In theory, as I've been reading over each epic, I've been keeping an objective score of the writing, the art, the overall importance of a story - and that's how this ranking has shaken out. And yes, I've made up my own rules about what counts as an epic in the first place, giving pride of place to that crudest of tools, page count. In practice, that's all nonsense, but it's MY nonsense, all right??
There's just one story left that everyone would agree is a Judge Dredd Mega Epic, and here it is...
Epic 34: Origins (Prologue 5, 30 Progs
1500-1504; 1505-1519; 1529-1535
Written by John Wagner; Art by Carlos Ezquerra and Kevin Walker
(28 episodes across 169 pages in total; this one's epic 34 in sequence)
As well as its direct prologue, The Connection, Origins
picks up on a whole heap of old story threads. It goes back all the way to the CursedEarth, specifically the story of Bad Bob Booth, last President of the USA. Origins
bears such a debt to this Pat Mills scripted tale (not to mention parts of his Returnof Rico) that it’s a wonder he doesn’t demand a share in royalties on this
story! (Although of course there’s the part in-story where Wagner basically
tells Mills his concept of ‘the Judgement of Solomon’ is pretty unwise.)
Bob Booth was last seen in the Hunting Party, and it’s
no coincidence that Wagner selects young Judge Renga, also from that epic, to
re-appear in Origins.
The Basics: Judge Dredd receives a package containing
DNA from founding Chief Judge Fargo, and a ransom note demanding billions of
creds. With a small team of Judges, Dredd heads out into the Cursed Earth to
investigate the truth. Along the way, that team learns some of the story of how
today’s USA ended up being run by Justice Dept, and Dredd recounts the story of
President ‘Bad Bob’ Booth, the war he started, and Dredd’s own part in what happened.
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Dredd picks a squad for a dangerous mission. Art by Carlos Ezquerra
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Analysis: Origins is an extraordinary
achievement. John Wagner very explicitly is attempting to explain to readers
(and presumably to himself) just how on Earth a super freedom-restricting
system like Justice Dept could have ever come to take control in the USA, land
of the free. It’s the big unknown of the whole of Judge Dredd – frankly, an
unknown that we never really needed to know, as we’ve come to accept it as a
Sci-Fi premise of a sort of dystopia. But by golly does Wagner make a good fist
of it.
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It starts with riot control...
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...it ends with The Supreme Court taking on the President.
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On top of that, he’s also doing his daily job of telling an
entertaining, action-packed story involving Dredd, and a team of Judges,
mucking about in the Cursed Earth. Now, this part of the story is to some
extent a little by-the-numbers. We’ve been out in the Cursed Earth a bunch of
times now, and the usual tropes rear their heads: a band of mutant marauders
who make trouble for everyone. A town of freakish mutants who are downtrodden
but ultimately decent...
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"Say, do you remember that scene in Society..." Art by Carlos Ezquerra
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A town of seemingly decent folk who turn out to be
not-so decent...
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"Say, do you remember that scene in The Passion of the Christ..." Art by Carlos Ezquerra
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...And to end with, a shadowy figure who has amassed a loyal army to fight for him.
Perhaps the only twist is an encounter with a town of mutants who turn out to
be pretty happy, and mostly kind as well!
But these tropes work, so it’s forgiven. The only weak link
perhaps is Nicey’s band of marauders. Their look is fine but also not so
special by Carlos Ezquerra’s mighty standards. They are a nuisance but nothing
more, and although it’s kinda neat seeing Dredd and his team make such short
work of them, it’s also not massively satisfying.
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No one delivers mass shooty carnage like King Carlos
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Of course, no one is reading Origins to see Dredd take
on some uppity mutant bandits. They’re here to read the secret history of Mega
City One! And this history doesn’t disappoint. There’s a lot of exposition,
which Wagner works wonders to embed in a story way. Not always completely
elegantly – there are a few ‘but weren’t you telling us about xxx’ speech
balloons, but we don’t care because we want to drink it all in. If anything,
there’s a frustration in quite how good Wagner is at explaining it all with
very few panels. The sequence in which young(ish) Eustace Fargo is able to set
up the new Judge system is dealt with across a mere two pages, and yet it’s
done in such a way that it makes sense. Likewise a scene a little later in
which Judges Solomon and Goodman manage to oust President Booth, and set up
Justice Dept as the new leaders of the USA. In fact, Wagner is doing that super
tricksy writerly thing of explaining just enough that you feel like you’re
getting a proper ‘Origin’ (of Dredd himself, as well as his world), while
leaving an awful lot unsaid, and also making it clear that the teller of any
given tale either doesn’t have all the facts, or is lying. So basically, any
future writer could come along and have another go and it would be allowed to
contradict what we’re given here. Clever bastard.
As if to make up for all the history, in the second half of
the epic Wagner gifts us with an extended sequence of young Dredd and clone
brother Rico doing their thing on the streets. It’s thrill-a-minute stuff,
always rooted in character.
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"Why yes, a series following both cadets Dredd SHOULD be a good fit for a young version of 2000AD. What? Wagner doesn't want to write it? Oh well." Art by Cliff Robinson
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And then for the big finale, we’re back into the
classic ‘ragtag team of Judges versus giant army’ fight, with the bonus of that
ragtag team being super efficient, and the big bad being someone who we’ve
really come to hate by this point in the story!
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'Bad' Bob Booth. Any similarities to actual US Presidents are entirely coincidental. :) Art by Carlos Ezquerra
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One last note to mention the Prologue again. Taken on its own, Connections
is an odd story in which various not-so nice people muck about with a box,
which ultimately ends up in the hands of the judges – where it was always meant
to end up. In that sense, it’s a lot like a Coen Brothers movie. Also like
those celebrated movie makers, Wagner and Walker craft such a beautiful story
that you never care that it could’ve been told in a one-page flashback. I think
it’s the rain that does it. Sets up a beautiful mood, and makes
it easier to swallow the dreams and premonitions that plague Dredd throughout.
This, for me, is Walker’s finest Dredd hour.
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SO MUCH RAIN Art by Kev Walker
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Story:
9/10 I know, I know, an origin story is just such an obvious thing to pick as 'best'.
And this one has a lot of exposition-y bits in it. But gruddammit if Wagner doesn't pull off a miracle of making you feel like you're really reading about the origins of Dredd's world, and even his own youth, while not actually doing anything other than telling a rollicking tale that combines history, politics and bad dudes fighting each other in the desert. I will agree that it's not as good as that
other 'Origins' story by Wagner & Ezquerra - Strontium Dog: Portrait of a Mutant.
Art:
10/10 - not much to argue about here: you've got Walker AND Ezquerra at the peak of their powers.
Legacy: So much legacy! From writer John Wagner’s
point of view, this story essentially set up the next decade of Dredd’s
character, not to mention a ton of plot points for the wider story of
Judge
Dredd the strip. It all spins out from the final episode, in which
present-day Dredd gets to meet Judge Fargo one last time. The great man
confesses that his concept of the Judges ruling everyone, and perhaps even the
concept of ‘judge, jury and executioner all in one’ was not meant to last forever.
And this fans the flames of doubt in the system for Dredd, a man with a long
history of having doubts anyway.
The initial focus of those doubts is about Mega City One’s
law against mutants. Which leads into the strips first set of recurring
characters, the Fargo clan. They’ll appear again soon, setting off the next Mega
epic - Tour of Duty, which in turn leads more or less directly into Day of Chaos, which itself upended Mega City One more than even the Apocalypse War.
Fargo's life hasn't been explored much, but that early period of the Judges setting up has lately become Michael Carroll's playground, in a series of novels but also in a couple of Judge Dredd stories, and most recently in the Megazine series Dreadnoughts.
Even Bad Bob Booth hasn't gone away entirely. TC Eglington had a great crack at exploring the people who loved Booth enough to make him president, in super timely Trump-comparison fashion. His series of shorter tales about 'the Sons of Booth' is almost an epic in itself. Almost.
Finally, spare a thought for young Judge Logan, Dredd’s
assistant, who first appears in Origins and has a starring role as the
Judge who won’t stop getting blown up, but also just won't die. He’ll stick
around for quite some time...
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He's going to go far, that boy. Art by Carlos Ezquerra
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Overall Score: 19.6 out of 20
Want to read it? Here's the collection. It's also covered across Case Files 43 and 44 (an amusing way to mirror the fact that, in it's original run, Origins had a several-week pause in the middle).
So, what's left? Well, for my penultimate pick, you could say it's merely the prologue to another true epic, but you know what, it's a LONG story, and boy does it stand up to reading on its own. Spoiler alert, its...
Epic 2: The Dead Man Progs 650-662
Written by John Wagner; Art by John Ridgway
(13 episodes, 81
pages, it's epic 10, or 10a if you prefer, chronologically speaking).
Look, this is something of a cheat - this story is clearly a prologue to Necropolis, just as Block Mania was a prologue to the Apocalypse War. On the other hand, this story is twice as long, and it was originally run as an all-new story that didn't even have a direct connection to Judge Dredd at first. At least, it didn't to a 12-year old boy who was reading it week by week in the first flush of having set aside Whizzer and Chips and embraced 2000AD as THE weekly comic of choice. (I'm talking about me. I was that boy.)
Now, let's ignore that the story originally ran as
mystery. I mean, by golly it was a cracker of a mystery and it kept me guessing and blew my tiny mind
at the end (I hadn’t even made the Cursed Earth setting = Dreddworld connection). But it can't achieve that
effect again - I can't imagine anyone finding this story now either not knowing that it's Dredd-related, or else not being excited to learn this. What it can do is remain a compelling and terrifying
horror story. And I say that after having read it through at least 5 times. And Judge Dredd hasn't been in all that many horror stories. Certainly not ones that maintain the horror all the way to the end, rather than ending up as Science Fiction mysteries or, more typically, action romps.
It's the art, see. John Ridgway just knows how to do rural
horror, knows how to show people who are on the edge of fear, disgust, panic –
all those dangerous emotions that we like to play with in the safe space that
is horror fiction.
But it's also the writing, and indeed the story itself. The Dead Man explores what happens when Judge Dredd teams up with a boy. It's not a million miles from Batman and Robin, if Batman was hideously scarred and Robin was less of a circus brat and more of a child doomed to have his eyes burned out by an eldritch horror. But it works. There's frustration and camaraderie in equal measure. There's the excitement of going on an adventure, on that spans desert wasteland and woods and swamps. And of course there's two very different personalities rubbing against each other.
Dredd's genesis - we're told in countless 'secret histories of 2000AD' - was to bring Dirty Harry to a science fiction comic. Perhaps the one part that survives that translation best is that Dredd still has Clint Eastwood's taciturn style. The Dead Man is no exception, only he's less Dirty Harry and more 'the Man with no Name'. There's the same Eastwoodness about him, except perhaps he's a little kinder. You feel that the Dead Man wants to be good and helpful, even as he knows his past is full of violence, usually delivered by his own hand.
The other thing that helps raise The Dead Man above other epics is that it's all told from Yassa's point of view. Most Dredd stories just throw us into the action in Mega City One, sometimes with an omniscient narrator but typically with no narrator, just Dredd and cits shouting at each other with captions (or TV announcers!) to explain time and place. But here we have Yassa, who tells the story in his own fashion, setting a mood we've not encountered before. In the world of Dredd, we don't encounter this style of narration very often again - although one other, even more famous story narrated by a protagonist who is not Judge Dredd...
Writing: 10/10
Art: 10/10
Legacy: Well, this story was the real kick-off to Necropolis, even though the very next Judge Dredd story is the one that goes back in time to explain what led up to the events of the Dead Man. And, beyond Necropolis itself, there have been surprisingly few callbacks to this Cursed Earth jaunt. Basically it boils down to
the characters of Yassa Povey, and the two sisters of Death, Nausea and Phobia.
Povey appears only twice more, in the super-important democracy-based story Nightmares; and as a minor cameo in Death Aid. The sisters appeared slightly more often, but were never again used as the main
antagonists. They were kind of only invented as an excuse to bring Judge Death
and Co. back from limbo, and they certainly function better as nightmares than
they do as flesh-and-blood villains. Not least because they were never literally IN Mega City One - they're only 'present' as psychic entities. That said, the sisters were a big part of Young Death, and have, much later, taken up a small role in the series Fallof Deadworld.
On a meta-level, the Dead Man has a bigger legacy. One could argue that the whole concept behind it was a way of telling readers that even Judge Dredd is expendable – except
that, of course, he's never actually dead. Although he can go through
some seriously bad times, this story, if anything, reinforces the idea that
Dredd is just too tough as a man and especially as a character to ever be gone
for long. That said, Tharg has a few times since 1990 chased the high of telling a story with a central mystery that keeps characters guessing, or even comes out of the blue.
Overall score: 20 out of 20
Want to read it? Here's the collection. Sadly out of stock in the print edition - you know, because it's so damn good!!
The Dead Man is, for me, the single best Dredd story – but I
can't give it top spot, hand on heart, because it is inherently part of a
larger whole. Certainly I've never read the Dead Man and not immediately needed
to read on to Necropolis. So what is at the top?
OBVIOUSLY, it's...
Epic 1: America Megs 1-7
Written by John Wagner; Art by Colin McNeil
(7 episodes, 62 pages; this is number 11 in my sequence)
The Basics: The life story of a young pro-democracy
terrorist and her best friend, and their occasional run-ins with Judge Dredd.
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John Wagner's thesis on justice, set to music. Art by Colin McNeil
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Analysis: This one's kind of in on a technicality (the
page count is just long enough to qualify under my arbitrary rules), and some wouldn't think of America as an epic. But if it had run in the weekly Prog, rather
than the monthly Meg, we'd have felt its full weight at the time for sure. As
it is, America remains for many THE Judge Dredd story. But it almost isn't a
Dredd story at all*. He's in it, certainly, but he's not the protagonist, or even
really a big player in himself.
This is a story about what it's like to live in
Mega City One, about what the faceless Judge system might really feel like. And
they are not good guys. Dredd himself isn't evil per se – in fact you could
even argue he's soft on Bennett Beeny – but his presence is felt as someone
intimidating and terrifying, even if he's also reliable and transparent in his
motivations.
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A kids' eye view of Dredd Art by Colin McNeil
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I think this is one of those stories where the reader brings
a lot of themselves to it. Wagner, it seems to me, is merely presenting a few
different angles on the world of Dredd, I honestly don’t think he’s picking
sides here. You have America Jara, a second generation immigrant and as such
kind of a stand-in for what ‘America’, the ideal has meant to so many people
since the 17th century. Then you have Bennet Benny, the stand-in (as
I see it) for Americans of white British extraction, the main point being
people who have all sorts of privilege they may or may not recognise. Beeny
clearly does recognise his privilege, certainly compared to his best friend America, but he
doesn’t do much with this knowledge beyond hiding it in jokes that are so low-key he won’t get in trouble. He has his own problems, man – and
don’t we all. Then there’s Dredd, who is given very little inner monologue in
this story. All we see is him upholding the system that he was raised into,
doubts and all. Except in this story, he has no doubt that any form of
terrorism is wrong, and that bullying people into informing on their friends is
also morally acceptable, even necessary. Wagner the writer, and we the readers,
may or may not agree with either of those things.
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Is murder justifiable? How about shooting out someone's throat? Art by Colin McNeil
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Where America as a story stood out, for me, is that it
allowed this mixture of characters to come together into a full-on tragedy of a
story. It is not funny. Really, at all, even if there are a few jokes in passing.
Just as in life, people do tell jokes and laugh whether their lives are going
well or badly. Up until that point, pretty much all Dredd strips had been
comedies, albeit sometimes super dark. The only exceptions arguably being the
Democracy-themed tales, that are fairly clearly part of the background rumble
of America. It’s telling in America that Dredd doesn’t fill the pages with
idiot citizens, so often the focus. These are more-or-less ‘normal’ people,
perhaps even more so than the Democrats we’ve met before, who were given names
but not given thorough backstories or inner lives.
Sure, in the decades since Wagner and other writers have
explored the tragedy of life in Mega City 1, so America has lost some of its
impact. Plus, the plot twist at the end may or may not sit well with a 2020
audience – although I think it’s so clearly rooted in the psyche of an
individual that I think it’s acceptable? Look, it's spoiling a pretty big twist but we're talking about a man who ends up taking on a woman's body. And it's 100% not because, (at least as far as the story tells us), that person is unsure of his gender identity, and as such it's not at all - or trying to be - representative of any trans person alive today. But it's not not about that, somewhere underneath it all?** It’d help if there was more and
more diverse trans representation in other Judge Dredd stories, of course, before judging how problematic this story is.
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One of those pages of a story that takes on a VERY different tone when you get to the end and realise what you're actually looking at. Art by Colin McNeil
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Story: 10/10 it could be Wagner's finest hour, firing on all cylinders as a thriller, a slice of life drama, and of course as an examination of conflict between justice, freedom and terrorism.
Art: 10/10 and it would be Colin MacNeil's finest
hour, if he wasn't so good at reinventing his style and scaling new heights.
I'm tempted to give it a 9 as he would go onto better things (just about), but
at the time its impact was so strong, I've got to give it top marks.
Legacy: For a story that a) isn't technically Judge
Dredd, and b) wasn't reprinted in the Case Files, it's kind of essential
reading for Dredd continuity. There's more about the Democracy movement, and in
particular its violent fringe, Total War (who will lend their name to an epic
in the future). Plus of course there's the very good sequel (marred by less
good art), which introduces a new character who will go on to be a major player
in the world of Dredd, starting in the shorter but no less essential 3rd
America story. There has, since, been a fourth America story, Terror Rising, and most recently a fifth, 'The Victims of Bennet Beeny'. Not sure why these weren't billed as ‘America 4 and 5’, but I guess very few 4th and 5th sequels are well regarded. Nonetheless, America Beeny's story, one suspects, is going to carry
on being crucial for whatever vision John Wagner has of the future history of
Mega City 1 Justice Department…
Overall score: 21 out of 20
Want to read it? Of course you do! Why not treat yourself to the most recent Essential collection, which gives some of the build-up of the Dredd vs Democrats storylines. Or maybe you'd prefer the Lost and Found collection, which includes a running commentary on his own script from John Wagner.
*notoriously, you won't find America reprinted in Judge Dredd complete Case Files 15, where it sits chronologically. I don't know if Tharg or anyone has given an official reason why not, but one suspects it mostly hinges on two things: a) the story is called, and is about America - not Judge Dredd; b) anyone who is buying a comic called 'Judeg Dredd the Complete Case Files 15' probably already has this story in at least two versions and would rather not sacrifice 62 pages to yet an other reprint...
**side note - is it meaningful that another story Wagner was writing at exactly the same time was about a macho man who becomes pregnant?
There's tons more one could say about America, and essays have and will
continue to be written about this one comic. Perhaps the only thing to say here
is that, if you haven't read America, go read it now!
Of course, mine is far from the only opinion. Some interesting arguments here from some readers who didn’t
like the story much, and a few who did:
On Drokk!
On Dredd Reckoning
On Nexus Wookie
And, if you prefer using your ears to your eyes, you've got Eamonn and Pete talking about America on the Mega City Book Club, twice!
That's it then.
Or is it? Next time - some housekeeping.