tr-caption" style="text-align: center;">Or, you might prefer to have your arm sliced off.<br />
Words by Millar & Morrison; Art by Mick Austin</td></tr>
</tbody></table>
<b> </b></div><div class="Standard"><b>Overall Score</b>: 9 out of 20 (you know, a little good art goes a long way)<br />
Want to read it? Check out <a href="https://shop.2000ad.com/catalogue/graphic-novels/dredd-case-files/XB495" target="_blank">Case Files 22</a></div>
<div class="Standard">
<br />
On now to perhaps the most <i>hated </i>Dredd epic, although I think it has a lot of merit...</div>
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<br />
<div class="Standard" style="text-align: left;"><h3>
<b>No. 51: </b><i>Blood of Satanus III</i>, Megs 257-265<br /><span style="font-size: x-small;">Written by Pat Mills; Art by John Hicklenton<br /><span><span style="font-weight: normal;">9 episodes, 73 pages; this one's Epic 35, chronologically</span></span></span> </h3></div>
<div class="Standard">
<b>The Basics</b>: worshippers of Satanus, the black
tyrannosaur, accidentally (on purpose) use the blood of Satanus to open up a
portal into Hell, exposing Mega City 1 to the direct influence of a horde of
demons. Dredd teams up with a band of judges and perps to ride into hell,
battle the demons, and close the portal.<br />
<br />
<table align="center" cellpadding="0" cellspacing="0" class="tr-caption-container" style="margin-left: auto; margin-right: auto; text-align: center;"><tbody>
<tr><td style="text-align: center;"><img alt="" border="0" height="540" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEgCi0ng5DLPHbfBFGOBobRn9_b7Zl6iZW1f8n0rguCDF7JJvtaXjdd3mg7WSEc4yJh-Zsbc5adCPgnmD33EPBx2-o16p-cCxiN1_cVsAbxJrYuPsx6XrsmDL8U403AR7zjh43T-174WJ3Q/s640/Satanus.jpg" style="margin-left: auto; margin-right: auto;" title="Taken from Blood of Satanus III" width="640" /></td></tr>
<tr><td class="tr-caption" style="text-align: center;">Sadly, the Black Tyrannosaur himself isn't in this story much.<br />
Words by Pat Mills; Art by John Hicklenton</td></tr>
</tbody></table>
</div>
<div class="Standard">
</div>
<div class="Standard">
<b> </b></div><div class="Standard"><b>Analysis</b>: No one <i>but no one</i> describes 'Blood of
Satanus III' as a Dredd epic, and yet here it sits, with its hefty page count,
weighty themes, and indeed 'Godfather of 2000AD' Pat Mills at the helm. You
could even argue, if you wanted to, that it's a sort-of sequel to <i>the Cursed
Earth</i>, or at least, the four-part chapter of that epic which introduced
Satanus, the tyrannosaur.</div>
<div class="Standard">
<br /></div>
<div class="Standard">
More directly, it's a sequel to <i>Blood of Satanus</i>, a
three-part tale in which a mad scientist forces an innocent man to drink the
blood of Satanus, turning him into a tyrannosaur before Dredd kills him. Most
readers agree this is a super-fun story with a rather odd take on Dredd
himself, written by Pat Mills rather before Wagner had properly defined exactly
what kind of a character Dredd is/was.</div>
<div class="Standard">
<br /></div>
<div class="Standard">
Even more directly, it's a sequel to <i>Blood of Satanus II</i>,
a short story which introduced the concept of Satanus worshippers, who treat
the time-hopping dinosaur as some sort of actual Satan, and want to welcome
their dark lord back into the world through his blood. This story for me is the
best of the bunch, being the most hilarious and also the most coherent. Artist
Duke Mighten may not be as big a name as McMahon, Smith and Hicklenton, but he
knows how and when to go over the top. Highly recommended, cracking good tongue-firmly-in-cheek stuff.</div>
<div class="Standard">
<br /></div>
<div class="Standard">
So, what of the epic in question, <i>Blood of Satans III: the Tenth
Circle</i>? It picks up pretty immediately from BoS II, but goes big, and I do mean
BIG on themes. It's not so much about Dredd vs satanists & dinosaurs as it
is 'Hero vs villains vs the underlying demon archetypes of villainy itself'. As
such, the story doesn't deliver on plot mechanics, instead it's more interested
in inventing grotesque demons, and then having Dredd defeat them while spouting
one-liners. And when I say 'plot mechanics', even by the end of epiode one it's not obvious who is doing what to whom, where, and for why. It's proper bonkers.<br />
<br />
A brace of Psi/other judges and a pair of Satanus-worshipping perps
talk us through the mumbo-jumbo. There's some interesting stuff hiding in the
archetype talk, but for me even this exposition doesn't really explain what's
going on episode to episode, plus Mills's need to add in comedy at every turn
rather takes away from the ideas. So it’s a tough read. A pattern emerges of Dredd meeting demon, then defeating it, although it's not clear how or why he wins. In the background, villains pontificate.</div>
<div class="Standard">
<br /></div>
<div class="Standard">
A different artist may have done more to map out just what it
is that allows Dredd to succeed, whether its about fight choreography or more likely pure willpower. Hicklenton – wisely, in my view – ignores this
and focusses his efforts on delivering some of the most exquisitely designed
demons you'll see. And I can imagine Mills was less interested in delivering a plot than in giving Hicklenton free reign to unleash hell on both Mega City One and Dredd himself.</div>
<div class="Standard">
<br /></div>
<div class="Standard">
Not much more to say, really. The art, if you choose to
embrace it, brings this strip to life and gives it an epic weight. The themes
are epic too, but it’s a VERY odd take on who and what Judge Dredd is. Where
John Wagner and others explore a flawed but driven human who works within a
damaged system, Mills is zeroing in on Dredd as hero – the man who saves the
city again and again, no matter the odds, and in large part because he is so
pure of heart. Mills usually hates pure-hearted characters, but Dredd seems to
get away with it because he’s kind of evil, given that the system he represents
is an evil one. Plus, he has no qualms about killing and other practical
decisions, which makes him less of a hypocrite than many traditional heroes.<br />
<br />
On the other hand, Hicklenton may be on top form with his demon designs, but he's on bottom form with the in-between panels showing people moving from one place to another. Luckily, those only take up space in the first couple of episodes.</div>
<div class="Standard">
<br /></div>
<div class="Standard">
If you’re going to call ‘Blood of Satanus III’ a Dredd epic,
it’s just about the <i>last </i>one I’d recommend to casual Dredd fans, and can't imagine what someone would make of it who had never read any Dredd before. But it might be one
of the <i>first </i>I’d recommend to fans who are curious</div>
<div class="Standard">
about how far the concept of Dredd can stretch, or even more to fans of
crazy weird art comix.</div>
<div class="Standard">
<br /></div>
<div class="Standard">
<b>Story</b>: 5/10 (Mills) for my money, a noble failure. But still a failure.</div>
<div class="Standard">
<b>Art</b>: 5-10/10 (Hicklenton) When it's good it's AMAZING.
When it's rushed, it's pretty bad.</div>
<div class="Standard">
<b>Legacy</b>: none – although I suppose you could argue that
the poor and vocal reception the strip received may have prevented any new experimental
Dredd stories from appearing. Also, we've not seen Satanus since, which is a
shame too.</div>
<div class="Standard">
<br />
<table align="center" cellpadding="0" cellspacing="0" class="tr-caption-container" style="margin-left: auto; margin-right: auto; text-align: center;"><tbody>
<tr><td style="text-align: center;"><img alt="" border="0" height="640" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjP9hbLofcAjSrYPzaV3fdFaF9IeSO3AXiL6bIS7KEKEBDzmUdEFUECmJ9wHt2s0Rp5dlTn6Xqx_wwQEKh6mkgy4KnVrfWGHl4zvvrKrwqXkWF6DgzlcN_7c6ZdgG9Fhlebeh3l0ymdUiE/s640/hicklenton+dreddface.JPG" style="margin-left: auto; margin-right: auto;" title="Taken from Blood of Satanus III" width="572" /></td></tr>
<tr><td class="tr-caption" style="text-align: center;">If there's one thing to recommend this epic, it's Mills and Hicklenton leaning hard into Dredd's role<br />
as the ultimate upholder of justice and order.<br />
Words by Pat Mills; Art by John Hicklenton</td></tr>
</tbody></table>
<br />
<b>Overall score</b>: 10.5 out of 20<br />
Want to read it? Sadly it has never been reprinted and one imagines demand is rather low. You'll have to find the <a href="https://shop.2000ad.com/catalogue/megazines/2007" target="_blank">original </a><a href="https://shop.2000ad.com/catalogue/megazines/2007/MEG259" target="_blank">Megazines</a>. But seriously, do check out Blood of Satanus II first, in Megazines <a href="https://shop.2000ad.com/catalogue/megazines/2004/BI214" target="_blank">214-217</a>.</div>
<div class="Standard">
</div><div class="Standard"></div><div class="Standard"></div><div class="Standard"><br /> </div><div class="Standard">And now we jump back in time to the <i>really </i>early days...</div>
<div class="Standard">
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<div class="Standard">
<b> </b></div><div class="Standard" style="text-align: left;"><h3><b>No. 50</b>: <i>Luna-City</i> Progs 42-59<span style="font-size: x-small;"><br />Written by John Wagner; Illustrated by Brain Bolland, Mick McMahon, Ian Gibson</span><span style="font-weight: normal;"><span style="font-size: xx-small;"><span style="font-size: x-small;"><b> and Ron Turner</b></span><br /><span style="font-size: x-small;">(18 episodes, 110 pages, epic 2 by my count, chronologically speaking.)</span></span></span>
<br /></h3></div>
<div class="Standard">
<b>The Basics</b>: Judge Dredd serves a stint as Judge
Marshal of Luna City, a city on the Moon, fighting Moon-based crime.<br />
<br />
<table align="center" cellpadding="0" cellspacing="0" class="tr-caption-container" style="margin-left: auto; margin-right: auto; text-align: center;"><tbody>
<tr><td style="text-align: center;"><a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEgc0XVIHmTyz8F8X10SgsOTv1WjbKm8k1wgNHN2mMEnYAX7j3RWQq3Bt0E8JdHaxiOoaP5vvdRZFjISrblRW3T6um9gZmdDGVP5fIe75JmYTFxttlJXdIOJBmiFUTOBm23oehoZmi7f6Sc/s1600/Luna+City+Dredd+marshall.jpg" style="margin-left: auto; margin-right: auto;"><img border="0" data-original-height="967" data-original-width="1393" height="444" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEgc0XVIHmTyz8F8X10SgsOTv1WjbKm8k1wgNHN2mMEnYAX7j3RWQq3Bt0E8JdHaxiOoaP5vvdRZFjISrblRW3T6um9gZmdDGVP5fIe75JmYTFxttlJXdIOJBmiFUTOBm23oehoZmi7f6Sc/s640/Luna+City+Dredd+marshall.jpg" width="640" /></a></td></tr>
<tr><td class="tr-caption" style="text-align: center;">You all know Dredd - he's a stickler.<br />
Words by John Wagner; Art by Mick McMahon</td></tr>
</tbody></table>
<b> </b></div><div class="Standard"><b>Analysis:</b> Sort-of a police procedural, but mostly just
Dredd on the Moon vs a bunch of perps with occasional back-up from Deputy Tex +
two Mexican judges (who may also be from Texas City).</div>
<div class="Standard">
As a whole, this story sets up two different epic concepts, that will come back several times in future Dredd stories. <i>Epic
Trope 2</i>: Dredd experiences episodic shenanigans that explore SF ideas in a
specific setting (as tried tried out very soon in <i>The Cursed Earth</i> and <i>The Judge Child</i>),
but also the less-common <i>Epic Trope 3</i>: police procedural, with Dredd and
a small team of judges fighting local crime and rooting out corruption (something Wagner didn't try again until years and years later, and with far greater sophistication, in <i>The
Pit</i>).</div>
<div class="Standard">
<br /></div>
<div class="Standard">
If any of the individual episodes of the Luna-City epic had
been better, it might be remembered more fondly. As it is, we get some
well-drawn but rather toothless satires of the Olympics and the future of War,
and a four-part story about a sentient killer car with the mind of a toddler.
Ian Gibson draws a delightful sequence in which said car, named 'Elvis', sneaks
up a flight of stairs - so that's a plus.</div>
<div class="Standard">
<br /></div>
<div class="Standard">
The epic falls down in two big ways. 1) The longest story within
the epic, the four-part 'Elvis', has nothing to do with being on the Moon. A
waste, especially compared to stuff about the Oxygen Board, the low-grav
Olympics, or the idea of 'full earth' madness. 2) Wagner seeds a big villain
early on, Mr Moonie, but then dispatches him after just a few episodes, so
there's no big climax – the epic just ends when Dredd's time is up as Luna
Marshal. Which I suppose is nicely realistic, but doesn't make for epic
thrills. Worse, by the end of Dredd's stint as Marshal, it's implied (but not
really shown) that he has stamped out corruption, which is heroic - but in
fact, his very last adventure showed him having no way to prevent a major
heist/murder/terrorism act that kills hundreds of thousands of people! A sorry end to Dredd's tenure as Marshall - perhaps this is one reason why he shies away from being Chief Judge.</div>
<div class="Standard">
On the plus side, the epilogue to this epic, in which Dredd returns to MC-1,
is one of the single best stories of the early years.</div>
<div class="Standard">
<br /></div>
<div class="Standard">
<b>Story</b>: 4-8/10 -the range of scores there represents quite how incoherent this is as an epic. Just imagine if the Wagner of the Pit had written this, it could've been an all-timer!</div>
<div class="Standard">
<b>Art</b>: 6-7/10 It's early days for three Dredd legends, all of them
producing good work but none yet at their best. Brian Bolland probably best in show, but it says something that I can't call to mind a single panel from this epic.</div>
<div class="Standard">
<b>Legacy</b>: first seeds sown of Sov distrust of MC1, plus
a little more about the friendly-but-not-that-friendly relationship of Mega
City One to Texas City. Luna City itself would be mentioned very occasionally,
but isn’t used as a setting for a Dredd adventure until <i>Darkside</i>.</div>
<div class="Standard">
<br />
<table align="center" cellpadding="0" cellspacing="0" class="tr-caption-container" style="margin-left: auto; margin-right: auto; text-align: center;"><tbody>
<tr><td style="text-align: center;"><a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEh6EvUgTYKl3-7rtOtNH3xWiJIHjH1fmbT18t-nPVUPUBrG1d43QtkmXMN1sPMU3yWQXqkIYhRREfmDhnoL8IEPgukm2ShMQ7QnTvXb1yf98hyphenhyphenidPNpO2oyzD0aNFKdVaKaUZiOVTBb0Sk/s1600/Luna+City+Dredd+vs+Sovs.jpg" style="margin-left: auto; margin-right: auto;"><img border="0" data-original-height="1600" data-original-width="1215" height="640" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEh6EvUgTYKl3-7rtOtNH3xWiJIHjH1fmbT18t-nPVUPUBrG1d43QtkmXMN1sPMU3yWQXqkIYhRREfmDhnoL8IEPgukm2ShMQ7QnTvXb1yf98hyphenhyphenidPNpO2oyzD0aNFKdVaKaUZiOVTBb0Sk/s640/Luna+City+Dredd+vs+Sovs.jpg" width="484" /></a></td></tr>
<tr><td class="tr-caption" style="text-align: center;">The Mega-City Sov Wars begin!<br />
Words by John Wagner; Art by Brian Bolland</td></tr>
</tbody></table>
</div>
<div class="Standard">
<b> </b></div><div class="Standard"><b>Overall score</b>: 10.8 out of 20<br />
Want to read it? <a href="https://shop.2000ad.com/catalogue/graphic-novels/dredd-case-files" target="_blank">Case Files 1</a> is your friend.<br />
<br />
<br />
And come back next time for the next round of less-than-epic Dredd epics.</div>
<br />
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<w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true"
Name="endnote text"/>
<w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true"
Name="table of authorities"/>
<w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true"
Name="macro"/>
<w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true"
Name="toa heading"/>
<w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true"
Name="List"/>
<w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true"
Name="List Bullet"/>
<w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true"
Name="List Number"/>
<w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true"
Name="List 2"/>
<w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true"
Name="List 3"/>
<w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true"
Name="List 4"/>
<w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true"
Name="List 5"/>
<w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true"
Name="List Bullet 2"/>
<w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true"
Name="List Bullet 3"/>
<w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true"
Name="List Bullet 4"/>
<w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true"
Name="List Bullet 5"/>
<w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true"
Name="List Number 2"/>
<w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true"
Name="List Number 3"/>
<w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true"
Name="List Number 4"/>
<w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true"
Name="List Number 5"/>
<w:LsdException Locked="false" Priority="10" QFormat="true" Name="Title"/>
<w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true"
Name="Closing"/>
<w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true"
Name="Signature"/>
<w:LsdException Locked="false" Priority="1" SemiHidden="true"
UnhideWhenUsed="true" Name="Default Paragraph Font"/>
<w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true"
Name="Body Text"/>
<w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true"
Name="Body Text Indent"/>
<w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true"
Name="List Continue"/>
<w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true"
Name="List Continue 2"/>
<w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true"
Name="List Continue 3"/>
<w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true"
Name="List Continue 4"/>
<w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true"
Name="List Continue 5"/>
<w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true"
Name="Message Header"/>
<w:LsdException Locked="false" Priority="11" QFormat="true" Name="Subtitle"/>
<w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true"
Name="Salutation"/>
<w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true"
Name="Date"/>
<w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true"
Name="Body Text First Indent"/>
<w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true"
Name="Body Text First Indent 2"/>
<w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true"
Name="Note Heading"/>
<w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true"
Name="Body Text 2"/>
<w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true"
Name="Body Text 3"/>
<w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true"
Name="Body Text Indent 2"/>
<w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true"
Name="Body Text Indent 3"/>
<w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true"
Name="Block Text"/>
<w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true"
Name="Hyperlink"/>
<w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true"
Name="FollowedHyperlink"/>
<w:LsdException Locked="false" Priority="22" QFormat="true" Name="Strong"/>
<w:LsdException Locked="false" Priority="20" QFormat="true" Name="Emphasis"/>
<w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true"
Name="Document Map"/>
<w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true"
Name="Plain Text"/>
<w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true"
Name="E-mail Signature"/>
<w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true"
Name="HTML Top of Form"/>
<w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true"
Name="HTML Bottom of Form"/>
<w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true"
Name="Normal (Web)"/>
<w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true"
Name="HTML Acronym"/>
<w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true"
Name="HTML Address"/>
<w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true"
Name="HTML Cite"/>
<w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true"
Name="HTML Code"/>
<w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true"
Name="HTML Definition"/>
<w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true"
Name="HTML Keyboard"/>
<w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true"
Name="HTML Preformatted"/>
<w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true"
Name="HTML Sample"/>
<w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true"
Name="HTML Typewriter"/>
<w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true"
Name="HTML Variable"/>
<w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true"
Name="Normal Table"/>
<w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true"
Name="annotation subject"/>
<w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true"
Name="No List"/>
<w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true"
Name="Outline List 1"/>
<w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true"
Name="Outline List 2"/>
<w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true"
Name="Outline List 3"/>
<w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true"
Name="Table Simple 1"/>
<w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true"
Name="Table Simple 2"/>
<w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true"
Name="Table Simple 3"/>
<w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true"
Name="Table Classic 1"/>
<w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true"
Name="Table Classic 2"/>
<w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true"
Name="Table Classic 3"/>
<w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true"
Name="Table Classic 4"/>
<w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true"
Name="Table Colorful 1"/>
<w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true"
Name="Table Colorful 2"/>
<w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true"
Name="Table Colorful 3"/>
<w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true"
Name="Table Columns 1"/>
<w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true"
Name="Table Columns 2"/>
<w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true"
Name="Table Columns 3"/>
<w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true"
Name="Table Columns 4"/>
<w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true"
Name="Table Columns 5"/>
<w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true"
Name="Table Grid 1"/>
<w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true"
Name="Table Grid 2"/>
<w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true"
Name="Table Grid 3"/>
<w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true"
Name="Table Grid 4"/>
<w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true"
Name="Table Grid 5"/>
<w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true"
Name="Table Grid 6"/>
<w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true"
Name="Table Grid 7"/>
<w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true"
Name="Table Grid 8"/>
<w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true"
Name="Table List 1"/>
<w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true"
Name="Table List 2"/>
<w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true"
Name="Table List 3"/>
<w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true"
Name="Table List 4"/>
<w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true"
Name="Table List 5"/>
<w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true"
Name="Table List 6"/>
<w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true"
Name="Table List 7"/>
<w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true"
Name="Table List 8"/>
<w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true"
Name="Table 3D effects 1"/>
<w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true"
Name="Table 3D effects 2"/>
<w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true"
Name="Table 3D effects 3"/>
<w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true"
Name="Table Contemporary"/>
<w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true"
Name="Table Elegant"/>
<w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true"
Name="Table Professional"/>
<w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true"
Name="Table Subtle 1"/>
<w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true"
Name="Table Subtle 2"/>
<w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true"
Name="Table Web 1"/>
<w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true"
Name="Table Web 2"/>
<w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true"
Name="Table Web 3"/>
<w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true"
Name="Balloon Text"/>
<w:LsdException Locked="false" Priority="39" Name="Table Grid"/>
<w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true"
Name="Table Theme"/>
<w:LsdException Locked="false" SemiHidden="true" Name="Placeholder Text"/>
<w:LsdException Locked="false" Priority="1" QFormat="true" Name="No Spacing"/>
<w:LsdException Locked="false" Priority="60" Name="Light Shading"/>
<w:LsdException Locked="false" Priority="61" Name="Light List"/>
<w:LsdException Locked="false" Priority="62" Name="Light Grid"/>
<w:LsdException Locked="false" Priority="63" Name="Medium Shading 1"/>
<w:LsdException Locked="false" Priority="64" Name="Medium Shading 2"/>
<w:LsdException Locked="false" Priority="65" Name="Medium List 1"/>
<w:LsdException Locked="false" Priority="66" Name="Medium List 2"/>
<w:LsdException Locked="false" Priority="67" Name="Medium Grid 1"/>
<w:LsdException Locked="false" Priority="68" Name="Medium Grid 2"/>
<w:LsdException Locked="false" Priority="69" Name="Medium Grid 3"/>
<w:LsdException Locked="false" Priority="70" Name="Dark List"/>
<w:LsdException Locked="false" Priority="71" Name="Colorful Shading"/>
<w:LsdException Locked="false" Priority="72" Name="Colorful List"/>
<w:LsdException Locked="false" Priority="73" Name="Colorful Grid"/>
<w:LsdException Locked="false" Priority="60" Name="Light Shading Accent 1"/>
<w:LsdException Locked="false" Priority="61" Name="Light List Accent 1"/>
<w:LsdException Locked="false" Priority="62" Name="Light Grid Accent 1"/>
<w:LsdException Locked="false" Priority="63" Name="Medium Shading 1 Accent 1"/>
<w:LsdException Locked="false" Priority="64" Name="Medium Shading 2 Accent 1"/>
<w:LsdException Locked="false" Priority="65" Name="Medium List 1 Accent 1"/>
<w:LsdException Locked="false" SemiHidden="true" Name="Revision"/>
<w:LsdException Locked="false" Priority="34" QFormat="true"
Name="List Paragraph"/>
<w:LsdException Locked="false" Priority="29" QFormat="true" Name="Quote"/>
<w:LsdException Locked="false" Priority="30" QFormat="true"
Name="Intense Quote"/>
<w:LsdException Locked="false" Priority="66" Name="Medium List 2 Accent 1"/>
<w:LsdException Locked="false" Priority="67" Name="Medium Grid 1 Accent 1"/>
<w:LsdException Locked="false" Priority="68" Name="Medium Grid 2 Accent 1"/>
<w:LsdException Locked="false" Priority="69" Name="Medium Grid 3 Accent 1"/>
<w:LsdException Locked="false" Priority="70" Name="Dark List Accent 1"/>
<w:LsdException Locked="false" Priority="71" Name="Colorful Shading Accent 1"/>
<w:LsdException Locked="false" Priority="72" Name="Colorful List Accent 1"/>
<w:LsdException Locked="false" Priority="73" Name="Colorful Grid Accent 1"/>
<w:LsdException Locked="false" Priority="60" Name="Light Shading Accent 2"/>
<w:LsdException Locked="false" Priority="61" Name="Light List Accent 2"/>
<w:LsdException Locked="false" Priority="62" Name="Light Grid Accent 2"/>
<w:LsdException Locked="false" Priority="63" Name="Medium Shading 1 Accent 2"/>
<w:LsdException Locked="false" Priority="64" Name="Medium Shading 2 Accent 2"/>
<w:LsdException Locked="false" Priority="65" Name="Medium List 1 Accent 2"/>
<w:LsdException Locked="false" Priority="66" Name="Medium List 2 Accent 2"/>
<w:LsdException Locked="false" Priority="67" Name="Medium Grid 1 Accent 2"/>
<w:LsdException Locked="false" Priority="68" Name="Medium Grid 2 Accent 2"/>
<w:LsdException Locked="false" Priority="69" Name="Medium Grid 3 Accent 2"/>
<w:LsdException Locked="false" Priority="70" Name="Dark List Accent 2"/>
<w:LsdException Locked="false" Priority="71" Name="Colorful Shading Accent 2"/>
<w:LsdException Locked="false" Priority="72" Name="Colorful List Accent 2"/>
<w:LsdException Locked="false" Priority="73" Name="Colorful Grid Accent 2"/>
<w:LsdException Locked="false" Priority="60" Name="Light Shading Accent 3"/>
<w:LsdException Locked="false" Priority="61" Name="Light List Accent 3"/>
<w:LsdException Locked="false" Priority="62" Name="Light Grid Accent 3"/>
<w:LsdException Locked="false" Priority="63" Name="Medium Shading 1 Accent 3"/>
<w:LsdException Locked="false" Priority="64" Name="Medium Shading 2 Accent 3"/>
<w:LsdException Locked="false" Priority="65" Name="Medium List 1 Accent 3"/>
<w:LsdException Locked="false" Priority="66" Name="Medium List 2 Accent 3"/>
<w:LsdException Locked="false" Priority="67" Name="Medium Grid 1 Accent 3"/>
<w:LsdException Locked="false" Priority="68" Name="Medium Grid 2 Accent 3"/>
<w:LsdException Locked="false" Priority="69" Name="Medium Grid 3 Accent 3"/>
<w:LsdException Locked="false" Priority="70" Name="Dark List Accent 3"/>
<w:LsdException Locked="false" Priority="71" Name="Colorful Shading Accent 3"/>
<w:LsdException Locked="false" Priority="72" Name="Colorful List Accent 3"/>
<w:LsdException Locked="false" Priority="73" Name="Colorful Grid Accent 3"/>
<w:LsdException Locked="false" Priority="60" Name="Light Shading Accent 4"/>
<w:LsdException Locked="false" Priority="61" Name="Light List Accent 4"/>
<w:LsdException Locked="false" Priority="62" Name="Light Grid Accent 4"/>
<w:LsdException Locked="false" Priority="63" Name="Medium Shading 1 Accent 4"/>
<w:LsdException Locked="false" Priority="64" Name="Medium Shading 2 Accent 4"/>
<w:LsdException Locked="false" Priority="65" Name="Medium List 1 Accent 4"/>
<w:LsdException Locked="false" Priority="66" Name="Medium List 2 Accent 4"/>
<w:LsdException Locked="false" Priority="67" Name="Medium Grid 1 Accent 4"/>
<w:LsdException Locked="false" Priority="68" Name="Medium Grid 2 Accent 4"/>
<w:LsdException Locked="false" Priority="69" Name="Medium Grid 3 Accent 4"/>
<w:LsdException Locked="false" Priority="70" Name="Dark List Accent 4"/>
<w:LsdException Locked="false" Priority="71" Name="Colorful Shading Accent 4"/>
<w:LsdException Locked="false" Priority="72" Name="Colorful List Accent 4"/>
<w:LsdException Locked="false" Priority="73" Name="Colorful Grid Accent 4"/>
<w:LsdException Locked="false" Priority="60" Name="Light Shading Accent 5"/>
<w:LsdException Locked="false" Priority="61" Name="Light List Accent 5"/>
<w:LsdException Locked="false" Priority="62" Name="Light Grid Accent 5"/>
<w:LsdException Locked="false" Priority="63" Name="Medium Shading 1 Accent 5"/>
<w:LsdException Locked="false" Priority="64" Name="Medium Shading 2 Accent 5"/>
<w:LsdException Locked="false" Priority="65" Name="Medium List 1 Accent 5"/>
<w:LsdException Locked="false" Priority="66" Name="Medium List 2 Accent 5"/>
<w:LsdException Locked="false" Priority="67" Name="Medium Grid 1 Accent 5"/>
<w:LsdException Locked="false" Priority="68" Name="Medium Grid 2 Accent 5"/>
<w:LsdException Locked="false" Priority="69" Name="Medium Grid 3 Accent 5"/>
<w:LsdException Locked="false" Priority="70" Name="Dark List Accent 5"/>
<w:LsdException Locked="false" Priority="71" Name="Colorful Shading Accent 5"/>
<w:LsdException Locked="false" Priority="72" Name="Colorful List Accent 5"/>
<w:LsdException Locked="false" Priority="73" Name="Colorful Grid Accent 5"/>
<w:LsdException Locked="false" Priority="60" Name="Light Shading Accent 6"/>
<w:LsdException Locked="false" Priority="61" Name="Light List Accent 6"/>
<w:LsdException Locked="false" Priority="62" Name="Light Grid Accent 6"/>
<w:LsdException Locked="false" Priority="63" Name="Medium Shading 1 Accent 6"/>
<w:LsdException Locked="false" Priority="64" Name="Medium Shading 2 Accent 6"/>
<w:LsdException Locked="false" Priority="65" Name="Medium List 1 Accent 6"/>
<w:LsdException Locked="false" Priority="66" Name="Medium List 2 Accent 6"/>
<w:LsdException Locked="false" Priority="67" Name="Medium Grid 1 Accent 6"/>
<w:LsdException Locked="false" Priority="68" Name="Medium Grid 2 Accent 6"/>
<w:LsdException Locked="false" Priority="69" Name="Medium Grid 3 Accent 6"/>
<w:LsdException Locked="false" Priority="70" Name="Dark List Accent 6"/>
<w:LsdException Locked="false" Priority="71" Name="Colorful Shading Accent 6"/>
<w:LsdException Locked="false" Priority="72" Name="Colorful List Accent 6"/>
<w:LsdException Locked="false" Priority="73" Name="Colorful Grid Accent 6"/>
<w:LsdException Locked="false" Priority="19" QFormat="true"
Name="Subtle Emphasis"/>
<w:LsdException Locked="false" Priority="21" QFormat="true"
Name="Intense Emphasis"/>
<w:LsdException Locked="false" Priority="31" QFormat="true"
Name="Subtle Reference"/>
<w:LsdException Locked="false" Priority="32" QFormat="true"
Name="Intense Reference"/>
<w:LsdException Locked="false" Priority="33" QFormat="true" Name="Book Title"/>
<w:LsdException Locked="false" Priority="37" SemiHidden="true"
UnhideWhenUsed="true" Name="Bibliography"/>
<w:LsdException Locked="false" Priority="39" SemiHidden="true"
UnhideWhenUsed="true" QFormat="true" Name="TOC Heading"/>
<w:LsdException Locked="false" Priority="41" Name="Plain Table 1"/>
<w:LsdException Locked="false" Priority="42" Name="Plain Table 2"/>
<w:LsdException Locked="false" Priority="43" Name="Plain Table 3"/>
<w:LsdException Locked="false" Priority="44" Name="Plain Table 4"/>
<w:LsdException Locked="false" Priority="45" Name="Plain Table 5"/>
<w:LsdException Locked="false" Priority="40" Name="Grid Table Light"/>
<w:LsdException Locked="false" Priority="46" Name="Grid Table 1 Light"/>
<w:LsdException Locked="false" Priority="47" Name="Grid Table 2"/>
<w:LsdException Locked="false" Priority="48" Name="Grid Table 3"/>
<w:LsdException Locked="false" Priority="49" Name="Grid Table 4"/>
<w:LsdException Locked="false" Priority="50" Name="Grid Table 5 Dark"/>
<w:LsdException Locked="false" Priority="51" Name="Grid Table 6 Colorful"/>
<w:LsdException Locked="false" Priority="52" Name="Grid Table 7 Colorful"/>
<w:LsdException Locked="false" Priority="46"
Name="Grid Table 1 Light Accent 1"/>
<w:LsdException Locked="false" Priority="47" Name="Grid Table 2 Accent 1"/>
<w:LsdException Locked="false" Priority="48" Name="Grid Table 3 Accent 1"/>
<w:LsdException Locked="false" Priority="49" Name="Grid Table 4 Accent 1"/>
<w:LsdException Locked="false" Priority="50" Name="Grid Table 5 Dark Accent 1"/>
<w:LsdException Locked="false" Priority="51"
Name="Grid Table 6 Colorful Accent 1"/>
<w:LsdException Locked="false" Priority="52"
Name="Grid Table 7 Colorful Accent 1"/>
<w:LsdException Locked="false" Priority="46"
Name="Grid Table 1 Light Accent 2"/>
<w:LsdException Locked="false" Priority="47" Name="Grid Table 2 Accent 2"/>
<w:LsdException Locked="false" Priority="48" Name="Grid Table 3 Accent 2"/>
<w:LsdException Locked="false" Priority="49" Name="Grid Table 4 Accent 2"/>
<w:LsdException Locked="false" Priority="50" Name="Grid Table 5 Dark Accent 2"/>
<w:LsdException Locked="false" Priority="51"
Name="Grid Table 6 Colorful Accent 2"/>
<w:LsdException Locked="false" Priority="52"
Name="Grid Table 7 Colorful Accent 2"/>
<w:LsdException Locked="false" Priority="46"
Name="Grid Table 1 Light Accent 3"/>
<w:LsdException Locked="false" Priority="47" Name="Grid Table 2 Accent 3"/>
<w:LsdException Locked="false" Priority="48" Name="Grid Table 3 Accent 3"/>
<w:LsdException Locked="false" Priority="49" Name="Grid Table 4 Accent 3"/>
<w:LsdException Locked="false" Priority="50" Name="Grid Table 5 Dark Accent 3"/>
<w:LsdException Locked="false" Priority="51"
Name="Grid Table 6 Colorful Accent 3"/>
<w:LsdException Locked="false" Priority="52"
Name="Grid Table 7 Colorful Accent 3"/>
<w:LsdException Locked="false" Priority="46"
Name="Grid Table 1 Light Accent 4"/>
<w:LsdException Locked="false" Priority="47" Name="Grid Table 2 Accent 4"/>
<w:LsdException Locked="false" Priority="48" Name="Grid Table 3 Accent 4"/>
<w:LsdException Locked="false" Priority="49" Name="Grid Table 4 Accent 4"/>
<w:LsdException Locked="false" Priority="50" Name="Grid Table 5 Dark Accent 4"/>
<w:LsdException Locked="false" Priority="51"
Name="Grid Table 6 Colorful Accent 4"/>
<w:LsdException Locked="false" Priority="52"
Name="Grid Table 7 Colorful Accent 4"/>
<w:LsdException Locked="false" Priority="46"
Name="Grid Table 1 Light Accent 5"/>
<w:LsdException Locked="false" Priority="47" Name="Grid Table 2 Accent 5"/>
<w:LsdException Locked="false" Priority="48" Name="Grid Table 3 Accent 5"/>
<w:LsdException Locked="false" Priority="49" Name="Grid Table 4 Accent 5"/>
<w:LsdException Locked="false" Priority="50" Name="Grid Table 5 Dark Accent 5"/>
<w:LsdException Locked="false" Priority="51"
Name="Grid Table 6 Colorful Accent 5"/>
<w:LsdException Locked="false" Priority="52"
Name="Grid Table 7 Colorful Accent 5"/>
<w:LsdException Locked="false" Priority="46"
Name="Grid Table 1 Light Accent 6"/>
<w:LsdException Locked="false" Priority="47" Name="Grid Table 2 Accent 6"/>
<w:LsdException Locked="false" Priority="48" Name="Grid Table 3 Accent 6"/>
<w:LsdException Locked="false" Priority="49" Name="Grid Table 4 Accent 6"/>
<w:LsdException Locked="false" Priority="50" Name="Grid Table 5 Dark Accent 6"/>
<w:LsdException Locked="false" Priority="51"
Name="Grid Table 6 Colorful Accent 6"/>
<w:LsdException Locked="false" Priority="52"
Name="Grid Table 7 Colorful Accent 6"/>
<w:LsdException Locked="false" Priority="46" Name="List Table 1 Light"/>
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<![endif]-->alexfhttp://www.blogger.com/profile/00663695995150276878noreply@blogger.com4tag:blogger.com,1999:blog-3961935719610929700.post-26125513945835268292020-12-02T06:00:00.000+00:002020-12-02T06:00:03.655+00:00Start here!<br />
<div class="Standard">
<span face=""helvetica neue" , "arial" , "helvetica" , sans-serif">Everyone has a favourite Dredd mega-epic, right? I
thought I did until I stopped to think about it and decided it was impossible
to choose between the best of them. Partly it's impossible to separate out which
stories are good on their own merits, and which are only good because I read them over and over in my youth. But it IS possible to say that some stories hold up better than other, surely? I thought I’d have a go at putting numbers to each epic, as I undertook a re-read. I didn't re-read of ALL Dredd, mind. </span></div><div class="Standard"><span face=""helvetica neue" , "arial" , "helvetica" , sans-serif"> </span></div><div class="Standard"><span face=""helvetica neue" , "arial" , "helvetica" , sans-serif"><table cellpadding="0" cellspacing="0" class="tr-caption-container" style="margin-left: auto; margin-right: auto; text-align: center;"><tbody><tr><td style="text-align: center;"><a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEj39uqK3LCFv2rZ3jYcreUd5_DHVd4fBED37bNpxlSQPuIemCi0BvDRDyjyrlJn8lp-lsz-iSUjiUGDlSToO55ILZ7zLrbq_oTqO8zEZacHHlRmvkQ3dl29DmDiW1PKdH9alpdegFA_bQA/s1046/00.large.jpg" imageanchor="1" style="clear: left; margin-bottom: 1em; margin-left: auto; margin-right: auto;"><img border="0" data-original-height="1046" data-original-width="750" height="640" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEj39uqK3LCFv2rZ3jYcreUd5_DHVd4fBED37bNpxlSQPuIemCi0BvDRDyjyrlJn8lp-lsz-iSUjiUGDlSToO55ILZ7zLrbq_oTqO8zEZacHHlRmvkQ3dl29DmDiW1PKdH9alpdegFA_bQA/w458-h640/00.large.jpg" width="458" /></a></td></tr><tr><td class="tr-caption" style="text-align: center;">Dredd Case Files: most contain one epic, some even have two.<br /></td></tr></tbody></table><br /></span><br />
<span face=""helvetica neue" , "arial" , "helvetica" , sans-serif">That would be insane,
wouldn’t it? </span></div>
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Although some have tried...</div>
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<span face=""helvetica neue" , "arial" , "helvetica" , sans-serif"><a href="http://www.waitwhatpodcast.com/category/podcasts/drokk/" target="_blank">Drokk! </a>(ongoing, reviews each Case Files collection, likely to finish just before the series reaches Total War I imagine)</span></div>
<div class="Standard">
<span face=""helvetica neue" , "arial" , "helvetica" , sans-serif"><a href="http://dreddreviews.blogspot.com/2011/06/introduction.html" target="_blank">Dredd Reckoning</a> (reviews all collected editions of Dredd stories and spin-offs stories up to Tour of Duty). </span></div>
<span face=""helvetica neue" , "arial" , "helvetica" , sans-serif"></span><span face=""helvetica neue" , "arial" , "helvetica" , sans-serif"></span><span face=""helvetica neue" , "arial" , "helvetica" , sans-serif"></span><span face=""helvetica neue" , "arial" , "helvetica" , sans-serif">
</span>
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<span face=""helvetica neue" , "arial" , "helvetica" , sans-serif"> </span></div><p>
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</span></p><p>
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<span face=""helvetica neue" , "arial" , "helvetica" , sans-serif">Anyway, I narrowed my ranking down to the biggest, epicest storylines, defined purely by a combination of
episode count and page count, with a minimum of either 10 episodes or 60 pages
(This to allow for epics that ran in the Megazine, which tend to have fewer
episodes but bigger page counts). Partly this reflects those stories that have
been collected into single volumes, but also I did it to pick up a few
surprises – stories that don’t seem ‘epic’ but happen to be quite long.</span></div>
<span face=""helvetica neue" , "arial" , "helvetica" , sans-serif">
</span><div class="Standard">
<br /></div>
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</span>
<div class="Standard">
<span face=""helvetica neue" , "arial" , "helvetica" , sans-serif">There's one exception to this rule – Dredd's very first
'epic', which most fans seem to agree was the 9-episode <i>Robot War</i>
storyline from very early in the Prog's history, although it was only 46 pages
in total.</span></div>
<span face=""helvetica neue" , "arial" , "helvetica" , sans-serif">
</span><br /><span face=""helvetica neue" , "arial" , "helvetica" , sans-serif"></span><span face=""helvetica neue" , "arial" , "helvetica" , sans-serif">In the end I'm left with 53 stories, from <i>Robot War</i> all the way to <i>End of Days</i>. This is perhaps twice as many as the much-loved 25+ episode <b>Mega Epics</b> (or Mega Progs, if you’re <a href="http://www.waitwhatpodcast.com/category/podcasts/drokk/" target="_blank">Jeff Lester</a>).</span>
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</span><br />
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<br /></div>
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</span><br />
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<span face=""helvetica neue" , "arial" , "helvetica" , sans-serif">I’ve given each epic a score for writing and art, and have
reflected on a story’s legacy – how much has it impacted Dredd stories that
came after. After putting all the numbers through a grinder, I've come up with an order,
<i>objectively</i>, of how good these stories are. You know, not based on my personal biases at
ALL.</span><br />
<br />
<span face=""helvetica neue" , "arial" , "helvetica" , sans-serif">And with that, I'll get into it, covering 2 or 3 or 4 epics each time, from worst to best. </span><br />
<br />
<table align="center" cellpadding="0" cellspacing="0" class="tr-caption-container" style="margin-left: auto; margin-right: auto; text-align: center;"><tbody>
<tr><td style="text-align: center;"><a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEhuVdIHBvL3UYfplvNWY0oPaLYEW4gP-KlkcXU8pjivOtvIz8oN5sgwzalTiC6U8Ta-BXb8HofOS0eZtrnJ5gUAZmMkRfwQuDVl2okmL8dsWNNEaG7QvnfPbSGSadMdUb3ylTZadTbTTl8/s1600/Dredd+on+bike.jpg" style="margin-left: auto; margin-right: auto;"><img border="0" data-original-height="1202" data-original-width="1280" height="600" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEhuVdIHBvL3UYfplvNWY0oPaLYEW4gP-KlkcXU8pjivOtvIz8oN5sgwzalTiC6U8Ta-BXb8HofOS0eZtrnJ5gUAZmMkRfwQuDVl2okmL8dsWNNEaG7QvnfPbSGSadMdUb3ylTZadTbTTl8/s640/Dredd+on+bike.jpg" width="640" /></a></td></tr>
<tr><td class="tr-caption" style="text-align: center;">Words by John Wagner; Art by Carlos Ezquerra.<br />
(And yes, this IS from the first ever Dredd strip, albeit not published until the 1981 Dredd Annual)</td></tr>
</tbody></table>
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table.MsoNormalTable
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mso-style-priority:99;
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text-autospace:ideograph-other;
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mso-bidi-font-family:Arial;
mso-font-kerning:1.5pt;
mso-fareast-language:ZH-CN;
mso-bidi-language:HI;}
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<![endif]-->alexfhttp://www.blogger.com/profile/00663695995150276878noreply@blogger.com2